217 lines
8.0 KiB
Lua
217 lines
8.0 KiB
Lua
require("Base/BasePanel")
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BecomeAGodPanel = Inherit(BasePanel)
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local this = BecomeAGodPanel
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local BecomeAGodLevel = ConfigManager.GetConfig(ConfigName.BecomeAGodLevel)
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--初始化组件(用于子类重写)RoleEquipChangePopup
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function BecomeAGodPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.bg2 = Util.GetGameObject(self.transform, "bg2")
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this.effect = Util.GetGameObject(self.transform, "bg2/Effect")
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self.lsth = Util.GetGameObject(self.transform, "bg2/zqbg")
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screenAdapte(this.bg2)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
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this.btnBack = Util.GetGameObject(self.transform, "btnBack/btnBack")
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this.titleTxt = Util.GetGameObject(self.gameObject, "title"):GetComponent("Text")
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this.btnTupoDes = Util.GetGameObject(this.bg2, "TupoDesBtn")
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this.TupoDesPanel = Util.GetGameObject(self.transform, "TianfuDes")
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--this.titleTxt.text = Language[10985]
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this.titleTxt.text = "六道成神"
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this.btnLvup = Util.GetGameObject(this.bg2, "Lvup")
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this.btnGotoFight = Util.GetGameObject(this.bg2, "GotoFight")
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this.LevelUpDes = Util.GetGameObject(this.bg2, "LevelUpDes"):GetComponent("Text")
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this.force = Util.GetGameObject(self.transform, "powerBtn/value"):GetComponent("Text")
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this.btn_help = Util.GetGameObject(self.gameObject, "btn_help")
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this.godlist = {}
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for i = 1, 6 do
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this.godlist[i] = {}
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this.godlist[i].gob = Util.GetGameObject(self.transform, "bg2/godlist/god_" .. i)
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this.godlist[i].red = Util.GetGameObject(this.godlist[i].gob, "red")
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this.godlist[i].effect = Util.GetGameObject(this.godlist[i].gob, "StarOpen")
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--Util.AddParticleSortLayer(this.godlist[i].effect, this.sortingOrder)
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end
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end
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--绑定事件(用于子类重写)
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function BecomeAGodPanel:BindEvent()
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Util.AddClick(this.btn_help, function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.BecomeAGod, 0, 0, function()
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for i = 1, 6 do
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this.godlist[i].effect.gameObject:SetActive(true)
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end
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this.effect.gameObject:SetActive(true)
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end)
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for i = 1, 6 do
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this.godlist[i].effect.gameObject:SetActive(false)
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end
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this.effect.gameObject:SetActive(false)
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end)
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Util.AddClick(this.btnGotoFight, function()
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if CheckFunctionOpen(FUNCTION_OPEN_TYPE.GodsWayTower_3) then
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NetManager.RequestDuoduiInfoRequest(function()
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UIManager.OpenPanel(UIName.GodsWayTowerPanel, 3)
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end)
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.SystemOpenTip(FUNCTION_OPEN_TYPE.GodsWayTower_3))
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end
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end)
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Util.AddOnceClick(self.lsth, function()
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JumpManager.GoJump(40093)
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end)
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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Util.AddClick(this.btnTupoDes, function()
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this.TupoDesPanel:SetActive(true)
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for i = 1, 6 do
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this.godlist[i].effect.gameObject:SetActive(false)
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end
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this.effect.gameObject:SetActive(false)
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end)
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Util.AddClick(this.TupoDesPanel, function()
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this.TupoDesPanel:SetActive(false)
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for i = 1, 6 do
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this.godlist[i].effect.gameObject:SetActive(true)
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end
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this.effect.gameObject:SetActive(true)
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end)
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for i = 1, #this.godlist do
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--LogError("1===================点击了:" .. tostring(i))
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Util.AddClick(this.godlist[i].gob, function()
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--LogError("2===================点击了:" .. tostring(i))
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UIManager.OpenPanel(UIName.BecomeAGodPropertyPanel, i)
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end)
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end
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Util.AddClick(this.btnLvup, function()
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if BecomeAGodManager.IsCouldUpgrade() then
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NetManager.PlayerGodLevelUpRequest(function(msg)
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PopupTipPanel.ShowTip(string.format("突破成功!"))
