589 lines
23 KiB
Lua
589 lines
23 KiB
Lua
require("Base/BasePanel")
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local PlayerInfoPopup = Inherit(BasePanel)
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local this = PlayerInfoPopup
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local netserverName = nil
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local XiuXianSkillConfig = ConfigManager.GetConfig(ConfigName.XiuXianSkillConfig)
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local isNpc = false--是否是机器人
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local _ViewConfig = {
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[PLAYER_INFO_VIEW_TYPE.NORMAL] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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tip = Language[10933],
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isAddFriend = true,
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btnType = {
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--{name = "举 报", func = 1},
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{name = Language[11496], func = 2},
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{name = Language[11497], func = 3},
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}
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},
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[PLAYER_INFO_VIEW_TYPE.BLACK_REMOVE] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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tip = Language[10933],
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isAddFriend = true,
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btnType = {
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{name = Language[11498], func = 4},
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}
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},
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[PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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tip = Language[10933],
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isAddFriend = true,
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btnType = {
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{name = Language[11499], func = 5},
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}
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},
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[PLAYER_INFO_VIEW_TYPE.ARENA] = {
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formationType = FormationTypeDef.FORMATION_ARENA_DEFEND,
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tip = Language[11500],
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isAddFriend = true,
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},
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[PLAYER_INFO_VIEW_TYPE.TOP_MATCH] = {
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formationType = FormationTypeDef.ARENA_TOM_MATCH,
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tip = "巅峰赛阵容",
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isAddFriend = false,
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},
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[PLAYER_INFO_VIEW_TYPE.MIND_DEMON] = {
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formationType = FormationTypeDef.MONSTER_CAMP_ATTACK,
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tip = Language[12306],
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isAddFriend = true,
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btnType = {}
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},
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[PLAYER_INFO_VIEW_TYPE.TSLX] = {
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formationType = FormationTypeDef.FORMATION_TSLX,
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tip = "挑战阵容",
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isAddFriend = true,
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btnType = {}
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},
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[PLAYER_INFO_VIEW_TYPE.JUPMSERVER] = {
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formationType = FormationTypeDef.JUMPSERVER_HIGHTLADDER,
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tip = "罗浮争锋阵容:",
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isAddFriend = false,
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btnType = {
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-- {name = "挑战", func = 6},
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{name = "切磋", func = 6},
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}
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},
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[PLAYER_INFO_VIEW_TYPE.JUPMSERVER_NORMAL] = {
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formationType = FormationTypeDef.FORMATION_NORMAL,
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tip = Language[10933],
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isAddFriend = false,
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btnType = {
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{name = "切磋", func = 7},
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}
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},
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[PLAYER_INFO_VIEW_TYPE.QIJIESHILIAN] = {
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formationType = FormationTypeDef.FORMATION_QIJIESHILIAN,
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tip = "七界试炼阵容:",
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isAddFriend = false,
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btnType = {
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-- {name = "切磋", func = 7},
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}
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},
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[PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING] = {
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formationType = FormationTypeDef.FORMATION_LINGMAIMIJING,
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tip = "灵脉秘境阵容:",
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isAddFriend = false,
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btnType = {
