miduo_client/Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua

414 lines
17 KiB
Lua

local SettingPlayerRide = quick_class("SettingPlayerRide")
local this = SettingPlayerRide
local playerRideConFig --= ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig, "ItemType", ItemType.Ride)
local proList = {}
local lvMaterialsList = {}
local rideList = {}
local curRideId = 0
local curRideLv = 0
local curRideItemConFig = {}--ItemConfig
local curRideConFig = {}--PlayerAppearance
local parentGo = nil
local rideLive
local rideLiveStr
local playerLiveView
local posAddIndex = 0
local posJianIndex = 0
local curIndex = 0
local curDataIndex = 0
local isLicckBtn = false
local isMaterial
function SettingPlayerRide:ctor(mainPanel, gameObject)
self.mainPanel = mainPanel
self.gameObject = gameObject
self:InitComponent(gameObject)
self:BindEvent()
end
--初始化组件(用于子类重写)
function SettingPlayerRide:InitComponent(gameObject)
parentGo = gameObject
this.live2dRootParent = Util.GetGameObject(gameObject, "live2dRootParent")
this.live2dRootParent2 = Util.GetGameObject(gameObject, "live2dRootParent2")
this.name = Util.GetGameObject(gameObject, "name/Text"):GetComponent("Text")
--this.lv = Util.GetGameObject(gameObject, "rideProInfo/Lv"):GetComponent("Text")
this.getInfo = Util.GetGameObject(gameObject, "rideProInfo/getInfo"):GetComponent("Text")
this.InfoEndInfo = Util.GetGameObject(gameObject, "rideProInfo/InfoEndInfo/Text"):GetComponent("Text")
this.proListParent = Util.GetGameObject(gameObject, "rideProInfo/pro")
proList = {}
for i = 1, 3 do
proList[i] = Util.GetGameObject(gameObject, "rideProInfo/pro/pro ("..i..")")
end
this.rightBtn = Util.GetGameObject(gameObject, "rightBtn")
this.leftBtn = Util.GetGameObject(gameObject, "leftBtn")
this.upLv = Util.GetGameObject(gameObject, "rideProInfo/upLv")
this.upLvBtn = Util.GetGameObject(gameObject, "rideProInfo/upLvBtn")
this.lvUpGo = Util.GetGameObject(gameObject, "rideProInfo/lvUpGo")
this.noUpLvText = Util.GetGameObject(gameObject, "rideProInfo/noUpLvText")
this.lvMaterialsListParent = Util.GetGameObject(gameObject, "rideProInfo/upLv/itemGrid")
for i = 1, 2 do
lvMaterialsList[i] = Util.GetGameObject(gameObject, "rideProInfo/upLv/itemGrid/itemPre ("..i..")")
end
this.setImage = Util.GetGameObject(gameObject, "setImage")
this.grid = Util.GetGameObject(gameObject, "rect/grid")
--rideList = {}
--for i = 1, 5 do
-- rideList[i] = Util.GetGameObject(gameObject, "rect/grid/itemPre ("..i..")")
--end
this.goToBtn = Util.GetGameObject(gameObject, "goToBtn")
this.goToBtnText = Util.GetGameObject(gameObject, "goToBtn/Text"):GetComponent("Text")
this.itemPre = Util.GetGameObject(self.gameObject, "itemPre")
end
--绑定事件(用于子类重写)
function SettingPlayerRide:BindEvent()
Util.AddOnceClick(this.upLvBtn, function()
this.UpLvFun()
end)
Util.AddOnceClick(this.rightBtn, function()
if not isLicckBtn then
isLicckBtn = true
curIndex = curIndex - 1
curDataIndex = curDataIndex + 1
this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.3, false):OnComplete(function ()
Log("移动完成")
if curDataIndex > #playerRideConFig then
curDataIndex = 1
end
this.OnShowCurRideProData(playerRideConFig[curDataIndex].Id)
local curGo = this.grid.transform:GetChild(0).transform
curGo.transform:SetAsLastSibling()
posAddIndex = posAddIndex + 1
posJianIndex = posJianIndex + 1
curGo.transform.localPosition=Vector3.New(posAddIndex*440,0,0)
isLicckBtn = false
end):SetEase(Ease.Linear)
end
end)
Util.AddOnceClick(this.leftBtn, function()
if not isLicckBtn then
isLicckBtn = true
curIndex = curIndex + 1
curDataIndex = curDataIndex - 1
this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.3, false):OnComplete(function ()
Log("移动完成")
if curDataIndex < 1 then
curDataIndex = #playerRideConFig
end
this.OnShowCurRideProData(playerRideConFig[curDataIndex].Id)
