miduo_client/Assets/Source/Generate/Spine_Unity_SkeletonGraphic...

915 lines
23 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class Spine_Unity_SkeletonGraphicWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(Spine.Unity.SkeletonGraphic), typeof(UnityEngine.UI.MaskableGraphic));
L.RegFunction("NewSkeletonGraphicGameObject", NewSkeletonGraphicGameObject);
L.RegFunction("AddSkeletonGraphicComponent", AddSkeletonGraphicComponent);
L.RegFunction("Rebuild", Rebuild);
L.RegFunction("Update", Update);
L.RegFunction("LateUpdate", LateUpdate);
L.RegFunction("GetLastMesh", GetLastMesh);
L.RegFunction("Clear", Clear);
L.RegFunction("Initialize", Initialize);
L.RegFunction("UpdateMesh", UpdateMesh);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("skeletonDataAsset", get_skeletonDataAsset, set_skeletonDataAsset);
L.RegVar("initialSkinName", get_initialSkinName, set_initialSkinName);
L.RegVar("initialFlipX", get_initialFlipX, set_initialFlipX);
L.RegVar("initialFlipY", get_initialFlipY, set_initialFlipY);
L.RegVar("startingAnimation", get_startingAnimation, set_startingAnimation);
L.RegVar("startingLoop", get_startingLoop, set_startingLoop);
L.RegVar("timeScale", get_timeScale, set_timeScale);
L.RegVar("freeze", get_freeze, set_freeze);
L.RegVar("unscaledTime", get_unscaledTime, set_unscaledTime);
L.RegVar("SkeletonDataAsset", get_SkeletonDataAsset, null);
L.RegVar("OverrideTexture", get_OverrideTexture, set_OverrideTexture);
L.RegVar("mainTexture", get_mainTexture, null);
L.RegVar("Skeleton", get_Skeleton, null);
L.RegVar("SkeletonData", get_SkeletonData, null);
L.RegVar("IsValid", get_IsValid, null);
L.RegVar("AnimationState", get_AnimationState, null);
L.RegVar("MeshGenerator", get_MeshGenerator, null);
L.RegVar("UpdateLocal", get_UpdateLocal, set_UpdateLocal);
L.RegVar("UpdateWorld", get_UpdateWorld, set_UpdateWorld);
L.RegVar("UpdateComplete", get_UpdateComplete, set_UpdateComplete);
L.RegVar("OnPostProcessVertices", get_OnPostProcessVertices, set_OnPostProcessVertices);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int NewSkeletonGraphicGameObject(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonDataAsset arg0 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject<Spine.Unity.SkeletonDataAsset>(L, 1);
UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
Spine.Unity.SkeletonGraphic o = Spine.Unity.SkeletonGraphic.NewSkeletonGraphicGameObject(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddSkeletonGraphicComponent(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
Spine.Unity.SkeletonDataAsset arg1 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject<Spine.Unity.SkeletonDataAsset>(L, 2);
Spine.Unity.SkeletonGraphic o = Spine.Unity.SkeletonGraphic.AddSkeletonGraphicComponent(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Rebuild(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
obj.Rebuild(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Update(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
obj.Update();
return 0;
}
else if (count == 2)
{
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.Update(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: Spine.Unity.SkeletonGraphic.Update");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LateUpdate(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
obj.LateUpdate();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetLastMesh(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
UnityEngine.Mesh o = obj.GetLastMesh();
ToLua.PushSealed(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Clear(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
obj.Clear();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Initialize(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.Initialize(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateMesh(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject<Spine.Unity.SkeletonGraphic>(L, 1);
obj.UpdateMesh();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_skeletonDataAsset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
Spine.Unity.SkeletonDataAsset ret = obj.skeletonDataAsset;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_initialSkinName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
string ret = obj.initialSkinName;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_initialFlipX(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool ret = obj.initialFlipX;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_initialFlipY(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool ret = obj.initialFlipY;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_startingAnimation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
string ret = obj.startingAnimation;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startingAnimation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_startingLoop(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool ret = obj.startingLoop;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startingLoop on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_timeScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
float ret = obj.timeScale;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index timeScale on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_freeze(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool ret = obj.freeze;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index freeze on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_unscaledTime(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool ret = obj.unscaledTime;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index unscaledTime on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_SkeletonDataAsset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
Spine.Unity.SkeletonDataAsset ret = obj.SkeletonDataAsset;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkeletonDataAsset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OverrideTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
UnityEngine.Texture ret = obj.OverrideTexture;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index OverrideTexture on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mainTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