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{name = "切磋", func = 3},
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{name = "挑战", func = 8},
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{name = "调整编队", func = 8},
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}
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},
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}
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local curPlayerName = ""
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local _PlayerHead = nil
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--初始化组件(用于子类重写)
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function PlayerInfoPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.extraInfo = require("Modules/Popup/PlayerInfoPopup_extra")
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this.btnBack = Util.GetGameObject(self.transform, "btnClose")
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this.BgMask = Util.GetGameObject(self.transform, "BgMask")
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this.memHead = Util.GetGameObject(self.transform, "tipImage/panel/info/head")
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this.memName = Util.GetGameObject(self.transform, "tipImage/panel/info/name"):GetComponent("Text")
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this.memProfess = Util.GetGameObject(self.transform, "tipImage/panel/info/profess"):GetComponent("Text")
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this.addFriendBtn = Util.GetGameObject(self.transform, "tipImage/panel/info/btnAdd")
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this.addFriendBtnText = Util.GetGameObject(this.addFriendBtn, "text"):GetComponent("Text")
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this.starBox = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox")
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this.star = Util.GetGameObject(self.transform, "tipImage/panel/info/starBox/star")
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this.titlePar = Util.GetGameObject(self.transform, "tipImage/panel/info/titlePar")
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this.memPower = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/power"):GetComponent("Text")
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this.formationTip = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/tip"):GetComponent("Text")
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this.attackCount = Util.GetGameObject(self.transform, "tipImage/attackCount"):GetComponent("Text")
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this.demonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/demons")
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this.diffDemonsHeroList=Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/diffdemons")
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this.Demons = {}
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for i = 1, 6 do
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this.Demons[i] = {}
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this.Demons[i].go = Util.GetGameObject(self.gameObject, "tipImage/panel/defendbox/Demons/heroPro (" .. i .. ")")
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this.Demons[i].frameBtn =Util.GetGameObject(this.Demons[i].go, "frame")
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this.Demons[i].frame =this.Demons[i].frameBtn:GetComponent("Image")
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this.Demons[i].hero = Util.GetGameObject(this.Demons[i].go, "hero")
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this.Demons[i].starGrid = Util.GetGameObject(this.Demons[i].hero, "starGrid")
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this.Demons[i].proIcon = Util.GetGameObject(this.Demons[i].hero, "proIcon"):GetComponent("Image")
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this.Demons[i].levelText = Util.GetGameObject(this.Demons[i].hero, "lvbg/levelText"):GetComponent("Text")
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this.Demons[i].icon = Util.GetGameObject(this.Demons[i].hero, "icon"):GetComponent("Image")
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end
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this.Pokemons={}
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Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo/tip"):GetComponent("Text").text=Language[11501]
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this.Pokemons = {}
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for i = 1, 6 do
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table.insert(this.Pokemons, Util.GetGameObject(self.gameObject, "tipImage/panel/pokemonInfo/Demons/heroPro (" .. i .. ")"))
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end
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this.pokemonObj=Util.GetGameObject(self.transform, "tipImage/panel/pokemonInfo").gameObject
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this.boxLine = Util.GetGameObject(self.transform, "tipImage/panel/defendbox/line")
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this.btnBox = Util.GetGameObject(self.transform, "tipImage/panel/box")
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-- this.bgImg= Util.GetGameObject(self.transform, "tipImage/tipImage"):GetComponent("RectTransform")
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this.btnList = {}
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this.btnList[1] = Util.GetGameObject(this.btnBox, "btn1")
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this.btnList[2] = Util.GetGameObject(this.btnBox, "btn2")
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this.btnList[3] = Util.GetGameObject(this.btnBox, "btn3")
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--神印信息
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this.imprintObj = Util.GetGameObject(self.transform, "tipImage/panel/imprintInfo")
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this.imprintGrid = Util.GetGameObject(this.imprintObj, "Imprints")
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this.imprintPre = Util.GetGameObject(self.transform, "imprintPre")
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this.imprintItemList = {}
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end
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--绑定事件(用于子类重写)
