423 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Lua
		
	
			
		
		
	
	
			423 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Lua
		
	
require("Base/BasePanel")
 | 
						|
local GodWeaponMainPanel = Inherit(BasePanel)
 | 
						|
local this = GodWeaponMainPanel
 | 
						|
local PokemonList = {}
 | 
						|
local PokemonGoList = {}
 | 
						|
local PokemonGoListRedPoin = {}
 | 
						|
local PokemonEffectList = {}
 | 
						|
local EffectConfig = {
 | 
						|
    [5] = {name = "fx_linshousan_di", offset = Vector3.New(-4, -26, 0)},
 | 
						|
    [6] = {name = "fx_linshousan_zhong", offset = Vector3.New(-4, -26, 0)},
 | 
						|
    [7] = {name = "fx_linshousan_gao", offset = Vector3.New(-4, -26, 0)},
 | 
						|
}
 | 
						|
 | 
						|
local PokemonDataList = {}
 | 
						|
local live2dList = {}
 | 
						|
local dragViewListGo={}--dragView预设列表
 | 
						|
local pokemonPosLocks = ConfigManager.GetConfigData(ConfigName.ShenBingSetting,1).BlockUnlockLevel
 | 
						|
local spiritAnimal = ConfigManager.GetConfig(ConfigName.SpiritAnimal)
 | 
						|
local canUpZhenPokemonList = {}
 | 
						|
local isClick = true
 | 
						|
local allProPre={}
 | 
						|
this.trigger = {}
 | 
						|
--初始化组件(用于子类重写)
 | 
						|
function GodWeaponMainPanel:InitComponent()
 | 
						|
    this.spLoader = SpriteLoader.New()
 | 
						|
    this.btnBack = Util.GetGameObject(self.transform, "btnBack")
 | 
						|
    this.btnHelp = Util.GetGameObject(self.transform, "btnhelp")  
 | 
						|
    this.btnShop = Util.GetGameObject(self.transform, "btnEndRoot/btnShop")
 | 
						|
    Util.GetGameObject(this.btnShop, "redPoint"):SetActive(false)
 | 
						|
    this.btnFen = Util.GetGameObject(self.transform, "btnEndRoot/btnFen")
 | 
						|
    this.btnFenRed = Util.GetGameObject(this.btnFen, "redPoint")
 | 
						|
    this.btnFenRed:SetActive(false)
 | 
						|
    this.btnHand = Util.GetGameObject(self.transform, "btnEndRoot/btnHand")
 | 
						|
    this.btn_hand_red=Util.GetGameObject(this.btnHand, "redPoint")
 | 
						|
    this.btn_he = Util.GetGameObject(self.transform, "btnEndRoot/btnHe")
 | 
						|
    this.btn_he_red=Util.GetGameObject(this.btn_he, "redPoint")
 | 
						|
    this.line = Util.GetGameObject(self.transform,"lineParent/line")
 | 
						|
    this.line:SetActive(false)
 | 
						|
    this.roleGrid=Util.GetGameObject(this.gameObject,"lineParent")
 | 
						|
    for i = 1, 6 do
 | 
						|
        PokemonList[i] = Util.GetGameObject(self.transform, "PokemonList/singlePokemon (".. i ..")/singlePokemon")
 | 
						|
        PokemonGoList[i] = Util.GetGameObject(PokemonList[i], "pokemon".. i)
 | 
						|
        PokemonGoListRedPoin[i] = Util.GetGameObject(PokemonGoList[i], "redPoint")
 | 
						|
        Util.GetGameObject( PokemonGoList[i], "upZhenInfo/titleImage/sortText"):GetComponent("Text").text = i
 | 
						|
        Util.GetGameObject( PokemonGoList[i], "addInfo/addInfo/sortText"):GetComponent("Text").text = i
