miduo_client/Assets/ManagedResources/~Lua/Modules/Explore/ExplorePanel.lua

60 lines
1.7 KiB
Lua

require("Base/BasePanel")
ExplorePanel = Inherit(BasePanel)
local this = ExplorePanel
-- 小地图
local fightMap = require("Modules/Fight/View/ExploreMapView")
--初始化组件(用于子类重写)
function ExplorePanel:InitComponent()
self.spLoader = SpriteLoader.New()
self.upView = SubUIManager.Open(SubUIConfig.UpView,self.gameObject.transform)
self.backBtn = Util.GetGameObject(self.gameObject, "btns/backBtn")
self.lookReward = Util.GetGameObject(self.gameObject, "btns/lookReward")
--fightMap:InitComponent(self.gameObject, this)
end
--绑定事件(用于子类重写
function ExplorePanel:BindEvent()
Util.AddClick(self.backBtn,function()
self:ClosePanel()
end)
Util.AddClick(self.lookReward,function()
UIManager.OpenPanel(UIName.ExploreRewardPopup,self.mapData.mapId)
end)
end
--添加事件监听(用于子类重
function ExplorePanel:AddListener()
--fightMap:AddListener()
end
--移除事件监听(用于子类重写)
function ExplorePanel:RemoveListener()
--fightMap:RemoveListener()
end
--界面打开时调用(用于子类重写)
function ExplorePanel:OnOpen(data)
self.mapData = data
end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function ExplorePanel:OnShow()
--fightMap:Init()
end
--界面关闭时调用(用于子类重写)
function ExplorePanel:OnClose()
--fightMap:OnClose()
end
function ExplorePanel:OnSortingOrderChange()
--fightMap:OnSortingOrderChange(self.sortingOrder)
end
--界面销毁时调用(用于子类重写)
function ExplorePanel:OnDestroy()
SubUIManager.Close(self.upView)
self.upView = nil
self.spLoader:Destroy()
end
return ExplorePanel