89 lines
4.2 KiB
C#
89 lines
4.2 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using System.Text;
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[CustomEditor(typeof(GameLogic.GameSettings),true)]
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public class GameSettingInspector : Editor {
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SerializedProperty mLoglevel;
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SerializedProperty mServerInfos;
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SerializedProperty mIsDebug;
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SerializedProperty mIsUpdate;
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SerializedProperty mIsGuide;
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SerializedProperty mIsOpenGM;
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SerializedProperty mIsSDK;
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SerializedProperty mIsSDKLogin;
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SerializedProperty mIsBundleMode;
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SerializedProperty mluaBundleMode;
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SerializedProperty mDownload_Resouces_Url;
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SerializedProperty mServerIndex;
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SerializedProperty m_SettingInfo;
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void OnEnable()
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{
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m_SettingInfo = serializedObject.FindProperty("settingInfo");
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if (m_SettingInfo != null)
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{
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mLoglevel = m_SettingInfo.FindPropertyRelative("logLevel");
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mServerInfos = m_SettingInfo.FindPropertyRelative("serverInfos");
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mIsDebug = m_SettingInfo.FindPropertyRelative("isDebug");
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mIsBundleMode = m_SettingInfo.FindPropertyRelative("bundleMode");
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mIsUpdate = m_SettingInfo.FindPropertyRelative("isUpdate");
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mIsGuide = m_SettingInfo.FindPropertyRelative("isGuide");
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mIsOpenGM = m_SettingInfo.FindPropertyRelative("isOpenGM");
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mIsSDK = m_SettingInfo.FindPropertyRelative("isSDK");
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mIsSDKLogin = m_SettingInfo.FindPropertyRelative("isSDKLogin");
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mluaBundleMode = m_SettingInfo.FindPropertyRelative("luaBundleMode");
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//mDownload_Resouces_Url = m_SettingInfo.FindPropertyRelative("download_Resouces_Url");
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//mServerIndex = m_SettingInfo.FindPropertyRelative("currentServerIndex");
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}
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}
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public override void OnInspectorGUI()
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{
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EditorGUI.BeginChangeCheck();
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GUILayout.BeginVertical();
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if (m_SettingInfo != null)
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{
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GameCore.LogLevel logLevel = (GameCore.LogLevel)mLoglevel.enumValueIndex;
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mLoglevel.enumValueIndex = System.Convert.ToInt32(EditorGUILayout.EnumPopup("日志等级:", logLevel));
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mIsDebug.boolValue = EditorGUILayout.Toggle("是否开启调试模式:", mIsDebug.boolValue);
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mIsUpdate.boolValue = EditorGUILayout.Toggle("是否开启热更新:", mIsUpdate.boolValue);
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mIsGuide.boolValue = EditorGUILayout.Toggle("是否开启引导:", mIsGuide.boolValue);
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mIsOpenGM.boolValue = EditorGUILayout.Toggle("是否开启GM工具:", mIsOpenGM.boolValue);
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mIsSDK.boolValue = EditorGUILayout.Toggle("是否勾选SDK:", mIsSDK.boolValue);
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mIsSDKLogin.boolValue = EditorGUILayout.Toggle("是否勾选SDK登录:", mIsSDKLogin.boolValue);
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mIsBundleMode.boolValue = EditorGUILayout.Toggle("是否为ab包模式:", mIsBundleMode.boolValue);
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mluaBundleMode.boolValue = EditorGUILayout.Toggle("是否开启LuaAB包模式:", mluaBundleMode.boolValue);
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//mDownload_Resouces_Url.stringValue = EditorGUILayout.TextField("资源服务器地址:", mDownload_Resouces_Url.stringValue);
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//if (mServerInfos != null)
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//{
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// if (mServerInfos.isArray && mServerInfos.arraySize > 0)
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// {
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// List<string> tmp = new List<string>();
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// for (int i = 0; i < mServerInfos.arraySize; i++)
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// {
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// var eleProperty = mServerInfos.GetArrayElementAtIndex(i);
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// if (eleProperty != null)
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// {
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// if (!string.IsNullOrEmpty(eleProperty.FindPropertyRelative("ServerName").stringValue))
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// tmp.Add(eleProperty.FindPropertyRelative("ServerName").stringValue);
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// }
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// }
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// mServerIndex.intValue = EditorGUILayout.Popup("选择服务器:", mServerIndex.intValue, tmp.ToArray());
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// }
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// EditorGUILayout.PropertyField(mServerInfos, new GUIContent("服务器列表:"), true);
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//}
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GUILayout.EndVertical();
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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} |