165 lines
5.9 KiB
Lua
165 lines
5.9 KiB
Lua
require("Base/BasePanel")
|
|
local SettingPanel = Inherit(BasePanel)
|
|
local this = SettingPanel
|
|
local funIndex = 1
|
|
--Tab
|
|
local TabBox = require("Modules/Common/TabBox")
|
|
local _TabData={
|
|
[1] = { default = "UI_hz_gonghui_31", select = "UI_hz_gonghui_31", name = Language[12266] , rpType = RedPointType.Setting_Head},
|
|
--[2] = { default = "UI_hz_gonghui_32", select = "UI_hz_gonghui_32", name = Language[12267] , rpType = RedPointType.Setting_Ride},
|
|
[2] = { default = "UI_hz_gonghui_33", select = "UI_hz_gonghui_33", name = Language[12314],rpType = RedPointType.Setting_Title },
|
|
-- [4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "时装",rpType = RedPointType.Setting_Skin },
|
|
}
|
|
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
|
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
|
|
--子模块脚本
|
|
this.contents = {
|
|
--信息
|
|
[1] = {view = require("Modules/Setting/SettingInfo"), panelName = "settingInfo"},
|
|
--称号
|
|
-- [2] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
|
|
-- 时装
|
|
--[2] = {view = require("Modules/Setting/SettingPlayerRide"), panelName = "settingPlayerRide"},
|
|
-- 称号
|
|
[2] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
|
|
--[4] = {view = require("Modules/Setting/SettingPlayerSkin"), panelName = "settingPlayerSkin"},
|
|
}
|
|
--子模块预设
|
|
this.prefabs={}
|
|
|
|
--初始化组件(用于子类重写)
|
|
function SettingPanel:InitComponent()
|
|
this.btnBack = Util.GetGameObject(this.transform, "btnBack")
|
|
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
|
|
|
|
this.settingPlayerBg = Util.GetGameObject(self.transform, "layout/settingPlayerBgImage")
|
|
this.settingPlayerBg:SetActive(true)
|
|
--预设赋值
|
|
this.layout = Util.GetGameObject(self.transform, "layout")
|
|
for i=1,#this.contents do
|
|
this.prefabs[i]=Util.GetGameObject(this.layout,this.contents[i].panelName)
|
|
end
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:InitComponent(Util.GetGameObject(this.transform, "layout/"..this.contents[i].panelName),self)
|
|
this.spLoader = SpriteLoader.New()
|
|
end
|
|
this.tabBox = Util.GetGameObject(this.transform, "TabBox")
|
|
end
|
|
|
|
--绑定事件(用于子类重写)
|
|
function SettingPanel:BindEvent()
|
|
Util.AddClick(this.btnBack, function()
|
|
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
|
self:ClosePanel()
|
|
end)
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:BindEvent()
|
|
end
|
|
|
|
|
|
end
|
|
|
|
--添加事件监听(用于子类重写)
|
|
function SettingPanel:AddListener()
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:AddListener()
|
|
end
|
|
end
|
|
|
|
--移除事件监听(用于子类重写)
|
|
function SettingPanel:RemoveListener()
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:RemoveListener()
|
|
end
|
|
end
|
|
|
|
--界面打开时调用(用于子类重写)
|
|
function SettingPanel:OnOpen(index)
|
|
funIndex = index or 1
|
|
this.TabCtrl = TabBox.New()
|
|
this.TabCtrl:SetTabAdapter(this.TabAdapter)
|
|
this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
|
|
this.TabCtrl:Init(this.tabBox, _TabData,funIndex)
|
|
-- 绑定红点
|
|
local tabList = this.TabCtrl:GetTabList()
|
|
for index = 1, #tabList do
|
|
local tab = tabList[index]
|
|
local redpot = Util.GetGameObject(tab, "Redpot")
|
|
if _TabData[index].rpType then
|
|
BindRedPointObject(_TabData[index].rpType, redpot)
|
|
else
|
|
redpot:SetActive(false)
|
|
end
|
|
end
|
|
end
|
|
|
|
function SettingPanel:OnSortingOrderChange()
|
|
for i = 1, #this.contents do
|
|
if this.contents[i].view.OnSortingOrderChange then
|
|
this.contents[i].view:OnSortingOrderChange(self.sortingOrder)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
|
-- function SettingPanel:OnShow()
|
|
|
|
-- end
|
|
|
|
-- tab节点显示自定义
|
|
function this.TabAdapter(tab, index, status)
|
|
local tabLab = Util.GetGameObject(tab, "Text")
|
|
local select = Util.GetGameObject(tab, "select")
|
|
Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
|
|
tabLab:GetComponent("Text").text = GetCurLanguage() ~= 2 and _TabData[index].name or _TabData[index].name
|
|
tabLab:GetComponent("Text").color = _TabFontColor[status]
|
|
select:SetActive(status=="select")
|
|
end
|
|
--切换视图
|
|
function this.SwitchView(index,isNotTop,isNotAni)
|
|
--先执行上一面板关闭逻辑
|
|
local oldSelect=0
|
|
oldSelect, funIndex = funIndex, index
|
|
|
|
for i = 1, #this.contents do
|
|
if oldSelect~=0 then this.contents[oldSelect].view:OnClose() break end
|
|
end
|
|
--切换预设显隐
|
|
for i = 1, #this.prefabs do
|
|
this.prefabs[i].gameObject:SetActive(i == index)--切换子模块预设显隐
|
|
end
|
|
--区分显示
|
|
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
|
|
this.settingPlayerBg.gameObject:SetActive(index == 2 or index == 3 or index == 4)
|
|
if index==1 then
|
|
elseif index==2 then
|
|
elseif index==3 then
|
|
elseif index==4 then
|
|
end
|
|
--执行子模块初始化
|
|
this.contents[index].view:OnShow(this.sortingOrder,this.itemListRoot,isNotTop,isNotAni)
|
|
end
|
|
--界面关闭时调用(用于子类重写)
|
|
function SettingPanel:OnClose()
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:OnClose()
|
|
end
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function SettingPanel:OnDestroy()
|
|
SubUIManager.Close(this.UpView)
|
|
for i = 1, #this.contents do
|
|
this.contents[i].view:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
end
|
|
-- 清除红点绑定
|
|
for _, v in ipairs(_TabData) do
|
|
if v.rpType then
|
|
ClearRedPointObject(v.rpType)
|
|
end
|
|
end
|
|
end
|
|
|
|
return SettingPanel |