145 lines
4.5 KiB
C#
145 lines
4.5 KiB
C#
/*
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Copyright (c) 2015-2017 topameng(topameng@qq.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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using System;
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using System.IO;
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using System.Text;
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namespace LuaInterface
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{
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public static class LuaStatic
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{
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public static int GetMetaReference(IntPtr L, Type t)
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{
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LuaState state = LuaState.Get(L);
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return state.GetMetaReference(t);
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}
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public static int GetMissMetaReference(IntPtr L, Type t)
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{
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LuaState state = LuaState.Get(L);
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return state.GetMissMetaReference(t);
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}
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public static Type GetClassType(IntPtr L, int reference)
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{
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LuaState state = LuaState.Get(L);
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return state.GetClassType(reference);
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}
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public static LuaFunction GetFunction(IntPtr L, int reference)
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{
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LuaState state = LuaState.Get(L);
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return state.GetFunction(reference);
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}
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public static LuaTable GetTable(IntPtr L, int reference)
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{
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LuaState state = LuaState.Get(L);
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return state.GetTable(reference);
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}
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public static LuaThread GetLuaThread(IntPtr L, int reference)
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{
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LuaState state = LuaState.Get(L);
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return state.GetLuaThread(reference);
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}
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public static void GetUnpackRayRef(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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LuaDLL.lua_getref(L, state.UnpackRay);
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}
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public static void GetUnpackBounds(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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LuaDLL.lua_getref(L, state.UnpackBounds);
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}
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public static void GetPackRay(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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LuaDLL.lua_getref(L, state.PackRay);
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}
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public static void GetPackRaycastHit(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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LuaDLL.lua_getref(L, state.PackRaycastHit);
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}
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public static void GetPackTouch(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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LuaDLL.lua_getref(L, state.PackTouch);
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}
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public static void GetPackBounds(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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LuaDLL.lua_getref(L, state.PackBounds);
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}
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public static int GetArrayMetatable(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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return state.ArrayMetatable;
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}
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public static int GetTypeMetatable(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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return state.TypeMetatable;
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}
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public static int GetDelegateMetatable(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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return state.DelegateMetatable;
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}
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public static int GetEventMetatable(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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return state.EventMetatable;
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}
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public static int GetIterMetatable(IntPtr L)
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{
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LuaState state = LuaState.Get(L);
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return state.IterMetatable;
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}
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public static int GetEnumObject(IntPtr L, System.Enum e, out object obj)
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{
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LuaState state = LuaState.Get(L);
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obj = state.GetEnumObj(e);
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return state.EnumMetatable;
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}
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public static LuaCSFunction GetPreModule(IntPtr L, Type t)
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{
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LuaState state = LuaState.Get(L);
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return state.GetPreModule(t);
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}
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}
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} |