562 lines
20 KiB
Lua
562 lines
20 KiB
Lua
--[[
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* @ClassName OperatingPanel
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* @Description 等级特权面板
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* @Date 2019/5/27 11:14
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* @Author MagicianJoker, fengliudianshao@outlook.com
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* @Copyright Copyright (c) 2019, MagicianJoker
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--]]
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---@class VipPanel
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local VipPanel = quick_class("VipPanel", BasePanel)
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local this = VipPanel
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local orginLayer
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local maxVipLevel = 15
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local curChooseLevel = 0
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-- 当前选中的礼包内容
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local giftData = {}
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-- 避免多次点击按钮
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local btnBg = {
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[1] = "r_hero_button_001", -- 未激活, 已领取
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[2] = "t_tequan_lingqu", -- 领取
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}
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-- 按钮选中的颜色
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local btnColor = {
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[1] = {nameColor = "#dca074FF", descColor = "#b6815bFF", img = "r_tequan_te_anniu01"}, -- 未选中
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[2] = {nameColor = "#930f0fFF", descColor = "#60271bFF", img = "r_tequan_te_anniu02"}, -- 选中
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}
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-- 上一个选择的按钮
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local lastChoose = 0
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local vipLevelConfig = ConfigManager.GetConfig(ConfigName.VipLevelConfig)
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function VipPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 0
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maxVipLevel = VipManager.GetMaxVipLevel()
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--self.bg = Util.GetGameObject(self.transform, "bg")
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--if Screen.width / Screen.height < 1080 / 1920 then
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-- screenAdapte(self.bg)
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--end
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self.BtnBack = Util.GetGameObject(self.transform, "btnBack")
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this.helpBtn = Util.GetGameObject(self.gameObject, "frame/helpBtn")
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this.helpPosition=this.helpBtn:GetComponent("RectTransform").localPosition
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--topPart
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self.topPart = Util.GetGameObject(self.transform, "frame/topPart")
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self.effect = Util.GetGameObject(self.topPart, "UI_Effect_VipPanel")
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effectAdapte(self.effect)
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-- 充值信息
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self.chargeTip = Util.GetGameObject(self.topPart, "VipInfoPart/textGrid")
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self.moneyNeed = Util.GetGameObject(self.topPart, "VipInfoPart/textGrid/num"):GetComponent("Text")
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self.vipNextLevel = Util.GetGameObject(self.topPart, "VipInfoPart/textGrid/end"):GetComponent("Text")
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self.moneyIcon = Util.GetGameObject(self.topPart, "VipInfoPart/textGrid/icon/Image"):GetComponent("Image")
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self.rewardInfo = Util.GetGameObject(self.topPart, "VipInfoPart/reward/Text"):GetComponent("Image")
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self.vipCurLevel = Util.GetGameObject(self.topPart, "VipInfoPart/vipIcon/num"):GetComponent("Text")
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-- 充值进度信息
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self.progressValue = Util.GetGameObject(self.topPart, "VipInfoPart/Slider/fill"):GetComponent("Image")
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self.progressText = Util.GetGameObject(self.topPart, "VipInfoPart/Slider/value"):GetComponent("Text")
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-- 购买月卡
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self.monthRewardList = {}
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self.monthRewardGrid = Util.GetGameObject(self.topPart, "dailyGift/grid")
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self.dailyReward = {}
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for i = 1, 2 do
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self.dailyReward[i] = SubUIManager.Open(SubUIConfig.ItemView, self.monthRewardGrid.transform)
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self.dailyReward[i].gameObject:SetActive(false)
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end
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self.btnGetReward = Util.GetGameObject(self.topPart, "dailyGift/btnGet")
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self.btnText = Util.GetGameObject(self.btnGetReward, "Text"):GetComponent("Text")
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-- 领取按钮红点
