329 lines
13 KiB
C#
329 lines
13 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using UnityEngine;
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using ResUpdate;
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namespace GameLogic
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{
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/// <summary>
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/// 热更新面板
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/// </summary>
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public class UpdatePanel : MonoBehaviour
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{
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/// <summary>
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/// 提示文字
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/// </summary>
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[SerializeField]
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Text tipsText;
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/// <summary>
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/// 进度条
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/// </summary>
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[SerializeField]
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SliderCtrl slider;
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[SerializeField]
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UpdateMsgBox msgBox;
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void Awake()
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{
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msgBox.gameObject.SetActive(false);
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//StartCoroutine(GetGameConfig());
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BeginUpdatePlatform();
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.CANEL), SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.CONFIRM), SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.CONFIRM_CLOSE), (result) =>
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{
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if (result == 1)
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Application.Quit();
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});
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}
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}
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// void Start()
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// {
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//#if UNITY_EDITOR
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//#elif UNITY_ANDROID
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// Debug.LogError("UpdatePanel HideSplash Init SDKManager::::");
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// using (AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
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// {
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// using (AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity"))
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// {
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// jo.Call("HideSplash");
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// }
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// }
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//#elif UNITY_IPHONE || UNITY_IOS
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//#endif
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// }
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IEnumerator GetGameConfig()
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{
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tipsText.text = SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.GET_GAME_SETTINGS);
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var jsonData = UpdateManager.Instance.PostServerInfo();
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WWW www = new WWW(AppConst.Download_apk_Url, Encoding.UTF8.GetBytes(jsonData));
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yield return www;
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if (string.IsNullOrEmpty(www.error))
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{
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OnGetGameConfig(www.text);
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}
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else
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{
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Debug.LogError(www.url+" "+www.error);
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.RETRY), SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.GET_GAME_SETTINGS_FAILED), (result) =>
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{
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StartCoroutine(GetGameConfig());
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});
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}
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www.Dispose();
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}
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bool CheckAndConvert<T>(Hashtable tab,string parameterName,object targetValue)
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{
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if(tab.Contains(parameterName))
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{
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var parStr= tab[parameterName] as string;
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if(typeof(T) ==typeof(int))
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{
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int intValue=0;
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if (int.TryParse(parStr, out intValue))
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{
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targetValue= intValue;
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return true;
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}
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}
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else if(typeof(T) ==typeof(bool))
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{
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if (parStr.ToLower() == "true" || parStr=="1")
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{
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targetValue = true;
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}
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}
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else if (typeof(T) == typeof(string))
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{
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if (parStr!=null)
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{
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targetValue = parStr;
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return true;
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}
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}
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}
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return false;
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}
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void OnGetGameConfig(string config)
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{
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if (string.IsNullOrEmpty(config))
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{
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return;
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}
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Util.LogError("gameConfig::"+config);
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var data = MiniJSON.jsonDecode(config) as Hashtable;
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if(data==null || data.Contains("error"))
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{
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.RETRY), SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.GET_GAME_SETTINGS_ERROR), (result) =>
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{
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StartCoroutine(GetGameConfig());
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});
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return;
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}
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if (AppConst.isUpdate)
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{
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BeginUpdateGame();
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}
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else
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{
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OnUpdateFinish();
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}
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}
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/// <summary>
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/// 更新游戏
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/// </summary>
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void BeginUpdateGame()
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{
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GameUpdateManager.Instance.BeginUpdate(OnGameUpdateStateChanged);
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}
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/// <summary>
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/// 更新平台
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/// </summary>
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void BeginUpdatePlatform()
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{
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UpdateManager.Instance.UpdateResources(OnResourcesUpdateStateChanged);
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}
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/// <summary>
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/// 游戏状态改变
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/// </summary>
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/// <param name="isFinish"></param>
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/// <param name="state"></param>
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/// <param name="param"></param>
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void OnGameUpdateStateChanged(bool isFinish, GameUpdateState state, object param)
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{
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//Debug.LogFormat("OnGameUpdateStateChanged=======>IsFinish:{0},State:{1}", isFinish, state.ToString());
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switch (state)
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{
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case GameUpdateState.DownLoadGameConfigs:
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tipsText.text = SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.GET_VERSION_INFO);
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break;
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case GameUpdateState.DownLoadGameConfigsFailed:
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.RETRY), SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.GET_GAME_SETTINGS_FAILED_CONFIRM_WIFI), (result) =>
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{
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BeginUpdateGame();
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});
