miduo_client/Assets/Scripts/Effect/Delay.cs

20 lines
320 B
C#

using UnityEngine;
using System.Collections;
public class Delay : MonoBehaviour {
public float delayTime = 1.0f;
// Use this for initialization
void Start () {
gameObject.SetActiveRecursively(false);
Invoke("DelayFunc", delayTime);
}
void DelayFunc()
{
gameObject.SetActiveRecursively(true);
}
}