1811 lines
77 KiB
Lua
1811 lines
77 KiB
Lua
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require("Base/BasePanel")
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require("Modules/Main/View/MainPlayerView")
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MainPanel = Inherit(BasePanel)
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local this = MainPanel
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--local isPassChapter = {}
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local endTime = 0
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-- local GHZ_STAGE_IMAGE ={
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-- [GUILD_FIGHT_STAGE.DEFEND] = "r_zjm_zhanbz",
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-- [GUILD_FIGHT_STAGE.MATCHING] = "r_zjm_zhanpzz",
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-- [GUILD_FIGHT_STAGE.COUNTING] = "r_zjm_zhanjjz",
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-- }
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--示意图轮回放
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local imageList = {}
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-- 主界面需要隐藏的功能
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this.btnFunHide = {}
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this.btnFunGray = {}
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this.runHorseData = {}
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this.operateIcon = {}
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this.multiple = 0 --显示信息次数
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this.isOpen = false
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this.SystemInfo = ""
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local orginLayer
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this.patFaceCallList = Stack.New()
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local timePressStarted
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local curMianTaskData = {}
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local canGetMsg = true
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local moveTranList
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--local isCanDragMsg = true
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local supremHadSet = false
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local isUpperMonthCardTimeShow = true
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local moveSceneList = {
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[1] = 0,
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[2] = 0.02,
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[3] = 0.05,
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[4] = 0.432,
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[5] = 0.5,
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[6] = 0.65,
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[7] = 0.84,
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}
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local lightList = {
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[1] = { -475, 185 },
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[2] = { -1367, -950 },
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[3] = { -2447, -2397 },
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}
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function this:AddFuncItem(btnGO, pos)
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return {go = btnGO, open = Util.GetGameObject(btnGO, "open"), lock = Util.GetGameObject(btnGO, "lock"), pos = pos}
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end
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function this:InsertNewText(btn)
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local xinText = Util.GetGameObject(btn, "new")
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return xinText
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end
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--初始化组件(用于子类重写)
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function this:InitComponent()
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orginLayer = 0
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self.bg = Util.GetGameObject(self.gameObject, "bg")
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self.sceneTran = Util.GetGameObject(self.gameObject, "scene"):GetComponent("RectTransform")
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self.lightEffect = Util.GetGameObject(self.gameObject, "scene/effect")
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self.lightEffectActive = false
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self.bgTran = Util.GetGameObject(self.gameObject, "bg"):GetComponent("RectTransform")
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self.mountainTran = Util.GetGameObject(self.gameObject, "front"):GetComponent("RectTransform")
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this.npcRoot = Util.GetGameObject(self.gameObject, "bg/npcRoot")
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this.decorateRoot = Util.GetGameObject(self.gameObject, "bg/decorate")
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self.ctrl = Util.GetGameObject(self.gameObject, "scene/ctrl")
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this.heroTeamPowerBtn = Util.GetGameObject(self.gameObject, "LeftUp/powerBtn")
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this.heroTeamPower = Util.GetGameObject(self.gameObject, "LeftUp/powerBtn/value"):GetComponent("Text")
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---------------topLeftPart----------------
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--headBox
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this.level = Util.GetGameObject(self.gameObject, "LeftUp/headBox/lvFrame/lv"):GetComponent("Text")
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this.playName = Util.GetGameObject(self.gameObject, "LeftUp/headBox/name"):GetComponent("Text")
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this.expSliderValue = Util.GetGameObject(self.gameObject, "LeftUp/headBox/exp"):GetComponent("Slider")
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this.expSliderValue.transform.localScale = Vector3.New(UIManager.adapterScale, 1, 1)
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this.headBox = Util.GetGameObject(self.gameObject, "LeftUp/headBox")
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this.headPos = Util.GetGameObject(self.gameObject, "LeftUp/headBox/headpos")
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this.headRedpot = Util.GetGameObject(self.gameObject, "LeftUp/headBox/redpot")
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-- 七日登陆奖励预览入口
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this.sgBtn=Util.GetGameObject(self.gameObject,"LeftUp/sevenGift")
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this.sgRoot=Util.GetGameObject(this.sgBtn,"root")
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this.sgItemView = SubUIManager.Open(SubUIConfig.ItemView,this.sgRoot.transform)
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this.sgType=Util.GetGameObject(this.sgBtn,"type"):GetComponent("Text")
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this.sgName=Util.GetGameObject(this.sgBtn,"name"):GetComponent("Text")
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this.sgInfo=Util.GetGameObject(this.sgBtn,"info"):GetComponent("Text")
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this.sgEffect={}
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for i = 1, 2 do
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this.sgEffect[i]=Util.GetGameObject(this.sgBtn,"effect/effect"..i)
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end
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effectAdapte(Util.GetGameObject(this.sgEffect[2], "ziti mask (1)"))
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-- 一堆的小活动
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this.rightUpRoot = Util.GetGameObject(self.gameObject, "RightUp")
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this.rightUpRoot.transform.localScale = Vector3.one * UIManager.adapterScale
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-- 充值
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this.rechargeBtn = Util.GetGameObject(self.gameObject, "RightUp/recharge")
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this.rechargeRedPoint = Util.GetGameObject(this.rechargeBtn, "redPoint")
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-- 福利
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this.packageGiftBtn = Util.GetGameObject(self.gameObject, "RightUp/packageGift")
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this.packageGiftRedPoint = Util.GetGameObject(this.packageGiftBtn, "redPoint")
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-- 首充
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this.firstRechargeBtn = Util.GetGameObject(self.gameObject, "RightUp/firstRecharge")
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this.firstRechargeRedPoint = Util.GetGameObject(this.firstRechargeBtn, "redPoint")
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-- 七日狂欢
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this.sevenDayCarnivalBtn = Util.GetGameObject(self.gameObject, "RightUp/sevenDay")
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this.SevenDayStage1 = Util.GetGameObject(self.sevenDayCarnivalBtn, "stage1")
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this.SevenDayStage2 = Util.GetGameObject(self.sevenDayCarnivalBtn, "stage2")
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this.sevenDayCarnivalRedPoint = Util.GetGameObject(this.sevenDayCarnivalBtn, "redPoint")
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-- 每日首充
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this.dailyRechargeBtn = Util.GetGameObject(self.transform, "RightUp/dailyRecharge")
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this.dailyRechargeRedPoint = Util.GetGameObject(this.dailyRechargeBtn, "redPoint")
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--月基金
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this.upperMonthCardBtn=Util.GetGameObject(self.transform,"RightUp/upperMonthCardBtn")
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this.upperMonthCardRedPoint = Util.GetGameObject(this.upperMonthCardBtn, "redPoint")