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function PlayerInfoPopup:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this:ClosePanel()
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end)
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Util.AddClick(this.BgMask, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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this:ClosePanel()
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end)
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Util.AddClick(this.addFriendBtn, function()
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if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GOODFRIEND))
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return
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end
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if GoodFriendManager.IsInBlackList(this._PlayerId) then
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PopupTipPanel.ShowTip(Language[10814])
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return
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end
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if this._PlayerId == PlayerManager.uid then
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PopupTipPanel.ShowTip(Language[10931])
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return
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end
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if GoodFriendManager.IsMyFriend(this._PlayerId) then
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PopupTipPanel.ShowTip(Language[10932])
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return
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end
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if this._PlayerData.isApplyed == 1 then
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PopupTipPanel.ShowTip(Language[10819])
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return
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end
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GoodFriendManager.InviteFriendRequest(this._PlayerId, function()
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PopupTipPanel.ShowTip(Language[11502])
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this._PlayerData.isApplyed = 1
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this.RefreshFunction()
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end)
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end)
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end
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--添加事件监听(用于子类重写)
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function PlayerInfoPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function PlayerInfoPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function PlayerInfoPopup:OnOpen(playerId, viewType,serverName,_otherdata)
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this._PlayerId = playerId
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this._ViewType = viewType or PLAYER_INFO_VIEW_TYPE.NORMAL
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this.serverName = serverName--跨服加的服务器数据
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this.data = _otherdata
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isNpc = this._PlayerId <= 1000000
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-- 界面类型修正
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if this._ViewType == PLAYER_INFO_VIEW_TYPE.NORMAL and GoodFriendManager.IsInBlackList(this._PlayerId) then
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this._ViewType = PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK
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end
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this._Config = _ViewConfig[this._ViewType]
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-- 注册按钮事件
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this.btnFunc = {
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[1] = this.Report,
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[2] = this.AddToBlackList,
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[3] = this.BeatHim,
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[4] = this.RemoveFromBlackList,
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[5] = this.GoToBlack,
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[6] = this.JumpServerBattle,
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[7] = this.JumpServerBattle_NORMAL,
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[8] = this.LingMaiFormaion,
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}
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end
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-- 设置界面类型
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function PlayerInfoPopup:SetViewType(viewType)
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this._ViewType = viewType or PLAYER_INFO_VIEW_TYPE.NORMAL
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this._Config = _ViewConfig[this._ViewType]
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this:OnShow()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PlayerInfoPopup:OnShow()
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-- this.RefreshBtnShow()
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-- 请求数据
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LogGreen("角色Id:"..tostring(this._PlayerId).." 编队Id:"..tostring(this._Config.formationType))
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if this._PlayerId > 0 then--如果PlayerId > 0 说明是真人或者机器人,为0暂时为灵脉使用,直接是怪物组,数据需要自己拼接
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netserverName = nil
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if this.serverName and this.serverName ~= "" then--and this.serverName ~= PlayerManager.serverInfo.name
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netserverName = 1
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end
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NetManager.RequestPlayerInfo(this._PlayerId, this._Config.formationType,netserverName,0, function(msg)
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-- 如果是好友更新好友数据
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curPlayerName = msg.teamInfo.name
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GoodFriendManager.UpdateFriendData(this._PlayerId, msg.teamInfo.level, JingJiShouWeiToEn(msg.teamInfo.name) , msg.teamInfo.head, msg.teamInfo.headFrame)
