263 lines
9.9 KiB
Lua
263 lines
9.9 KiB
Lua
----- 日常任务弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local curType = 1
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local treasureState
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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function this:InitComponent(gameObject)
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this.gameObject = gameObject
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this.jiesuoBtn = Util.GetGameObject(this.gameObject, "topBar/jiesuoBtn")
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this.jiesuoBtnText = Util.GetGameObject(this.jiesuoBtn, "Text"):GetComponent("Text")
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this.select = Util.GetGameObject(this.gameObject, "topBar/select")
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this.weekTrailBtn = Util.GetGameObject(this.gameObject, "topBar/button/weekTrail")
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this.finalTrailBtn = Util.GetGameObject(this.gameObject, "topBar/button/finalTrail")
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this.remainTime = Util.GetGameObject(this.gameObject, "topBar/remainTime/Text"):GetComponent("Text")
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this.treasureList = Util.GetGameObject(this.gameObject, "itemList")
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local v2 = this.treasureList:GetComponent("RectTransform").sizeDelta
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this.itemPre = Util.GetGameObject(this.gameObject, "rewardPre")
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this.box = Util.GetGameObject(this.gameObject, "topBar/box")
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this.extra = Util.GetGameObject(this.gameObject, "topBar/extraBox")
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this.canOpenExtra = Util.GetGameObject(this.gameObject, "topBar/UI_Effect_BaoXiang_KeKaiQi")
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this.canOpenExtra.gameObject:SetActive(false)
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this.openExtra = Util.GetGameObject(this.gameObject, "topBar/UI_Effect_BaoXiang_KaiQi")
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this.openExtra.gameObject:SetActive(false)
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--设置滚动条
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,this.treasureList.transform,
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this.itemPre,nil,Vector2.New(v2.x, v2.y),1,1,Vector2.New(100,0))
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this.ScrollView.gameObject:GetComponent("RectTransform").anchoredPosition = Vector2.New(0, 0)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.ScrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 2
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curType = 1
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end
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function this:BindEvent()
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Util.AddClick(this.weekTrailBtn,function()
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curType = 1
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this.refresh(curType)
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end)
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Util.AddClick(this.finalTrailBtn,function()
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curType = 2
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this.refresh(curType)
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end)
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end
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function this:SetSelect()
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local temp
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if curType == 1 then
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temp = this.weekTrailBtn.transform
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else
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temp = this.finalTrailBtn.transform
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end
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this.select.transform:SetParent(temp)
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this.select:GetComponent("RectTransform").anchoredPosition = Vector3.zero
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this.select.transform:SetAsFirstSibling()
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end
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function this:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess, this.refresh,curType)
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Game.GlobalEvent:AddEvent(GameEvent.TreasureOfHeaven.TaskRefresh, this.refresh,curType)
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Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose,this.CloseFunction)
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end
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.RechargeQinglongSerectSuccess,this.refresh,curType)
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Game.GlobalEvent:RemoveEvent(GameEvent.TreasureOfHeaven.TaskRefresh, this.refresh,curType)
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Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose,this.Closefunction)
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end
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this.Closefunction = function()
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Timer.New(function()
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local id = ActivityGiftManager.GetActivityIdByType(8)
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LogBlue("收到了关闭活动的消息,id:"..id)
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if not ActivityGiftManager.GetActivityOpenStatus(id) then
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parent.SwitchView(1)
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return
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else
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this.refresh(curType)
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end
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end,1):Start()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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this.refresh(curType)
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end
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--topBar按钮状态
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function this:SetTopBar()
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treasureState = QinglongSerectTreasureManager.GetTreasureState()--秘宝礼包状态 0:可购买 1:已购买
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this.jiesuoBtn:GetComponent("Button").enabled = (treasureState == 0)
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this.jiesuoBtnText.text = ((treasureState == 0) and "解锁秘宝" or "已解锁")
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Util.AddOnceClick(this.jiesuoBtn,function()
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UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.HeavenUnlockExtraRewardPanel,2)
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end)
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local times = PrivilegeManager.GetPrivilegeRemainValue(1007)
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this.box:GetComponent("Image").enabled = (treasureState == 0)
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this.extra:GetComponent("Button").enabled = ((not (treasureState == 0)) and (times > 0))
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this.canOpenExtra.gameObject:SetActive((not (treasureState == 0)) and (times > 0))
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this.openExtra:GetComponent("Animator").enabled = false
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this.openExtra.gameObject:SetActive((not (treasureState == 0)) and (times <= 0))
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Util.GetGameObject(this.openExtra,"MeiKaiQi"):SetActive(false)
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Util.GetGameObject(this.openExtra,"KaiQi"):SetActive(true)
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Util.AddOnceClick(this.extra,function()
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this.extra:GetComponent("Button").enabled = false
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this.canOpenExtra.gameObject:SetActive(false)
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this.openExtra.gameObject:SetActive(true)
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Util.GetGameObject(this.openExtra,"KaiQi"):SetActive(false)
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Util.GetGameObject(this.openExtra,"MeiKaiQi"):SetActive(true)
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this.openExtra:GetComponent("Animator").enabled = true
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Timer.New(function()
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local id = ActivityGiftManager.GetActivityIdByType(8)
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NetManager.GetActivityRewardRequest(-2,id,function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(1007, 1)
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this.refresh(curType)
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end)
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end,1.5):Start()
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end)
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end
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function this:OnSortingOrderChange(sortingOrder)
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Util.SetParticleSortLayer(this.canOpenExtra, sortingOrder)