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this.upperMonthCardTimeBg = Util.GetGameObject(this.upperMonthCardBtn, "Image_1")
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this.upperMonthCardTime = Util.GetGameObject(this.upperMonthCardBtn, "time"):GetComponent("Text")
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--限时折扣
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this.upGradePackageBtn = Util.GetGameObject(self.transform,"RightUp/upGradePackageBtn")
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this.upGradePackageTime = Util.GetGameObject(this.upGradePackageBtn, "time"):GetComponent("Text")
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--百宝商会
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this.treasureStoreBtn=Util.GetGameObject(self.transform,"RightUp/treasureStoreBtn")
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this.treasureStoreRedPoint=Util.GetGameObject(this.treasureStoreBtn,"redPoint")
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---- 招财猫
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--this.luckyCatBtn = Util.GetGameObject(self.gameObject, "RightUp/luckyCat")
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--this.luckyCatRedPoint = Util.GetGameObject(self.gameObject, "RightUp/luckyCat/redPoint")
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-- 开服有礼
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this.courtesyDress = Util.GetGameObject(self.gameObject, "RightUp/sevenDayGift")
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--开服有礼红点
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this.courtesyDressRedPoint = Util.GetGameObject(this.courtesyDress, "sevenDayRedPoint")
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-- 云梦祈福
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this.paryGift = Util.GetGameObject(self.gameObject, "RightUp/paryGift")
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this.paryGiftTime = Util.GetGameObject(self.gameObject, "RightUp/paryGift/time"):GetComponent("Text")
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-- 战力排行
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this.warPowerSort = Util.GetGameObject(self.gameObject, "RightUp/warPowerSort")
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this.warPowerSortRedPoint = Util.GetGameObject(this.warPowerSort, "chapterRedPoint")
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-- 限时活动
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this.expert = Util.GetGameObject(self.gameObject, "RightUp/expert")
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this.expertRedPoint = Util.GetGameObject(this.expert, "chapterRedPoint")
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-- 孙龙宝藏
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this.treasureOfSl = Util.GetGameObject(self.gameObject, "RightUp/treasureOfSl")
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this.treasureOfSlRedPoint = Util.GetGameObject(this.treasureOfSl, "redPoint")
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this.treasureOfSlText = Util.GetGameObject(this.treasureOfSl, "time"):GetComponent("Text")
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-- 问卷
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this.questionnaireBtn = Util.GetGameObject(self.gameObject, "RightUp/questionnaire")
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--东海寻仙
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this.findFairyBtn=Util.GetGameObject(self.gameObject,"RightUp/findFairy")
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this.findFairyRedPoint = Util.GetGameObject(this.findFairyBtn, "redPoint")
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--幸运转盘
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this.luckyTurnBtn=Util.GetGameObject(self.gameObject,"RightUp/luckyTurn")
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this.luckyTurnRedPoint=Util.GetGameObject(this.luckyTurnBtn,"redPoint")
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-- 十绝阵
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this.isDeathPosShow = nil
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this.deathPosBtn = Util.GetGameObject(self.gameObject,"RightUp/deathPos")
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this.deathPosTime = Util.GetGameObject(self.gameObject,"RightUp/deathPos/time"):GetComponent("Text")
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-- 巅峰赛
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this.isTopMatchShow = nil
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this.topMatchBtn=Util.GetGameObject(self.gameObject,"RightUp/topMatch")
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this.topMatchTime = Util.GetGameObject(self.gameObject,"RightUp/topMatch/time"):GetComponent("Text")
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--远征
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--this.expeditionBtn=Util.GetGameObject(self.gameObject,"RightUp/expedition")
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--this.expeditionRedPoint=Util.GetGameObject(this.expeditionBtn,"redPoint")
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--成就
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this.AchievementBtn=Util.GetGameObject(self.gameObject,"RightUp/Achievement")
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this.AchievementBtn:SetActive(false)
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--this.AchievementRedPoint=Util.GetGameObject(this.AchievementBtn,"redPoint")
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-- 特权
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this.vipPrivilegeBtn = Util.GetGameObject(self.gameObject, "LeftUp/vipPrivilege/vipPrivilegeBtn")
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this.vipLevelText = Util.GetGameObject(this.vipPrivilegeBtn, "bg/vip"):GetComponent("Image")
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this.vipRedPoint = Util.GetGameObject(self.gameObject, "LeftUp/vipPrivilege/redPoint")
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screenAdapte(this.vipPrivilegeBtn)
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---------------topRightPart----------------
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-- 邮件
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this.btnYouJian = Util.GetGameObject(self.gameObject, "LeftDown/btnRoot/btnYouJian")
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this.mailRedPoint = Util.GetGameObject(this.btnYouJian, "redPoint")
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-- 日常
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this.btnDailyMission = Util.GetGameObject(self.gameObject, "LeftDown/btnRoot/btnDailyMission")
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this.DailyRedPoint = Util.GetGameObject(this.btnDailyMission, "redPoint")
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-- 好友
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this.btnFriend = Util.GetGameObject(self.gameObject, "LeftDown/btnRoot/btnfriend")
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this.friendRed = Util.GetGameObject(this.btnFriend, "redPoint")
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-- 排行
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this.btnRank = Util.GetGameObject(self.gameObject, "LeftDown/btnRoot/btnRank")
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this.rankRed = Util.GetGameObject(this.btnRank, "redPoint")
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-- 无尽
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this.btnEndLess = Util.GetGameObject(self.gameObject, "LeftDown/btnRoot/btnEndLess")
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this.btnEndLess:SetActive(false)
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-- 设置
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--this.btnSet = Util.GetGameObject(self.gameObject, "LeftDown/btnRoot/btnSetting")
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--this.setRed = Util.GetGameObject(this.btnSet, "redPoint")
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-------------------场景中的按钮------------------------
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-- 按钮
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this.btnMonster = Util.GetGameObject(this.gameObject, "scene/layer2/btnShouchaolaixi")
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this.btnExpedition = Util.GetGameObject(this.gameObject, "scene/layer2/btnexpedition")
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this.btnJingjichang = Util.GetGameObject(this.gameObject, "scene/layer4/btnJingjichang")
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-- this.btnGonghui:SetActive(false)
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this.btnFenjie = Util.GetGameObject(this.gameObject, "scene/layer7/btnFenjie")
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--this.btnTujian = Util.GetGameObject(this.gameObject, "scene/layer7/btnTujian")
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this.btnShangdian = Util.GetGameObject(this.gameObject, "scene/layer7/btnShangdian")
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this.btnEquipCompound = Util.GetGameObject(this.gameObject, "scene/layer3/btnEquipCompound")
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-- this.btnPaihangbang = Util.GetGameObject(this.gameObject, "scene/layer4/btnPaihangbang")
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-- this.btnGuanxing = Util.GetGameObject(this.gameObject, "scene/layer4/btnGuanxing")
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this.btnRecruit = Util.GetGameObject(this.gameObject, "scene/layer6/btnRecruit")
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this.btnElementDrawCard = Util.GetGameObject(this.gameObject, "scene/layer4/btnElementDrawCard")
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this.btnSecretBox = Util.GetGameObject(this.gameObject, "scene/layer4/btnSecretBox")
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this.btnYiYao = Util.GetGameObject(this.gameObject, "scene/layer4/btnYiYao")
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-- this.btnTianFu = Util.GetGameObject(this.gameObject, "scene/layer6/btnTianFu")
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this.btnWaiDi = Util.GetGameObject(this.gameObject, "scene/layer4/btnWaiDi")
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this.btnColorfulWorld = Util.GetGameObject(this.gameObject, "scene/layer6/btnColorfulWorld")
