268 lines
8.9 KiB
Lua
268 lines
8.9 KiB
Lua
require("Base/BasePanel")
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WorldArenaUpRewardPanel = Inherit(BasePanel)
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local this = WorldArenaUpRewardPanel
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local RankConfig=ConfigManager.GetConfig(ConfigName.MServerRankConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local lastRankId=0
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local currRankId=0
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local lastScore=0
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local currScore=0
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local rankData
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local maxScore
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local minScore
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local layer
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local aaa
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--初始化组件(用于子类重写)
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function WorldArenaUpRewardPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.titleImg=Util.GetGameObject(self.gameObject, "Bg/bg/title"):GetComponent("Image")
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this.titleObj=Util.GetGameObject(self.gameObject, "Bg/bg")
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this.titleImg.sprite=this.spLoader:LoadSprite("y_yuxulundao_duanweichongzhi_zh")
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this.rankName=Util.GetGameObject(self.gameObject, "Bg/rankName"):GetComponent("Text")
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this.rankImg=Util.GetGameObject(self.gameObject, "Bg/RankImg")
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this.scoreTxt=Util.GetGameObject(self.gameObject, "Bg/hangOnTime"):GetComponent("Text")
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this.text1=Util.GetGameObject(self.gameObject, "Bg/upRewardObj/userNameText"):GetComponent("Text")
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this.text1.text="进阶奖励"
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this.tipImg=Util.GetGameObject(self.gameObject, "tipImage"):GetComponent("Image")
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this.tipImg.sprite=this.spLoader:LoadSprite("r_zhandou_rewardtap2_zh")
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this.rewardObj=Util.GetGameObject(self.gameObject, "Bg/upRewardObj")
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this.rewardObj:SetActive(false)
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this.grid=Util.GetGameObject(self.gameObject, "Bg/upRewardObj/scroll/grid")
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this.progress=Util.GetGameObject(self.gameObject, "Bg/progressbar/progress"):GetComponent("Image")
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this.btn_close=Util.GetGameObject(self.gameObject, "maskImage")
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this.starList={}
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for i = 1, 5 do
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table.insert(this.starList,Util.GetGameObject(self.gameObject, "Bg/starPar/Image"..i))
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end
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end
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--绑定事件(用于子类重写)
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function WorldArenaUpRewardPanel:BindEvent()
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Util.AddClick(self.btn_close, function()
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self:ClosePanel()
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end)
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end
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local titleLive
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local currRank
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local newResore
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function WorldArenaUpRewardPanel:OnOpen(data)
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--赛季重制显示重置图标
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if data then
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this.titleObj.gameObject:SetActive(true)
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else
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this.titleObj.gameObject:SetActive(false)
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end
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lastScore=PlayerPrefs.GetInt(PlayerManager.uid.."yuxulundaoScore")
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aaa, rankData=WorldArenaManager.GetRankImgByScore(lastScore)
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currScore=WorldArenaManager.GetNewScore()
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lastRankId=rankData.Id
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newResore=WorldArenaManager.GetNewScore()
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LogError("upwindow lastScore=="..lastScore.." newScore=="..newResore)
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local grade, newRankData=WorldArenaManager.GetRankImgByScore(WorldArenaManager.GetNewScore())
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currRankId=newRankData.Id
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--rankData=RankConfig[lastRankId]
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minScore=rankData.ScoreLow
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maxScore=rankData.ScoreUp
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currRank= rankData.RankGrade+1
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titleLive = poolManager:LoadAsset("fx_duanwei_0"..currRank, PoolManager.AssetType.GameObject)
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titleLive.transform:SetParent(this.rankImg.transform)
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titleLive.transform.localPosition=Vector3.New(0,-600,0)
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titleLive.transform.localScale =Vector3.New(1,1,1)
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SetParticleSortLayer(titleLive,self.sortingOrder)
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if not rankData then
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return
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end
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this.rankName.text=rankData.RankName
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this.scoreTxt.text=lastScore.."/"..rankData.ScoreUp
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this.progress.fillAmount=(lastScore-minScore)/(maxScore-minScore)
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--currRank=rankData.RankGrade
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this.SetStarShow(rankData.RankLevel,rankData.RankGrade+1,self.sortingOrder)
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this.StartProgressChange(function()
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local callList2 = Stack.New()
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local itemRandomDataList={}
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local aaa={}
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aaa.itemlist={}
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aaa.itemlist= WorldArenaManager.GetReward()
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LogError("itemlist len=="..#WorldArenaManager.GetReward())
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LogError("aaa.itemlist len=="..#aaa.itemlist)
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if aaa.itemlist and #aaa.itemlist>0 then
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itemRandomDataList=BagManager.GetTableByBackDropData(aaa)
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local baseContentList2={}
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this.SetItemShow(aaa,itemRandomDataList,this.grid.transform,callList2,baseContentList2)
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end
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end)
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end
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--星级和段位图标显示
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function this.SetStarShow(star,grade,layer)
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-- 设置星级
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WorldArenaManager.SetStarShow(this.starList, rankData.RankLevel)
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if currRank~=grade then
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if titleLive then
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destroy(titleLive)
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titleLive=nil
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currRank=grade
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titleLive = poolManager:LoadAsset("fx_duanwei_0"..grade, PoolManager.AssetType.GameObject)
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titleLive.transform:SetParent(this.rankImg.transform)
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if grade==5 then
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titleLive.transform.localPosition=Vector3.New(0,-500,0)
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titleLive.transform.localScale =Vector3.New(0.8,0.8,1)
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else
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titleLive.transform.localPosition=Vector3.New(0,-600,0)
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titleLive.transform.localScale =Vector3.New(1,1,1)
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end
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SetParticleSortLayer(titleLive,layer)
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end
