662 lines
18 KiB
C#
662 lines
18 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_AssetBundleWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.AssetBundle), typeof(UnityEngine.Object));
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L.RegFunction("UnloadAllAssetBundles", UnloadAllAssetBundles);
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L.RegFunction("GetAllLoadedAssetBundles", GetAllLoadedAssetBundles);
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L.RegFunction("LoadFromFileAsync", LoadFromFileAsync);
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L.RegFunction("LoadFromFile", LoadFromFile);
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L.RegFunction("LoadFromMemoryAsync", LoadFromMemoryAsync);
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L.RegFunction("LoadFromMemory", LoadFromMemory);
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L.RegFunction("LoadFromStreamAsync", LoadFromStreamAsync);
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L.RegFunction("LoadFromStream", LoadFromStream);
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L.RegFunction("Contains", Contains);
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L.RegFunction("LoadAsset", LoadAsset);
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L.RegFunction("LoadAssetAsync", LoadAssetAsync);
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L.RegFunction("LoadAssetWithSubAssets", LoadAssetWithSubAssets);
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L.RegFunction("LoadAssetWithSubAssetsAsync", LoadAssetWithSubAssetsAsync);
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L.RegFunction("LoadAllAssets", LoadAllAssets);
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L.RegFunction("LoadAllAssetsAsync", LoadAllAssetsAsync);
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L.RegFunction("Unload", Unload);
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L.RegFunction("GetAllAssetNames", GetAllAssetNames);
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L.RegFunction("GetAllScenePaths", GetAllScenePaths);
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L.RegFunction("RecompressAssetBundleAsync", RecompressAssetBundleAsync);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("isStreamedSceneAssetBundle", get_isStreamedSceneAssetBundle, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnloadAllAssetBundles(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
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UnityEngine.AssetBundle.UnloadAllAssetBundles(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetAllLoadedAssetBundles(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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System.Collections.Generic.IEnumerable<UnityEngine.AssetBundle> o = UnityEngine.AssetBundle.GetAllLoadedAssetBundles();
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ToLua.PushObject(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadFromFileAsync(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromFileAsync(arg0);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromFileAsync(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 3)
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{
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string arg0 = ToLua.CheckString(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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ulong arg2 = LuaDLL.tolua_checkuint64(L, 3);
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UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromFileAsync(arg0, arg1, arg2);
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ToLua.PushObject(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromFileAsync");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadFromFile(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 3)
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{
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string arg0 = ToLua.CheckString(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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ulong arg2 = LuaDLL.tolua_checkuint64(L, 3);
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UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1, arg2);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromFile");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadFromMemoryAsync(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
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UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromMemoryAsync(arg0);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 2)
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{
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byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromMemoryAsync(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromMemoryAsync");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadFromMemory(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
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UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromMemory(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromMemory(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromMemory");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadFromStreamAsync(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
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UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromStreamAsync(arg0);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 2)
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{
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System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromStreamAsync(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 3)
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{
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System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromStreamAsync(arg0, arg1, arg2);
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ToLua.PushObject(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromStreamAsync");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadFromStream(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
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UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 3)
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{
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System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
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uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
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uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 3);
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UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0, arg1, arg2);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromStream");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Contains(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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bool o = obj.Contains(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAsset(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.Object o = obj.LoadAsset(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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System.Type arg1 = ToLua.CheckMonoType(L, 3);
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UnityEngine.Object o = obj.LoadAsset(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAsset");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAssetAsync(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.AssetBundleRequest o = obj.LoadAssetAsync(arg0);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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System.Type arg1 = ToLua.CheckMonoType(L, 3);
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UnityEngine.AssetBundleRequest o = obj.LoadAssetAsync(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAssetAsync");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAssetWithSubAssets(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.Object[] o = obj.LoadAssetWithSubAssets(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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System.Type arg1 = ToLua.CheckMonoType(L, 3);
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UnityEngine.Object[] o = obj.LoadAssetWithSubAssets(arg0, arg1);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAssetWithSubAssets");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAssetWithSubAssetsAsync(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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UnityEngine.AssetBundleRequest o = obj.LoadAssetWithSubAssetsAsync(arg0);
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ToLua.PushObject(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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System.Type arg1 = ToLua.CheckMonoType(L, 3);
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UnityEngine.AssetBundleRequest o = obj.LoadAssetWithSubAssetsAsync(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAllAssets(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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UnityEngine.Object[] o = obj.LoadAllAssets();
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ToLua.Push(L, o);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
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System.Type arg0 = ToLua.CheckMonoType(L, 2);
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UnityEngine.Object[] o = obj.LoadAllAssets(arg0);
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ToLua.Push(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssets");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAllAssetsAsync(IntPtr L)
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|
{
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try
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|
{
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int count = LuaDLL.lua_gettop(L);
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|
if (count == 1)
|
|
{
|
|
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
|
|
UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync();
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 2)
|
|
{
|
|
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
|
|
System.Type arg0 = ToLua.CheckMonoType(L, 2);
|
|
UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync(arg0);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssetsAsync");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int Unload(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.Unload(arg0);
|
|
return 0;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetAllAssetNames(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
|
|
string[] o = obj.GetAllAssetNames();
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int GetAllScenePaths(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 1);
|
|
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
|
|
string[] o = obj.GetAllScenePaths();
|
|
ToLua.Push(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int RecompressAssetBundleAsync(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 3)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
UnityEngine.BuildCompression arg2 = StackTraits<UnityEngine.BuildCompression>.Check(L, 3);
|
|
UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 4)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
UnityEngine.BuildCompression arg2 = StackTraits<UnityEngine.BuildCompression>.Check(L, 3);
|
|
uint arg3 = (uint)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2, arg3);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else if (count == 5)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
UnityEngine.BuildCompression arg2 = StackTraits<UnityEngine.BuildCompression>.Check(L, 3);
|
|
uint arg3 = (uint)LuaDLL.luaL_checknumber(L, 4);
|
|
UnityEngine.ThreadPriority arg4 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 5, typeof(UnityEngine.ThreadPriority));
|
|
UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2, arg3, arg4);
|
|
ToLua.PushObject(L, o);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.RecompressAssetBundleAsync");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int op_Equality(IntPtr L)
|
|
{
|
|
try
|
|
{
|
|
ToLua.CheckArgsCount(L, 2);
|
|
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
|
|
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
|
|
bool o = arg0 == arg1;
|
|
LuaDLL.lua_pushboolean(L, o);
|
|
return 1;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int get_isStreamedSceneAssetBundle(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)o;
|
|
bool ret = obj.isStreamedSceneAssetBundle;
|
|
LuaDLL.lua_pushboolean(L, ret);
|
|
return 1;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isStreamedSceneAssetBundle on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|