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Util.SetParticleSortLayer(this.openExtra, sortingOrder)
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end
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function this:OnClose()
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if self.localTimer then
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self.localTimer:Stop()
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self.localTimer = nil
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end
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end
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function this:OnDestroy()
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end
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function this.refresh(type)
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this:SetTopBar()
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this:SetSelect()
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this:ShowTime(type)
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this:showTaskList(type)
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CheckRedPointStatus(RedPointType.QinglongSerectTreasureTrail)
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end
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--任务列表
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function this:showTaskList(type)
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local rewardData = QinglongSerectTreasureManager.GetQinglongTaskData(type)
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this.ScrollView:SetData(rewardData,function(index, rewardItem)
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this:SingleTask(rewardItem, rewardData[index])
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end)
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end
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local type={
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[0]={sprite = "s_slbz_1anniuhuangse",text = "前往"},
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[1]={sprite = "s_slbz_1anniuongse",text = "领取"},
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[2]={sprite = "s_slbz_1anniuhuise",text = "已领取"},
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}
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--单个任务
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function this:SingleTask(go, rewardSingleData)
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local activityRewardGo = go
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activityRewardGo:SetActive(true)
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local sConFigData = rewardSingleData
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local strs = string.split(sConFigData.show)
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local titleText = Util.GetGameObject(activityRewardGo, "content"):GetComponent("Text")
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local value = sConFigData.taskValue[2][1]
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titleText.text = strs[1].."("..(math.abs(sConFigData.progress) > math.abs(value) and math.abs(value) or math.abs(sConFigData.progress)) .."/"..math.abs(value)..")"
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local rewardText = Util.GetGameObject(activityRewardGo, "reward"):GetComponent("Text")
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rewardText.text = strs[2]..sConFigData.integral[1][2]..itemConfig[tonumber(sConFigData.integral[1][1])].Name .."/次"
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local lingquButton = Util.GetGameObject(activityRewardGo.gameObject, "lingquButton")
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local red = Util.GetGameObject(lingquButton.gameObject, "redPoint")
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red:SetActive(state == 1)
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local text = Util.GetGameObject(lingquButton.gameObject, "Text") :GetComponent("Text")
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lingquButton:GetComponent("Image").sprite = Util.LoadSprite(type[state].sprite)
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text.text = type[state].text
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if state == 1 then
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text.text = sConFigData.integral[1][2]..itemConfig[tonumber(sConFigData.integral[1][1])].Name
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end
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Util.AddOnceClick(lingquButton, function()
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if state == 1 then
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NetManager.TakeMissionRewardRequest(TaskTypeDef.TreasureOfSomeBody,sConFigData.id, function(msg)
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Timer.New(function()
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this.refresh(curType)
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end,1):Start()
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end)
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elseif state == 0 then
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if sConFigData.jump then
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JumpManager.GoJump(sConFigData.jump[1])
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end
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end
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end)
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end
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function this:ShowTime(curType)
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local endtime = curType == 1
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and QinglongSerectTreasureManager.GetTrailWeekTime()
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or ActivityGiftManager.GetTaskEndTime(8)
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LogBlue("endtime:"..endtime)
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local timeDown = endtime - GetTimeStamp()
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this.remainTime.text = "剩余时间:"..TimeToDHMS(timeDown)
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self.timer = Timer.New(function()
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if timeDown < 1 then
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self.timer:Stop()
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self.timer = nil
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return
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end
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timeDown = timeDown - 1
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this.remainTime.text = "剩余时间:"..TimeToDHMS(timeDown)
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end, 1, -1, true)
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self.timer:Start()
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end
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function this:NewItemView(config, gameObject, ...)
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local view = reimport(config.script)
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if gameObject then
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this:playUIAnimsOnStart(gameObject)
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end
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local sub = view:New(gameObject)
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sub.assetName = config.assetName
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if sub.Awake then
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sub:Awake()
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end
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if sub.InitComponent then
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sub:InitComponent()
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end
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if sub.BindEvent then
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sub:BindEvent()
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end
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if sub.AddListener then
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sub:AddListener()
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end
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if sub.Update then
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UpdateBeat:Add(sub.Update, sub)
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end
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if sub.OnOpen then
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sub:OnOpen(...)
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end
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return sub
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end
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function this:playUIAnimsOnStart(gameObject)
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local anims = gameObject:GetComponentsInChildren(typeof(PlayFlyAnim))
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if anims.Length > 0 then
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for i = 0, anims.Length - 1 do
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local anim = anims[i]
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if anim.isPlayOnOpen then
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anim:PlayAnim(false)
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end
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end
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end
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end
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return this |