 | 
						|
 | 
						|
        if not dragViewListGo[i] then
 | 
						|
            dragViewListGo[i] = SubUIManager.Open(SubUIConfig.DragView, PokemonList[i].transform)
 | 
						|
        end
 | 
						|
        dragViewListGo[i].gameObject.name="DragView"..i
 | 
						|
        dragViewListGo[i].gameObject:SetActive(false)
 | 
						|
        dragViewListGo[i]:SetScrollMouse(false)
 | 
						|
        this.trigger[i]=Util.GetEventTriggerListener(dragViewListGo[i].gameObject)
 | 
						|
        this.trigger[i].onPointerDown= this.trigger[i].onPointerDown+this.OnPointerDown
 | 
						|
        this.trigger[i].onPointerUp= this.trigger[i].onPointerUp+this.OnPointerUp
 | 
						|
        this.trigger[i].onEndDrag= this.trigger[i].onEndDrag+this.OnEndDrag
 | 
						|
        this.trigger[i].onDrag=this.trigger[i].onDrag+this.OnDrag
 | 
						|
        dragViewListGo[i]:SetDragGO(PokemonGoList[i])
 | 
						|
    end
 | 
						|
    this.gongTxt=Util.GetGameObject(this.gameObject,"prolist/gong/Text"):GetComponent("Text")
 | 
						|
    this.huTxt=Util.GetGameObject(this.gameObject,"prolist/hu/Text"):GetComponent("Text")
 | 
						|
    this.moTxt=Util.GetGameObject(this.gameObject,"prolist/mo/Text"):GetComponent("Text")
 | 
						|
    this.hpTxt=Util.GetGameObject(this.gameObject,"prolist/hp/Text"):GetComponent("Text")
 | 
						|
    this.root = Util.GetGameObject(this.gameObject,"root")
 | 
						|
    table.insert(allProPre,this.gongTxt)
 | 
						|
    table.insert(allProPre,this.huTxt)
 | 
						|
    table.insert(allProPre,this.moTxt)
 | 
						|
    table.insert(allProPre,this.hpTxt)
 | 
						|
    this.powerValue=Util.GetGameObject(this.gameObject,"powerBtn/value"):GetComponent("Text")
 | 
						|
    -- this.callCount = Util.GetGameObject(self.transform, "callMonsterBtn/Text"):GetComponent("Text")
 | 
						|
    this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
 | 
						|
 | 
						|
end
 | 
						|
 | 
						|
--绑定事件(用于子类重写)
 | 
						|
function GodWeaponMainPanel:BindEvent()
 | 
						|
    Util.AddClick(this.btnBack, function()
 | 
						|
        this:ClosePanel()
 | 
						|
    end)
 | 
						|
    Util.AddClick(this.btnHelp, function()
 | 
						|
        local pos = this.btnHelp.transform.localPosition
 | 
						|
        UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.GodWeapon, pos.x, pos.y)
 | 
						|
    end)
 | 
						|
    Util.AddClick(this.btnShop, function()
 | 
						|
        JumpManager.GoJump(3007)
 | 
						|
    end)
 | 
						|
    Util.AddClick(this.btnFen, function()
 | 
						|
        UIManager.OpenPanel(UIName.ResolvePanel,4)
 | 
						|
    end)
 | 
						|
    Util.AddClick(this.btnHand, function()
 | 
						|
        UIManager.OpenPanel(UIName.TianShuMiJuan,5)
 | 
						|
    end)
 | 
						|
    Util.AddClick(this.btn_he, function()
 | 
						|
        UIManager.OpenPanel(UIName.GodWeaponListPanel,2)
 | 
						|
    end)
 | 
						|
    
