miduo_client/Assets/Source/Generate/GameLogic_SpeakManagerWrap.cs

79 lines
1.9 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_SpeakManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.SpeakManager), typeof(GameCore.UnitySingleton<GameLogic.SpeakManager>));
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("Speaker_OnSelfSpeakVolume", get_Speaker_OnSelfSpeakVolume, null);
L.RegVar("Speaker_OnPlayerStartSpeak", get_Speaker_OnPlayerStartSpeak, null);
L.RegVar("Speaker_OnPlayerEndSpeak", get_Speaker_OnPlayerEndSpeak, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Speaker_OnSelfSpeakVolume(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.SpeakManager.Speaker_OnSelfSpeakVolume);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Speaker_OnPlayerStartSpeak(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.SpeakManager.Speaker_OnPlayerStartSpeak);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Speaker_OnPlayerEndSpeak(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, GameLogic.SpeakManager.Speaker_OnPlayerEndSpeak);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}