miduo_client/Assets/Source/Generate/UnityEngine_MonoBehaviourWr...

296 lines
7.9 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_MonoBehaviourWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.MonoBehaviour), typeof(UnityEngine.Behaviour));
L.RegFunction("IsInvoking", IsInvoking);
L.RegFunction("CancelInvoke", CancelInvoke);
L.RegFunction("Invoke", Invoke);
L.RegFunction("InvokeRepeating", InvokeRepeating);
L.RegFunction("StartCoroutine", StartCoroutine);
L.RegFunction("StopCoroutine", StopCoroutine);
L.RegFunction("StopAllCoroutines", StopAllCoroutines);
L.RegFunction("print", print);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("useGUILayout", get_useGUILayout, set_useGUILayout);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsInvoking(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
bool o = obj.IsInvoking();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else if (count == 2)
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool o = obj.IsInvoking(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.IsInvoking");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CancelInvoke(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
obj.CancelInvoke();
return 0;
}
else if (count == 2)
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.CancelInvoke(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.CancelInvoke");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Invoke(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
obj.Invoke(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int InvokeRepeating(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
obj.InvokeRepeating(arg0, arg1, arg2);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int StartCoroutine(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<System.Collections.IEnumerator>(L, 2))
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2);
UnityEngine.Coroutine o = obj.StartCoroutine(arg0);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
string arg0 = ToLua.ToString(L, 2);
UnityEngine.Coroutine o = obj.StartCoroutine(arg0);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 3)
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
object arg1 = ToLua.ToVarObject(L, 3);
UnityEngine.Coroutine o = obj.StartCoroutine(arg0, arg1);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StartCoroutine");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int StopCoroutine(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
string arg0 = ToLua.ToString(L, 2);
obj.StopCoroutine(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Coroutine>(L, 2))
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.ToObject(L, 2);
obj.StopCoroutine(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<System.Collections.IEnumerator>(L, 2))
{
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
System.Collections.IEnumerator arg0 = (System.Collections.IEnumerator)ToLua.ToObject(L, 2);
obj.StopCoroutine(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.MonoBehaviour.StopCoroutine");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int StopAllCoroutines(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
obj.StopAllCoroutines();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int print(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
object arg0 = ToLua.ToVarObject(L, 1);
UnityEngine.MonoBehaviour.print(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useGUILayout(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o;
bool ret = obj.useGUILayout;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGUILayout on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useGUILayout(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.MonoBehaviour obj = (UnityEngine.MonoBehaviour)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useGUILayout = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useGUILayout on a nil value");
}
}
}