 | 
						|
end
 | 
						|
 | 
						|
--添加事件监听(用于子类重写)
 | 
						|
function GodWeaponMainPanel:AddListener()
 | 
						|
    Game.GlobalEvent:AddEvent(GameEvent.Pokemon.PokemonUpZhenRefresh,  this.ShowPokemonList)
 | 
						|
end
 | 
						|
 | 
						|
--移除事件监听(用于子类重写)
 | 
						|
function GodWeaponMainPanel:RemoveListener()
 | 
						|
    Game.GlobalEvent:RemoveEvent(GameEvent.Pokemon.PokemonUpZhenRefresh,  this.ShowPokemonList)
 | 
						|
end
 | 
						|
 | 
						|
--界面打开时调用(用于子类重写)
 | 
						|
function GodWeaponMainPanel:OnOpen(...)
 | 
						|
    -- 设置
 | 
						|
    this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.GodWeapon })
 | 
						|
end
 | 
						|
 | 
						|
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
 | 
						|
function GodWeaponMainPanel:OnShow()
 | 
						|
    
 | 
						|
    -- local index = 0
 | 
						|
    -- for key, value in pairs(allPro) do
 | 
						|
    --     index = index + 1
 | 
						|
    --     local go= allProPre[index]
 | 
						|
    --     if go then
 | 
						|
    --         go.text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).Info)..":"..value
 | 
						|
    --         --Util.GetGameObject(go,"proName"):GetComponent("Text").text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).Info)
 | 
						|
    --         --Util.GetGameObject(go,"proValue"):GetComponent("Text").text= value
 | 
						|
    --     end
 | 
						|
    -- end
 | 
						|
    this.ShowPokemonList()
 | 
						|
    --PokemonManager.CheckRedPointStatusPokemonMainCityRed()
 | 
						|
 | 
						|
end
 | 
						|
 | 
						|
local nextOpenLockIndex = 0
 | 
						|
function this.ShowPokemonList()
 | 
						|
    local allPro=GodWeaponManager.GetPokemonFormationAddPro()
 | 
						|
    local isHave=false
 | 
						|
    if allPro and #allPro>0 then
 | 
						|
        isHave=true
 | 
						|
    end
 | 
						|
    local attack=isHave and allPro[HeroProType.Attack] or 0
 | 
						|
    local hp= isHave and allPro[HeroProType.Hp] or 0
 | 
						|
    local PhysicalDefence=isHave and allPro[HeroProType.PhysicalDefence] or 0  
 | 
						|
    local MagicDefence=isHave and allPro[HeroProType.MagicDefence] or 0 
 | 
						|
    this.gongTxt.text="攻击:"..  attack
 | 
						|
    this.hpTxt.text="生命:"..hp
 | 
						|
    this.huTxt.text="护甲:".. PhysicalDefence
 | 
						|
    this.moTxt.text="魔抗:".. MagicDefence 
 | 
						|
 | 
						|
    isClick = true
 | 
						|
    this.line.transform:SetParent(this.roleGrid.transform)
 | 
						|
    this.line.gameObject:SetActive(false)
 | 
						|
    canUpZhenPokemonList = GodWeaponManager.GetCanUpZhenWeapons()
 | 
						|
    nextOpenLockIndex = 0
 | 
						|
    PokemonDataList = GodWeaponManager.GetAllTeamWeapon()
 | 
						|
    for i = 1, #PokemonList do
 | 
						|
        this.ShowSinglePokemonList(PokemonList[i],PokemonDataList[i],i)
 | 
						|
    end
 | 
						|
    this.powerValue.text=FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
 | 
						|
end
 | 
						|
 | 
						|
function this.SaveFormation()
 | 
						|
    --保存编队
 | 
						|
    
 | 
						|
end
 | 
						|
 | 
						|
local orginLayer = 0
 | 
						|
function this:OnSortingOrderChange()
 | 
						|
    
 | 
						|
    for _, go in pairs(PokemonEffectList) do
 | 
						|
        Util.AddParticleSortLayer(go, this.sortingOrder - orginLayer)
 | 
						|
    end
 | 
						|
    for _, cvs in pairs(PokemonList) do
 | 
						|
        cvs:GetComponent("Canvas").sortingOrder = this.sortingOrder + 2
 | 
						|
    end
 | 
						|
    this.btn_he_red:SetActive(GodWeaponManager.WeaponChipCompoundRedPoint())
 | 
						|
    this.btn_hand_red:SetActive(TianShuMiJuanManger.CheckRedPoint(5))
 | 
						|
    orginLayer = self.sortingOrder
 | 
						|
end
 | 
						|
function this.ShowSinglePokemonList(go,singleData,liveIndex)
 | 
						|
    local goParent = go.transform.parent.gameObject
 | 
						|
    goParent:SetActive(true)
 | 
						|
    local bgQuan = Util.GetGameObject(goParent, "bg/Image (1)")
 | 
						|
    local upZhenInfo = Util.GetGameObject(go, "upZhenInfo")
 | 
						|
    local addInfo = Util.GetGameObject(go, "addInfo")
 | 
						|
    local lockInfo = Util.GetGameObject(go, "lockInfo")
 | 
						|
    upZhenInfo:SetActive(false)
 | 
						|
    addInfo:SetActive(false)
 | 
						|
    lockInfo:SetActive(false)
 | 
						|
    
