miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua

189 lines
6.6 KiB
Lua

local ShengYiTianJiang = quick_class("ShengYiTianJiang")
local allData={}
local itemsGrid = {}--item重复利用
local this=ShengYiTianJiang
local parent = {}
local properTypeConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local rechargeConfigId = 0
local rechargeData = {}
local fakeId = 0
this.LiveObj = nil
function ShengYiTianJiang:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
function ShengYiTianJiang:InitComponent(gameObject)
this.time = Util.GetGameObject(gameObject, "time/times"):GetComponent("Text")
this.buyBtn = Util.GetGameObject(gameObject, "layout/buyBtn")
this.reviewBtn = Util.GetGameObject(gameObject, "layout/reviewBtn")
this.scrollItem = Util.GetGameObject(gameObject, "scroller/grid")
this.proPertyText = Util.GetGameObject(gameObject, "layout/proPertyText"):GetComponent("Text")
this.buytimes = Util.GetGameObject(gameObject, "layout/buytimes"):GetComponent("Text")
this.liveRoot = Util.GetGameObject(gameObject, "bg/liveRoot")
this.skinName = Util.GetGameObject(gameObject, "title/name"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function ShengYiTianJiang:BindEvent()
Util.AddClick(this.buyBtn,function()
if rechargeData.buyTimes >= rechargeData.dynamicBuyTimes then
return
end
--直购商品
PayManager.Pay(rechargeConfigId, function(id)
this.RechargeSuccessFunc(id)
end) end)
Util.AddClick(this.reviewBtn,function()
local fdata, fseed = BattleManager.GetFakeBattleData(fakeId)
local testFightData = {
fightData = fdata,
fightSeed = fseed,
fightType = 0,
maxRound = 20
}
UIManager.OpenPanel(UIName.BattlePanel, testFightData, BATTLE_TYPE.Test)
end)
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
this.OnShowData()
end
--添加事件监听(用于子类重写)
function ShengYiTianJiang:AddListener()
end
--移除事件监听(用于子类重写)
function ShengYiTianJiang:RemoveListener()
end
local sortingOrder = 0
--界面打开时调用(用于子类重写)
function ShengYiTianJiang:OnOpen()
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function ShengYiTianJiang:OnShow(_sortingOrder,_parent)
parent = _parent
sortingOrder = _sortingOrder
this:OnShowData()
ShengYiTianJiang:SetTime()
end
function ShengYiTianJiang:OnShowData()
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.ShenYiTianJiang)
if not activityId or activityId <= 0 then return end
local activityConfig = ConfigManager.GetConfigData(ConfigName.GlobalActivity,activityId)
rechargeConfigId = activityConfig.CanBuyRechargeId[1]
allData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,rechargeConfigId)
if not itemsGrid then
itemsGrid = {}
end
for k,v in ipairs(itemsGrid) do
v.gameObject:SetActive(false)
end
for k,v in ipairs(allData.RewardShow) do
if not itemsGrid[k] then
itemsGrid[k] = SubUIManager.Open(SubUIConfig.ItemView,this.scrollItem.transform)
end
itemsGrid[k].gameObject:SetActive(true)
itemsGrid[k]:OnOpen(false, {v[1],v[2]}, 1,false,false,false,sortingOrder)
end
local strs = string.split(activityConfig.ExpertDec,'#')
local skinId = tonumber(strs[1])
fakeId = tonumber(strs[2])
local skinConfig = ConfigManager.GetConfigDataByKey(ConfigName.HeroSkin,"Type",skinId)
if this.LiveObj then
poolManager:UnLoadLive(this.LiveObj.name,this.LiveObj)
this.LiveObj = nil
end
this.proPertyText.text = Language[10508]
if not skinConfig then
else
LogGreen(skinConfig.Live.." name:"..GetResourcePath(skinConfig.Live))
--this.LiveObj = poolManager:LoadLive(GetResourcePath(skinConfig.Live),this.liveRoot.transform, Vector3.one * skinConfig.Scale, Vector3.New(skinConfig.Position[1], skinConfig.Position[2], 0))
this.LiveObj = HeroManager.LoadHerolive1(skinConfig,this.liveRoot)
this.skinName.text = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.HeroConfig,skinConfig.HeroId).ReadingName)
SetEnglishActive(this.skinName)
local heroSkinSingleProVal = {}
for _,v in ipairs(skinConfig.MonomerProperty) do
if not heroSkinSingleProVal[v[1]] then
heroSkinSingleProVal[v[1]] = 0
end
heroSkinSingleProVal[v[1]] = heroSkinSingleProVal[v[1]] + v[2]
end
for k,v in pairs(heroSkinSingleProVal) do
this.proPertyText.text = this.proPertyText.text..GetLanguageStrById(properTypeConfig[k].Info).."+"..GetPropertyFormatStr(properTypeConfig[k].Style,v)
end
end
rechargeData = OperatingManager.GetGiftGoodsInfo(GoodsTypeDef.DirectPurchaseGift, rechargeConfigId)
if rechargeData then
this.buytimes.text = Language[10492]..(rechargeData.dynamicBuyTimes - rechargeData.buyTimes)
else
LogGreen("找不到数据了:"..rechargeConfigId)
end
end
function ShengYiTianJiang:SetTime()
if self.timer then
self.timer:Stop()
self.timer = nil
end
local endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.ShenYiTianJiang)
local timeDown = endTime - GetTimeStamp()
this.time.text = Language[10470]..TimeToDHMS(timeDown)
self.timer = Timer.New(function()
timeDown = timeDown - 1
if timeDown < 1 then
self.timer:Stop()
self.timer = nil
this.time.text = Language[10470]..TimeToDHMS(0)
end
this.time.text = Language[10470]..TimeToDHMS(timeDown)
end, 1, -1, true)
self.timer:Start()
end
--界面打开时调用(用于子类重写)
function ShengYiTianJiang:OnOpen()
end
function this.RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
--OperatingManager.RefreshGiftGoodsBuyTimes(GoodsTypeDef.GiftBuy, id)
this.OnShowData()
end
function ShengYiTianJiang:OnClose()
end
--界面销毁时调用(用于子类重写)
function ShengYiTianJiang:OnDestroy()
if self.timer then
self.timer:Stop()
self.timer = nil
end
if this.LiveObj then
poolManager:UnLoadLive(this.LiveObj.name,this.LiveObj)
this.LiveObj = nil
end
sortingOrder = 0
itemsGrid = {}
end
function ShengYiTianJiang:OnHide()
if self.timer then
self.timer:Stop()
self.timer = nil
end
sortingOrder = 0
end
return ShengYiTianJiang