857 lines
22 KiB
C#
857 lines
22 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_EventSystems_PointerEventDataWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.EventSystems.PointerEventData), typeof(UnityEngine.EventSystems.BaseEventData));
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L.RegFunction("IsPointerMoving", IsPointerMoving);
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L.RegFunction("IsScrolling", IsScrolling);
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L.RegFunction("ToString", ToString);
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L.RegFunction("New", _CreateUnityEngine_EventSystems_PointerEventData);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("hovered", get_hovered, set_hovered);
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L.RegVar("pointerEnter", get_pointerEnter, set_pointerEnter);
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L.RegVar("lastPress", get_lastPress, null);
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L.RegVar("rawPointerPress", get_rawPointerPress, set_rawPointerPress);
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L.RegVar("pointerDrag", get_pointerDrag, set_pointerDrag);
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L.RegVar("pointerCurrentRaycast", get_pointerCurrentRaycast, set_pointerCurrentRaycast);
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L.RegVar("pointerPressRaycast", get_pointerPressRaycast, set_pointerPressRaycast);
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L.RegVar("eligibleForClick", get_eligibleForClick, set_eligibleForClick);
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L.RegVar("pointerId", get_pointerId, set_pointerId);
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L.RegVar("position", get_position, set_position);
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L.RegVar("delta", get_delta, set_delta);
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L.RegVar("pressPosition", get_pressPosition, set_pressPosition);
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L.RegVar("clickTime", get_clickTime, set_clickTime);
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L.RegVar("clickCount", get_clickCount, set_clickCount);
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L.RegVar("scrollDelta", get_scrollDelta, set_scrollDelta);
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L.RegVar("useDragThreshold", get_useDragThreshold, set_useDragThreshold);
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L.RegVar("dragging", get_dragging, set_dragging);
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L.RegVar("button", get_button, set_button);
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L.RegVar("enterEventCamera", get_enterEventCamera, null);
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L.RegVar("pressEventCamera", get_pressEventCamera, null);
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L.RegVar("pointerPress", get_pointerPress, set_pointerPress);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_EventSystems_PointerEventData(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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UnityEngine.EventSystems.EventSystem arg0 = (UnityEngine.EventSystems.EventSystem)ToLua.CheckObject<UnityEngine.EventSystems.EventSystem>(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = new UnityEngine.EventSystems.PointerEventData(arg0);
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.EventSystems.PointerEventData.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsPointerMoving(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 1);
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bool o = obj.IsPointerMoving();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IsScrolling(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 1);
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bool o = obj.IsScrolling();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int ToString(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 1);
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string o = obj.ToString();
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LuaDLL.lua_pushstring(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_hovered(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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System.Collections.Generic.List<UnityEngine.GameObject> ret = obj.hovered;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index hovered on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pointerEnter(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.GameObject ret = obj.pointerEnter;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerEnter on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_lastPress(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.GameObject ret = obj.lastPress;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index lastPress on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_rawPointerPress(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.GameObject ret = obj.rawPointerPress;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index rawPointerPress on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pointerDrag(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.GameObject ret = obj.pointerDrag;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerDrag on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pointerCurrentRaycast(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.EventSystems.RaycastResult ret = obj.pointerCurrentRaycast;
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ToLua.PushValue(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerCurrentRaycast on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pointerPressRaycast(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.EventSystems.RaycastResult ret = obj.pointerPressRaycast;
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ToLua.PushValue(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerPressRaycast on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_eligibleForClick(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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bool ret = obj.eligibleForClick;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index eligibleForClick on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pointerId(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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int ret = obj.pointerId;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerId on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_position(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.Vector2 ret = obj.position;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_delta(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.Vector2 ret = obj.delta;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index delta on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pressPosition(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.Vector2 ret = obj.pressPosition;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pressPosition on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_clickTime(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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float ret = obj.clickTime;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index clickTime on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_clickCount(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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int ret = obj.clickCount;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index clickCount on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_scrollDelta(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.Vector2 ret = obj.scrollDelta;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollDelta on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_useDragThreshold(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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bool ret = obj.useDragThreshold;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index useDragThreshold on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_dragging(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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bool ret = obj.dragging;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index dragging on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_button(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.EventSystems.PointerEventData.InputButton ret = obj.button;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index button on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_enterEventCamera(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.Camera ret = obj.enterEventCamera;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index enterEventCamera on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pressEventCamera(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.Camera ret = obj.pressEventCamera;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pressEventCamera on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_pointerPress(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
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UnityEngine.GameObject ret = obj.pointerPress;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerPress on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
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static int set_hovered(IntPtr L)
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|
{
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object o = null;
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try
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{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
System.Collections.Generic.List<UnityEngine.GameObject> arg0 = (System.Collections.Generic.List<UnityEngine.GameObject>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.GameObject>));
|
|
obj.hovered = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index hovered on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_pointerEnter(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
obj.pointerEnter = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerEnter on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_rawPointerPress(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
obj.rawPointerPress = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rawPointerPress on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_pointerDrag(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
obj.pointerDrag = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerDrag on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_pointerCurrentRaycast(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.EventSystems.RaycastResult arg0 = StackTraits<UnityEngine.EventSystems.RaycastResult>.Check(L, 2);
|
|
obj.pointerCurrentRaycast = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerCurrentRaycast on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_pointerPressRaycast(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.EventSystems.RaycastResult arg0 = StackTraits<UnityEngine.EventSystems.RaycastResult>.Check(L, 2);
|
|
obj.pointerPressRaycast = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerPressRaycast on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_eligibleForClick(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.eligibleForClick = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index eligibleForClick on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_pointerId(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.pointerId = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerId on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_position(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
obj.position = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index position on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_delta(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
obj.delta = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index delta on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_pressPosition(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
obj.pressPosition = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pressPosition on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_clickTime(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.clickTime = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clickTime on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_clickCount(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
|
|
obj.clickCount = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index clickCount on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_scrollDelta(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
|
|
obj.scrollDelta = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollDelta on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_useDragThreshold(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.useDragThreshold = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useDragThreshold on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_dragging(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
|
|
obj.dragging = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index dragging on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_button(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.EventSystems.PointerEventData.InputButton arg0 = (UnityEngine.EventSystems.PointerEventData.InputButton)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData.InputButton));
|
|
obj.button = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index button on a nil value");
|
|
}
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int set_pointerPress(IntPtr L)
|
|
{
|
|
object o = null;
|
|
|
|
try
|
|
{
|
|
o = ToLua.ToObject(L, 1);
|
|
UnityEngine.EventSystems.PointerEventData obj = (UnityEngine.EventSystems.PointerEventData)o;
|
|
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
|
|
obj.pointerPress = arg0;
|
|
return 0;
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pointerPress on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|