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this._PlayerData = msg.teamInfo
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this.RefreshPlayerInfo(msg.teamInfo)
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local teamInfo = msg.teamInfo.team
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this.FormationAdapter(teamInfo)
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--
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this.RefreshFunction()
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this.RefreshBtnShow()
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end)
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else
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--目前只给灵脉,如果还有其他请写明备注
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this.extraInfo.Init(this,this.data,_ViewConfig[this._ViewType])
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end
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end
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-- 刷新基础信息显示
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local titleLiveStr
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local titleLive
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function this.RefreshPlayerInfo(data)
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local curname = ""
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if this.serverName then
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curname = this.serverName .. " " ..data.name
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else
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curname = data.name
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end
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this.memName.text = PracticeManager.SetNameColor(curname,data.practiceLevel)--data.name
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if(data.guildName~="") then
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this.memProfess.text =Language[10633]..data.guildName--GUILD_GRANT_STR[data.position]
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else
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this.memProfess.text =Language[10633]..Language[10086]
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end
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-- 头像
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if not _PlayerHead then
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_PlayerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.memHead.transform)
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end
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_PlayerHead:Reset()
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_PlayerHead:SetScale(Vector3.one * 0.85)
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_PlayerHead:SetHead(data.head)
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_PlayerHead:SetFrame(data.headFrame)
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_PlayerHead:SetLevel(data.level)
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_PlayerHead:SetLayer(this.sortingOrder)
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_PlayerHead:SetEffectScale(0.9)
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local title=data.userTitle
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if title and title>0 then
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this.titlePar:SetActive(true)
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LogError("title=="..title)
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if titleLive then
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SubUIManager.Close(titleLive)
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titleLive = nil
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end
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if not titleLive then
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titleLive = SubUIManager.Open(SubUIConfig.PlayerTitle, this.titlePar.transform)
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titleLive:SetShow(title, Vector3.New(0,0,0), 0.5, 0.03*20, this.sortingOrder)
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end
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else
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this.titlePar:SetActive(false)
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end
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end
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function this:OnSortingOrderChange()
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if _PlayerHead then
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_PlayerHead:SetLayer(self.sortingOrder)
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end
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for i, demon in ipairs(this.Demons) do
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Util.SetParticleSortLayer(demon.starGrid,self.sortingOrder + 1)
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end
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end
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-- 刷新功能区
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function this.RefreshFunction()
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this.addFriendBtn:SetActive(false)
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this.starBox:SetActive(false)
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if this._ViewType == PLAYER_INFO_VIEW_TYPE.NORMAL or this._ViewType == PLAYER_INFO_VIEW_TYPE.MIND_DEMON then
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this.addFriendBtn:SetActive(true)
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local isSelf = this._PlayerId == PlayerManager.uid
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local isMyFriend = isSelf and true or GoodFriendManager.IsMyFriend(this._PlayerId)
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local isApplyed = this._PlayerData.isApplyed == 1
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Util.SetGray(this.addFriendBtn, isMyFriend or isApplyed)
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this.addFriendBtnText.text = isApplyed and Language[10816] or Language[10937]
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end
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end
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-- 编队数据匹配