posAddIndex = posAddIndex - 1
posJianIndex = posJianIndex - 1
local curGo = this.grid.transform:GetChild(#playerRideConFig - 1).transform
curGo.transform:SetAsFirstSibling()
curGo.transform.localPosition=Vector3.New(posJianIndex*440,0,0)
isLicckBtn = false
end):SetEase(Ease.Linear)
end
end)
end
--添加事件监听(用于子类重写)
function SettingPlayerRide:AddListener()
end
--移除事件监听(用于子类重写)
function SettingPlayerRide:RemoveListener()
end
--界面打开时调用(用于子类重写)
function SettingPlayerRide:OnOpen()
playerRideConFig = ConfigManager.GetAllConfigsDataByKey(ConfigName.ItemConfig, "ItemType", ItemType.Ride)
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function SettingPlayerRide:OnShow()
Util.ClearChild(this.grid.transform)
rideList = {}
if #playerRideConFig < 5 then
for i = 1, #playerRideConFig do
table.insert(playerRideConFig,playerRideConFig[i])
end
end
this.OnShowCurRideProData(PlayerManager.ride > 0 and PlayerManager.ride or playerRideConFig[1].Id)
this.OnShowAllRideGrid()
posAddIndex = #playerRideConFig
posJianIndex = 1
if playerLiveView == nil then
playerLiveView = SubUIManager.Open(SubUIConfig.PlayerLiveView, this.live2dRootParent.transform)
end
playerLiveView:OnOpen()
end
--坐骑属性展示
function this.OnShowCurRideProData(rideId)
curRideId = rideId
curRideLv = PlayerManager.rideLevel > 0 and PlayerManager.rideLevel or 1
curRideItemConFig = ConfigManager.GetConfigData(ConfigName.ItemConfig,curRideId)
curRideConFig = ConfigManager.GetConfigData(ConfigName.PlayerAppearance,curRideId)
if curRideConFig == nil then return end
--this.live2dRootParent = Util.GetGameObject(gameObject, "live2dRootParent")--:GetComponent("Text")
this.name.text = GetLanguageStrById(curRideItemConFig.Name)
--this.lv.text = curRideLv
this.getInfo.text = GetLanguageStrById(curRideConFig.Description)
local keys = GameDataBase.SheetBase.GetKeys(ConfigManager.GetConfig(ConfigName.PlayerMountLevelUp))
this.InfoEndInfo.text = Language[11864]..PlayerManager.rideLevel.."/"..LengthOfTable(keys).."]"
local curproInfoList = this.GetCurRideAllPro(curRideLv)
local nextproInfoList = this.GetCurRideAllPro(curRideLv + 1)
if rideLive then
poolManager:UnLoadLive(rideLiveStr, rideLive, PoolManager.AssetType.GameObject)
rideLive = nil
end
rideLiveStr = GetResourcePath(ConfigManager.GetConfigData(ConfigName.PlayerAppearance,curRideId).Live)
rideLive = poolManager:LoadLive(rideLiveStr, this.live2dRootParent2.transform, Vector3.one, Vector3.zero)
--属性展示
for i = 1, math.max(#proList, #curproInfoList) do
local go = proList[i]
if not go then
go=newObject(proList[1])
go.transform:SetParent(this.proListParent.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition=Vector3.zero;
go.gameObject.name = "pro (".. i ..")"
proList[i] = go
end
go.gameObject:SetActive(false)
end
for i = 1, #curproInfoList do
if curproInfoList[i].vale ~= nextproInfoList[i].vale then
proList[i]:SetActive(true)
Util.GetGameObject(proList[i], "proName"):GetComponent("Text").text = curproInfoList[i].name
Util.GetGameObject(proList[i], "proValue"):GetComponent("Text").text = curproInfoList[i].vale
if nextproInfoList and #nextproInfoList > 0 then
Util.GetGameObject(proList[i], "nextProValue"):GetComponent("Text").text = nextproInfoList[i].vale
else
Util.GetGameObject(proList[i], "nextProValue"):GetComponent("Text").text = ""
end
end
end
--材料展示
isMaterial = true
local curPlayerMountLevelUp = ConfigManager.GetConfigData(ConfigName.PlayerMountLevelUp,curRideLv)
for i = 1, math.max(#lvMaterialsList, #curPlayerMountLevelUp.Consume) do
local go = lvMaterialsList[i]
if not go then
go=newObject(lvMaterialsList[1])
go.transform:SetParent(this.lvMaterialsListParent.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition=Vector3.zero;
go.gameObject.name = "itemPre (".. i ..")"
