531 lines
18 KiB
C#
531 lines
18 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class WWWUtilsWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(WWWUtils), typeof(System.Object));
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L.RegFunction("StopAllWWWCoroutine", StopAllWWWCoroutine);
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L.RegFunction("StopWWWCoroutine", StopWWWCoroutine);
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L.RegFunction("RequestText", RequestText);
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L.RegFunction("RequestTexture", RequestTexture);
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L.RegFunction("RequestAudio", RequestAudio);
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L.RegFunction("RequestAssetBundle", RequestAssetBundle);
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L.RegFunction("RequestBytes", RequestBytes);
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L.RegFunction("UploadScreenShot", UploadScreenShot);
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L.RegFunction("New", _CreateWWWUtils);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateWWWUtils(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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WWWUtils obj = new WWWUtils();
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ToLua.PushObject(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: WWWUtils.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int StopAllWWWCoroutine(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 0);
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WWWUtils.StopAllWWWCoroutine();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int StopWWWCoroutine(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.CheckObject(L, 1, typeof(UnityEngine.Coroutine));
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WWWUtils.StopWWWCoroutine(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RequestText(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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WWWUtils.RequestText(arg0);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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WWWUtils.RequestText(arg0, arg1);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<GameLogic.GameEventHandler>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 2);
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WWWUtils.RequestText(arg0, arg1);
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return 0;
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}
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else if (count == 2 && TypeChecker.CheckTypes<byte[]>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
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WWWUtils.RequestText(arg0, arg1);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<byte[], GameLogic.GameEventHandler>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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WWWUtils.RequestText(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<GameLogic.GameEventHandler, GameLogic.GameEventHandler>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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WWWUtils.RequestText(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 3 && TypeChecker.CheckTypes<string, GameLogic.GameEventHandler>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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WWWUtils.RequestText(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<string, GameLogic.GameEventHandler, GameLogic.GameEventHandler>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
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WWWUtils.RequestText(arg0, arg1, arg2, arg3);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<GameLogic.GameEventHandler, GameLogic.GameEventHandler, int>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
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WWWUtils.RequestText(arg0, arg1, arg2, arg3);
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return 0;
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}
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else if (count == 4 && TypeChecker.CheckTypes<byte[], GameLogic.GameEventHandler, GameLogic.GameEventHandler>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
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WWWUtils.RequestText(arg0, arg1, arg2, arg3);
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return 0;
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}
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else if (count == 5 && TypeChecker.CheckTypes<string, GameLogic.GameEventHandler, GameLogic.GameEventHandler, int>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.ToString(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
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int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
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WWWUtils.RequestText(arg0, arg1, arg2, arg3, arg4);
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return 0;
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}
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else if (count == 5 && TypeChecker.CheckTypes<byte[], GameLogic.GameEventHandler, GameLogic.GameEventHandler, int>(L, 2))
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{
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string arg0 = ToLua.CheckString(L, 1);
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byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
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GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
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int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
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WWWUtils.RequestText(arg0, arg1, arg2, arg3, arg4);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestText");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RequestTexture(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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WWWUtils.RequestTexture(arg0);
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return 0;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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WWWUtils.RequestTexture(arg0, arg1);
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return 0;
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}
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else if (count == 3)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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WWWUtils.RequestTexture(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 4)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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WWWUtils.RequestTexture(arg0, arg1, arg2, arg3);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestTexture");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RequestAudio(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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WWWUtils.RequestAudio(arg0);
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return 0;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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WWWUtils.RequestAudio(arg0, arg1);
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return 0;
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}
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else if (count == 3)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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WWWUtils.RequestAudio(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 4)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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WWWUtils.RequestAudio(arg0, arg1, arg2, arg3);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestAudio");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RequestAssetBundle(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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WWWUtils.RequestAssetBundle(arg0);
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return 0;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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WWWUtils.RequestAssetBundle(arg0, arg1);
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return 0;
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}
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else if (count == 3)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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WWWUtils.RequestAssetBundle(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 4)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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WWWUtils.RequestAssetBundle(arg0, arg1, arg2, arg3);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestAssetBundle");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int RequestBytes(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 1)
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{
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string arg0 = ToLua.CheckString(L, 1);
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WWWUtils.RequestBytes(arg0);
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return 0;
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}
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else if (count == 2)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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WWWUtils.RequestBytes(arg0, arg1);
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return 0;
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}
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else if (count == 3)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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WWWUtils.RequestBytes(arg0, arg1, arg2);
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return 0;
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}
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else if (count == 4)
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{
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string arg0 = ToLua.CheckString(L, 1);
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GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
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GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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WWWUtils.RequestBytes(arg0, arg1, arg2, arg3);
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return 0;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestBytes");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UploadScreenShot(IntPtr L)
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{
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try
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|
{
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int count = LuaDLL.lua_gettop(L);
|
|
|
|
if (count == 5)
|
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{
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.CheckString(L, 2);
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string arg2 = ToLua.CheckString(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
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WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4);
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return 0;
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}
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else if (count == 6)
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{
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.CheckString(L, 2);
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string arg2 = ToLua.CheckString(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
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int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
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WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5);
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return 0;
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}
|
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else if (count == 7)
|
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{
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string arg0 = ToLua.CheckString(L, 1);
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string arg1 = ToLua.CheckString(L, 2);
|
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string arg2 = ToLua.CheckString(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
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int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
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int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
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WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
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return 0;
|
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}
|
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else if (count == 8)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
string arg2 = ToLua.CheckString(L, 3);
|
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
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int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
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int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
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int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
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string arg7 = ToLua.CheckString(L, 8);
|
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WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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return 0;
|
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}
|
|
else if (count == 9)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
string arg2 = ToLua.CheckString(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
string arg7 = ToLua.CheckString(L, 8);
|
|
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
|
|
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
|
|
return 0;
|
|
}
|
|
else if (count == 10)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
string arg2 = ToLua.CheckString(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
string arg7 = ToLua.CheckString(L, 8);
|
|
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
|
|
GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
|
|
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
|
|
return 0;
|
|
}
|
|
else if (count == 11)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
string arg2 = ToLua.CheckString(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
string arg7 = ToLua.CheckString(L, 8);
|
|
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
|
|
GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
|
|
GameLogic.GameEventHandler arg10 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 11);
|
|
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
|
|
return 0;
|
|
}
|
|
else if (count == 12)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
string arg2 = ToLua.CheckString(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
string arg7 = ToLua.CheckString(L, 8);
|
|
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
|
|
GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
|
|
GameLogic.GameEventHandler arg10 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 11);
|
|
GameLogic.GameEventHandler arg11 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 12);
|
|
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
|
|
return 0;
|
|
}
|
|
else if (count == 13)
|
|
{
|
|
string arg0 = ToLua.CheckString(L, 1);
|
|
string arg1 = ToLua.CheckString(L, 2);
|
|
string arg2 = ToLua.CheckString(L, 3);
|
|
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
|
|
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
|
|
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
|
|
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
|
|
string arg7 = ToLua.CheckString(L, 8);
|
|
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
|
|
GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
|
|
GameLogic.GameEventHandler arg10 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 11);
|
|
GameLogic.GameEventHandler arg11 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 12);
|
|
int arg12 = (int)LuaDLL.luaL_checknumber(L, 13);
|
|
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.UploadScreenShot");
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
return LuaDLL.toluaL_exception(L, e);
|
|
}
|
|
}
|
|
}
|
|
|