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function this.FormationAdapter(teamInfo)
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this.formationTip.text = _ViewConfig[this._ViewType].tip
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-- 战斗力
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this.memPower.text = teamInfo.totalForce
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for i, demon in ipairs(this.Demons) do
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demon.frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(1))
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demon.hero:SetActive(false)
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end
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--队伍阵容
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for i, hero in ipairs(teamInfo.team) do
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local demonId = teamInfo.team[i].heroTid
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if demonId then
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this.Demons[hero.position].hero:SetActive(true)
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local star,starType = GetStarOrGodSoulLv(1,hero)
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local starSize = Vector2.New(35,35)
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local starScale = -8
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if starType == 3 then
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starSize = Vector2.New(1,-15.65)
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starScale = -13
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elseif starType == 2 then
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starSize = Vector2.New(60,57)
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end
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SetHeroStars(this.spLoader, this.Demons[hero.position].starGrid, star,starType,starSize,starScale)
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Util.SetParticleSortLayer(this.Demons[hero.position].starGrid,this.sortingOrder + 1)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId)
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this.Demons[hero.position].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName))
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this.Demons[hero.position].levelText.text = hero.level
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this.Demons[hero.position].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star))
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SetHeroIcon(this.spLoader, hero,this.Demons[hero.position].icon,heroConfig)
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local heroData = {}
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if this._Config.formationType == FormationTypeDef.FORMATION_TSLX then
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Util.AddOnceClick(this.Demons[hero.position].frameBtn, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup,false,demonId,hero.star)
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end)
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else
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Util.AddOnceClick(this.Demons[hero.position].frameBtn, function()
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NetManager.ViewHeroInfoRequest(this._PlayerId,hero.heroid,netserverName,this._Config.formationType,function(msg)
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if not hero.heroid then
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return
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end
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heroData= GoodFriendManager.GetHeroDatas(msg.hero,msg.force,msg.SpecialEffects,msg.guildSkill)
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GoodFriendManager.InitEquipData(msg.equip,heroData)--HeroManager.GetSingleHeroData(heroData.dynamicId)
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UIManager.OpenPanel(UIName.RoleInfoPopup, heroData,true)
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end)
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end)
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end
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end
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end
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local len=#teamInfo.PokemonInfos
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-- LogError("长度:"..len)
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if len>0 then
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this.pokemonObj:SetActive(true)
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for i, demon in ipairs(this.Pokemons) do
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demon.gameObject:SetActive(false)
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Util.GetGameObject(demon, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(1))
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Util.GetGameObject(demon, "hero"):SetActive(false)
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end
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else
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this.pokemonObj:SetActive(false)
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end
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--队伍灵兽
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for i, hero in ipairs(teamInfo.PokemonInfos) do
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local demonId = teamInfo.PokemonInfos[i].heroTid
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this.Pokemons[i].gameObject:SetActive(true)
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if demonId then
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local heroGo = Util.GetGameObject(this.Pokemons[i], "hero")
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heroGo:SetActive(true)
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SetHeroStars(this.spLoader, Util.GetGameObject(heroGo, "starGrid"), hero.star)
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local heroConfig = ConfigManager.GetConfigData(ConfigName.SpiritAnimal, demonId)
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Util.GetGameObject(heroGo, "lvbg/levelText"):GetComponent("Text").text = hero.level
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Util.GetGameObject(this.Pokemons[i], "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality))
