109 lines
5.6 KiB
Lua
109 lines
5.6 KiB
Lua
local this = {}
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local guildHelpConfig = ConfigManager.GetConfig(ConfigName.GuildHelpConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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--初始化组件(用于子类重写)
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function this:InitComponent(gameObject)
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this.emptyObj = Util.GetGameObject(gameObject, "GuildAid_GuildAid/emptyObj")
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this.titleText = Util.GetGameObject(gameObject, "GuildAid_GuildAid/titleText"):GetComponent("Text")
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this.ItemPre = Util.GetGameObject(gameObject, "GuildAid_GuildAid/ItemPre")
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local v2 = Util.GetGameObject(gameObject, "GuildAid_GuildAid/ScrollParentView"):GetComponent("RectTransform").rect
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "GuildAid_GuildAid/ScrollParentView").transform,
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this.ItemPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 1, Vector2.New(50,-3))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 1
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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Util.AddClick(this.aidBtn, function()
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end)
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function this:OnShow()
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this.ShowPanelData()
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end
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function this.ShowPanelData()
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this.titleText.text = "援助次数("..MyGuildManager.MyFeteInfo.guildHelpTime.."/"..(guildHelpConfig[1].HelpTime[1] + guildHelpConfig[1].HelpTime[2])..")"
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local allMyAidData = MyGuildManager.GetAllGuildHelpInfo()
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if #allMyAidData <= 0 then
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NetManager.GuildHelpGetAllRequest(function (msg)
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allMyAidData = MyGuildManager.GetAllGuildHelpInfo()
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this.ScrollView:SetData(allMyAidData, function (index, go)
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this.SingleHelpAidDataShow(go, allMyAidData[index])
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end)
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this.emptyObj:SetActive(#allMyAidData <= 0)
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end)
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else
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this.ScrollView:SetData(allMyAidData, function (index, go)
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this.SingleHelpAidDataShow(go, allMyAidData[index])
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end)
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end
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this.emptyObj:SetActive(#allMyAidData <= 0)
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end
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function this.SingleHelpAidDataShow(go,data)
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Util.GetGameObject(go, "heroPro/frame"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroQuantityImageByquality(itemConfig[data.type].Quantity))
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--Util.GetGameObject(go, "heroPro/frame/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(itemConfig[data.type].ResourceID))
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Util.GetGameObject(go, "heroPro/frame/chipImage"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[data.type].Quantity))
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--LogError("data.name "..data.name)
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Util.GetGameObject(go, "okAid/chipInfo"):GetComponent("Text").text = data.name
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Util.GetGameObject(go, "okAid/getAidText"):GetComponent("Text").text = itemConfig[data.type].Name
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Util.GetGameObject(go, "okAid/getAidText/getAidNumText"):GetComponent("Text").text = "("..data.num.."/"..guildHelpConfig[1].RecourseTime[2]..")"
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Util.GetGameObject(go, "okAid/progressbar/progress"):GetComponent("Image").fillAmount = data.num/guildHelpConfig[1].RecourseTime[2]
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local getRewardBtn = Util.GetGameObject(go, "okAid/getRewardBtn")
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local zongNum = guildHelpConfig[1].HelpTime[1] + guildHelpConfig[1].HelpTime[2]
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Util.GetGameObject(getRewardBtn, "goldAid"):SetActive(MyGuildManager.MyFeteInfo.guildHelpTime > guildHelpConfig[1].HelpTime[1] and MyGuildManager.MyFeteInfo.guildHelpTime < zongNum)
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if MyGuildManager.MyFeteInfo.guildHelpTime < guildHelpConfig[1].HelpTime[1] then
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--免费
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Util.GetGameObject(getRewardBtn, "Text"):GetComponent("Text").text = "免费援助"
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Util.AddOnceClick(getRewardBtn, function()
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NetManager.GuildHelpHelpOtherRequest(data.uid,data.type,function (msg)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
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MyGuildManager.SetSingleGuildHelpguildHelpTimeData()
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this.ShowPanelData()
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end)
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end)
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end)
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elseif MyGuildManager.MyFeteInfo.guildHelpTime >= guildHelpConfig[1].HelpTime[1] and MyGuildManager.MyFeteInfo.guildHelpTime < zongNum then
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--元宝
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Util.GetGameObject(getRewardBtn, "goldAid/icon"):GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(itemConfig[guildHelpConfig[1].Expend[1]].ResourceID))
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Util.GetGameObject(getRewardBtn, "goldAid/Text"):GetComponent("Text").text = guildHelpConfig[1].Expend[2]
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Util.GetGameObject(getRewardBtn, "Text"):GetComponent("Text").text = "援 助"
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Util.AddOnceClick(getRewardBtn, function()
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if BagManager.GetItemCountById(guildHelpConfig[1].Expend[1]) < guildHelpConfig[1].Expend[2] then
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PopupTipPanel.ShowTip("元宝或援助次数不足!")
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return
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end
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NetManager.GuildHelpHelpOtherRequest(data.uid,data.type,function (msg)
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UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function ()
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MyGuildManager.SetSingleGuildHelpguildHelpTimeData()
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this.ShowPanelData()
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end)
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end)
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end)
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else
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Util.GetGameObject(getRewardBtn, "Text"):GetComponent("Text").text = "援 助"
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Util.AddOnceClick(getRewardBtn, function()
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PopupTipPanel.ShowTip("元宝或援助次数不足!")
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end)
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end
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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end
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return this |