 | 
						|
    if PokemonEffectList[liveIndex] then
 | 
						|
        destroy(PokemonEffectList[liveIndex])
 | 
						|
        PokemonEffectList[liveIndex] = nil
 | 
						|
    end
 | 
						|
    
 | 
						|
    local state = 1--1 未解锁 隐藏 2 即将解锁 3 已解锁 未上阵 4 已解锁 已上阵
 | 
						|
    if pokemonPosLocks[liveIndex] <= PlayerManager.level then
 | 
						|
        state = 3
 | 
						|
        if singleData  then
 | 
						|
            LogError("singledata.id=="..singleData.id)
 | 
						|
            state = 4
 | 
						|
        end
 | 
						|
    else
 | 
						|
        if nextOpenLockIndex <= 0 then
 | 
						|
            nextOpenLockIndex = liveIndex
 | 
						|
            state = 2
 | 
						|
        end
 | 
						|
    end
 | 
						|
    --bgQuan:SetActive(true)
 | 
						|
    dragViewListGo[liveIndex].gameObject:SetActive(false)
 | 
						|
    PokemonGoListRedPoin[liveIndex]:SetActive(false)
 | 
						|
    LogError("weapon state====================================="..state)
 | 
						|
    if state == 1 then
 | 
						|
        --什么都不用做
 | 
						|
        go.transform.parent.gameObject:SetActive(false)
 | 
						|
    elseif state == 2 then
 | 
						|
        lockInfo:SetActive(true)
 | 
						|
        if GetCurLanguage() == 0 then
 | 
						|
            Util.GetGameObject(go, "lockInfo/lockInfo/lvImage/Text"):GetComponent("Text").text = pokemonPosLocks[liveIndex]..Language[10056]
 | 
						|
        else
 | 
						|
            Util.GetGameObject(go, "lockInfo/lockInfo/lvImage/Text"):GetComponent("Text").text = Language[10056]..pokemonPosLocks[liveIndex]
 | 
						|
        end
 | 
						|
        Util.AddOnceClick( Util.GetGameObject(go, "lockInfo/lockInfo/lockClick"), function()
 | 
						|
            PopupTipPanel.ShowTip(pokemonPosLocks[liveIndex]..Language[10056])
 | 
						|
        end)
 | 
						|
    elseif state == 3 then
 | 
						|
        addInfo:SetActive(true)
 | 
						|
        PokemonGoListRedPoin[liveIndex]:SetActive(#canUpZhenPokemonList > 0)
 | 
						|
        Util.AddOnceClick( Util.GetGameObject(go, "addInfo/addInfo/addClick"..liveIndex), function()
 | 
						|
            UIManager.OpenPanel(UIName.GodWeaponListPanel,1,nil,liveIndex)
 | 
						|
        end)
 | 
						|
    elseif state == 4 then
 | 
						|
        bgQuan:SetActive(false)
 | 
						|
         local curData = GodWeaponManager.GetSingleWeaponData(singleData.Did)
 | 
						|
        dragViewListGo[liveIndex].gameObject:SetActive(true)
 | 
						|
        local upLvRed = GodWeaponManager.CheckUpLvRedPoint(curData)
 | 
						|
        local upStarRed = GodWeaponManager.CheckUpStarRedPoint(curData)
 | 
						|
        -- LogPink("liveIndex          "..liveIndex.."        upLvRed          "..tostring(upLvRed).."     upStarRed     "..tostring(upStarRed))
 | 
						|
        PokemonGoListRedPoin[liveIndex]:SetActive(upLvRed or upStarRed)
 | 
						|
        upZhenInfo:SetActive(true)
 | 
						|
        local spiritAnimalConfig = ConfigManager.GetConfigData(ConfigName.ShenBing,curData.id)
 | 
						|
        local parent = Util.GetGameObject(go, "upZhenInfo/titleImage")
 | 
						|
        local starGrid=Util.GetGameObject(go, "upZhenInfo/starGrid/starGrid(Clone)")
 | 
						|
        --starGrid.transform.posit=Vector2.New(-30,-30)
