226 lines
8.6 KiB
Lua
226 lines
8.6 KiB
Lua
require("Base/BasePanel")
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local LingMaiMiJingPanel = Inherit(BasePanel)
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local lodeConfig = ConfigManager.GetConfig(ConfigName.LodeConfig)
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local TEXTLIST = {
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[1] = "距灵脉秘境结束:%s",
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[2] = "距灵脉秘境开启:%s",
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[3] = "距灵脉秘境关闭:%s",
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[4] = "当前state为0",
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}
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--初始化组件(用于子类重写)
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function LingMaiMiJingPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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-- 屏幕适配修改
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
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self.backBtn = Util.GetGameObject(self.gameObject,"backBtn")
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self.helpBtn = Util.GetGameObject(self.gameObject,"HelpBtn")
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self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
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--top
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self.topBar = Util.GetGameObject(self.gameObject,"topBar")
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self.leftTime = Util.GetGameObject(self.topBar,"Text"):GetComponent("Text")
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--bottom
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self.bottom = Util.GetGameObject(self.gameObject,"bottomBar")
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self.time = Util.GetGameObject(self.bottom,"time")
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self.TextTip = Util.GetGameObject(self.bottom,"Text")
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self.mytime = Util.GetGameObject(self.bottom,"time/Text"):GetComponent("Text")
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self.rewardGrid = Util.GetGameObject(self.bottom,"grid")
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self.rewardPre = Util.GetGameObject(self.rewardGrid,"rewardPre")
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self.rewardList = {}
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self.jump = Util.GetGameObject(self.bottom,"Jump")
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self.jumpBtn = Util.GetGameObject(self.jump,"btnJump")
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self.leftTime = Util.GetGameObject(self.jump,"Time/Text"):GetComponent("Text")
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self.inputField = Util.GetGameObject(self.jump, "Input/InputField"):GetComponent("InputField")
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--rightBtns
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self.rightBtns = Util.GetGameObject(self.gameObject,"rightBtns")
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self.sortBtn = Util.GetGameObject(self.rightBtns,"sortBtn")
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self.rewardBtn = Util.GetGameObject(self.rightBtns,"rewardBtn")
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self.recordBtn = Util.GetGameObject(self.rightBtns,"recordBtn")
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--contentgrid
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self.contentGrid = Util.GetGameObject(self.gameObject,"ContentGrid")
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self.veinList = {}
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self.itemList = {}
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for i = 1, 5 do
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self.veinList[i] = Util.GetGameObject(self.contentGrid,"VeinPre ("..i..")")
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end
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--左右切换按钮
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self.lastBtn = Util.GetGameObject(self.gameObject,"lastBtn")
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self.nextBtn = Util.GetGameObject(self.gameObject,"nextBtn")
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end
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--绑定事件(用于子类重写)
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function LingMaiMiJingPanel:BindEvent()
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Util.AddClick(self.backBtn,function()
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LingMaiMiJingManager.curPage = 0
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self:ClosePanel()
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end)
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Util.AddOnceClick(self.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.LingMaiMiJing,self.helpPosition.x,self.helpPosition.y)
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end)
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Util.AddOnceClick(self.recordBtn, function()
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LingMaiMiJingManager.OpenRecord()
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end)
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Util.AddOnceClick(self.rewardBtn, function()
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UIManager.OpenPanel(UIName.GeneralRankRewardPanel,5,LingMaiMiJingManager.myPlaceId%250)--需要活动id,和我的排名
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end)
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Util.AddOnceClick(self.sortBtn, function()
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UIManager.OpenPanel(UIName.RankingSingleListPanel,rankKingList[33])
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end)
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Util.AddClick(self.lastBtn,function()
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LingMaiMiJingManager.curPage = LingMaiMiJingManager.curPage - 1
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self:OnShow()
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end)
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Util.AddClick(self.nextBtn,function()
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LingMaiMiJingManager.curPage = LingMaiMiJingManager.curPage + 1
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self:OnShow()
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end)
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Util.AddClick(self.jumpBtn,function()
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if self.inputField.text ~= "" then
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local num = tonumber(self.inputField.text)
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if num > 250 then
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num = 250
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elseif num < 0 then
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num = 1
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end
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LingMaiMiJingManager.curPage = num
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self:OnShow()
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self.inputField.text = ""
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else
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PopupTipPanel.ShowTip("请输入要前往的位置")
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function LingMaiMiJingPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.LingMaiMiJing.RefreshPanel, self.OnShow,self)
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end
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--移除事件监听(用于子类重写)
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function LingMaiMiJingPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.LingMaiMiJing.RefreshPanel, self.OnShow,self)
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end
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--跨服
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function LingMaiMiJingPanel:OnOpen()
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self.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
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end
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--界面打开时调用(用于子类重写)
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function LingMaiMiJingPanel:OnShow()