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self.redReward = Util.GetGameObject(self.btnGetReward, "redPoint")
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--midPart
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self.midPart = Util.GetGameObject(self.gameObject, "frame/midPart/privilegeRoot")
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self.moneyNeedTotal = Util.GetGameObject(self.midPart, "chargeTip/num"):GetComponent("Text")
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self.moneyIconTotal = Util.GetGameObject(self.midPart, "chargeTip/icon/Image"):GetComponent("Image")
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self.btnMidPart = Util.GetGameObject(self.gameObject, "frame/midPart")
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-- 增益描述
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self.privilegeTitle = Util.GetGameObject(self.midPart, "imgTitle/title"):GetComponent("Text")
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self.privilegeContent = Util.GetGameObject(self.midPart, "privilegeList/viewPort/content")
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self.privilegeItem = Util.GetGameObject(self.privilegeContent, "itemPro")
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self.privilegeItem.gameObject:SetActive(false)
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self.privilegeList = {}
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-- 当前等级的特权礼包
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self.giftGrid = Util.GetGameObject(self.midPart, "gfitContent/Scroll/grid")
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self.vipGfitList = {}
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-- 缓存6项
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for i = 1, 6 do
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self.vipGfitList[i] = SubUIManager.Open(SubUIConfig.ItemView, self.giftGrid.transform)
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self.vipGfitList[i].gameObject:SetActive(false)
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end
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self.giftText = Util.GetGameObject(self.midPart, "gfitContent/orginPrice/price"):GetComponent("Text")
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self.giftIcon = Util.GetGameObject(self.midPart, "gfitContent/orginPrice/icon"):GetComponent("Image")
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self.discountLine = Util.GetGameObject(self.midPart, "gfitContent/orginPrice/line")
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self.btnGiftBuy = Util.GetGameObject(self.midPart, "gfitContent/btnBuy")
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self.buyIcon = Util.GetGameObject(self.midPart, "gfitContent/icon"):GetComponent("Image")
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self.buyText = Util.GetGameObject(self.midPart, "gfitContent/Text"):GetComponent("Text")
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-- 那一排的滑动按钮
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self.levelBtnList = {}
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self.btnRedPointList = {}
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self.btnGrid = Util.GetGameObject(self.midPart, "btnScroll/grid")
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self.btnPre = Util.GetGameObject(self.midPart, "btnScroll/btnVipInfo")
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for i = 1, maxVipLevel + 1 do
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self.levelBtnList[i] = newObjToParent(self.btnPre, self.btnGrid)
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self.btnRedPointList[i] = Util.GetGameObject(self.levelBtnList[i], "redPoint")
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end
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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end
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function VipPanel:BindEvent()
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----帮助按钮
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Util.AddClick(this.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.VIP, this.helpPosition.x,this.helpPosition.y)
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end)
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Util.AddClick(self.BtnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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for i = 1, maxVipLevel + 1 do
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Util.AddClick(self.levelBtnList[i], function ()
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self:RefreshPanelStatus(i - 1)
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-- 刷新按钮红点状态
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if VipManager.GetBuyBtnRedState(i - 1) == 0 and self.vipLevel >= i - 1 then
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VipManager.SetBuyBtnRed(i - 1, 1)
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CheckRedPointStatus(RedPointType.VIP_SHOP_DETAIL)
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CheckRedPointStatus(RedPointType.VipPrivilege)
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end
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self:SetBtnRedState(i-1)
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end)
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end
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--点击中间部分,设置为目前VIP等级的增益描述
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-- Util.AddClick(self.btnMidPart, function ()
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-- if curChooseLevel ~= self.vipLevel then
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-- self:RefreshPanelStatus(self.vipLevel)
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-- end
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-- end)