 | 
						|
        --local starSize = Vector2.New(65,65)
 | 
						|
        --SetHeroStars(this.spLoader,starGrid,curData.star,1,starSize)
 | 
						|
        local starSize = Vector2.New(65,65)
 | 
						|
        LogError("curData.star===="..curData.star)
 | 
						|
        PokemonManager.SetHeroStars(this.spLoader, starGrid, curData.star,1,starSize)
 | 
						|
        local nameText = Util.GetGameObject(parent, "nameText"):GetComponent("Text")
 | 
						|
        nameText.text = GetStringByEquipQua(spiritAnimalConfig.Quality, GetLanguageStrById(spiritAnimalConfig.Name))
 | 
						|
        local liveImg=Util.GetGameObject(go, "upZhenInfo/pokemonLive"):GetComponent("Image")
 | 
						|
        -- 特效显示配置
 | 
						|
        local config = EffectConfig[spiritAnimalConfig.Quality]
 | 
						|
        if config then
 | 
						|
            PokemonEffectList[liveIndex] = poolManager:LoadAsset(config.name, PoolManager.AssetType.GameObject)
 | 
						|
            PokemonEffectList[liveIndex].transform.parent = PokemonList[liveIndex].transform
 | 
						|
            PokemonEffectList[liveIndex].transform.localPosition = config.offset
 | 
						|
            PokemonEffectList[liveIndex].transform.localScale = Vector3.one
 | 
						|
            -- 层级设置
 | 
						|
            Util.AddParticleSortLayer(PokemonEffectList[liveIndex], orginLayer)
 | 
						|
        end
 | 
						|
 | 
						|
 | 
						|
        SetTextVerTial(nameText,Vector3.New(55.3,-1.58,0))
 | 
						|
        if GetCurLanguage() == 0 then
 | 
						|
            Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text = curData.lv..Language[10065]
 | 
						|
        else
 | 
						|
            Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text =  Language[10065] .. curData.lv
 | 
						|
        end
 | 
						|
        Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text = curData.lv.."级"
 | 
						|
 | 
						|
        --local curPokemonLive = Util.GetGameObject(go, "upZhenInfo/pokemonLive")
 | 
						|
        liveImg.sprite=this.spLoader:LoadSprite(GetResourcePath(spiritAnimalConfig.Icon))
 | 
						|
         for key, value in pairs(live2dList) do
 | 
						|
            if key == liveIndex then
 | 
						|
                -- LogPink("live2dList[liveIndex].name          "..live2dList[key].name)
 | 
						|
                 poolManager:UnLoadLive(live2dList[key].name, live2dList[key].go, PoolManager.AssetType.GameObject)
 | 
						|
                 live2dList[key] = nil
 | 
						|
            end
 | 
						|
         end
 | 
						|
        -- local LiveName = curData.live
 | 
						|
        -- local live2d = poolManager:LoadLive(LiveName,  curPokemonLive.transform,Vector3.one *curData.scale * 0.4, Vector3.New(spiritAnimal[curData.id].littleScalePosition[1],spiritAnimal[curData.id].littleScalePosition[2],0))--curData.scale
 | 
						|
        -- live2dList[liveIndex] = {name=curData.live, go=live2d}
 | 
						|
        -- local SkeletonGraphic = live2d:GetComponent("SkeletonGraphic")
 | 
						|
        -- local idle = function() SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true) end
 | 
						|
        -- SkeletonGraphic.AnimationState.Complete = SkeletonGraphic.AnimationState.Complete + idle
 | 
						|
        -- local starSize = Vector2.New(65,65)
