miduo_client/Assets/ManagedResources/~Lua/Modules/GodWeapon/GodWeaponSkillInfoPopup.lua

41 lines
1.3 KiB
Lua

require("Base/BasePanel")
GodWeaponSkillInfoPopup = Inherit(BasePanel)
local this=GodWeaponSkillInfoPopup
--初始化组件(用于子类重写)
function this:InitComponent()
this.closeBtn=Util.GetGameObject(self.gameObject, "closeBtn")
this.content=Util.GetGameObject(self.gameObject, "Content")
this.title=Util.GetGameObject(self.gameObject, "Content/Title/Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
function this:BindEvent()
Util.AddClick(this.closeBtn, function()
self:ClosePanel()
end)
end
--界面打开时调用(用于子类重写)--技能名称、技能信息
function this:OnOpen(skillName,skillDatas)--data 未获得的时候为灵兽静态ID 获得的时候为本地数据
this.title.text=skillName
LogError("#skillDatas==================="..#skillDatas)
for i=1,#skillDatas do
local desObj= this.content.transform:GetChild(i).gameObject
Util.GetGameObject(desObj,"star"):GetComponent("Text").text=string.format("名刀%s星激活",skillDatas[i].StarMatch)
Util.GetGameObject(desObj,"infoTxt"):GetComponent("Text").text=skillDatas[i].Desc
desObj:SetActive(true)
end
end
--界面关闭时调用(用于子类重写)
function this:OnClose()
end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
end
return this