lvMaterialsList[i] = go
end
go.gameObject:SetActive(false)
end
for i = 1, #curPlayerMountLevelUp.Consume do
lvMaterialsList[i]:SetActive(true)
local itemId = curPlayerMountLevelUp.Consume[i][1]
local itemNeedVale = curPlayerMountLevelUp.Consume[i][2]
local itemBagVale = BagManager.GetItemCountById(itemId)
Util.GetGameObject(lvMaterialsList[i], "icon"):GetComponent("Image").sprite =
Util.LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId).ResourceID))
if itemBagVale >= itemNeedVale then
Util.GetGameObject(lvMaterialsList[i], "Text"):GetComponent("Text").text = "<color=#FFFFFF>"..PrintWanNum(itemBagVale).."/"..itemNeedVale.."</color>"
else
isMaterial = false
Util.GetGameObject(lvMaterialsList[i], "Text"):GetComponent("Text").text = "<color=#FF0000>"..PrintWanNum(itemBagVale).."/"..itemNeedVale.."</color>"
end
end
--满级显隐
this.noUpLvText:SetActive( #nextproInfoList <= 0)
this.upLvBtn:SetActive( #nextproInfoList > 0)
this.upLv:SetActive( #nextproInfoList > 0)
this.GoToBtnFun()
end
--当前级属所有性获取
function this.GetCurRideAllPro(lv)
local proList = {}
local curPlayerMountLevelUp = ConfigManager.GetConfigData(ConfigName.PlayerMountLevelUp,lv)
if curPlayerMountLevelUp == nil then return {} end
if curPlayerMountLevelUp.Property then
for i = 1, #curPlayerMountLevelUp.Property do
table.insert(proList,{name = GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig,curPlayerMountLevelUp.Property[i][1]).Info),
vale = curPlayerMountLevelUp.Property[i][2]})
end
end
if curPlayerMountLevelUp.MapSpeed > 0 then
table.insert(proList,{name = Language[11865],
vale = curPlayerMountLevelUp.MapSpeed})
end
if curPlayerMountLevelUp.MapView > 0 then
table.insert(proList,{name = Language[11866],
vale = curPlayerMountLevelUp.MapView})
end
return proList
end
--所有坐骑展示
function this.OnShowAllRideGrid()
for i = 1, math.max(#rideList, #playerRideConFig) do
local go = rideList[i]
if not go then
go=newObject(this.itemPre)
go.transform:SetParent(this.grid.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition=Vector3.zero;
go.gameObject.name = "itemPre (".. i ..")"
rideList[i] = go
--440 = 362 + 80
rideList[i].transform.localPosition=Vector3.New(i*440,0,0)
end
go.gameObject:SetActive(false)
end
this.RefreshAllRideData()
curIndex = -3
this.grid.transform.localPosition=Vector3.New(curIndex*440)
this.FirstSetGridPos(curIndex,curDataIndex)
end
function this.UpLvFun()
--材料不够
if not isMaterial then
PopupTipPanel.ShowTip(Language[11814])
return
end
--未穿
NetManager.RequestRideLvUp(function ()
PopupTipPanel.ShowTip(Language[11867])
PlayerManager.SetPlayerRideLv(PlayerManager.rideLevel + 1)
this.OnShowCurRideProData(curRideId)
this.RefreshAllRideData()
FormationManager.UserPowerChanged()
this.GoToBtnFun()
end)
end
function this.GoToBtnFun()
local btnState = 0
if BagManager.GetItemCountById(curRideId) > 0 then--获得
this.goToBtnText.text = Language[10202]
btnState = 1
if curRideId == PlayerManager.ride then--获得并使用
this.goToBtnText.text = Language[11868]
btnState = 2
end
else--未获得
this.goToBtnText.text = Language[11869]
end
Util.AddOnceClick(this.goToBtn, function()
if btnState == 0 then
JumpManager.GoJump(ConfigManager.GetConfigData(ConfigName.ItemConfig,curRideId).Jump[1])
elseif btnState == 1 then
NetManager.RequestChangeModifyDecoration(3, curRideId, function ()
PopupTipPanel.ShowTip(Language[11850])