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this.btnWaiDi:SetActive(false)
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this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero")
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this.operateIcon = {
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[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
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-- [FUNCTION_OPEN_TYPE.ALLRANKING] = this:AddFuncItem(this.btnPaihangbang, -2715),
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-- [FUNCTION_OPEN_TYPE.ASPECT_STAR] = this:AddFuncItem(this.btnGuanxing, -2715),
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[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:AddFuncItem(this.btnFenjie, -200),
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--[FUNCTION_OPEN_TYPE.HAND_BOOK] = this:AddFuncItem(this.btnTujian,-2715),
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[FUNCTION_OPEN_TYPE.ARENA] = this:AddFuncItem(this.btnJingjichang, -200),
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[FUNCTION_OPEN_TYPE.ENDLESS] = this:AddFuncItem(this.btnColorfulWorld, -1000),
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-- [FUNCTION_OPEN_TYPE.MONSTER_COMING] = this:AddFuncItem(this.btnMonster, -110),
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-- [FUNCTION_OPEN_TYPE.EXPEDITION] = this:AddFuncItem(this.btnExpedition, -110),
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[FUNCTION_OPEN_TYPE.COMPOUND] = this:AddFuncItem(this.btnEquipCompound, -200),
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[FUNCTION_OPEN_TYPE.RECURITY] = this:AddFuncItem(this.btnRecruit, -56),
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[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:AddFuncItem(this.btnElementDrawCard, 0),
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-- [FUNCTION_OPEN_TYPE.SECRETBOX] = this:AddFuncItem(this.btnSecretBox, 0),
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-- [FUNCTION_OPEN_TYPE.TALENT_TREE] = this:AddFuncItem(this.btnTianFu, -1179),
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-- [FUNCTION_OPEN_TYPE.DIFFER_DEMONS] = this:AddFuncItem(this.btnYiYao, 0),
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-- [FUNCTION_OPEN_TYPE.FIGHT_ALIEN] = this:AddFuncItem(this.btnWaiDi, 0),
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[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:AddFuncItem(this.btnCompoundHero, 0),--神将合成、置换
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}
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this.operateNewText = {
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[FUNCTION_OPEN_TYPE.SHOP] = this:InsertNewText(this.btnShangdian),
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-- [FUNCTION_OPEN_TYPE.ALLRANKING] = this:InsertNewText(this.btnPaihangbang),
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-- [FUNCTION_OPEN_TYPE.ASPECT_STAR] = this:InsertNewText(this.btnGuanxing),
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[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this:InsertNewText(this.btnFenjie),
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--[FUNCTION_OPEN_TYPE.HAND_BOOK] = this:InsertNewText(this.btnTujian),
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[FUNCTION_OPEN_TYPE.ARENA] = this:InsertNewText(this.btnJingjichang),
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[FUNCTION_OPEN_TYPE.ENDLESS] = this:InsertNewText(this.btnColorfulWorld),
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-- [FUNCTION_OPEN_TYPE.MONSTER_COMING] = this:InsertNewText(this.btnMonster),
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--[FUNCTION_OPEN_TYPE.EXPEDITION] = this:InsertNewText(this.btnExpedition),
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[FUNCTION_OPEN_TYPE.COMPOUND] = this:InsertNewText(this.btnEquipCompound),
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[FUNCTION_OPEN_TYPE.RECURITY] = this:InsertNewText(this.btnRecruit),
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[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this:InsertNewText(this.btnElementDrawCard),
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-- [FUNCTION_OPEN_TYPE.SECRETBOX] = this:InsertNewText(this.btnSecretBox),
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-- [FUNCTION_OPEN_TYPE.TALENT_TREE] = this:InsertNewText(this.btnTianFu),
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-- [FUNCTION_OPEN_TYPE.DIFFER_DEMONS] = this:InsertNewText(this.btnYiYao),
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-- [FUNCTION_OPEN_TYPE.FIGHT_ALIEN] = this:InsertNewText(this.btnWaiDi),
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[FUNCTION_OPEN_TYPE.COMPOUND_HERO] = this:InsertNewText(this.btnCompoundHero),--神将合成、置换
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}
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-- 红点
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this.rpShangdian = Util.GetGameObject(this.btnShangdian, "redPoint")
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this.rpJingjichang = Util.GetGameObject(this.btnJingjichang, "redPoint")
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this.rpExpedition = Util.GetGameObject(this.btnExpedition, "redPoint")
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--this.rpMijing = Util.GetGameObject(this.btnMijing, "redPoint")
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--this.rpGuShi = Util.GetGameObject(this.btnGuShi, "redPoint") -- 暂时没用的
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--this.rpMonster = Util.GetGameObject(this.btnMonster, "redPoint")
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--this.rpZhaomu = Util.GetGameObject(this.btnZhaomu, "redPoint")
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-- this.rpGonghui = Util.GetGameObject(this.btnGonghui, "redPoint")
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this.rpRecruit = Util.GetGameObject(this.btnRecruit, "redPoint")
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this.rpElementDrawCard = Util.GetGameObject(this.btnElementDrawCard, "redPoint")
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this.rpSecretBox = Util.GetGameObject(this.btnSecretBox, "redPoint")
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this.rpYiYao = Util.GetGameObject(this.btnYiYao, "redPoint")
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-- this.rpTianFu = Util.GetGameObject(this.btnTianFu, "redPoint")
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--this.rpXuezhandaodi = Util.GetGameObject(this.btnXuezhandaodi, "redPoint")
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--this.rpFenjie = Util.GetGameObject(this.btnFenjie, "redPoint")
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--this.rpTujian = Util.GetGameObject(this.btnTujian, "redPoint")
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--this.rpPaihangbang = Util.GetGameObject(this.btnPaihangbang, "redPoint")
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--this.rpGuanxing = Util.GetGameObject(this.btnGuanxing, "redPoint")
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this.rpAlien = Util.GetGameObject(this.btnWaiDi, "redPoint")
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this.rpColorfulWorld = Util.GetGameObject(this.btnColorfulWorld, "redPoint")
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this.rpCompoundHero = Util.GetGameObject(this.btnCompoundHero, "redPoint")--神将合成、置换
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this.BtView = SubUIManager.Open(SubUIConfig.BtView, self.transform)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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-- this.HorseRaceLampView = SubUIManager.Open(SubUIConfig.HorseRaceLampView, self.transform)
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this.ChatTipView = SubUIManager.Open(SubUIConfig.ChatTipView, self.transform, 1)
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--this.RefreshChangeName()
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----==================== npc按钮 ========================
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-- 云游商人
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this.yunyou = Util.GetGameObject(this.npcRoot, "npcYunyou")
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this.btnYunyou = Util.GetGameObject(this.yunyou, "button")
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this.timeYunyou = Util.GetGameObject(this.btnYunyou, "time"):GetComponent("Text")
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this.rpYunyou = Util.GetGameObject(this.btnYunyou, "redPoint")
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poolManager:LoadLive("live2d_r_MapEffect_NewEvent_014", Util.GetTransform(this.yunyou, "liveRoot"), Vector3.one, Vector3.zero)
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-- 精英怪
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this.jingying = Util.GetGameObject(this.npcRoot, "npcJingying")
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this.btnJingying = Util.GetGameObject(this.jingying, "button")
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this.eliteMonsterTimeText = Util.GetGameObject(this.btnJingying, "time"):GetComponent("Text")
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this.rpJingying = Util.GetGameObject(this.btnJingying, "redPoint")
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poolManager:LoadLive("live2d_r_Map_NewEvent_015", Util.GetTransform(this.jingying, "liveRoot"), Vector3.one, Vector3.zero)
|
|
-- 公会战
|
|
--this.gonghuizhan = Util.GetGameObject(this.npcRoot, "npcGonghuizhan")
|
|
--this.btnGonghuizhan = Util.GetGameObject(this.gonghuizhan, "button")
|
|
--this.timeGonghuizhan = Util.GetGameObject(this.gonghuizhan, "time"):GetComponent("Text")
|
|
--this.rpGonghuizhan = Util.GetGameObject(this.btnGonghuizhan, "redPoint")
|
|
--poolManager:LoadLive("live2d_r_Map_NewEvent_015", Util.GetTransform(this.gonghuizhan, "liveRoot"), Vector3.one, Vector3.zero)
|
|
-- this.GHZStageImage = Util.GetGameObject(this.btnGonghui, "stageEffect/Image"):GetComponent("Image")
|
|
-- this.GHZStageAttackEffect = Util.GetGameObject(this.btnGonghui, "stageEffect/fight")
|
|
-- this.isGHZShow = false
|
|
-- this.GHZ_Stage = nil
|
|
-- 外敌
|
|
this.alienNPC = Util.GetGameObject(this.npcRoot, "npcAlien")
|
|
this.btnAlienNPC = Util.GetGameObject(this.alienNPC, "button")
|
|