UnityEngine.Texture ret = obj.mainTexture;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_Skeleton(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
Spine.Skeleton ret = obj.Skeleton;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index Skeleton on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_SkeletonData(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
Spine.SkeletonData ret = obj.SkeletonData;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkeletonData on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_IsValid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool ret = obj.IsValid;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsValid on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_AnimationState(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
Spine.AnimationState ret = obj.AnimationState;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimationState on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_MeshGenerator(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
Spine.Unity.MeshGenerator ret = obj.MeshGenerator;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index MeshGenerator on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_UpdateLocal(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.UpdateBonesDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_UpdateWorld(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.UpdateBonesDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_UpdateComplete(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.UpdateBonesDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OnPostProcessVertices(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(Spine.Unity.MeshGeneratorDelegate)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_skeletonDataAsset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
Spine.Unity.SkeletonDataAsset arg0 = (Spine.Unity.SkeletonDataAsset)ToLua.CheckObject<Spine.Unity.SkeletonDataAsset>(L, 2);
obj.skeletonDataAsset = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skeletonDataAsset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_initialSkinName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
string arg0 = ToLua.CheckString(L, 2);
obj.initialSkinName = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialSkinName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_initialFlipX(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.initialFlipX = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipX on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_initialFlipY(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.initialFlipY = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index initialFlipY on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_startingAnimation(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
string arg0 = ToLua.CheckString(L, 2);
obj.startingAnimation = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startingAnimation on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_startingLoop(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.startingLoop = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startingLoop on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_timeScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.timeScale = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index timeScale on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_freeze(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.freeze = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index freeze on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_unscaledTime(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.unscaledTime = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index unscaledTime on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_OverrideTexture(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)o;
UnityEngine.Texture arg0 = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 2);
obj.OverrideTexture = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index OverrideTexture on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_UpdateLocal(IntPtr L)
{
try
{
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonGraphic));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonGraphic.UpdateLocal' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonGraphic'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateLocal += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateLocal -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_UpdateWorld(IntPtr L)
{
try
{
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonGraphic));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonGraphic.UpdateWorld' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonGraphic'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateWorld += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateWorld -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_UpdateComplete(IntPtr L)
{
try
{
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonGraphic));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonGraphic.UpdateComplete' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonGraphic'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateComplete += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.UpdateBonesDelegate ev = (Spine.Unity.UpdateBonesDelegate)arg0.func;
obj.UpdateComplete -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_OnPostProcessVertices(IntPtr L)
{
try
{
Spine.Unity.SkeletonGraphic obj = (Spine.Unity.SkeletonGraphic)ToLua.CheckObject(L, 1, typeof(Spine.Unity.SkeletonGraphic));
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'Spine.Unity.SkeletonGraphic.OnPostProcessVertices' can only appear on the left hand side of += or -= when used outside of the type 'Spine.Unity.SkeletonGraphic'");
}
if (arg0.op == EventOp.Add)
{
Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
obj.OnPostProcessVertices += ev;
}
else if (arg0.op == EventOp.Sub)
{
Spine.Unity.MeshGeneratorDelegate ev = (Spine.Unity.MeshGeneratorDelegate)arg0.func;
obj.OnPostProcessVertices -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}