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NetManager.GetLingMaiInfoRequest(LingMaiMiJingManager.curPage,function ()
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self.data = LingMaiMiJingManager.GetData()
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self:SetTime()
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self:SetMydata()
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self:SetVeins()
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self.lastBtn:SetActive(LingMaiMiJingManager.curPage - 1 > 0)
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self.nextBtn:SetActive(LingMaiMiJingManager.curPage + 1 <= 50)
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end)
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end
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function LingMaiMiJingPanel:SetMydata()
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if self.data.myPlaceId > 0 then
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self.time:SetActive(true)
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self.TextTip:SetActive(false)
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self.rewardGrid:SetActive(true)
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local configData = lodeConfig[self.data.myPlaceId]
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for i = 1, #self.rewardList do
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self.rewardList[i]:SetActive(false)
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end
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for j = 1, #configData.RewardList do
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local item = self.rewardList[j]
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if not item then
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item = newObjToParent(self.rewardPre,self.rewardGrid.transform)
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self.rewardList[j] = item
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end
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item:SetActive(true)
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Util.GetGameObject(item,"icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(configData.RewardList[j][1]))
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Util.GetGameObject(item,"Text"):GetComponent("Text").text = string.format( "%s/分",configData.RewardList[j][2])
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end
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else
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self.time:SetActive(false)
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self.TextTip:SetActive(true)
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self.rewardGrid:SetActive(false)
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end
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ForceRebuildLayout(self.bottom.transform)
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end
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function LingMaiMiJingPanel:SetVeins()
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for i = 1, 5 do
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local go = self.veinList[i]
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local data = self.data.lingmaiData[i]
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local title = Util.GetGameObject(go,"title/Name"):GetComponent("Text")
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local num = Util.GetGameObject(go,"title/Num"):GetComponent("Text")
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local name = Util.GetGameObject(go,"obtain/name"):GetComponent("Text")
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local grid = Util.GetGameObject(go,"obtain/grid")
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local rewardPre = Util.GetGameObject(grid,"rewardPre")
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rewardPre:SetActive(false)
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title.text = data.veinName
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num.text = data.No
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name.text = string.format( "%s %s",data.servername,data.name)
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if not self.itemList[i] then
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self.itemList[i] = {}
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end
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for k = 1, #self.itemList[i] do
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self.itemList[i][k]:SetActive(false)
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end
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for j = 1, #data.RewardList do
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local item = self.itemList[i][j]
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if not item then
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item = newObjToParent(rewardPre,grid.transform)
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self.itemList[i][j] = item
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end
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item:SetActive(true)
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Util.GetGameObject(item,"icon"):GetComponent("Image").sprite = self.spLoader:LoadSprite(GetSpriteNameByItemId(data.RewardList[j][1]))
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Util.GetGameObject(item,"Text"):GetComponent("Text").text = string.format( "%s/分",data.RewardList[j][2])
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end
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Util.AddOnceClick(go,function ()
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UIManager.OpenPanel(UIName.PlayerInfoPopup, data.uid,PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING,data.serverName and data.serverName or nil,data)
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end)
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end
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end
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function LingMaiMiJingPanel:SetTime()
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if self.data.state == 0 then
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self:ClosePanel()
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end
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local time = self.data.endTime - GetTimeStamp()
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local timeStayAtHere = GetTimeStamp() - self.data.startTime
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self.mytime.text = string.format("%s分",math.floor( timeStayAtHere/60 ))
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local text = TEXTLIST[self.data.state]
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self.leftTime.text = string.format(text,TimeToFelaxible(time))
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self.timer = Timer.New(function ()
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time = time - 1
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timeStayAtHere = timeStayAtHere + 1
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self.leftTime.text = string.format(text,TimeToFelaxible(time))
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self.mytime.text = string.format("%s分",math.floor( timeStayAtHere/60 ))
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if time <= 0 then
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self:OnShow()
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end
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end, 1, -1, true)
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self.timer:Start()
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end
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--界面关闭时调用(用于子类重写)
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function LingMaiMiJingPanel:OnClose()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function LingMaiMiJingPanel:OnDestroy()
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self.spLoader:Destroy()
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self.veinList = {}
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self.rewardList = {}
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self.itemList = {}
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end
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return LingMaiMiJingPanel |