this.timeAlienNPC = Util.GetGameObject(this.alienNPC, "time"):GetComponent("Text")
|
|
this.rpAlienNPC = Util.GetGameObject(this.alienNPC, "redPoint")
|
|
--poolManager:LoadLive("live2d_r_Map_NewEvent_015", Util.GetTransform(this.alienNPC, "liveRoot"), Vector3.one, Vector3.zero)
|
|
|
|
moveTranList = {}
|
|
for i = 1, #moveSceneList do
|
|
table.insert(moveTranList, Util.GetGameObject(self.gameObject, "scene/layer" .. i):GetComponent("RectTransform"))
|
|
end
|
|
this.btnClickMove = Util.GetGameObject(this.bg, "btnClickMove")
|
|
|
|
-- 主线任务显示
|
|
this.mainTask = Util.GetGameObject(self.gameObject, "RightDown/mainTask")
|
|
this.titleText = Util.GetGameObject(self.gameObject, "RightDown/mainTask/progressLayout/titleText"):GetComponent("Text")
|
|
this.progressText = Util.GetGameObject(self.gameObject, "RightDown/mainTask/progressLayout/progressText"):GetComponent("Text")
|
|
this.getRewardButton = Util.GetGameObject(self.gameObject, "RightDown/mainTask/getRewardButton")
|
|
this.mainTaskGRewardImage = Util.GetGameObject(self.gameObject, "RightDown/mainTask/getRewardButton/getRewardImage")
|
|
this.mainTaskJumpImage = Util.GetGameObject(self.gameObject, "RightDown/mainTask/getRewardButton/jumpImage")
|
|
this.mainTask:SetActive(false)-- 删除
|
|
|
|
|
|
this.GuideEffectGo = poolManager:LoadAsset("GuideEffect", PoolManager.AssetType.GameObject)
|
|
this.GuideEffectGo.transform:SetParent(this.mainTaskGRewardImage.transform)
|
|
this.GuideEffectGo.transform.localPosition = Vector3.zero
|
|
this.GuideEffectGo.transform.localScale = Vector3.one
|
|
Util.GetGameObject(this.GuideEffectGo, "GameObject"):SetActive(false)
|
|
this.GuideJumpEffectGo = poolManager:LoadAsset("GuideEffect", PoolManager.AssetType.GameObject)
|
|
this.GuideJumpEffectGo.transform:SetParent(this.mainTaskJumpImage.transform)
|
|
this.GuideJumpEffectGo.transform.localPosition = Vector3.zero
|
|
this.GuideJumpEffectGo.transform.localScale = Vector3.one
|
|
Util.GetGameObject(this.GuideJumpEffectGo, "GameObject"):SetActive(false)
|
|
this.GuideJumpEffectGo:SetActive(false)
|
|
this.btnFunHide[FUNCTION_OPEN_TYPE.DAILY_TASK] = this.btnDailyMission
|
|
this.btnFunHide[FUNCTION_OPEN_TYPE.PRAY] = this.paryGift
|
|
this.btnFunHide[FUNCTION_OPEN_TYPE.SUNLONG] = this.treasureOfSl
|
|
this.btnFunHide[FUNCTION_OPEN_TYPE.EMAIL] = this.btnYouJian
|
|
this.btnFunHide[FUNCTION_OPEN_TYPE.GOODFRIEND] = this.btnFriend
|
|
this.btnFunHide[FUNCTION_OPEN_TYPE.ALLRANKING] = this.btnRank
|
|
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.NORMALCARBON] = this.btnFuBen
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.MONSTER_COMING] = this.btnMonster
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.ADVENTURE] = this.btnMijing
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.RECURITY] = this.btnZhaomu
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.ARENA] = this.btnJingjichang
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.GUILD] = this.btnGonghui
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.BLOODY_BATTLE] = this.btnXuezhandaodi
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.HERO_RESOLVE] = this.btnFenjie
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.HAND_BOOK] = this.btnTujian
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.SHOP] = this.btnShangdian
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.ALLRANKING] = this.btnPaihangbang
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.ASPECT_STAR] = this.btnGuanxing
|
|
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.RECURITY] = this.btnRecruit
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.ELEMENT_RECURITY] = this.btnElementDrawCard
|
|
--this.btnFunGray[FUNCTION_OPEN_TYPE.SECRETBOX] = this.btnSecretBox
|
|
-- 隱藏秘境
|
|
--this.btnMijing:SetActive(false)
|
|
--跑马灯
|
|
--this.horseRaceLamp = Util.GetGameObject(self.gameObject, "horseRaceLamp")
|
|
--this.titleInfo = Util.GetGameObject(self.gameObject, "horseRaceLamp/bgImage/mask/titleInfo")
|
|
--this.horseMask = Util.GetGameObject(self.gameObject, "horseRaceLamp/bgImage/mask")
|
|
|
|
this.animRoot = Util.GetGameObject(self.gameObject, "scene")
|
|
|
|
this.btnSupreme = Util.GetGameObject(self.gameObject, "RightUp/supreme")
|
|
this.supremeRedPoint = Util.GetGameObject(this.btnSupreme, "redPoint")
|
|
this.supremeTime = Util.GetGameObject(this.btnSupreme, "time"):GetComponent("Text")
|
|
|
|
this.btnUpGradePackage = Util.GetGameObject(self.gameObject, "RightUp/upGradePackageBtn")--升级限时礼包
|
|
|
|
this.btnDynamicActivity = Util.GetGameObject(self.gameObject, "RightUp/dynamicActivity")
|
|
this.DynamicActivityRedPoint = Util.GetGameObject(this.btnDynamicActivity, "redPoint")
|
|
this.DynamicActivityTime = Util.GetGameObject(this.btnDynamicActivity, "time"):GetComponent("Text")--
|
|
this.battleUpLvTip = Util.GetGameObject(self.gameObject, "LeftDown/battleUpLvTip")
|
|
Util.GetGameObject(self.gameObject, "LeftDown/battleUpLvTip/Text"):GetComponent("Text").text = Language[12390]
|
|
end
|
|
|
|
function this:SetPosFunc(v2)
|
|
self.bgTran.anchoredPosition = v2
|
|
|
|
for i = 1, #moveSceneList do
|
|
moveTranList[i].anchoredPosition = Vector2.New(v2.x * moveSceneList[i], v2.y)
|
|
end
|
|
|
|
local isShowLight = false
|
|
for i = 1, #lightList do
|
|
if v2.x >= lightList[i][1] and v2.x <= lightList[i][2] then
|
|
isShowLight = true
|
|
break
|
|
end
|
|
end
|
|
|
|
if self.lightEffectActive ~= isShowLight then
|
|
self.lightEffect:SetActive(isShowLight)
|
|
self.lightEffectActive = isShowLight
|
|
end
|
|
|
|
self.mountainTran.anchoredPosition = Vector2.New(v2.x * 1.2, v2.y)
|
|
end
|
|
|
|
--绑定事件(用于子类重写)
|
|
function this:BindEvent()
|
|
|
|
self.trigger = Util.GetEventTriggerListener(self.ctrl)
|
|
self.moveTween = self.bg:GetComponent(typeof(UITweenSpring))
|
|
if not self.moveTween then
|
|
self.moveTween = self.bg:AddComponent(typeof(UITweenSpring))
|
|
end
|
|
self.moveTween.enabled = false
|
|
|
|
local setPosFunc = function(v2)
|
|
local av2 = self.bgTran.anchoredPosition
|
|
local dv2 = Vector2.New(math.clamp(v2.x + av2.x, -1000, 50), av2.y)
|
|
if v2.x + av2.x < -1000 or v2.x + av2.x > 50 then
|
|
self.moveTween:Rebound(1, 0.1)
|
|
end
|
|
this:SetPosFunc(dv2)
|
|
end
|
|
|
|
self.moveTween.OnUpdate = setPosFunc
|
|
self.moveTween.MomentumAmount = 1
|
|
self.moveTween.Strength = 1
|
|
|
|
self.trigger.onBeginDrag = self.trigger.onBeginDrag + function(p, d)
|
|
self.moveTween.enabled = true
|
|
self.moveTween.Momentum = Vector3.zero
|
|
self.moveTween.IsUseCallBack = false
|
|
end
|
|
self.trigger.onDrag = self.trigger.onDrag + function(p, d)
|
|
self.moveTween:LerpMomentum(d.delta)
|
|
setPosFunc(d.delta)
|
|
end
|
|
self.trigger.onEndDrag = self.trigger.onEndDrag + function(p, d)
|
|
self.moveTween.IsUseCallBack = true
|
|
setPosFunc(d.delta)
|
|
end
|
|
|
|
local btnClickMoveTran = this.btnClickMove:GetComponent("RectTransform")
|
|
local rect = btnClickMoveTran.rect
|
|
|
|
math.randomseed(os.time())
|
|
for i = 1, 10 do
|
|
local view = MainPlayerView.New(false, this.btnClickMove, rect, Vector2.New(math.random(rect.xMin, rect.xMax), math.random(rect.yMin, rect.yMax)))
|
|
view.NameText.text = NameManager.GetLocalRandomName()
|
|
view:SetAutoMove()
|
|
end
|
|
self.playerView = MainPlayerView.New(true, this.btnClickMove, rect, Vector2.New(-1210, 0))
|
|
--角色点击行走
|
|
self.trigger.onPointerClick = self.trigger.onPointerClick + function(p, d)
|
|
local x, v2 = RectTransformUtility.ScreenPointToLocalPointInRectangle(btnClickMoveTran, Input.mousePosition, UIManager.camera, nil)
|
|
if not self.moveTween.enabled then
|
|
local b1 = v2.x < rect.xMax and v2.x > rect.xMin and v2.y < rect.yMax and v2.y > rect.yMin
|
|
if b1 then
|
|
self.playerView:SetRolePos(v2)
|
|
end
|
|
end
|
|
end
|
|
|
|
--GM工具
|
|
Util.AddClick(this.headBox, function()
|
|
if AppConst.isOpenGM then
|
|
UIManager.OpenPanel(UIName.GMPanel)
|
|
else
|
|
UIManager.OpenPanel(UIName.SettingPanel)
|
|
end
|
|
end)
|
|
Util.AddClick(this.questionnaireBtn, function()
|
|
QuestionnaireManager.OpenQuestionnairePanel()
|
|
end)
|
|
-- 充值按钮
|
|
Util.AddClick(this.rechargeBtn, function()
|
|
-- if not ShopManager.IsActive(SHOP_TYPE.SOUL_STONE_SHOP) then
|
|
-- PopupTipPanel.ShowTip("商店暂未开放")
|
|
-- return
|
|
-- end
|
|
-- UIManager.OpenPanel(UIName.MainShopPanel, SHOP_TYPE.SOUL_STONE_SHOP)
|
|
|
|
UIManager.OpenPanel(UIName.MainRechargePanel)
|
|
|
|
end)
|
|
--礼包
|
|
Util.AddClick(this.packageGiftBtn, function()
|
|
UIManager.OpenPanel(UIName.OperatingPanel)
|
|
end)
|
|
--特权
|
|
Util.AddClick(this.vipPrivilegeBtn, function()
|
|
UIManager.OpenPanel(UIName.VipPanelV2)
|
|
end)
|
|
--首充
|
|
Util.AddClick(this.firstRechargeBtn, function()
|
|
UIManager.OpenPanel(UIName.FirstRechargePanel)
|
|
end)
|
|
--七日狂欢
|
|
Util.AddClick(this.sevenDayCarnivalBtn, function()
|
|
UIManager.OpenPanel(UIName.SevenDayCarnivalPanelV2,SevenDayCarnivalManager.GetPriorityDayNumber())
|
|
end)
|
|
--每日首充
|
|
Util.AddClick(this.dailyRechargeBtn, function()
|
|
UIManager.OpenPanel(UIName.DailyRechargePanel)
|
|
end)
|
|
--超值基金
|
|
Util.AddClick(this.upperMonthCardBtn,function()
|
|
UIManager.OpenPanel(UIName.OperatingPanel,{tabIndex =7,extraParam =2,showType=2})
|
|
end)
|
|
-- 百宝商会
|
|
Util.AddClick(this.treasureStoreBtn,function()
|
|
UIManager.OpenPanel(UIName.TreasureStorePopup)
|
|
end)
|
|
--八日登陆礼预览
|
|
Util.AddClick(this.sgBtn,function()
|
|
--UIManager.OpenPanel(UIName.PassGiftPopup,true)ActivityTypeDef.SevenDayRegister
|
|
--JumpManager.GoJump(15001)
|
|
UIManager.OpenPanel(UIName.EightDayGiftPanel)
|
|
end)
|
|
--日常任务
|
|
Util.AddClick(this.btnDailyMission, function()
|
|
UIManager.OpenPanel(UIName.MissionDailyPanel)
|
|
end)
|
|
--邮件
|
|
Util.AddClick(this.btnYouJian, function()
|
|
UIManager.OpenPanel(UIName.MailMainPanel)
|
|
end)
|
|
-- 精英怪
|
|
Util.AddClick(this.btnJingying, function()
|
|
if not EliteMonsterManager.HasEliteMonster() then
|
|
PopupTipPanel.ShowTip(Language[10474])
|
|
return
|
|
end
|
|
UIManager.OpenPanel(UIName.EliteMonsterPanel, 1)
|
|
end)
|
|
----打开招财猫
|
|
--Util.AddClick(this.luckyCatBtn, function()
|
|
-- UIManager.OpenPanel(UIName.LuckyCatPanel)
|
|
--end)
|
|
|
|
-- 打开开服有礼
|
|
Util.AddClick(this.courtesyDress, function()
|
|
UIManager.OpenPanel(UIName.CourtesyDressPanel)
|
|
end)
|
|
Util.AddClick(this.paryGift, function()
|
|
UIManager.OpenPanel(UIName.PrayMainPanel)
|
|
end)
|
|
Util.AddClick(this.warPowerSort, function()
|
|
UIManager.OpenPanel(UIName.WarPowerSortPanel)
|
|
end)
|
|
Util.AddClick(this.expert, function()
|
|
UIManager.OpenPanel(UIName.ExpertPanel)
|
|
end)
|
|
--戒灵秘宝
