427 lines
11 KiB
C#
427 lines
11 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_SkinnedMeshRendererWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.SkinnedMeshRenderer), typeof(UnityEngine.Renderer));
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L.RegFunction("GetBlendShapeWeight", GetBlendShapeWeight);
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L.RegFunction("SetBlendShapeWeight", SetBlendShapeWeight);
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L.RegFunction("BakeMesh", BakeMesh);
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L.RegFunction("New", _CreateUnityEngine_SkinnedMeshRenderer);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("quality", get_quality, set_quality);
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L.RegVar("updateWhenOffscreen", get_updateWhenOffscreen, set_updateWhenOffscreen);
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L.RegVar("forceMatrixRecalculationPerRender", get_forceMatrixRecalculationPerRender, set_forceMatrixRecalculationPerRender);
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L.RegVar("rootBone", get_rootBone, set_rootBone);
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L.RegVar("bones", get_bones, set_bones);
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L.RegVar("sharedMesh", get_sharedMesh, set_sharedMesh);
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L.RegVar("skinnedMotionVectors", get_skinnedMotionVectors, set_skinnedMotionVectors);
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L.RegVar("localBounds", get_localBounds, set_localBounds);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_SkinnedMeshRenderer(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.SkinnedMeshRenderer obj = new UnityEngine.SkinnedMeshRenderer();
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ToLua.Push(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.SkinnedMeshRenderer.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetBlendShapeWeight(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)ToLua.CheckObject<UnityEngine.SkinnedMeshRenderer>(L, 1);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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float o = obj.GetBlendShapeWeight(arg0);
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LuaDLL.lua_pushnumber(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetBlendShapeWeight(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)ToLua.CheckObject<UnityEngine.SkinnedMeshRenderer>(L, 1);
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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obj.SetBlendShapeWeight(arg0, arg1);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int BakeMesh(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)ToLua.CheckObject<UnityEngine.SkinnedMeshRenderer>(L, 1);
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UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh));
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obj.BakeMesh(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_quality(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.SkinQuality ret = obj.quality;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index quality on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_updateWhenOffscreen(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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bool ret = obj.updateWhenOffscreen;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateWhenOffscreen on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_forceMatrixRecalculationPerRender(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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bool ret = obj.forceMatrixRecalculationPerRender;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index forceMatrixRecalculationPerRender on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_rootBone(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.Transform ret = obj.rootBone;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootBone on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_bones(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.Transform[] ret = obj.bones;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index bones on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_sharedMesh(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.Mesh ret = obj.sharedMesh;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMesh on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_skinnedMotionVectors(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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bool ret = obj.skinnedMotionVectors;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index skinnedMotionVectors on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_localBounds(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.Bounds ret = obj.localBounds;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index localBounds on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_quality(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.SkinQuality arg0 = (UnityEngine.SkinQuality)ToLua.CheckObject(L, 2, typeof(UnityEngine.SkinQuality));
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obj.quality = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index quality on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_updateWhenOffscreen(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.updateWhenOffscreen = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateWhenOffscreen on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_forceMatrixRecalculationPerRender(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.forceMatrixRecalculationPerRender = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index forceMatrixRecalculationPerRender on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_rootBone(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
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obj.rootBone = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootBone on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_bones(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.Transform[] arg0 = ToLua.CheckObjectArray<UnityEngine.Transform>(L, 2);
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obj.bones = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index bones on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_sharedMesh(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh));
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obj.sharedMesh = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMesh on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_skinnedMotionVectors(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.skinnedMotionVectors = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index skinnedMotionVectors on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_localBounds(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SkinnedMeshRenderer obj = (UnityEngine.SkinnedMeshRenderer)o;
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UnityEngine.Bounds arg0 = ToLua.ToBounds(L, 2);
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obj.localBounds = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index localBounds on a nil value");
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}
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}
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}
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