296 lines
7.9 KiB
C#
296 lines
7.9 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_MonoBehaviourWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.MonoBehaviour), typeof(UnityEngine.Behaviour));
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L.RegFunction("IsInvoking", IsInvoking);
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L.RegFunction("CancelInvoke", CancelInvoke);
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L.RegFunction("Invoke", Invoke);
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L.RegFunction("InvokeRepeating", InvokeRepeating);
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L.RegFunction("StartCoroutine", StartCoroutine);
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L.RegFunction("StopCoroutine", StopCoroutine);
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L.RegFunction("StopAllCoroutines", StopAllCoroutines);
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L.RegFunction("print", print);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("useGUILayout", get_useGUILayout, set_useGUILayout);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsInvoking(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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bool o = obj.IsInvoking();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else if (count == 2)
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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bool o = obj.IsInvoking(arg0);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.IsInvoking");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CancelInvoke(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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obj.CancelInvoke();
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return 0;
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}
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else if (count == 2)
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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obj.CancelInvoke(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.CancelInvoke");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Invoke(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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obj.Invoke(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int InvokeRepeating(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 4);
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
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obj.InvokeRepeating(arg0, arg1, arg2);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int StartCoroutine(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<System.Collections.IEnumerator>(L, 2))
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2);
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UnityEngine.Coroutine o = obj.StartCoroutine(arg0);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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UnityEngine.Coroutine o = obj.StartCoroutine(arg0);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 3)
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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string arg0 = ToLua.CheckString(L, 2);
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object arg1 = ToLua.ToVarObject(L, 3);
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UnityEngine.Coroutine o = obj.StartCoroutine(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StartCoroutine");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int StopCoroutine(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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string arg0 = ToLua.ToString(L, 2);
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obj.StopCoroutine(arg0);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Coroutine>(L, 2))
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2);
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obj.StopCoroutine(arg0);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<System.Collections.IEnumerator>(L, 2))
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{
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2);
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obj.StopCoroutine(arg0);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int StopAllCoroutines(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
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obj.StopAllCoroutines();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int print(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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object arg0 = ToLua.ToVarObject(L, 1);
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UnityEngine.MonoBehaviour.print(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_useGUILayout(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o;
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bool ret = obj.useGUILayout;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGUILayout on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_useGUILayout(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.useGUILayout = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGUILayout on a nil value");
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}
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}
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}
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