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this.RefreshWindowData()
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end)
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else
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end
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end)
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end
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function this.ChangePowerValue()
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local WarPower = 0
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for k, v in pairs(this.teamHero) do
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WarPower = WarPower + HeroPowerManager.GetHeroPower(k, FormationTypeDef.FORMATION_NORMAL)
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end
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WarPower = WarPower + PracticeManager.GetPracticeAddPower()
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this.force.text = WarPower
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end
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--添加事件监听(用于子类重写)
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function BecomeAGodPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.RefreshWindowData)
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Game.GlobalEvent:AddEvent(GameEvent.Formation.OnFormationPowerChange, this.ChangePowerValue)
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end
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--移除事件监听(用于子类重写)
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function BecomeAGodPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.RefreshWindowData)
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Game.GlobalEvent:RemoveEvent(GameEvent.Formation.OnFormationPowerChange, this.ChangePowerValue)
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end
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--界面打开时调用(用于子类重写)
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function BecomeAGodPanel:OnOpen(...)
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local data = { ... }
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.BecomeAGod })
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end
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function BecomeAGodPanel:OnShow()
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this.teamHero = FormationManager.GetAllMainFormationHeroId()
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this.RefreshWindowData()
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for i = 1, 6 do
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Util.AddParticleSortLayer(this.godlist[i].effect, this.sortingOrder - 10)
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end
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Util.AddParticleSortLayer(this.effect, this.sortingOrder - 10)
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Util.AddParticleSortLayer(this.TupoDesPanel, this.sortingOrder + 20)
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end
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function this:OnSortingOrderChange()
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end
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--右切换按钮点击
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function this:RightBtnOnClick()
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end
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--左切换按钮点击
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function this:LeftBtnOnClick()
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end
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function this.RefreshWindowData()
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this.ChangePowerValue()
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this.btnLvup.gameObject:SetActive(BecomeAGodManager.IsCouldUpgrade())
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--local str = ""
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if BecomeAGodManager.playerGodLevel == 0 then
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this.LevelUpDes.text = ""
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elseif BecomeAGodManager.playerGodLevel == 1 then
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this.LevelUpDes.text = "半神"
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elseif BecomeAGodManager.playerGodLevel == 2 then
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this.LevelUpDes.text = "神"
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else
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this.LevelUpDes.text = "神王"
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end
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for i = 1, 3 do
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--[[
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if i < BecomeAGodManager.playerGodLevel then
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str = str .. "<color=#57c88a>" ..
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BecomeAGodLevel[i].Describe .. "</color>\n"
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elseif i == BecomeAGodManager.playerGodLevel and BecomeAGodManager.IsCouldUpgrade() then
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str = str .. "<color=#57c88a>" ..
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BecomeAGodLevel[i].Describe .. "</color>\n"
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else
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str = str ..
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BecomeAGodLevel[i].Describe .. "\n"
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end
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this.TupoDesPanel = Util.GetGameObject(self.transform, "TianfuDes")
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]]
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local desText = Util.GetGameObject(this.TupoDesPanel, "Content/skillDesc (" .. i .. ")/Text (1)"):GetComponent(
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"Text")
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if i < BecomeAGodManager.playerGodLevel then
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desText.text = "<color=#57c88a>" ..
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BecomeAGodLevel[i].Describe .. "</color>"
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else
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desText.text = "<color=#ECE4CC>" ..
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BecomeAGodLevel[i].Describe .. "</color>"
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end
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end
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--this.LevelUpDes.text = str
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if BecomeAGodLevel[BecomeAGodManager.playerGodLevel + 1] then
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this.btnLvup.gameObject:SetActive(true)
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--this.LevelUpDes.gameObject:SetActive(true)
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if BecomeAGodManager.IsCouldUpgrade() then
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Util.SetGray(this.btnLvup, false)
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--this.LevelUpDes.text = "<color=#57c88a>" ..
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--BecomeAGodLevel[BecomeAGodManager.playerGodLevel + 1].Describe .. "</color>"
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else
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Util.SetGray(this.btnLvup, true)
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--this.LevelUpDes.text = BecomeAGodLevel[BecomeAGodManager.playerGodLevel + 1].Describe
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end
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else
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this.btnLvup.gameObject:SetActive(false)
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--this.LevelUpDes.gameObject:SetActive(true)
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end
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end
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--界面关闭时调用(用于子类重写)
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function BecomeAGodPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function BecomeAGodPanel:OnDestroy()
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end
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return BecomeAGodPanel
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