 | 
						|
          --英雄长按
 | 
						|
          local heroClick=Util.GetGameObject(PokemonList[liveIndex],"DragView"..liveIndex)
 | 
						|
            Util.AddOnceClick(heroClick, function()
 | 
						|
                if isClick then
 | 
						|
                    UIManager.OpenPanel(UIName.GodWeaponInfoPanel,curData)
 | 
						|
                end
 | 
						|
            end)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
--拖拽
 | 
						|
function this.OnPointerDown(Pointgo,data)--按下
 | 
						|
    local _j=tonumber(string.sub(Pointgo.transform.name,-1))
 | 
						|
    local pokemonObj=Util.GetTransform(Pointgo.transform.parent,"pokemon".._j)
 | 
						|
    pokemonObj:DOScale(Vector3.one * 1.2, 0.15)
 | 
						|
    pokemonObj.transform:SetParent(this.root.transform)
 | 
						|
    pokemonObj:GetComponent("Image").raycastTarget = false
 | 
						|
end
 | 
						|
function this.OnPointerUp(Pointgo,data)--抬起
 | 
						|
    local _j=tonumber(string.sub(Pointgo.transform.name,-1))
 | 
						|
    Util.Peer(Pointgo.transform,"Pos").transform:SetAsFirstSibling()
 | 
						|
    local pokemonObj=Util.GetTransform(this.gameObject,"pokemon".._j)
 | 
						|
    pokemonObj:DOScale(Vector3.one * 1, 0.15)
 | 
						|
    pokemonObj.transform:SetParent(PokemonList[_j].transform)
 | 
						|
    pokemonObj.transform:SetSiblingIndex(1)--SetAsFirstSibling()
 | 
						|
    pokemonObj:GetComponent("Image").raycastTarget = false
 | 
						|
end
 | 
						|
function this.OnEndDrag(Pointgo,data)--结束拖动
 | 
						|
    isClick = true
 | 
						|
    local _j=tonumber(string.sub(Pointgo.transform.name,-1))
 | 
						|
    local pokemonObj=Util.GetGameObject(this.gameObject,"pokemon".._j)
 | 
						|
    if data.pointerEnter==nil then--防止拖到屏幕外
 | 
						|
        LogError("拖到屏幕外·········")
 | 
						|
        pokemonObj.transform:DOAnchorPos(Vector3.one,0)
 | 
						|
        pokemonObj.transform:SetParent(PokemonList[_j].transform)
 | 
						|
        pokemonObj.transform:SetSiblingIndex(1)
 | 
						|
        return
 | 
						|
    end
 | 
						|
    -- Log("<color=blue>被拖动名。。。</color><color=red>"..Pointgo.transform.name.."</color>  ".."  <color=blue>进入的UI名。。。</color><color=red>"..data.pointerEnter.gameObject.name.."</color>")
 | 
						|
    local _i=tonumber(string.sub(data.pointerEnter.gameObject.name,-1))
 | 
						|
    local nameIn=data.pointerEnter.gameObject.name --进入的UI名
 | 
						|
    local _num=string.sub(nameIn,5,-1)
 | 
						|
    local itemName="item".._num
 | 
						|
 | 
						|
    local pokemonObj=Util.GetGameObject(this.gameObject,"pokemon".._j)
 | 
						|
    pokemonObj:GetComponent("Image").raycastTarget = true
 | 
						|
    pokemonObj.transform:DOScale(Vector3.one * 1, 0.15)
 | 
						|
    pokemonObj.transform:DOAnchorPos(Vector3.one,0)
 | 
						|
    pokemonObj.transform:SetParent(PokemonList[_j].transform)
 | 
						|
    pokemonObj.transform:SetSiblingIndex(1)
 | 
						|
 | 
						|
    if _i==nil then
 | 
						|
        _i=tonumber(string.sub(Pointgo.transform.name,-1))
 | 
						|
    end
 | 
						|
    if nameIn=="DragView".._i then --有人
 | 
						|
        NetManager.RequestMagicSoldierExchange(PokemonDataList[_j].Did,PokemonDataList[_i].Did,function()
 | 
						|
            