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break;
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case GameUpdateState.NeedUpdateApp:
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// msgBox.Show();
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GameUpdateManager.Instance.UpdateApp();
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break;
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case GameUpdateState.DownLoadAPKProgress:
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OnGameUpdateProgress(param as DownLoadProgress);
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break;
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case GameUpdateState.DownLoadAPKFailed:
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.RETRY), SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.DOWNlOAD_FILE_FAILED_CONFIRM_WIFI), (result) =>
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{
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GameUpdateManager.Instance.UpdateAPK(true);
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});
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break;
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case GameUpdateState.Success:
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BeginUpdatePlatform();
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break;
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}
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}
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/// <summary>
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/// 资源更新状态改变
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/// </summary>
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/// <param name="isFinish"></param>
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/// <param name="state"></param>
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/// <param name="param"></param>
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void OnResourcesUpdateStateChanged(bool isFinish, ResourcesUpdateState state, object param)
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{
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//Debug.LogFormat("OnResourcesUpdateStateChanged=======>IsFinish:{0},State:{1}", isFinish, state.ToString());
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switch (state)
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{
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case ResourcesUpdateState.GetGameConfigs:
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tipsText.text = SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.GET_RESOURCES_SETTINGS);
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break;
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case ResourcesUpdateState.GetGameConfigsFailed:
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.RETRY), SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.GET_RESOURCES_VERSION_FAILED_CONFIRM_WIFI), (result) =>
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{
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BeginUpdatePlatform();
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});
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break;
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case ResourcesUpdateState.DownLoadVersionFiles:
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tipsText.text = SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.CHECK_RESOURCES_FILE);
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break;
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case ResourcesUpdateState.DownLoadVersionFilesFailed:
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.RETRY), SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.GET_RESOURCES_SETTINGS_FAILED_CONFIRM_WIFI), (result) =>
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{
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BeginUpdatePlatform();
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});
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break;
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case ResourcesUpdateState.DownLoadFromNoWifi:
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slider.SetValue(0f);
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float size = 1f * (long)(param as object[])[0] / 1024 / 1024;
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Action startDownAction = (param as object[])[1] as Action;
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string msg = string.Format(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.NOT_WIFI_CONFIRM), size);
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.CONFIRM), msg, (result) =>
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{
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startDownAction();
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});
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break;
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case ResourcesUpdateState.DownLoadWithWifi:
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slider.SetValue(0f);
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float size2 = 1f * (long)(param as object[])[0] / 1024 / 1024;
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Action startDownAction2 = (param as object[])[1] as Action;
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string msg2 = string.Format(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.WIFI_CONFIRM), size2);
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.CONFIRM), msg2, (result) =>
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{
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startDownAction2();
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// 打点 - 开始更新
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SDK.SdkCustomEvent.CustomEvent("Load-updates");
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});
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break;
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case ResourcesUpdateState.UpdateResourcesProgress:
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OnResUpdateProgress(param as ResUpdateProgress);
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break;
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case ResourcesUpdateState.UpdateResourcesFailed:
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.RETRY), SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.DOWNlOAD_RESOURCES_FILE_FAILED_CONFIRM_WIFI), (result) =>
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{
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BeginUpdatePlatform();
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});
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break;
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case ResourcesUpdateState.Success:
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string version = (string)param;
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VersionManager.Instance.SaveVersion(version);
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OnUpdateFinish();
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// 打点 - 更新完成
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SDK.SdkCustomEvent.CustomEvent("End-loading");
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break;
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case ResourcesUpdateState.OldPackageNeedChange:
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msgBox.Show(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.DOWNLOAD_NEWEST_APP));
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break;
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}
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}
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/// <summary>
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/// 游戏更新进度
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/// </summary>
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/// <param name="progress"></param>
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void OnGameUpdateProgress(DownLoadProgress progress)
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{
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slider.UpdateValue(progress.Progress);
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tipsText.text = string.Format(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.DOWNLOAD_PROGRESS_RATE), progress.SizeMB.ToString("f2"), progress.TotalSizeMB.ToString("f2"),progress.LoadSpeed.ToString("f2"));
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}
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/// <summary>
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/// 资源更新进度
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/// </summary>
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/// <param name="progress"></param>
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void OnResUpdateProgress(ResUpdateProgress progress)
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{
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slider.UpdateValue(progress.Progress);
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tipsText.text = string.Format(SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.DOWNLOAD_PROGRESS), progress.SizeMB.ToString("f2"), progress.TotalSizeMB.ToString("f2"), (progress.SizeMB/progress.TotalSizeMB)*100);
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}
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/// <summary>
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/// 更新结束
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/// </summary>
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void OnUpdateFinish() {
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tipsText.text = SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.UPDATE_COMPLETE);
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slider.SetValue(1f);
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StartCoroutine(LoadGlobalRes());
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}
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IEnumerator LoadGlobalRes() {
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tipsText.text = SLanguageMoreLanguageMgr.Instance.GetLanguageChValBykey(more_language.RELOAD_RESOURCES);
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slider.SetValue(0f);
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GlobalResLoader loader = new GlobalResLoader();
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loader.LoadGlobalRes(null);
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while (!loader.IsLoadFinish) {
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slider.UpdateValue(loader.Progress);
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yield return 1;
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}
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slider.SetValue(1f);
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yield return new WaitForSeconds(0.1f);
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yield return UpdateFinish();
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}
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IEnumerator UpdateFinish() {
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yield return new WaitForSeconds(0.2f);
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DestroyImmediate(this.gameObject);
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UpdateManager.Instance.UnLoadUpdateAsset();
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App.Instance.StartUp();
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}
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}
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} |