miduo_client/Assets/Source/Generate/GameLogic_ConfigManagerWrap.cs

151 lines
3.7 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_ConfigManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.ConfigManager), typeof(GameCore.Singleton<GameLogic.ConfigManager>));
L.RegFunction("Init", Init);
L.RegFunction("SetNetInfo", SetNetInfo);
L.RegFunction("GetConfigInfo", GetConfigInfo);
L.RegFunction("GetConfigNetInfo", GetConfigNetInfo);
L.RegFunction("GetConfigPersistentInfo", GetConfigPersistentInfo);
L.RegFunction("GetConfigStreamingInfo", GetConfigStreamingInfo);
L.RegFunction("New", _CreateGameLogic_ConfigManager);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateGameLogic_ConfigManager(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
GameLogic.ConfigManager obj = new GameLogic.ConfigManager();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameLogic.ConfigManager.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Init(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject<GameLogic.ConfigManager>(L, 1);
obj.Init();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetNetInfo(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject<GameLogic.ConfigManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.SetNetInfo(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetConfigInfo(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject<GameLogic.ConfigManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string o = obj.GetConfigInfo(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetConfigNetInfo(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject<GameLogic.ConfigManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string o = obj.GetConfigNetInfo(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetConfigPersistentInfo(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject<GameLogic.ConfigManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string o = obj.GetConfigPersistentInfo(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetConfigStreamingInfo(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ConfigManager obj = (GameLogic.ConfigManager)ToLua.CheckObject<GameLogic.ConfigManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string o = obj.GetConfigStreamingInfo(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}