|
|
Util.AddClick(this.treasureOfSl, function()
|
|
UIManager.OpenPanel(UIName.MissionDailyPanel,2,1)
|
|
end)
|
|
-- --天宫秘宝
|
|
-- Util.AddClick(this.treasureOfSl, function()
|
|
-- local page, extra = TreasureOfHeavenManagerV2.GetTreasureRedPointShow()
|
|
-- UIManager.OpenPanel(UIName.TreasureOfHeavenPanel, {
|
|
-- tabIndex = page,
|
|
-- extraParam = extra
|
|
-- })
|
|
-- end)
|
|
--东海寻仙
|
|
Util.AddClick(this.findFairyBtn,function()
|
|
UIManager.OpenPanel(UIName.FindFairyPanel)
|
|
end)
|
|
--幸运转盘
|
|
Util.AddClick(this.luckyTurnBtn,function()
|
|
UIManager.OpenPanel(UIName.LuckyTurnTablePanel)
|
|
end)
|
|
--成就
|
|
--Util.AddClick(this.AchievementBtn,function()
|
|
-- UIManager.OpenPanel(UIName.AchievementPanel)
|
|
--end)
|
|
|
|
--群英招募
|
|
Util.AddClick(this.btnRecruit, function()
|
|
--UIManager.OpenPanel(UIName.RecruitPanel)
|
|
this.FunctionClickEvent(FUNCTION_OPEN_TYPE.RECURITY, function ()
|
|
UIManager.OpenPanel(UIName.RecruitPanel)
|
|
end)
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.RECURITY)
|
|
end)
|
|
--元素招募
|
|
Util.AddClick(this.btnElementDrawCard, function()
|
|
this.FunctionClickEvent(FUNCTION_OPEN_TYPE.ELEMENT_RECURITY, function ()
|
|
UIManager.OpenPanel(UIName.ElementDrawCardPanel)
|
|
end)
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.ELEMENT_RECURITY)
|
|
end)
|
|
--秘盒
|
|
Util.AddClick(this.btnSecretBox, function()
|
|
this.FunctionClickEvent(FUNCTION_OPEN_TYPE.SECRETBOX, function ()
|
|
UIManager.OpenPanel(UIName.SecretBoxPanel)
|
|
end)
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.SECRETBOX)
|
|
end)
|
|
|
|
-- 给他一个点击事件吧,不然说个不停
|
|
Util.AddClick(this.btnYunyou, function()
|
|
UIManager.OpenPanel(UIName.MainShopPanel, SHOP_TYPE.ROAM_SHOP)
|
|
end)
|
|
|
|
-- 打开怪兽来袭界面t
|
|
Util.AddClick(this.btnMonster, function()
|
|
JumpManager.GoJump(1011)
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.MONSTER_COMING)
|
|
end)
|
|
--Util.AddClick(this.btnZhaomu, function()
|
|
-- if (RecruitManager.CheckRecuritRedPoint() or SecretBoxManager.CheckSecretRedPoint()) then
|
|
-- if (RecruitManager.CheckRecuritRedPoint()) then
|
|
-- JumpManager.GoJump(1023)
|
|
-- else
|
|
-- if(ActTimeCtrlManager.SingleFuncState(21)) then
|
|
-- if (SecretBoxManager.CheckSecretRedPoint()) then
|
|
-- JumpManager.GoJump(21001)
|
|
-- end
|
|
-- else
|
|
-- JumpManager.GoJump(1023)
|
|
-- end
|
|
-- end
|
|
-- else
|
|
-- JumpManager.GoJump(1023)
|
|
-- end
|
|
--end)
|
|
Util.AddClick(this.btnJingjichang, function()
|
|
-- JumpManager.GoJump(8001)
|
|
if (ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA)) then
|
|
UIManager.OpenPanel(UIName.ArenaTypePanel)
|
|
else
|
|
local tip = ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.ARENA)
|
|
PopupTipPanel.ShowTip(tip)
|
|
end
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.ARENA)
|
|
end)
|
|
Util.AddClick(this.btnColorfulWorld, function()
|
|
if ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.ENDLESS) then
|
|
PlayerManager.carbonType = 2
|
|
UIManager.OpenPanel(UIName.CarbonTypePanelV2)
|
|
else
|
|
local config = ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.ENDLESS)
|
|
PopupTipPanel.ShowTip(string.format(Language[12297],config.OpenRules[2]))
|
|
end
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.ENDLESS)
|
|
end)
|
|
Util.AddClick(this.btnFenjie, function()
|
|
JumpManager.GoJump(24001)
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.HERO_RESOLVE)
|
|
end)
|
|
--Util.AddClick(this.btnTujian, function()
|
|
-- UIManager.OpenPanel(UIName.HandBookMainPanel)
|
|
-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.HAND_BOOK)
|
|
--end)
|
|
Util.AddClick(this.btnShangdian, function()
|
|
JumpManager.GoJump(20003)
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.SHOP)
|
|
end)
|
|
Util.AddClick(this.btnEquipCompound, function()
|
|
--JumpManager.GoJump(20003)
|
|
--this.ScenceBtnClick(FUNCTION_OPEN_TYPE.SHOP)
|
|
if ActTimeCtrlManager.IsQualifiled(66) then
|
|
UIManager.OpenPanel(UIName.CompoundPanel)
|
|
end
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.COMPOUND)
|
|
end)
|
|
|
|
Util.AddClick(this.btnRank, function()
|
|
if (ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ALLRANKING)) then
|
|
|
|
local types = {}
|
|
local activiteIds = {}
|
|
for i = 1, #rankKingList do
|
|
if rankKingList[i].isRankingMainPanelShow then
|
|
table.insert(types,rankKingList[i].rankType)
|
|
table.insert(activiteIds,rankKingList[i].activiteId)
|
|
end
|
|
end
|
|
NetManager.RankFirstRequest(types,activiteIds,function (msg)
|
|
UIManager.OpenPanel(UIName.RankingListMainPanel,msg)
|
|
end)
|
|
else
|
|
local tip = ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.ALLRANKING)
|
|
PopupTipPanel.ShowTip(tip)
|
|
end
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.ALLRANKING)
|
|
end)
|
|
|
|
-- Util.AddClick(this.btnEndLess, function()
|
|
-- MapManager.curCarbonType = CarBonTypeId.ENDLESS
|
|
-- UIManager.OpenPanel(UIName.EndLessCarbonPanel)
|
|
-- end)
|
|
-- Util.AddClick(this.btnGuanxing, function()
|
|
-- JumpManager.GoJump(1024)
|
|
-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.ASPECT_STAR)
|
|
-- end)
|
|
|
|
|
|
|
|
-- 好友
|
|
Util.AddClick(this.btnFriend, function()
|
|
UIManager.OpenPanel(UIName.GoodFriendMainPanel)
|
|
end)
|
|
|
|
|
|
|
|
--Util.AddClick(this.btnSet, function()
|
|
-- UIManager.OpenPanel(UIName.SettingPanel)
|
|
--end)
|
|
|
|
--Util.AddClick(this.btnGonghuizhan, function()
|
|
-- if PlayerManager.familyId == 0 then
|
|
-- PopupTipPanel.ShowTip("尚未加入公会")
|
|
-- return
|
|
-- end
|
|
-- if not GuildFightManager.IsInGuildFight() then
|
|
-- PopupTipPanel.ShowTip("公会战未开始")
|
|
-- return
|
|
-- end
|
|
-- JumpManager.GoJump(4001)
|
|
--end)
|
|
-- 外敌(NPC按钮)
|
|
Util.AddClick(this.btnAlienNPC, function()
|
|
this.FunctionClickEvent(FUNCTION_OPEN_TYPE.FIGHT_ALIEN, function ()
|
|
-- 外敌展示界面
|
|
local list = AdventureManager.GetAdventureEnemyList()
|
|
if not list or #list <= 0 or GetTimeStamp() > list[1].levelTime then
|
|
PopupTipPanel.ShowTip(Language[10703])
|
|
return
|
|
end
|
|
UIManager.OpenPanel(UIName.MonsterShowPanel, list[1].bossGroupId, function()
|
|
UIManager.OpenPanel(UIName.FormationPanel, FORMATION_TYPE.ADVENTURE_BOSS, list[1])
|
|
end, function()end, true, 4)
|
|
end)
|
|
end)
|
|
|
|
-- 场景中的外敌
|
|
Util.AddClick(this.btnWaiDi, function ()
|
|
this.FunctionClickEvent(FUNCTION_OPEN_TYPE.FIGHT_ALIEN, function ()
|
|
UIManager.OpenPanel(UIName.AlienMainPanel)
|
|
end)
|
|
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.FIGHT_ALIEN)
|
|
end)
|
|
|
|
-- 天赋
|
|
-- Util.AddClick(this.btnTianFu, function ()
|
|
-- this.FunctionClickEvent(FUNCTION_OPEN_TYPE.TALENT_TREE, function ()
|
|
-- UIManager.OpenPanel(UIName.WorkShowTechnologPanel, 1)
|
|
-- end)
|
|
|
|
-- this.ScenceBtnClick(FUNCTION_OPEN_TYPE.TALENT_TREE)
|
|
-- end)
|
|
|
|
-- 异妖
|
|
Util.AddClick(this.btnYiYao, function ()
|
|
this.FunctionClickEvent(FUNCTION_OPEN_TYPE.DIFFER_DEMONS, function ()
|
|
UIManager.OpenPanel(UIName.DiffMonsterPanel)
|
|
end)
|
|
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.DIFFER_DEMONS)
|
|
end)
|
|
|
|
Util.AddClick(this.btnSupreme, function ()
|
|
UIManager.OpenPanel(UIName.SupremeHeroPopup)
|
|
end)
|
|
--成长礼包
|
|
Util.AddClick(this.btnUpGradePackage, function ()
|
|
UIManager.OpenPanel(UIName.UpGradePackagePanel)
|
|
end)
|
|
--破阵诛仙、限时召唤、乾坤宝盒
|
|
Util.AddClick(this.btnDynamicActivity, function ()
|
|
if ActivityGiftManager.GetActivityOpenStatus(ActivityTypeDef.FindFairy) then
|
|
UIManager.OpenPanel(UIName.DynamicActivityPanel)
|
|
else
|
|
this.btnDynamicActivity.gameObject:SetActive(false)
|
|
end
|
|
end)
|
|
|
|
--神将合成、神将置换
|
|
Util.AddClick(this.btnCompoundHero, function()
|
|
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.COMPOUND_HERO) then
|
|
JumpManager.GoJump(750001)
|
|
this.ScenceBtnClick(FUNCTION_OPEN_TYPE.COMPOUND_HERO)
|
|
else
|
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.COMPOUND_HERO))
|
|
end
|
|
-- UIManager.OpenPanel(UIName.CompoundHeroPanel)--开发用,之后删除 释放上面
|
|
end)
|
|
|
|
-- 十绝阵
|
|
Util.AddClick(this.deathPosBtn, function()
|
|
JumpManager.GoJump(75001)
|
|
end)
|
|
|
|
-- 巅峰
|
|
Util.AddClick(this.topMatchBtn, function()
|
|
UIManager.OpenPanel(UIName.ArenaTopMatchPanel)
|
|
end)
|
|
this.BindRedPoint()
|
|
end
|
|
|
|
--点击时检测功能
|
|
function this.FunctionClickEvent(funcId, callback)
|
|
if not funcId or funcId == 0 or not callback then return end
|
|
|
|
local isOpen = ActTimeCtrlManager.SingleFuncState(funcId)
|
|
if isOpen then
|
|
if callback then callback() end
|
|
else
|
|
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(funcId))
|
|
end
|
|
end
|
|
|
|
-- 所有按钮的额外点击事件
|
|
function this.ScenceBtnClick(funcId)
|
|
if ActTimeCtrlManager.IsQualifiled(funcId) then
|
|
if funcId == FUNCTION_OPEN_TYPE.GUILD then
|
|
this.operateNewText[FUNCTION_OPEN_TYPE.GUILD]:SetActive(false)
|
|
this.BtView:CheckMainCityNew()
|
|
end
|
|
end
|
|
FunctionOpenMananger.CleadNewText(funcId)
|
|
end
|
|
|
|
-- 设置图标动画
|
|
function this.SetAnim()
|
|
local isOpen = FunctionOpenMananger.GetRootState(PanelTypeView.MainCity)
|
|
if isOpen then
|
|
PlayUIAnim(this.animRoot)
|
|
else
|
|
PlayUIAnimBack(this.animRoot)
|
|
end
|
|
end
|
|
|
|
-- 绑定红点
|
|
function this.BindRedPoint()
|
|
-- 绑定红点
|
|
BindRedPointObject(RedPointType.Recharge, this.rechargeRedPoint)
|
|
BindRedPointObject(RedPointType.Operating, this.packageGiftRedPoint)
|
|
BindRedPointObject(RedPointType.VipPrivilege, this.vipRedPoint)
|
|
BindRedPointObject(RedPointType.FirstRecharge, this.firstRechargeRedPoint)
|
|
BindRedPointObject(RedPointType.Mail, this.mailRedPoint)
|
|
BindRedPointObject(RedPointType.DailyTaskMain, this.DailyRedPoint)
|
|
BindRedPointObject(RedPointType.Shop, this.rpShangdian)
|
|
BindRedPointObject(RedPointType.Shop_Roam_Check, this.rpYunyou)
|
|
BindRedPointObject(RedPointType.TreasureOfSl, this.treasureOfSlRedPoint)
|
|
BindRedPointObject(RedPointType.Expert, this.expertRedPoint)
|
|
BindRedPointObject(RedPointType.WarPowerSort, this.warPowerSortRedPoint)
|
|
BindRedPointObject(RedPointType.SevenDayCarnival, this.sevenDayCarnivalRedPoint)
|
|
BindRedPointObject(RedPointType.DailyRecharge, this.dailyRechargeRedPoint)
|
|
BindRedPointObject(RedPointType.CourtesyDress, this.courtesyDressRedPoint)
|
|
--BindRedPointObject(RedPointType.LuckyCat, this.luckyCatRedPoint)
|
|
--BindRedPointObject(RedPointType.SecretTer, this.rpMijing)
|
|
BindRedPointObject(RedPointType.Arena, this.rpJingjichang)
|
|
BindRedPointObject(RedPointType.Friend, this.friendRed)
|
|