 | 
						|
           
 | 
						|
            GodWeaponManager.ChangeWeaponPos(PokemonDataList[_j].Did,PokemonDataList[_i].Did)
 | 
						|
            this.ShowPokemonList()
 | 
						|
        end)
 | 
						|
        
 | 
						|
    elseif nameIn=="addClick".._i  then
 | 
						|
        NetManager.RequestMagicSoldierLocation(PokemonDataList[_j].Did,_i,function()
 | 
						|
            GodWeaponManager.SetWeaponUpZhen(PokemonDataList[_j].Did,_i)
 | 
						|
            this.ShowPokemonList()
 | 
						|
        end)
 | 
						|
    end
 | 
						|
    this.line.gameObject:SetActive(false)
 | 
						|
    
 | 
						|
    
 | 
						|
end
 | 
						|
function this.OnDrag(Pointgo,data)--拖动中
 | 
						|
    isClick = false
 | 
						|
    if data.pointerEnter==nil then--拖到屏幕外
 | 
						|
        this.line.transform:SetParent(this.roleGrid.transform)
 | 
						|
        this.line.gameObject:SetActive(false)
 | 
						|
        return
 | 
						|
    end
 | 
						|
    local _i=tonumber(string.sub(data.pointerEnter.gameObject.name,-1))
 | 
						|
    if _i==nil then _i=0 end
 | 
						|
    local nameIn=data.pointerEnter.gameObject.name --进入的UI名
 | 
						|
    -- LogPink("进入的UI名nameIn           "..nameIn)
 | 
						|
    this.line:SetActive(nameIn=="DragView".._i or nameIn=="singlePokemon (".._i..")" or nameIn=="addClick".._i)
 | 
						|
    if nameIn=="DragView".._i then
 | 
						|
        this.line.transform:SetParent(PokemonList[_i].transform)
 | 
						|
        this.line:GetComponent("RectTransform").localPosition = Vector3.New(0,45,0)
 | 
						|
        this.line:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
 | 
						|
    elseif nameIn=="singlePokemon (".._i..")" then
 | 
						|
        this.line.transform:SetParent(PokemonList[_i].transform)
 | 
						|
        this.line:GetComponent("RectTransform").localPosition = Vector3.New(0,45,0)
 | 
						|
        this.line:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
 | 
						|
    elseif nameIn=="addClick".._i then
 | 
						|
        this.line.transform:SetParent(PokemonList[_i].transform)
 | 
						|
        this.line:GetComponent("RectTransform").localPosition = Vector3.New(0,45,0)
 | 
						|
        this.line:GetComponent("RectTransform").localScale = Vector3.New(1,1,1)
 | 
						|
    else
 | 
						|
        this.line.transform:SetParent(this.roleGrid.transform)
 | 
						|
        this.line.gameObject:SetActive(false)
 | 
						|
    end
 | 
						|
    this.line.transform:SetAsFirstSibling()
 | 
						|
    -- if panelType == FORMATION_TYPE.EXPEDITION or panelType == FORMATION_TYPE.CARBON then
 | 
						|
    --     this.line.transform:DOAnchorPos(Vector3.New(0,15,0),0)
 | 
						|
    -- else
 | 
						|
    --     this.line.transform:DOAnchorPos(Vector3.New(0,30,0),0)
 | 
						|
    -- end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
--界面关闭时调用(用于子类重写)
 | 
						|
function GodWeaponMainPanel:OnClose()
 | 
						|
    CheckRedPointStatus(RedPointType.GodWeapon)
 | 
						|
end
 | 
						|
 | 
						|
--界面销毁时调用(用于子类重写)
 | 
						|
function GodWeaponMainPanel:OnDestroy()   
 | 
						|
    this.spLoader:Destroy()
 | 
						|
    --ClearRedPointObject(RedPointType.Pokemon_Recruit, this.btnInfoRed)
 | 
						|
    ClearRedPointObject(RedPointType.Weapon_Fetter, this.btnFetterRed)
 | 
						|
    --ClearRedPointObject(RedPointType.Pokemon_ChipCompound, this.btnPokemonListRed)
 | 
						|
    SubUIManager.Close(this.UpView)
 | 
						|
    dragViewListGo={}
 | 
						|
    for key, value in pairs(live2dList) do
 | 
						|
        poolManager:UnLoadLive(live2dList[key].name, live2dList[key].go, PoolManager.AssetType.GameObject)
 | 
						|
        live2dList[key] = nil
 | 
						|
    end
 | 
						|
    -- 清空引用
 | 
						|
    PokemonEffectList = {}
 | 
						|
end
 | 
						|
 | 
						|
return GodWeaponMainPanel
 | 
						|
 |