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Util.GetGameObject(heroGo, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetResourcePath(heroConfig.Icon))
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local frameBtn = Util.GetGameObject(this.Pokemons[i], "frame")
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local heroData = {}
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Util.AddOnceClick(frameBtn, function()
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local pokemonData={tempId=demonId,id=demonId,star=hero.star,level=hero.level}
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UIManager.OpenPanel(UIName.PokemonGetInfoPopup,true,pokemonData)
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end)
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end
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end
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--神印信息
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||
if teamInfo.sealShow and #teamInfo.sealShow > 0 then
|
||
this.imprintObj:SetActive(true)
|
||
if not this.imprintItemList then
|
||
this.imprintItemList = {}
|
||
end
|
||
for i = 1, #this.imprintItemList do
|
||
this.imprintItemList[i].gameObject:SetActive(false)
|
||
end
|
||
for i = 1, #teamInfo.sealShow do
|
||
local item = this.imprintItemList[i]
|
||
local value = teamInfo.sealShow[i]
|
||
if not item then
|
||
item = newObject(this.imprintPre)
|
||
item.name = "imprintPre_"..i
|
||
item.transform:SetParent(this.imprintGrid.transform)
|
||
item.transform.localScale = Vector3.one
|
||
item.transform.localPosition = Vector3.zero
|
||
this.imprintItemList[i] = item
|
||
end
|
||
item.gameObject:SetActive(true)
|
||
local icon = Util.GetGameObject(item,"icon"):GetComponent("Image")
|
||
icon.sprite = this.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
|
||
Util.AddOnceClick(item.gameObject,function ()
|
||
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,value.id,value.heroTId)
|
||
end)
|
||
end
|
||
else
|
||
this.imprintObj:SetActive(false)
|
||
end
|
||
|
||
end
|
||
|
||
-- 刷新按钮显示
|
||
function this.RefreshBtnShow()
|
||
this.btnBox:SetActive(true)
|
||
|
||
-- 按钮功能
|
||
local btnType = this._Config.btnType
|
||
for index, btn in ipairs(this.btnList) do
|
||
btn:SetActive(btnType[index] ~= nil)
|
||
if btnType[index] then
|
||
Util.GetGameObject(btn, "Text"):GetComponent("Text").text = btnType[index].name
|
||
Util.AddOnceClick(btn, function()
|
||
local funcType = btnType[index].func
|
||
if not this.btnFunc[funcType] then
|
||
Log("方法不存在")
|
||
return
|
||
end
|
||
this.btnFunc[funcType](btnType[index].param)
|
||
end)
|
||
end
|
||
end
|
||
|
||
-- 自己
|
||
if this._PlayerId == PlayerManager.uid or curPlayerName == Language[12230] then
|
||
this.boxLine:SetActive(false)
|
||
this.btnBox:SetActive(false)
|
||
this.addFriendBtn:SetActive(false)
|
||
end
|
||
-- 判断该界面类型是否有按钮显示
|
||
if not this._Config or not this._Config.btnType or isNpc then
|
||
this.boxLine:SetActive(false)
|
||
this.btnBox:SetActive(false)
|
||
this.addFriendBtn:SetActive(false)
|
||
end
|
||
this.addFriendBtn:SetActive(this._Config.isAddFriend)
|
||
--一些按钮需要特殊显示
|
||
this.SpecialBtnShow()
|
||
end
|
||
|
||
function this.SpecialBtnShow()
|
||
if this._ViewType == PLAYER_INFO_VIEW_TYPE.LINGMAIMIJING then
|
||
this.btnBox:SetActive(true)
|
||
local bool = this._PlayerId == PlayerManager.uid
|
||
if UIManager.IsOpen(UIName.RankingSingleListPanel) then
|
||
this.btnList[1]:SetActive(not bool)
|
||
this.btnList[2]:SetActive(false)
|
||
this.btnList[3]:SetActive(false)
|
||
else
|
||
this.btnList[1]:SetActive(not bool)
|
||
this.btnList[2]:SetActive(not bool)
|
||
this.btnList[3]:SetActive(bool)
|
||
end
|
||
|
||
end
|
||
end
|
||
|
||
----=============================== 按钮事件==================================
|
||
-- 举报
|
||
function this.Report()
|
||
Log("举报")
|
||
end
|
||
-- 拉黑
|
||
function this.AddToBlackList()
|
||
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
|
||
PopupTipPanel.ShowTip(Language[10828])
|
||
return
|
||
end
|
||
if table.nums(GoodFriendManager.blackFriendList) >= GoodFriendManager.blackFriendLimit then
|
||
PopupTipPanel.ShowTip(Language[11503])
|
||
return
|
||
end
|
||
GoodFriendManager.RequestAddToBlackList(this._PlayerId, function()
|
||
PopupTipPanel.ShowTip(Language[11504])
|
||
this:SetViewType(PLAYER_INFO_VIEW_TYPE.GO_TO_BLACK)
|
||
end)
|
||
end
|
||
-- 移除黑名单
|
||
function this.RemoveFromBlackList()
|
||
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
|
||
PopupTipPanel.ShowTip(Language[10828])
|
||
return
|
||
end
|
||
GoodFriendManager.RequestDeleteFromBlackList(this._PlayerId, function()
|
||
PopupTipPanel.ShowTip(Language[11505])
|
||
this:ClosePanel()
|
||
end)
|
||
end
|
||
-- 移除黑名单
|
||
function this.GoToBlack()
|
||
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GOODFRIEND) then
|
||
PopupTipPanel.ShowTip(Language[10828])
|
||
return
|
||
end
|
||
this:ClosePanel()
|
||
UIManager.OpenPanel(UIName.GoodFriendMainPanel, true, 4)
|
||
end
|
||
-- 打他
|
||
function this.BeatHim()
|
||
this:ClosePanel()
|
||
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.PLAY, this._PlayerData)
|
||
end
|
||
-- 跨服天梯
|
||
function this.JumpServerBattle()
|
||
this:ClosePanel()
|
||
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.JUMPSERVER_HIGHTLADDER,true, this._PlayerData)
|
||
end
|
||
-- 跨服天梯
|
||
function this.JumpServerBattle_NORMAL()
|
||
this:ClosePanel()
|
||
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.PLAY, this._PlayerData,true)
|
||
end
|
||
|
||
--灵脉秘境
|
||
function this.LingMaiFormaion()
|
||
this:ClosePanel()
|
||
LogRed("data,Id:"..tostring(this.data))
|
||
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.LINGMAIMIJING, this.data)
|
||
end
|
||
|
||
--界面关闭时调用(用于子类重写)
|
||
function PlayerInfoPopup:OnClose()
|
||
this.imprintObj:SetActive(false)
|
||
JumpServerManager.SetCurPersonInfo(nil)
|
||
if titleLive then
|
||
SubUIManager.Close(titleLive)
|
||
titleLive = nil
|
||
end
|
||
end
|
||
|
||
--界面销毁时调用(用于子类重写)
|
||
function PlayerInfoPopup:OnDestroy()
|
||
this.spLoader:Destroy()
|
||
-- 头像
|
||
if _PlayerHead then
|
||
_PlayerHead:Recycle()
|
||
_PlayerHead = nil
|
||
end
|
||
titleLive = nil
|
||
titleLiveStr = nil
|
||
this.imprintItemList = {}
|
||
this.Demons = {}
|
||
if this.extraInfo then
|
||
this.extraInfo.OnDestroy()
|
||
end
|
||
end
|
||
|
||
return PlayerInfoPopup
|
||
|