BindRedPointObject(RedPointType.RankingSort, this.rankRed)
|
|
--BindRedPointObject(RedPointType.Setting, this.setRed)
|
|
BindRedPointObject(RedPointType.Setting, this.headRedpot)
|
|
--BindRedPointObject(RedPointType.Recruit, this.rpZhaomu)
|
|
-- BindRedPointObject(RedPointType.Guild, this.rpGonghui)
|
|
BindRedPointObject(RedPointType.Recruit, this.rpRecruit)
|
|
BindRedPointObject(RedPointType.SecretBox, this.rpSecretBox)
|
|
BindRedPointObject(RedPointType.Alien, this.rpAlien)
|
|
BindRedPointObject(RedPointType.DiffMonster, this.rpYiYao)
|
|
BindRedPointObject(RedPointType.SupremeHero, this.supremeRedPoint)
|
|
BindRedPointObject(RedPointType.LuckyTurn, this.luckyTurnRedPoint)
|
|
BindRedPointObject(RedPointType.FindFairy, this.findFairyRedPoint)
|
|
--BindRedPointObject(RedPointType.Achievement_Main, this.AchievementRedPoint)
|
|
BindRedPointObject(RedPointType.Vientiane, this.rpColorfulWorld)
|
|
BindRedPointObject(RedPointType.DynamicActivity, this.DynamicActivityRedPoint)
|
|
end
|
|
-- 绑定红点
|
|
function this.ClearRedPoint()
|
|
-- 绑定红点
|
|
ClearRedPointObject(RedPointType.Recharge, this.rechargeRedPoint)
|
|
ClearRedPointObject(RedPointType.Operating, this.packageGiftRedPoint)
|
|
ClearRedPointObject(RedPointType.VipPrivilege, this.vipRedPoint)
|
|
ClearRedPointObject(RedPointType.FirstRecharge, this.firstRechargeRedPoint)
|
|
ClearRedPointObject(RedPointType.Mail, this.mailRedPoint)
|
|
ClearRedPointObject(RedPointType.DailyTaskMain, this.DailyRedPoint)
|
|
ClearRedPointObject(RedPointType.Shop, this.rpShangdian)
|
|
ClearRedPointObject(RedPointType.Shop_Roam_Check, this.rpYunyou)
|
|
ClearRedPointObject(RedPointType.TreasureOfSl, this.treasureOfSlRedPoint)
|
|
ClearRedPointObject(RedPointType.Expert, this.expertRedPoint)
|
|
ClearRedPointObject(RedPointType.WarPowerSort, this.warPowerSortRedPoint)
|
|
ClearRedPointObject(RedPointType.SevenDayCarnival, this.sevenDayCarnivalRedPoint)
|
|
ClearRedPointObject(RedPointType.DailyRecharge, this.dailyRechargeRedPoint)
|
|
ClearRedPointObject(RedPointType.CourtesyDress, this.courtesyDressRedPoint)
|
|
--ClearRedPointObject(RedPointType.LuckyCat, this.luckyCatRedPoint)
|
|
--ClearRedPointObject(RedPointType.SecretTer, this.rpMijing)
|
|
ClearRedPointObject(RedPointType.Arena, this.rpJingjichang)
|
|
ClearRedPointObject(RedPointType.Friend, this.friendRed)
|
|
ClearRedPointObject(RedPointType.RankingSort, this.rankRed)
|
|
--ClearRedPointObject(RedPointType.Setting, this.setRed)
|
|
ClearRedPointObject(RedPointType.Setting, this.headRedpot)
|
|
--ClearRedPointObject(RedPointType.Recruit, this.rpZhaomu)
|
|
-- ClearRedPointObject(RedPointType.Guild, this.rpGonghui)
|
|
ClearRedPointObject(RedPointType.Recruit, this.rpRecruit)
|
|
ClearRedPointObject(RedPointType.SecretBox, this.rpSecretBox)
|
|
ClearRedPointObject(RedPointType.Alien, this.rpAlien)
|
|
ClearRedPointObject(RedPointType.DiffMonster, this.rpYiYao)
|
|
ClearRedPointObject(RedPointType.SupremeHero, this.supremeRedPoint)
|
|
ClearRedPointObject(RedPointType.LuckyTurn, this.luckyTurnRedPoint)
|
|
ClearRedPointObject(RedPointType.FindFairy, this.findFairyRedPoint)
|
|
--ClearRedPointObject(RedPointType.Achievement_Main, this.AchievementRedPoint)
|
|
ClearRedPointObject(RedPointType.Vientiane, this.rpColorfulWorld)
|
|
ClearRedPointObject(RedPointType.DynamicActivity, this.DynamicActivityRedPoint)
|
|
end
|
|
|
|
--添加事件监听(用于子类重写)
|
|
function this:AddListener()
|
|
|
|
Game.GlobalEvent:AddEvent(GameEvent.Player.OnChangeName, this.RefreshChangeName)
|
|
Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.InitFuncShow)
|
|
Game.GlobalEvent:AddEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.InitFuncShow)
|
|
Game.GlobalEvent:AddEvent(GameEvent.Activity.OnActivityOpenOrClose, this.RefreshActivityBtn)
|
|
Game.GlobalEvent:AddEvent(GameEvent.Activity.OnPatFaceRedRefresh, this.RefreshShowPatPaceActivity)
|
|
Game.GlobalEvent:AddEvent(GameEvent.Questionnaire.OnQuestionnaireChange, this.OnQuestionnaireCallBack)
|
|
Game.GlobalEvent:AddEvent(GameEvent.Adventure.OnEnemyListChanged, this.OnAlienListChanged)
|
|
Game.GlobalEvent:AddEvent(GameEvent.Player.OnPlayerLvChange, this.RefreshPlayerInfoShow)
|
|
|
|
Game.GlobalEvent:AddEvent(GameEvent.EightDay.GetRewardSuccess, this.RefreshEightGiftPreview)
|
|
Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.RefreshEightGiftPreview)
|
|
|
|
Game.GlobalEvent:AddEvent(GameEvent.FindFairy.RefreshBuyOpenState, this.RefreshGiftBtnShow)
|
|
Game.GlobalEvent:AddEvent(GameEvent.Player.OnShowBattleUpLvTip, this.RefreshBattleUpLvTip)
|
|
end
|
|
|
|
--移除事件监听(用于子类重写)
|
|
function this:RemoveListener()
|
|
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnChangeName, this.RefreshChangeName)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionOpen, this.InitFuncShow)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.FunctionCtrl.OnFunctionClose, this.InitFuncShow)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnActivityOpenOrClose, this.RefreshActivityBtn)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Activity.OnPatFaceRedRefresh, this.RefreshShowPatPaceActivity)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Questionnaire.OnQuestionnaireChange, this.OnQuestionnaireCallBack)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Adventure.OnEnemyListChanged, this.OnAlienListChanged)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnPlayerLvChange, this.RefreshPlayerInfoShow)
|
|
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.EightDay.GetRewardSuccess, this.RefreshEightGiftPreview)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.RefreshEightGiftPreview)
|
|
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.FindFairy.RefreshBuyOpenState, this.RefreshGiftBtnShow)
|
|
Game.GlobalEvent:RemoveEvent(GameEvent.Player.OnShowBattleUpLvTip, this.RefreshBattleUpLvTip)
|
|
|
|
end
|
|
|
|
function this:OnSortingOrderChange()
|
|
self.sceneTran.gameObject:GetComponent("Canvas").sortingOrder = self.sortingOrder - 4
|
|
Util.GetGameObject(self.sceneTran.gameObject, "layer7"):GetComponent("Canvas").sortingOrder = self.sortingOrder - 3
|
|
this.npcRoot:GetComponent("Canvas").sortingOrder = self.sortingOrder - 2
|
|
this.decorateRoot:GetComponent("Canvas").sortingOrder = self.sortingOrder - 1
|
|
Util.AddParticleSortLayer(this.btnClickMove, self.sortingOrder - orginLayer)
|
|
Util.AddParticleSortLayer(this.sceneTran.gameObject, self.sortingOrder - orginLayer)
|
|
Util.AddParticleSortLayer(this.mountainTran.gameObject, self.sortingOrder - orginLayer)
|
|
Util.AddParticleSortLayer(Util.GetGameObject(this.decorateRoot, "effect"), self.sortingOrder - orginLayer)
|
|
Util.AddParticleSortLayer(this.sgEffect[1], self.sortingOrder - orginLayer)
|
|
Util.AddParticleSortLayer(this.sgEffect[2], self.sortingOrder - orginLayer)
|
|
Util.AddParticleSortLayer(this.vipPrivilegeBtn, self.sortingOrder - orginLayer)
|
|
if orginLayer < 100 then
|
|
Util.AddParticleSortLayer(self.GuideEffectGo, self.sortingOrder)
|
|
Util.AddParticleSortLayer(self.GuideJumpEffectGo, self.sortingOrder)
|
|
else
|
|
Util.AddParticleSortLayer(self.GuideEffectGo, self.sortingOrder - orginLayer)
|
|
Util.AddParticleSortLayer(self.GuideJumpEffectGo, self.sortingOrder - orginLayer)
|
|
end
|
|
orginLayer = self.sortingOrder
|
|
|
|
this.BtView:SetOrderStatus({ sortOrder = self.sortingOrder })
|
|
end
|
|
|
|
--界面打开时调用(用于子类重写)
|
|
function this:OnShow()
|
|
|
|
this.vipLevelText.sprite = VipManager.SetVipLevelImg()
|
|
timePressStarted = Time.realtimeSinceStartup
|
|
SoundManager.PlayMusic(SoundConfig.BGM_Main)
|
|
this.level.text = PlayerManager.level
|
|
this.expSliderValue.value = PlayerManager.exp / PlayerManager.userLevelData[PlayerManager.level].Exp
|
|
this.playName.text = PlayerManager.nickName
|
|
this.heroTeamPower.text = FormationManager.GetFormationPower(FormationManager.curFormationIndex)
|
|
|
|
if not this.playerHead then
|
|
this.playerHead = SubUIManager.Open(SubUIConfig.PlayerHeadView, this.headPos.transform)
|
|
end
|
|
this.playerHead:SetHead(PlayerManager.head)
|
|
this.playerHead:SetFrame(PlayerManager.frame)
|
|
this.playerHead:SetScale(Vector3.one * 0.9)
|
|
this.playerHead:SetPosition(Vector3.New(-5, 0, 0))
|
|
|
|
|
|
Log(string.format("---------------------%s", BagManager.GetItemCountById(14)))
|
|
this.UpView:OnOpen({ showType = UpViewOpenType.ShowRight, panelType = PanelType.Main })
|
|
this.BtView:OnOpen({ sortOrder = self.sortingOrder, panelType = PanelTypeView.MainCity })
|
|
|
|
-- 刷新功能显示
|
|
this.InitFuncShow()
|
|
this.RefreshActivityShow()
|
|
this.RefreshFuncNewText()
|
|
this.RefreshGiftBtnShow()
|
|
|
|
|
|
|
|
-- 主界面time创建
|
|
endTime = ActivityGiftManager.GetTaskEndTime(ActivityTypeDef.SupremeHero)
|
|
this.TimeFormat()
|
|
if not this._TimeCounter then
|
|
this._TimeCounter = Timer.New(this.TimeFormat, 1, -1, true)
|
|
this._TimeCounter:Start()
|
|
end
|
|
|
|
--
|
|
if (AdventureManager.drop ~= nil and AdventureManager.offlineTime ~= 0) then
|
|
if AdventureManager.isFirstEnterGetReward and #AdventureManager.drop.itemlist > 0 then
|
|
UIManager.OpenPanel(UIName.AdventureProgressPopup)
|
|
AdventureManager.isFirstEnterGetReward = false
|
|
end
|
|
end
|
|
|
|
-- 开始定时刷新聊天数据
|
|
this.ChatTipView:StartCheck()
|
|
|
|
|
|
-- 刷新拍脸
|
|
local patFaceAllData = PatFaceManager.GetPatFaceAllDataTabs()
|
|
if patFaceAllData and #patFaceAllData <= 0 and not UIManager.IsOpen(UIName.PatFacePanel) then
|
|
if FirstRechargeManager.IsShowFirstChatge() then
|
|
FirstRechargeManager.PlayerPrefsSetStrItemId(1)
|
|
--发送埋点数据
|
|
CustomEventManager.SendCustomEvents(FBSDKCustomEventType.FirstRecharge,0)
|
|
UIManager.OpenPanel(UIName.FirstRechargePanel,nil,function()
|
|
AdventureManager.GetIsMaxTime()
|
|
end)
|
|
else
|
|
AdventureManager.GetIsMaxTime()
|
|
end
|
|
end
|
|
--主城调了两边 所以做特殊判断
|
|
if not UIManager.IsOpen(UIName.PatFacePanel) then
|
|
this.RefreshShowPatPaceActivity()
|
|
end
|
|
|
|
-- 设置主城小人名字
|
|
if self.playerView then
|
|
self.playerView:SetName()
|
|
end
|
|
|
|
-- 检测公会tip
|
|
GuildManager.CheckGuildTip()
|
|
|
|
--远征主城红点
|
|
--Log("ExpeditionManager.GetNodeBoxnIsShowRedPoint() "..tostring(ExpeditionManager.GetNodeBoxnIsShowRedPoint() ))
|
|
--Log(" ExpeditionManager.GetActivityIsShowRedPoint(false) "..tostring( ExpeditionManager.GetActivityIsShowRedPoint(false)))
|
|
--this.rpExpedition:SetActive(ExpeditionManager.GetNodeBoxnIsShowRedPoint() or ExpeditionManager.GetActivityIsShowRedPoint(false))
|
|
--this.horseRaceLamp:SetActive(false)
|
|
|
|
--if UIManager.IsOpen(UIName.RewardItemSingleShowPopup) then