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Util.AddClick(self.btnGetReward, function ()
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self:BtnRewardClick()
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end)
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Util.AddClick(self.btnGiftBuy, function ()
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self:BuyVipGift()
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end)
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end
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--待功能扩展(试图打开某个状态)
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function VipPanel:OnOpen()
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
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end
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function VipPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.effect, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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end
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function VipPanel:OnShow()
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---- 临时使用活动的充值数量
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self.chargedNum = VipManager.GetChargedNum()
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self.vipLevel = VipManager.GetVipLevel()
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Log("当前Vip等级" .. self.vipLevel)
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self.nextLevel = self.vipLevel + 1
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self.nextLevel = self.nextLevel > maxVipLevel and maxVipLevel or self.nextLevel
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-- 设置充值信息
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self:SetChargeInfo()
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--豪华礼包奖励信息
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self:MonthGift()
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-- 滑动的特权按钮
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self:SetBtnListState()
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self:InitAllRedBtn()
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-- 设置增益描述
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lastChoose = self.vipLevel
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self:RefreshPanelStatus(self.vipLevel)
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end
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-- 刷新系统界面
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function VipPanel:RefreshPanelStatus(curLevel)
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if lastChoose ~= curLevel then -- 重置
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local bg = self.levelBtnList[lastChoose + 1]:GetComponent("Image")
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local name = Util.GetGameObject(self.levelBtnList[lastChoose + 1], "level"):GetComponent("Text")
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local desc = Util.GetGameObject(self.levelBtnList[lastChoose + 1], "info"):GetComponent("Text")
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bg.sprite = this.spLoader:LoadSprite(btnColor[1].img)
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local nameText = Language[11944] .. lastChoose
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local descTex = VipManager.GetFirstNameByLevel(lastChoose)
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name.text = string.format("<color=%s>%s</color>", btnColor[1].nameColor, nameText)
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desc.text = string.format("<color=%s>%s</color>", btnColor[1].descColor, descTex)
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end
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curChooseLevel = curLevel
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lastChoose = curChooseLevel
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local bg1 = self.levelBtnList[curChooseLevel + 1]:GetComponent("Image")
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local nameText1 = Language[11944] .. curChooseLevel
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local descTex1 = VipManager.GetFirstNameByLevel(curChooseLevel)
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local name1 = Util.GetGameObject(self.levelBtnList[curChooseLevel + 1], "level"):GetComponent("Text")
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local desc1 = Util.GetGameObject(self.levelBtnList[curChooseLevel + 1], "info"):GetComponent("Text")
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bg1.sprite = this.spLoader:LoadSprite(btnColor[2].img)
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name1.text = string.format("<color=%s>%s</color>", btnColor[2].nameColor, nameText1)
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desc1.text = string.format("<color=%s>%s</color>", btnColor[2].descColor, descTex1)
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self.privilegeTitle.text = string.format(Language[11945], curLevel)
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self.moneyNeedTotal.text = VipManager.CurLevelMoneyNeed(curLevel)
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self.moneyIconTotal.sprite = SetIcon(this.spLoader, 15)
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local VipLvConfig = vipLevelConfig[curLevel]
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assert(VipLvConfig, string.format("ConfigName.VipLevelConfig not find VipLevel:%s", curLevel))
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self:SetVipPrivileges(curLevel)
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-- 刷新礼包内容
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self:RefreshVipGift(curLevel)
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end
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-- 初始化刷新所有按钮红点状态
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function VipPanel:InitAllRedBtn()
