miduo_client/Assets/Source/Generate/GameLogic_UpdateManagerWrap.cs

146 lines
3.6 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_UpdateManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.UpdateManager), typeof(GameCore.Singleton<GameLogic.UpdateManager>));
L.RegFunction("StartUp", StartUp);
L.RegFunction("GetCRC32Table", GetCRC32Table);
L.RegFunction("GetCRC32Str", GetCRC32Str);
L.RegFunction("PostServerInfo", PostServerInfo);
L.RegFunction("UpdateResources", UpdateResources);
L.RegFunction("UnLoadUpdateAsset", UnLoadUpdateAsset);
L.RegFunction("New", _CreateGameLogic_UpdateManager);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateGameLogic_UpdateManager(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
GameLogic.UpdateManager obj = new GameLogic.UpdateManager();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.UpdateManager.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int StartUp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
obj.StartUp();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetCRC32Table(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
obj.GetCRC32Table();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetCRC32Str(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
ulong o = obj.GetCRC32Str(arg0);
LuaDLL.tolua_pushuint64(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PostServerInfo(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
string o = obj.PostServerInfo();
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateResources(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
System.Action<bool,ResUpdate.ResourcesUpdateState,object> arg0 = (System.Action<bool,ResUpdate.ResourcesUpdateState,object>)ToLua.CheckDelegate<System.Action<bool,ResUpdate.ResourcesUpdateState,object>>(L, 2);
obj.UpdateResources(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnLoadUpdateAsset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.UpdateManager obj = (GameLogic.UpdateManager)ToLua.CheckObject<GameLogic.UpdateManager>(L, 1);
obj.UnLoadUpdateAsset();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}