PlayerManager.SetPlayerRide(curRideId)
this.RefreshAllRideData()
FormationManager.UserPowerChanged()
this.GoToBtnFun()
if playerLiveView then
playerLiveView:OnOpen()
end
end)
elseif btnState == 2 then
NetManager.RequestChangeModifyDecoration(3, 0, function ()
PopupTipPanel.ShowTip(Language[11870])
PlayerManager.SetPlayerRide(0)
this.RefreshAllRideData()
FormationManager.UserPowerChanged()
this.GoToBtnFun()
if playerLiveView then
playerLiveView:OnOpen()
end
end)
end
end)
end
function this.RefreshAllRideData()
for i = 1, #playerRideConFig do
if curRideId == playerRideConFig[i].Id then
curDataIndex = i
end
rideList[i]:SetActive(true)
Util.GetGameObject(rideList[i], "iconMask/icon"):GetComponent("Image").sprite =
Util.LoadSprite(GetResourcePath(ConfigManager.GetConfigData(ConfigName.PlayerAppearance,playerRideConFig[i].Id).Painting))
Util.GetGameObject(rideList[i], "lv/Text"):GetComponent("Text").text = curRideLv
--Util.SetGray(rideList[i], not (BagManager.GetItemCountById(playerRideConFig[i].Id) > 0))
Util.GetGameObject(rideList[i], "noGetImage"):SetActive(BagManager.GetItemCountById(curRideId) <= 0)
Util.GetGameObject(rideList[i], "GetImage"):SetActive(playerRideConFig[i].Id == PlayerManager.ride)
Log("playerRideConFig[i].Id == PlayerManager.ride "..playerRideConFig[i].Id.." "..PlayerManager.ride)
end
end
function this.FirstSetGridPos(_curIndex,curSelectIndex)
Log("FirstSetGridPos ".._curIndex .." "..curSelectIndex)
local num = math.abs(curSelectIndex) - math.abs(_curIndex)
Log("FirstSetGridPos "..num)
if num < 0 then
num = math.abs(num)
for i = _curIndex+1, _curIndex+num do
curIndex = i
this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.01, false):OnComplete(function ()
Log("移动完成")
local dataIndex = math.abs(curIndex)
if dataIndex > #playerRideConFig then
dataIndex = dataIndex % #playerRideConFig
end
if dataIndex == 0 then
dataIndex = #playerRideConFig
end
this.OnShowCurRideProData(playerRideConFig[dataIndex].Id)
posAddIndex = posAddIndex - 1
posJianIndex = posJianIndex - 1
local curGo = this.grid.transform:GetChild(#playerRideConFig - 1).transform
curGo.transform:SetAsFirstSibling()
curGo.transform.localPosition=Vector3.New(posJianIndex*440,0,0)
end):SetEase(Ease.Linear)
end
elseif num > 0 then
num = math.abs(num)
for i = _curIndex-1, _curIndex-num,-1 do
curIndex = i
this.grid.transform:DOLocalMove(Vector3.New(curIndex*440,0,0), 0.01 , false):OnComplete(function ()
Log("移动完成")
local dataIndex = math.abs(curIndex)
if dataIndex > #playerRideConFig then
dataIndex = dataIndex % #playerRideConFig
end
if dataIndex == 0 then
dataIndex = #playerRideConFig
end
this.OnShowCurRideProData(playerRideConFig[dataIndex].Id)
local curGo = this.grid.transform:GetChild(0).transform
curGo.transform:SetAsLastSibling()
posAddIndex = posAddIndex + 1
posJianIndex = posJianIndex + 1
curGo.transform.localPosition=Vector3.New(posAddIndex*440,0,0)
end):SetEase(Ease.Linear)
end
end
end
--界面关闭时调用(用于子类重写)
function SettingPlayerRide:OnClose()
parentGo = nil
if rideLive then
poolManager:UnLoadLive(rideLiveStr, rideLive, PoolManager.AssetType.GameObject)
rideLive = nil
end
Util.ClearChild(this.grid.transform)
rideList = {}
end
--界面销毁时调用(用于子类重写)
function SettingPlayerRide:OnDestroy()
if playerLiveView then
SubUIManager.Close(playerLiveView)
playerLiveView = nil
end
end
return SettingPlayerRide