71 lines
2.3 KiB
Lua
71 lines
2.3 KiB
Lua
require("Base/BasePanel")
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local MapShopPanel = Inherit(BasePanel)
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local this = MapShopPanel
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--初始化组件(用于子类重写)
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function MapShopPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.btnBack = Util.GetGameObject(self.gameObject, "rightUp/btnBack")
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this.content = Util.GetGameObject(self.gameObject, "content")
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-- 上部货币显示
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform, { showType = UpViewOpenType.ShowLeft})
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end
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--绑定事件(用于子类重写)
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function MapShopPanel:BindEvent()
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Util.AddClick(this.btnBack, function ()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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if this.eventId then
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OptionBehaviourManager.JumpEventPoint(this.eventId, this.options[1], self)
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTriggerEnd)
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function MapShopPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function MapShopPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function MapShopPanel:OnOpen(shopType, eventId, options)
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this.shopType = shopType
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this.eventId = eventId
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this.options = options
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end
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function MapShopPanel:OnShow()
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if not this.shopType then return end
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if not this.shopView then
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this.shopView = SubUIManager.Open(SubUIConfig.ShopView, this.content.transform)
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end
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this.shopView:ShowShop(this.shopType, this.sortingOrder)
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-- 位置特殊设置
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-- this.shopView:SetLivePosition(Vector3(113, 427, 0))
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-- this.shopView:SetBasePanelPostion(Vector3(142, -148, 0))
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-- 货币界面
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local _ShopTypeConfig = ConfigManager.GetConfig(ConfigName.StoreTypeConfig)
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local shopId = ShopManager.GetShopDataByType(this.shopType).id
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = _ShopTypeConfig[shopId].ResourcesBar})
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end
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--界面关闭时调用(用于子类重写)
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function MapShopPanel:OnClose()
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if this.shopView then
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this.shopView = SubUIManager.Close(this.shopView)
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this.shopView = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function MapShopPanel:OnDestroy()
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this.spLoader:Destroy()
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SubUIManager.Close(this.UpView)
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end
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return MapShopPanel |