146 lines
3.6 KiB
C#
146 lines
3.6 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class GameLogic_UpdateManagerWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(GameLogic.UpdateManager), typeof(GameCore.Singleton<GameLogic.UpdateManager>));
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L.RegFunction("StartUp", StartUp);
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L.RegFunction("GetCRC32Table", GetCRC32Table);
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L.RegFunction("GetCRC32Str", GetCRC32Str);
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L.RegFunction("PostServerInfo", PostServerInfo);
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L.RegFunction("UpdateResources", UpdateResources);
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L.RegFunction("UnLoadUpdateAsset", UnLoadUpdateAsset);
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L.RegFunction("New", _CreateGameLogic_UpdateManager);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateGameLogic_UpdateManager(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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GameLogic.UpdateManager obj = new GameLogic.UpdateManager();
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.UpdateManager.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int StartUp(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
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obj.StartUp();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetCRC32Table(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
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obj.GetCRC32Table();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetCRC32Str(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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ulong o = obj.GetCRC32Str(arg0);
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LuaDLL.tolua_pushuint64(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int PostServerInfo(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
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string o = obj.PostServerInfo();
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UpdateResources(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
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System.Action<bool,ResUpdate.ResourcesUpdateState,object> arg0 = (System.Action<bool,ResUpdate.ResourcesUpdateState,object>)ToLua.CheckDelegate<System.Action<bool,ResUpdate.ResourcesUpdateState,object>>(L, 2);
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obj.UpdateResources(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnLoadUpdateAsset(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
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obj.UnLoadUpdateAsset();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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