|
|
-- UIManager.ClosePanel(UIName.RewardItemSingleShowPopup)
|
|
--end
|
|
CheckRedPointStatus(RedPointType.RankingSort)
|
|
if PlayerManager.IsGetFiveStarHero and OperatingManager.IsShowFiveStarPatch then
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSend, FacePanelType.GrowGift, 5)
|
|
PlayerManager.IsGetFiveStarHero = false
|
|
end
|
|
PlayerManager.StarBattleUpLvTipTime(1)
|
|
this.battleUpLvTip:SetActive(false)
|
|
end
|
|
|
|
|
|
|
|
-- 刷新玩家基础信息显示
|
|
function this.RefreshPlayerInfoShow()
|
|
this.vipLevelText.sprite = VipManager.SetVipLevelImg()
|
|
this.level.text = PlayerManager.level
|
|
this.expSliderValue.value = PlayerManager.exp / PlayerManager.userLevelData[PlayerManager.level].Exp
|
|
this.playName.text = PlayerManager.nickName
|
|
this.heroTeamPower.text = FormationManager.GetFormationPower(FormationManager.curFormationIndex)
|
|
end
|
|
|
|
|
|
local isCanShowMainTaskJumpEffect = true
|
|
function this:Update()
|
|
if curMianTaskData and curMianTaskData.state == 0 then
|
|
if isCanShowMainTaskJumpEffect then
|
|
if Time.realtimeSinceStartup - timePressStarted > 5 then
|
|
isCanShowMainTaskJumpEffect = false
|
|
this.GuideJumpEffectGo:SetActive(true)
|
|
end
|
|
end
|
|
if Input.GetMouseButtonDown(0) then
|
|
timePressStarted = Time.realtimeSinceStartup
|
|
isCanShowMainTaskJumpEffect = true
|
|
this.GuideJumpEffectGo:SetActive(false)
|
|
end
|
|
end
|
|
|
|
|
|
-- if Input.GetMouseButtonDown(1) then
|
|
-- if ActTimeCtrlManager.SingleFuncState(30) then
|
|
-- CarbonManager.difficulty = 2
|
|
-- local trialDataConfig = ConfigManager.GetConfig(ConfigName.TrialConfig)
|
|
|
|
-- if MapTrialManager.curTowerLevel>10000 then
|
|
-- MapManager.curMapId = MapTrialManager.GetSurprisedLevelMapId()
|
|
-- else
|
|
-- MapManager.curMapId = trialDataConfig[MapTrialManager.curTowerLevel].MapId
|
|
-- end
|
|
-- NetManager.MapInfoRequest(MapManager.curCarbonType, function(msg)
|
|
-- MapManager.isReloadEnter = false
|
|
-- MapTrialManager.firstEnter = true
|
|
-- MapManager.SetViewSize(20)--设置视野范围(明雷形式)
|
|
-- MapManager.curAreaId =FormationTypeDef.FORMATION_DREAMLAND
|
|
-- MapManager.trialHeroInfo=msg.infos
|
|
-- SwitchPanel.OpenPanel(UIName.MapPanel)
|
|
-- end)
|
|
|
|
|
|
-- -- local curMapId = trialDataConfig[MapTrialManager.curTowerLevel].MapId
|
|
-- -- UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.CARBON, curMapId)
|
|
-- -- UIManager.OpenPanel(UIName.TrialCarbonPanel)
|
|
-- -- RedPointManager.PlayerPrefsSetStr(PlayerManager.uid .. "Trial", 1)
|
|
-- -- CheckRedPointStatus(RedPointType.EpicExplore_OpenCarbon)
|
|
-- -- this.RefreshOpenText(CARBON_TYPE.TRIAL, FUNCTION_OPEN_TYPE.TRIAL)
|
|
-- -- FunctionOpenMananger.CleadNewText(FUNCTION_OPEN_TYPE.TRIAL)
|
|
-- -- LogBlue(Language[11163])
|
|
-- else
|
|
-- PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.TRIAL))
|
|
-- end
|
|
-- end
|
|
end
|
|
|
|
-- 刷新功能显示
|
|
function this.InitFuncShow(funcType)
|
|
--判断开服有礼是否全部领完
|
|
if not funcType or funcType == FUNCTION_OPEN_TYPE.SERVER_START_GIFT then
|
|
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SERVER_START_GIFT) then
|
|
if not ActivityGiftManager.onlineOpen and not ActivityGiftManager.sevenDayOpen and not ActivityGiftManager.chapterOpen then
|
|
this.courtesyDress:SetActive(false)
|
|
else
|
|
this.courtesyDress:SetActive(true)
|
|
end
|
|
else
|
|
this.courtesyDress:SetActive(false)
|
|
end
|
|
if funcType == FUNCTION_OPEN_TYPE.SERVER_START_GIFT then
|
|
return
|
|
end
|
|
end
|
|
|
|
-- 公会战显示
|
|
-- if not funcType or funcType == FUNCTION_OPEN_TYPE.GUILD then
|
|
-- this.RefreshGuildFightShow()
|
|
-- end
|
|
|
|
-- 外敌npc显示
|
|
--if not funcType or funcType == FUNCTION_OPEN_TYPE.FIGHT_ALIEN then
|
|
-- local isAlienActive = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.FIGHT_ALIEN)
|
|
-- if isAlienActive then
|
|
-- local list = AdventureManager.GetAdventureEnemyList()
|
|
-- if not list or #list <= 0 or GetTimeStamp() > list[1].levelTime then
|
|
-- this.alienNPC:SetActive(false)
|
|
-- else
|
|
-- this.alienNPC:SetActive(false) -- todo: 美术说暂时没有资源,策划说暂时隐藏,程序这里不让他显示
|
|
-- this.timeAlienNPC.text = TimeToHMS(list[1].levelTime - GetTimeStamp())
|
|
-- end
|
|
-- else
|
|
-- this.alienNPC:SetActive(false)
|
|
-- end
|
|
--end
|
|
|
|
|
|
-- 需要显示隐藏的功能检测
|
|
if funcType then
|
|
if this.btnFunHide[funcType] then
|
|
ActTimeCtrlManager.SetFuncLockState(this.btnFunHide[funcType], funcType, false)
|
|
return
|
|
end
|
|
else
|
|
for i, v in pairs(this.btnFunHide) do
|
|
ActTimeCtrlManager.SetFuncLockState(v, i, false)
|
|
end
|
|
end
|
|
|
|
---- 新版解锁图标
|
|
|
|
if funcType then
|
|
if this.operateIcon[funcType] then
|
|
local isOpen = ActTimeCtrlManager.SingleFuncState(funcType)
|
|
if funcType == FUNCTION_OPEN_TYPE.TRIAL then
|
|
isOpen = ActTimeCtrlManager.IsQualifiled(funcType)
|
|
end
|
|
Util.SetColor(this.operateIcon[funcType].lock, Color.New(1, 1, 1, 0.59))
|
|
this.operateIcon[funcType].lock:SetActive(not isOpen)
|
|
this.operateIcon[funcType].open:SetActive(isOpen)
|
|
return
|
|
end
|
|
else
|
|
for i, v in pairs(this.operateIcon) do
|
|
local isOpen = ActTimeCtrlManager.SingleFuncState(i)
|
|
if i == FUNCTION_OPEN_TYPE.TRIAL then
|
|
isOpen = ActTimeCtrlManager.IsQualifiled(i)
|
|
end
|
|
v.lock:SetActive(not isOpen)
|
|
Util.SetColor(v.lock, Color.New(1, 1, 1, 0.59))
|
|
v.open:SetActive(isOpen)
|
|
end
|
|
end
|
|
|
|
|
|
-- 精英怪按钮显隐设置
|
|
this.jingying:SetActive(EliteMonsterManager.HasEliteMonster())
|
|
this.yunyou:SetActive(ShopManager.IsActive(SHOP_TYPE.ROAM_SHOP))
|
|
|
|
|
|
this.RefreshFuncNewText()
|
|
this.SetAnim()
|
|
end
|
|
|
|
function this.RefreshFuncNewText()
|
|
for i, v in pairs(this.operateNewText) do
|
|
--Log("当前ID是 === " .. i)
|
|
v:SetActive(FunctionOpenMananger.GetModuleOpen(i))
|
|
end
|
|
end
|
|
|
|
-- 时间格式化
|
|
function this.TimeFormat()
|
|
-- 如果逮到一个云游商人
|
|
local isRoamActive = ShopManager.IsActive(SHOP_TYPE.ROAM_SHOP)
|
|
this.yunyou:SetActive(isRoamActive)
|
|
if isRoamActive then
|
|
local closeTime = ShopManager.GetShopCloseTime(SHOP_TYPE.ROAM_SHOP)
|
|
if closeTime >= 0 then
|
|
this.timeYunyou.text = TimeToMS(closeTime)
|
|
end
|
|
end
|
|
|
|
-- 刷新精英怪
|
|
if this.jingying.activeSelf then
|
|
local leftTime = EliteMonsterManager.GetLeftTime()
|
|
this.eliteMonsterTimeText.text = TimeToMS(leftTime)
|
|
if leftTime <= 0 then
|
|
this.jingying:SetActive(false)
|
|
end
|
|
end
|
|
|
|
-- 判断是否显示工会战
|
|
-- this.RefreshGuildFightShow()
|
|
--local isShow = PlayerManager.familyId ~= 0 and GuildFightManager.IsInGuildFight()
|
|
--if this.isGHZShow ~= isShow then
|
|
-- this.RefreshGuildFightShow()
|
|
--end
|
|
|
|
-- 刷新外敌次数刷新时间
|
|
--if this.alienNPC.activeSelf then
|
|
-- local list = AdventureManager.GetAdventureEnemyList()
|
|
-- if not list or #list == 0 then
|
|
-- this.alienNPC:SetActive(false)
|
|
-- else
|
|
-- local curTimeStamp = GetTimeStamp()
|
|
-- local remainTime = list[1].levelTime - curTimeStamp
|
|
-- if remainTime <= 0 then
|
|
-- this.alienNPC:SetActive(false)
|
|
-- else
|
|
-- this.timeAlienNPC.text = TimeToHMS(remainTime)
|
|
-- end
|
|
-- end
|
|
--end
|
|
|
|
|
|
-- 显示活动倒计时
|
|
local isOpen = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero)
|
|
if isOpen and isOpen > 0 and ActivityGiftManager.GetRewardState(42)~=3 then --活动开启并且未领取完毕
|
|
if endTime - PlayerManager.serverTime > 0 then
|
|
-- 第一次解锁
|
|
if supremHadSet then
|
|
this.btnSupreme:SetActive(true)
|
|
end
|
|
local time = endTime - PlayerManager.serverTime
|
|
if time>= 86400 then
|
|
this.supremeTime.text = TimeToDH(time)
|
|
else
|
|
this.supremeTime.text = TimeToHMS(time)
|
|
end
|
|
supremHadSet = false
|
|
else
|
|
this.btnSupreme:SetActive(false)
|
|
end
|
|
else
|
|
if not supremHadSet then
|
|
this.btnSupreme:SetActive(false)
|
|
end
|
|
supremHadSet = true
|
|
end
|
|
|
|
-- 超值基金
|
|
local isOpen_128 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_128)
|
|
local isOpen_328 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_328)
|
|
local cardType = nil
|
|
if isOpen_328 then
|
|
cardType = GoodsTypeDef.MONTHCARD_328
|
|
end
|
|
if not cardType and isOpen_128 then
|
|
cardType = GoodsTypeDef.MONTHCARD_328
|
|
end
|
|
local isShow = false
|
|
if cardType then
|
|
local data = OperatingManager.GetGiftGoodsInfo(cardType)
|
|
if data then
|
|
local time = data.endTime - PlayerManager.serverTime
|
|
if time>= 86400 then
|
|
this.upperMonthCardTime.text = TimeToDH(time)
|
|
else
|
|
this.upperMonthCardTime.text = TimeToHMS(time)
|
|
end
|
|
isShow = true
|
|
end
|
|
end
|
|
if isUpperMonthCardTimeShow ~= isShow then
|
|
this.upperMonthCardTimeBg:SetActive(isShow)
|
|
this.upperMonthCardTime.gameObject:SetActive(isShow)
|
|
isUpperMonthCardTimeShow = isShow
|
|
end
|
|
|
|
--限时折扣
|
|
local giftList = {}
|
|
giftList = this:GetInfoList()
|
|
if #giftList > 0 then
|
|
this.upGradePackageBtn:SetActive(true)
|
|
this.upGradePackageTime.text = TimeToHMS(giftList[1].endTime-GetTimeStamp())
|
|
if giftList[1].endTime-GetTimeStamp() < 1 then
|
|
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, giftList[1].goodsId)
|
|
end
|
|
else
|
|
this.upGradePackageBtn:SetActive(false)
|
|
end
|
|
|
|
--轮转活动,乾坤宝盒
|
|
local dynamicAct = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
|
|
if dynamicAct then
|
|
local info = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FindFairy)
|
|
local tempTime = info.endTime - PlayerManager.serverTime
|
|
if tempTime>= 86400 then
|
|
this.DynamicActivityTime.text = TimeToDH(tempTime)
|
|
else
|
|
this.DynamicActivityTime.text = TimeToHMS(tempTime)
|
|
end
|
|
else
|
|
this.btnDynamicActivity.gameObject:SetActive(false)
|
|
end
|
|
--青龙秘宝
|
|
local QingLong = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.TreasureOfSomeBody)
|
|
if QingLong then
|
|
local info = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.TreasureOfSomeBody)
|
|
local tempTime = info.endTime - PlayerManager.serverTime
|
|
if tempTime>= 86400 then
|
|
this.treasureOfSlText.text = TimeToDH(tempTime)
|
|
else
|
|
this.treasureOfSlText.text = TimeToHMS(tempTime)
|
|
end
|
|
else
|
|
this.treasureOfSl.gameObject:SetActive(false)
|
|
end
|
|
|
|
--云梦祈福
|
|
local YunMeng = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.Pray)
|
|
if YunMeng then
|
|
local info = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.Pray)
|
|
local tempTime = info.endTime - PlayerManager.serverTime
|
|
if tempTime>= 86400 then
|
|
this.paryGiftTime.text = TimeToDH(tempTime)
|
|
else
|
|
this.paryGiftTime.text = TimeToHMS(tempTime)
|
|
end
|
|
end
|
|
|
|
