82 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
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ItemGetPopup = Inherit(BasePanel)
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local this = ItemGetPopup
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local ItemDataConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local itemListPrefab = {}
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--初始化组件(用于子类重写)
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function ItemGetPopup:InitComponent()
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    this.spLoader = SpriteLoader.New()
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    this.btnBack = Util.GetGameObject(self.gameObject, "btnBack")
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    this.itemPrefab = Util.GetGameObject(self.gameObject, "frame")
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    for i = 1, 10 do
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        itemListPrefab[i] =  Util.GetGameObject(self.gameObject, "ScrollView/Content/frame" .. i)
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    end
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end
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--绑定事件(用于子类重写)
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function ItemGetPopup:BindEvent()
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    Util.AddClick(this.btnBack, function()
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        PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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        self:ClosePanel()
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    end)
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end
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--添加事件监听(用于子类重写)
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function ItemGetPopup:AddListener()
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end
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--移除事件监听(用于子类重写)
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function ItemGetPopup:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function ItemGetPopup:OnOpen(...)
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    Log("物品获得界面")
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    local args = {...}
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    local itemList = args[1]
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    this.SetItemShow(itemList)
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end
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--界面关闭时调用(用于子类重写)
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function ItemGetPopup:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function ItemGetPopup:OnDestroy()
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    this.spLoader:Destroy()
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end
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-- 根据物品列表数据显示物品
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function  this.SetItemShow(itemList)
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    -- 初始化
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    for i = 1, 10 do
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        itemListPrefab[i].gameObject:SetActive(false)
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    end
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    local itemCount = 2
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    for i = 1, itemCount do
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        local itemId = itemList[i].id -- 增加道具的id
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        local itemAdd = itemList[i].num -- 需要增加的数量
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        local itemFrame = itemListPrefab[i]
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        itemFrame:SetActive(true)
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        local itemIcon = Util.GetGameObject(itemFrame, "icon"):GetComponent("Image")
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        local itemNum = Util.GetGameObject(itemFrame, "num"):GetComponent("Text")
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        local itemName = Util.GetGameObject(itemFrame, "expInfo"):GetComponent("Text")
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        itemNum.text = 2 --tostring(itemAdd)
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        itemName.text = Language[11484]-- ItemDataConfig[itemId].Name
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    end
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end
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return ItemGetPopup |