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using UnityEngine;
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using UnityEditor;
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using Spine;
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using Spine.Unity;
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public class TestSpine :MonoBehaviour
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{
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public SkeletonGraphic graph;
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public void Start()
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{
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var t= graph.SkeletonData.animations;
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foreach (var item in t)
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{
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Debug.LogError(item.name);
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}
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}
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} |