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for i = 1, maxVipLevel + 1 do
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VipPanel:SetBtnRedState(i - 1)
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end
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end
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function VipPanel:SetBtnRedState(level)
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local isShow = false
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isShow = VipManager.GetBtnListRed(level)
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self.btnRedPointList[level + 1]:SetActive(isShow)
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end
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----------------------------- 特权信息显示 --------------------------------------
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function VipPanel:SetChargeInfo()
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local maxLevelNeed = VipManager.CurLevelMoneyNeed(maxVipLevel)
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local need, nextLevelNeed = VipManager.GetNextLevelNeed()
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self.moneyNeed.text = need
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--self.chargeTip:SetActive(self.chargedNum < maxLevelNeed)
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self.vipNextLevel.text = self.nextLevel
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self.moneyIcon.sprite = SetIcon(this.spLoader, 15)
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self.rewardInfo.sprite = this.spLoader:LoadSprite(VIP_LEVEL_REWARD[self.nextLevel])
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self.rewardInfo:SetNativeSize()
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self.vipCurLevel.text = self.vipLevel
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self.progressValue.fillAmount = self.chargedNum / nextLevelNeed
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self.progressText.text = self.chargedNum .. "/" .. nextLevelNeed
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self:RefreshBtnState()
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end
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function VipPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Vip.OnVipDailyRewardStatusChanged, self.OnVipDailyRewardStatusChanged, self)
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end
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function VipPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Vip.OnVipDailyRewardStatusChanged, self.OnVipDailyRewardStatusChanged, self)
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end
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-- 点击领取按钮
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function VipPanel:BtnRewardClick()
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-- 豪华月卡的激活状态
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local isActive = MonthCardManager.GetMonthCardIsOpen(MONTH_CARD_TYPE.LUXURYMONTHCARD)--VipManager.GetMonthCardOpenState()
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local getState = VipManager.GetRewardState()
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if not isActive then
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JumpManager.GoJump(36004)
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else
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if getState < 1 then
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-- 发送领取请求
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NetManager.GetVipDailyReward(function(respond)
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VipManager.SetRewardVipLevel(self.vipLevel)
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UIManager.OpenPanel(UIName.RewardItemPopup, respond.drop, 1, function ()
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self:RefreshBtnState()
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CheckRedPointStatus(RedPointType.VIP_SHOP_DETAIL)
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CheckRedPointStatus(RedPointType.VipPrivilege)
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end)
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end)
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else
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-- 设置为不可领取
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PopupTipPanel.ShowTip(Language[11946])
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end
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end
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end
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-- 设置领取按钮显示状态
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function VipPanel:RefreshBtnState()
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local isActive = MonthCardManager.GetMonthCardIsOpen(MONTH_CARD_TYPE.LUXURYMONTHCARD)--VipManager.GetMonthCardOpenState()
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Log("豪华月卡是否激活 -- " .. tostring(isActive))
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local getState = VipManager.GetRewardState()
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local str = ""
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if not isActive then
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str = Language[11947]
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else
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if getState < 1 then
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str = Language[11948]
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else
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str = Language[10101]
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end
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end
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-- 设置红点
