89 lines
2.6 KiB
Lua
89 lines
2.6 KiB
Lua
----- 装备批量出售 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local _args={}
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--传入选择宝器计算返回奖励数据列表
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local dropList = {}
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--item容器
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local itemList = {}
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--传入选择英雄
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local selectEquipsData
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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function this:InitComponent(gameObject)
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.bodyText=Util.GetGameObject(gameObject,"BodyText"):GetComponent("Text")
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this.BodyText2=Util.GetGameObject(gameObject,"BodyText2")
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this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
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this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn,function()
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local data = {}
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for k,v in ipairs(selectEquipsData) do
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local equip = {}
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equip.itemId = v.id
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equip.itemNum = v.num
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table.insert(data,equip)
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end
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NetManager.UseAndPriceItemRequest(1, data, function(msg)
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parent:ClosePanel()
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UIManager.OpenPanel(UIName.RewardItemPopup,msg,1,function ()
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BagManager.OnShowTipDropNumZero(msg)
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end)
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end)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder =_parent.sortingOrder
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local args = {...}
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selectEquipsData=args[1]
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dropList = EquipManager.GetEquipRewardList(selectEquipsData)
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this.titleText.text="装备出售"
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--返还比
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local num = 0
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local isShow=false
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for k,v in ipairs(selectEquipsData) do
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num = num + v.num
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if v.itemConfig.Quantity > 4 and not isShow then
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isShow=true
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end
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end
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this.bodyText.text=string.format("本次出售包含%s件装备,可得如下奖励:",num)
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this.BodyText2:GetComponent("Text").text="(注意:本次出售包含<color=#FFD700>金色</color>或<color=#FF0000>红色</color>装备!)"
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this.BodyText2.gameObject:SetActive(isShow)
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local data={}
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local index = 1
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for i, v in pairs(dropList) do
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data[index]={i,v}
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index = index + 1
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end
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FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,4,1,sortingOrder,false,data)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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end
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return this |