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this.rankName.text=rankData.RankName
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end
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end
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-- 根据物品列表数据显示物品
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function this.SetItemShow(drop,dataList,transform,callList,baseContentList)
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this.rewardObj:SetActive(true)
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BagManager.OnShowTipDropNumZero(drop)
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if drop==nil then return end
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for i = 1, #dataList do
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dataList[i].itemConfig = itemConfig[dataList[i].sId]
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end
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--self:ItemDataListSort(dataList)
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for i = 1, math.max(#dataList, #baseContentList) do
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local go = baseContentList[i]
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if not go then
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go = SubUIManager.Open(SubUIConfig.ItemView, transform)
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go.gameObject.name = "frame"..i
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baseContentList[i] = go
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end
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go.gameObject:SetActive(false)
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end
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callList:Clear()
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for i = #dataList, 1, -1 do
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local view = baseContentList[i]
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local curItemData=dataList[i]
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view:OnOpen(true,curItemData,1.15,true,true,false,layer)
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--view.gameObject:SetActive(false)
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callList:Push(function ()
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local func = function()
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view.gameObject:SetActive(true)
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local btn = Util.GetGameObject(view.gameObject, "item/frame"):GetComponent("Button")
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btn.enabled = false
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PlayUIAnim(view.gameObject, function()
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btn.enabled = true
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end)
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Timer.New(function ()
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isPopGetSSR = false
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if callList:Count()~=0 then
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callList:Pop()()
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end
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end, 0.1):Start()
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end
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func()
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end)
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end
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if callList:Count()~=0 then
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callList:Pop()()
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end
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end
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function WorldArenaUpRewardPanel:OnSortingOrderChange()
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layer=self.sortingOrder
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if titleLive then
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SetParticleSortLayer(titleLive,self.sortingOrder)
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end
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end
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--滚动条数
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local num=0
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--走的条数
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local walkNum=0
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local changeNum=1
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--开始进度条滚动
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function this.StartProgressChange(func)
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if this.TimeCounter then
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this.TimeCounter=nil
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end
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local function _TimeUpdate()
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--降低
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if lastScore<currScore then
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if maxScore-lastScore>15 and currScore-lastScore>15 then
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changeNum=12
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else
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changeNum=1
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end
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lastScore=lastScore+changeNum
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--经验条走到头
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if lastScore==maxScore+1 then
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walkNum=walkNum+1
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if RankConfig[lastRankId+1] then
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lastRankId=lastRankId+1
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rankData=RankConfig[lastRankId]
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maxScore=rankData.ScoreUp
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minScore=rankData.ScoreLow
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this.SetStarShow(rankData.RankLevel,rankData.RankGrade+1,layer)
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end
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end
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else
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if lastScore-minScore>15 and lastScore-currScore>15 then
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changeNum=12
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else
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changeNum=1
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end
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lastScore=lastScore-changeNum
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if lastScore==minScore-1 then
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walkNum=walkNum+1
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if RankConfig[lastRankId-1] then
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lastRankId=lastRankId-1
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rankData=RankConfig[lastRankId]
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maxScore=rankData.ScoreUp
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minScore=rankData.ScoreLow
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this.SetStarShow(rankData.RankLevel,rankData.RankGrade+1,layer)
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end
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end
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end
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this.scoreTxt.text=lastScore.."/"..maxScore
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this.progress.fillAmount=(lastScore-minScore)/(maxScore-minScore)
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--走完了所有条目走最后半截
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if lastScore==currScore then
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if this.TimeCounter then
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this.TimeCounter:Stop()
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this.TimeCounter = nil
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if func then
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func()
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end
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end
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end
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end
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this.TimeCounter = Timer.New(_TimeUpdate,0.005, -1, true)
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this.TimeCounter:Start()
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end
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function this:OnClose()
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WorldArenaManager.ClearReward()
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PlayerPrefs.SetInt(PlayerManager.uid.."yuxulundaoScore",newResore)
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if this.TimeCounter then
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this.TimeCounter:Stop()
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this.TimeCounter = nil
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end
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if titleLive then
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destroy(titleLive)
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titleLive=nil
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end
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end
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return WorldArenaUpRewardPanel |