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self.redReward:SetActive(isActive and getState < 1)
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self.btnText.text = str
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end
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-- 5点刷新数据
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function VipPanel:OnVipDailyRewardStatusChanged()
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self:RefreshBtnState()
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self:MonthGift()
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self:InitAllRedBtn()
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end
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----------------------------- 豪华月卡每日礼包显示 --------------------------------
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function VipPanel:MonthGift()
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local level = 0
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local getState = VipManager.GetRewardState()
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local isLevelUp = self:IsLevelUped()
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--Log("升级结果 -- " .. tostring(isLevelUp))
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--Log("getState" .. getState)
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if isLevelUp and getState > 0 then -- 升级过又领取了奖励
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level = VipManager.GetRewardVipLevel()
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else
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level = VipManager.GetVipLevel()
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end
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Log("显示等级 " .. level .. "的礼包内容")
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local rewardData = vipLevelConfig[level].VipBoxDailyReward
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if not rewardData then Log(Language[11949]) return end
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for i = 1, 2 do
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this.dailyReward[i].gameObject:SetActive(i <= #rewardData)
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if rewardData[i] then
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this.dailyReward[i]:OnOpen(false, {rewardData[i][1],rewardData[i][2]}, 0.9)
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end
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end
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end
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function VipPanel:SetBtnListState()
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for i = 1, maxVipLevel + 1 do
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local btn = self.levelBtnList[i]
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Util.GetGameObject(btn, "level"):GetComponent("Text").text = Language[11944] .. i - 1
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Util.GetGameObject(btn, "info"):GetComponent("Text").text = VipManager.GetFirstNameByLevel(i - 1)
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end
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end
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------------------------------- 特权增益 --------------------------------------
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--特权增益描述
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function VipPanel:SetVipPrivileges(curVipLevel)
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if self.priThread then
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coroutine.stop(self.priThread)
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self.priThread = nil
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end
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table.walk(self.privilegeList, function(privilegeItem)
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privilegeItem:SetActive(false)
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end)
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local curVipData = PrivilegeManager.GetTipsByVipLv(curVipLevel)
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local tempNumber = 0
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self.priThread = coroutine.start(function()
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for _, privilegeInfo in ipairs(curVipData) do
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if privilegeInfo.value == "" or privilegeInfo.value > 0 then
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tempNumber = tempNumber + 1
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local item = self:GetPrivilegeItem(tempNumber)
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item:SetActive(false)
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-- local str = "<size=45><color=#7bb15bFF> </color></size>"
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-- str = string.format("<size=45><color=#7bb15bFF>%s</color></size>", privilegeInfo.value)
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if privilegeInfo.id==1 then --特权关卡挂机加成百分比
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Util.GetGameObject(item, "title"):GetComponent("Text").text = privilegeInfo.content ..Language[11950]..(privilegeInfo.value*100-100).."%"
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else
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Util.GetGameObject(item, "title"):GetComponent("Text").text = privilegeInfo.content .. privilegeInfo.value
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end
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PlayUIAnim(Util.GetGameObject(item, "content"))
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coroutine.wait(0.03)
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--加成为0就别丢人现眼了
