miduo_client/Assets/Source/Generate/UnityEngine_AssetBundleWrap.cs

662 lines
18 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_AssetBundleWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.AssetBundle), typeof(UnityEngine.Object));
L.RegFunction("UnloadAllAssetBundles", UnloadAllAssetBundles);
L.RegFunction("GetAllLoadedAssetBundles", GetAllLoadedAssetBundles);
L.RegFunction("LoadFromFileAsync", LoadFromFileAsync);
L.RegFunction("LoadFromFile", LoadFromFile);
L.RegFunction("LoadFromMemoryAsync", LoadFromMemoryAsync);
L.RegFunction("LoadFromMemory", LoadFromMemory);
L.RegFunction("LoadFromStreamAsync", LoadFromStreamAsync);
L.RegFunction("LoadFromStream", LoadFromStream);
L.RegFunction("Contains", Contains);
L.RegFunction("LoadAsset", LoadAsset);
L.RegFunction("LoadAssetAsync", LoadAssetAsync);
L.RegFunction("LoadAssetWithSubAssets", LoadAssetWithSubAssets);
L.RegFunction("LoadAssetWithSubAssetsAsync", LoadAssetWithSubAssetsAsync);
L.RegFunction("LoadAllAssets", LoadAllAssets);
L.RegFunction("LoadAllAssetsAsync", LoadAllAssetsAsync);
L.RegFunction("Unload", Unload);
L.RegFunction("GetAllAssetNames", GetAllAssetNames);
L.RegFunction("GetAllScenePaths", GetAllScenePaths);
L.RegFunction("RecompressAssetBundleAsync", RecompressAssetBundleAsync);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("isStreamedSceneAssetBundle", get_isStreamedSceneAssetBundle, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnloadAllAssetBundles(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
UnityEngine.AssetBundle.UnloadAllAssetBundles(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetAllLoadedAssetBundles(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
System.Collections.Generic.IEnumerable<UnityEngine.AssetBundle> o = UnityEngine.AssetBundle.GetAllLoadedAssetBundles();
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadFromFileAsync(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromFileAsync(arg0);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromFileAsync(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3)
{
string arg0 = ToLua.CheckString(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
ulong arg2 = LuaDLL.tolua_checkuint64(L, 3);
UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromFileAsync(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromFileAsync");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadFromFile(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
string arg0 = ToLua.CheckString(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
ulong arg2 = LuaDLL.tolua_checkuint64(L, 3);
UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromFile(arg0, arg1, arg2);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromFile");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadFromMemoryAsync(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromMemoryAsync(arg0);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 2)
{
byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromMemoryAsync(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromMemoryAsync");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadFromMemory(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromMemory(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
byte[] arg0 = ToLua.CheckByteBuffer(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromMemory(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromMemory");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadFromStreamAsync(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromStreamAsync(arg0);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 2)
{
System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromStreamAsync(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3)
{
System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.AssetBundleCreateRequest o = UnityEngine.AssetBundle.LoadFromStreamAsync(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromStreamAsync");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadFromStream(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
System.IO.Stream arg0 = (System.IO.Stream)ToLua.CheckObject<System.IO.Stream>(L, 1);
uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 2);
uint arg2 = (uint)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.AssetBundle o = UnityEngine.AssetBundle.LoadFromStream(arg0, arg1, arg2);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadFromStream");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Contains(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.Contains(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAsset(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
UnityEngine.Object o = obj.LoadAsset(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
System.Type arg1 = ToLua.CheckMonoType(L, 3);
UnityEngine.Object o = obj.LoadAsset(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAsset");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAssetAsync(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
UnityEngine.AssetBundleRequest o = obj.LoadAssetAsync(arg0);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
System.Type arg1 = ToLua.CheckMonoType(L, 3);
UnityEngine.AssetBundleRequest o = obj.LoadAssetAsync(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAssetAsync");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAssetWithSubAssets(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
UnityEngine.Object[] o = obj.LoadAssetWithSubAssets(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
System.Type arg1 = ToLua.CheckMonoType(L, 3);
UnityEngine.Object[] o = obj.LoadAssetWithSubAssets(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAssetWithSubAssets");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAssetWithSubAssetsAsync(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
UnityEngine.AssetBundleRequest o = obj.LoadAssetWithSubAssetsAsync(arg0);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
System.Type arg1 = ToLua.CheckMonoType(L, 3);
UnityEngine.AssetBundleRequest o = obj.LoadAssetWithSubAssetsAsync(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAllAssets(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
UnityEngine.Object[] o = obj.LoadAllAssets();
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
System.Type arg0 = ToLua.CheckMonoType(L, 2);
UnityEngine.Object[] o = obj.LoadAllAssets(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssets");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LoadAllAssetsAsync(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync();
ToLua.PushObject(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
System.Type arg0 = ToLua.CheckMonoType(L, 2);
UnityEngine.AssetBundleRequest o = obj.LoadAllAssetsAsync(arg0);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.LoadAllAssetsAsync");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Unload(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.Unload(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetAllAssetNames(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string[] o = obj.GetAllAssetNames();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetAllScenePaths(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject<UnityEngine.AssetBundle>(L, 1);
string[] o = obj.GetAllScenePaths();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RecompressAssetBundleAsync(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 3)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
UnityEngine.BuildCompression arg2 = StackTraits<UnityEngine.BuildCompression>.Check(L, 3);
UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 4)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
UnityEngine.BuildCompression arg2 = StackTraits<UnityEngine.BuildCompression>.Check(L, 3);
uint arg3 = (uint)LuaDLL.luaL_checknumber(L, 4);
UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2, arg3);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 5)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
UnityEngine.BuildCompression arg2 = StackTraits<UnityEngine.BuildCompression>.Check(L, 3);
uint arg3 = (uint)LuaDLL.luaL_checknumber(L, 4);
UnityEngine.ThreadPriority arg4 = (UnityEngine.ThreadPriority)ToLua.CheckObject(L, 5, typeof(UnityEngine.ThreadPriority));
UnityEngine.AssetBundleRecompressOperation o = UnityEngine.AssetBundle.RecompressAssetBundleAsync(arg0, arg1, arg2, arg3, arg4);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AssetBundle.RecompressAssetBundleAsync");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isStreamedSceneAssetBundle(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)o;
bool ret = obj.isStreamedSceneAssetBundle;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isStreamedSceneAssetBundle on a nil value");
}
}
}