miduo_client/Assets/Source/Generate/UnityEngine_PlayerPrefsWrap.cs

263 lines
5.6 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_PlayerPrefsWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.PlayerPrefs), typeof(System.Object));
L.RegFunction("SetInt", SetInt);
L.RegFunction("GetInt", GetInt);
L.RegFunction("SetFloat", SetFloat);
L.RegFunction("GetFloat", GetFloat);
L.RegFunction("SetString", SetString);
L.RegFunction("GetString", GetString);
L.RegFunction("HasKey", HasKey);
L.RegFunction("DeleteKey", DeleteKey);
L.RegFunction("DeleteAll", DeleteAll);
L.RegFunction("Save", Save);
L.RegFunction("New", _CreateUnityEngine_PlayerPrefs);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_PlayerPrefs(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.PlayerPrefs obj = new UnityEngine.PlayerPrefs();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.PlayerPrefs.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetInt(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.PlayerPrefs.SetInt(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetInt(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
int o = UnityEngine.PlayerPrefs.GetInt(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int o = UnityEngine.PlayerPrefs.GetInt(arg0, arg1);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.PlayerPrefs.GetInt");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetFloat(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.PlayerPrefs.SetFloat(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetFloat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
float o = UnityEngine.PlayerPrefs.GetFloat(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
float o = UnityEngine.PlayerPrefs.GetFloat(arg0, arg1);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.PlayerPrefs.GetFloat");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetString(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
UnityEngine.PlayerPrefs.SetString(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetString(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
string o = UnityEngine.PlayerPrefs.GetString(arg0);
LuaDLL.lua_pushstring(L, o);
return 1;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string o = UnityEngine.PlayerPrefs.GetString(arg0, arg1);
LuaDLL.lua_pushstring(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.PlayerPrefs.GetString");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int HasKey(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
bool o = UnityEngine.PlayerPrefs.HasKey(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DeleteKey(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.PlayerPrefs.DeleteKey(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DeleteAll(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.PlayerPrefs.DeleteAll();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Save(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.PlayerPrefs.Save();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}