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if privilegeInfo.id==1 and (privilegeInfo.value*100-100)==0 then
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item:SetActive(false)
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else
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item:SetActive(true)
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end
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end
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end
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end)
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end
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function VipPanel:GetPrivilegeItem(index)
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if self.privilegeList[index] then
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return self.privilegeList[index]
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else
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local newItem = newObjToParent(self.privilegeItem, self.privilegeContent)
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table.insert(self.privilegeList, newItem)
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return newItem
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end
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end
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-----------------------------------------------------------------------
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--------------------------特权礼包购买 ----------------------------------
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function VipPanel:RefreshVipGift(curLevel)
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local shopData = VipManager.vipShopData[curLevel + 1]
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if not shopData then
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Log("未能找到Vip等级为 " .. curLevel .. "的商店数据")
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return
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end
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local curGoodData = shopData.Goods
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for i = 1, 6 do
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self.vipGfitList[i].gameObject:SetActive(i <= #curGoodData)
|
||
if curGoodData[i] then
|
||
self.vipGfitList[i]:OnOpen(false, {curGoodData[i][1],curGoodData[i][2]}, 0.75)
|
||
end
|
||
end
|
||
|
||
giftData = {}
|
||
-- 设置购买按钮状态
|
||
local itemId = shopData.Id
|
||
|
||
local costId, finalCost, orignalCost = ShopManager.calculateBuyCost(SHOP_TYPE.VIP_GIFT, itemId, 1)
|
||
|
||
self.giftText.text = orignalCost
|
||
self.giftIcon.sprite = SetIcon(this.spLoader, costId)
|
||
self.buyIcon.sprite = SetIcon(this.spLoader, costId)
|
||
giftData.shopType = SHOP_TYPE.VIP_GIFT
|
||
giftData.shopItemId = itemId
|
||
giftData.num = 1
|
||
giftData.costId = costId
|
||
giftData.costNum = finalCost
|
||
|
||
VipPanel:FreshBuyBtnState(giftData.costNum)
|
||
|
||
end
|
||
|
||
--购买礼包处理
|
||
function VipPanel:BuyVipGift()
|
||
-- 你有资格买吗
|
||
if curChooseLevel > self.vipLevel then
|
||
PopupTipPanel.ShowTip(Language[11951] .. curChooseLevel .. Language[11952])
|
||
return
|
||
end
|
||
|
||
|
||
-- 商品的剩余购买次数
|
||
local leftNum = ShopManager.GetShopItemRemainBuyTimes(giftData.shopType, giftData.shopItemId)
|
||
if leftNum < 1 and leftNum ~= -1 then
|
||
PopupTipPanel.ShowTip(Language[11953])
|
||
return
|
||
end
|
||
|
||
-- 钱钱是不是不够,找麻麻要吧
|
||
local haveNum = BagManager.GetItemCountById(giftData.costId)
|
||
if haveNum < giftData.costNum then
|
||
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })
|
||
return
|
||
end
|
||
|
||
ShopManager.RequestBuyShopItem(giftData.shopType, giftData.shopItemId, 1, function ()
|
||
VipPanel:FreshBuyBtnState(giftData.costNum)
|
||
end)
|
||
end
|
||
|
||
-- 刷新购买按钮显示状态
|
||
function VipPanel:FreshBuyBtnState(costNum)
|
||
-- 检测剩余购买次数
|
||
local leftNum = ShopManager.GetShopItemRemainBuyTimes(giftData.shopType, giftData.shopItemId)
|
||
|
||
local canBuy = false
|
||
if leftNum < 1 and leftNum ~= -1 then
|
||
self.buyText.text = Language[11954]
|
||
canBuy = false
|
||
Util.SetGray(self.btnGiftBuy, true)
|
||
else
|
||
self.buyText.text = costNum
|
||
canBuy = true
|
||
Util.SetGray(self.btnGiftBuy, false)
|
||
end
|
||
|
||
|
||
end
|
||
|
||
-- 判断出去面板后,是否升过级
|
||
function VipPanel:IsLevelUped()
|
||
local isUp = false
|
||
-- 今日领取奖励时的等级
|
||
local rewardLevel = VipManager.GetRewardVipLevel()
|
||
if rewardLevel > 0 and rewardLevel ~= self.vipLevel then
|
||
isUp = true
|
||
else
|
||
isUp = false
|
||
end
|
||
|
||
return isUp
|
||
end
|
||
|
||
--------------------------------------------------------------------
|
||
|
||
--跳转显示新手提示圈
|
||
function this.ShowGuideGo()
|
||
JumpManager.ShowGuide(UIName.VipPanel, this.taskItemList[1].dealBtn)
|
||
end
|
||
|
||
function VipPanel:OnClose()
|
||
if self.priThread then
|
||
coroutine.stop(self.priThread)
|
||
self.priThread = nil
|
||
end
|
||
|
||
if self.taskThread then
|
||
coroutine.stop(self.taskThread)
|
||
self.taskThread = nil
|
||
end
|
||
|
||
-- 目前的选择
|
||
local bg = self.levelBtnList[curChooseLevel + 1]:GetComponent("Image")
|
||
local name = Util.GetGameObject(self.levelBtnList[curChooseLevel + 1], "level"):GetComponent("Text")
|
||
local desc = Util.GetGameObject(self.levelBtnList[curChooseLevel + 1], "info"):GetComponent("Text")
|
||
bg.sprite = this.spLoader:LoadSprite(btnColor[1].img)
|
||
local namaText = Language[11944] .. curChooseLevel + 1
|
||
local descTex = VipManager.GetFirstNameByLevel(curChooseLevel)
|
||
name.text = string.format("<color=%s>%s</color>", btnColor[1].nameColor, namaText)
|
||
desc.text = string.format("<color=%s>%s</color>", btnColor[1].descColor, descTex)
|
||
end
|
||
|
||
|
||
function VipPanel:OnDestroy()
|
||
this.spLoader:Destroy()
|
||
SubUIManager.Close(this.UpView)
|
||
|
||
end
|
||
|
||
return VipPanel
|
||
return VipPanel |