-- 巅峰赛
|
|
local function SetTopMatchActive(isActive)
|
|
if isActive ~= this.isTopMatchShow then
|
|
this.isTopMatchShow = isActive
|
|
this.topMatchBtn:SetActive(isActive)
|
|
end
|
|
end
|
|
local isOpen = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.ARENA)
|
|
local baseInfo = ArenaTopMatchManager.GetBaseData()
|
|
if not isOpen or not baseInfo or not baseInfo.battleStage or baseInfo.battleStage == TOP_MATCH_STAGE.OVER then
|
|
SetTopMatchActive(false)
|
|
elseif baseInfo.battleStage == TOP_MATCH_STAGE.CLOSE then
|
|
local startTime = ArenaTopMatchManager.GetTopMatchTime()
|
|
local tempTime = startTime - PlayerManager.serverTime
|
|
-- 当日五点开始显示
|
|
if tempTime > 0 and tempTime < 16 * 60 * 60 then
|
|
SetTopMatchActive(true)
|
|
this.topMatchTime.text = "距开始\n"..TimeToHMS(tempTime)
|
|
else
|
|
SetTopMatchActive(false)
|
|
end
|
|
else
|
|
SetTopMatchActive(true)
|
|
this.topMatchTime.text = "鏖战中"
|
|
end
|
|
|
|
|
|
-- 十绝阵
|
|
local function SetDeathPosActive(isActive)
|
|
if isActive ~= this.isDeathPosShow then
|
|
this.isDeathPosShow = isActive
|
|
this.deathPosBtn:SetActive(isActive)
|
|
end
|
|
end
|
|
local status = DeathPosManager.GetStatus()
|
|
local endTime = DeathPosManager.GetOverTime()
|
|
if not status or status == DeathPosStatus.Close or status == DeathPosStatus.Belated then
|
|
SetDeathPosActive(false)
|
|
-- elseif baseInfo.battleStage == TOP_MATCH_STAGE.CLOSE then
|
|
-- SetTopMatchActive(true)
|
|
-- local tempTime = this.baseInfo.endTime - PlayerManager.serverTime
|
|
-- this.topMatchTime.text = "距开始"..TimeToHMS(tempTime)
|
|
else
|
|
if endTime then
|
|
SetDeathPosActive(true)
|
|
local tempTime = endTime - PlayerManager.serverTime
|
|
this.deathPosTime.text = "距闯阵结束\n"..TimeToHMS(tempTime)
|
|
else
|
|
SetDeathPosActive(false)
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
--为限时折扣写的
|
|
function this:GetInfoList()
|
|
local giftList={}
|
|
local infoList = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift)--拿取所有类型5礼包信息(包含需要的礼包)
|
|
local infoList2 = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"ShowType",21)
|
|
for index, value in pairs(infoList) do
|
|
for i = 1, #infoList2 do
|
|
if infoList2[i].Id == value.goodsId and value.dynamicBuyTimes > 0 then
|
|
table.insert(giftList,value)
|
|
end
|
|
end
|
|
end
|
|
infoList2 = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"ShowType",8)
|
|
for index, value in pairs(infoList) do
|
|
for i = 1, #infoList2 do
|
|
if infoList2[i].Id == value.goodsId and value.dynamicBuyTimes > 0 then
|
|
table.insert(giftList,value)
|
|
end
|
|
end
|
|
end
|
|
return giftList
|
|
end
|
|
-- function this:OnCloseBefore(action)
|
|
-- PlayUIAnimBacks(this.gameObject, action)
|
|
-- end
|
|
|
|
--界面关闭时调用(用于子类重写)
|
|
function this:OnClose()
|
|
-- 关闭定时刷新数据
|
|
|
|
PlayerManager.StopBattleUpLvTipTime()
|
|
this.ChatTipView:StopCheck()
|
|
PatFaceManager.isLogin = false
|
|
--if patFaceCallList then
|
|
-- patFaceCallList:Clear()
|
|
--end
|
|
end
|
|
|
|
--界面销毁时调用(用于子类重写)
|
|
function this:OnDestroy()
|
|
SubUIManager.Close(this.UpView)
|
|
SubUIManager.Close(this.BtView)
|
|
-- SubUIManager.Close(this.HorseRaceLampView)
|
|
SubUIManager.Close(this.ChatTipView)
|
|
-- 清楚红点
|
|
this.ClearRedPoint()
|
|
-- 头像回收
|
|
if this.playerHead then
|
|
this.playerHead:Recycle()
|
|
this.playerHead = nil
|
|
end
|
|
-- 计时器
|
|
if this._TimeCounter then
|
|
this._TimeCounter:Stop()
|
|
this._TimeCounter = nil
|
|
end
|
|
if this.timer then
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
end
|
|
|
|
--更改姓名刷新
|
|
function this.RefreshChangeName()
|
|
if (NameManager.GetRoleName() ~= "") then
|
|
PlayerManager.nickName = NameManager.GetRoleName()
|
|
end
|
|
end
|
|
|
|
-- 刷新一些购买活动的按钮限时
|
|
function this.RefreshGiftBtnShow()
|
|
local isOpen_128 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_128)
|
|
local isOpen_328 = OperatingManager.IsBaseOpen(GoodsTypeDef.MONTHCARD_328)
|
|
this.upperMonthCardBtn:SetActive(isOpen_128 or isOpen_328)
|
|
|
|
-- local isOpen_upgrade = OperatingManager.IsBaseOpen(GoodsTypeDef.UpgradePackage)
|
|
-- this.upGradePackageBtn:SetActive(isOpen_upgrade)
|
|
|
|
end
|
|
--后台推送
|
|
function this.RefreshActivityBtn(context)
|
|
Log("context.type1 " .. context.type .. " " .. context.status)
|
|
if context.type == ActivityTypeDef.TreasureOfSomeBody then
|
|
if ActTimeCtrlManager.IsQualifiled(35) then
|
|
this.treasureOfSl:SetActive(context.status == 1)
|
|
end
|
|
elseif context.type == ActivityTypeDef.Pray then
|
|
this.paryGift:SetActive(context.status == 1)
|
|
elseif context.type == ActivityTypeDef.WarPowerSort then
|
|
if ActTimeCtrlManager.IsQualifiled(43) then
|
|
Log("context.type1 " .. context.type .. " " .. context.status)
|
|
this.warPowerSort:SetActive(context.status == 1)
|
|
end
|
|
elseif context.type == ActivityTypeDef.SevenDayCarnival then
|
|
if ActTimeCtrlManager.IsQualifiled(39) then
|
|
this.sevenDayCarnivalBtn:SetActive(context.status == 1)
|
|
if this.sevenDayCarnivalBtn.activeSelf then
|
|
this.SetSevenDayCarnivalName()
|
|
end
|
|
end
|
|
elseif context.type == ActivityTypeDef.FirstRecharge then
|
|
if ActTimeCtrlManager.IsQualifiled(38) then
|
|
this.firstRechargeBtn:SetActive(context.status == 1)
|
|
--if not this.firstRechargeBtn.activeSelf then
|
|
if ActTimeCtrlManager.IsQualifiled(41) then
|
|
this.dailyRechargeBtn:SetActive(DailyRechargeManager.GetDailyRechargeExist())
|
|
end
|
|
--end
|
|
end
|
|
elseif context.type == ActivityTypeDef.DailyRecharge then
|
|
if ActTimeCtrlManager.IsQualifiled(41) then
|
|
--if not this.firstRechargeBtn.activeSelf then
|
|
this.dailyRechargeBtn:SetActive(context.status == 1)
|
|
--end
|
|
end
|
|
--elseif context.type == ActivityTypeDef.LuckyCat then
|
|
-- this.luckyCatBtn:SetActive(context.status == 1)
|
|
-- if(context.status == 1) then
|
|
-- LuckyCatManager.isOpenLuckyCat=true
|
|
-- else
|
|
-- LuckyCatManager.isOpenLuckyCat=false
|
|
-- end
|
|
elseif context.type == ActivityTypeDef.SupremeHero then
|
|
if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero) then
|
|
this.btnSupreme:SetActive(ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero) > 0 and ActivityGiftManager.GetRewardState(42)~=3)
|
|
end
|
|
elseif context.type==ActivityTypeDef.FindFairy then
|
|
this.findFairyBtn:SetActive(false)--not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy))
|
|
end
|
|
if ActTimeCtrlManager.IsQualifiled(42) then
|
|
this.expert:SetActive(ActivityGiftManager.GetExpertActiveisOpen() > 0)
|
|
end
|
|
|
|
|
|
end
|
|
--客户端自己Show刷新
|
|
function this.RefreshActivityShow()
|
|
if ActTimeCtrlManager.IsQualifiled(35) then
|
|
this.treasureOfSl:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.TreasureOfSomeBody))
|
|
else
|
|
this.treasureOfSl:SetActive(false)
|
|
end
|
|
if ActTimeCtrlManager.IsQualifiled(39) then
|
|
this.sevenDayCarnivalBtn:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SevenDayCarnival))
|
|
if this.sevenDayCarnivalBtn.activeSelf then
|
|
this.SetSevenDayCarnivalName()
|
|
end
|
|
else
|
|
this.sevenDayCarnivalBtn:SetActive(false)
|
|
end
|
|
if ActTimeCtrlManager.IsQualifiled(38) then
|
|
this.firstRechargeBtn:SetActive(FirstRechargeManager.GetFirstRechargeExist())
|
|
else
|
|
this.firstRechargeBtn:SetActive(false)
|
|
end
|
|
if ActTimeCtrlManager.IsQualifiled(41) then
|
|
--if not this.firstRechargeBtn.activeSelf then
|
|
this.dailyRechargeBtn:SetActive(DailyRechargeManager.GetDailyRechargeExist())
|
|
--else
|
|
-- this.dailyRechargeBtn:SetActive(false)
|
|
--end
|
|
else
|
|
this.dailyRechargeBtn:SetActive(false)
|
|
end
|
|
if ActTimeCtrlManager.IsQualifiled(42) then
|
|
this.expert:SetActive(ActivityGiftManager.GetExpertActiveisOpen() > 0)
|
|
else
|
|
this.expert:SetActive(false)
|
|
end
|
|
if ActTimeCtrlManager.IsQualifiled(43) then
|
|
this.warPowerSort:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.WarPowerSort))
|
|
else
|
|
this.warPowerSort:SetActive(false)
|
|
end
|
|
--八日登陆
|
|
this.RefreshEightGiftPreview()
|
|
|
|
--东海寻仙
|
|
this.findFairyBtn:SetActive(false)--not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy))
|
|
--幸运转盘
|
|
this.luckyTurnBtn:SetActive(ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.LUCKYTURN))
|
|
--this.AchievementBtn:SetActive(ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.Achiecement))
|
|
--远征
|
|
--this.expeditionBtn:SetActive(ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.EXPEDITION))
|
|
|
|
this.paryGift:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.Pray))
|
|
|
|
--this.luckyCatBtn:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LuckyCat))
|
|
|
|
this.rechargeBtn:SetActive(ActTimeCtrlManager.IsQualifiled(36)) --ActTimeCtrlManager.IsQualifiled(36))
|
|
this.packageGiftBtn:SetActive(ActTimeCtrlManager.IsQualifiled(40))
|
|
|
|
|
|
this.questionnaireBtn:SetActive(QuestionnaireManager.GetQuestionState() == 0)
|
|
--轮转活动 限时召唤 乾坤宝盒
|
|
this.btnDynamicActivity:SetActive(not not ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy))
|
|
end
|
|
|
|
function this.SetSevenDayCarnivalName()
|
|
if this.sevenDayCarnivalBtn.activeSelf then
|
|
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SevenDayCarnival)
|
|
this.SevenDayStage1:SetActive(activityId == 10)
|
|
this.SevenDayStage2:SetActive(activityId ~= 10)
|
|
end
|
|
end
|
|
|
|
function this.OnQuestionnaireCallBack()
|
|
this.questionnaireBtn:SetActive(QuestionnaireManager.GetQuestionState() == 0)
|
|
end
|
|
|
|
|
|
function this.RefreshShowPatPaceActivity()
|
|
local patFaceAllData = PatFaceManager.GetPatFaceAllDataTabs()
|
|
if patFaceAllData and not GuideManager.IsFunctionGuideExist() then
|
|
Log("#patFaceAllData " .. #patFaceAllData)
|
|
if #patFaceAllData > 0 then
|
|
this.patFaceCallList:Clear()
|
|
this.patFaceCallList:Push(function()
|
|
Log(Language[10583])
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSendFinish)
|
|
AdventureManager.GetIsMaxTime()
|
|
end)
|
|
for i = #patFaceAllData, 1, -1 do
|
|
this.patFaceCallList:Push(function()
|
|
PatFaceManager.SetisFirstLogVal(1, { patFaceAllData[i] })
|
|
UIManager.OpenPanel(UIName.PatFacePanel, patFaceAllData[i], function()
|
|
local time2 = Timer.New(function()
|
|
this.patFaceCallList:Pop()()
|
|
end, 0.5)
|
|
time2:Start()
|
|
end)
|
|
end)
|
|
end
|
|
this.patFaceCallList:Pop()()
|
|
else
|
|
Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSendFinish)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- 外敌数据变化检测主界面npc显示状态
|
|
function this.OnAlienListChanged()
|
|
this.InitFuncShow(FUNCTION_OPEN_TYPE.FIGHT_ALIEN)
|
|
end
|
|
|
|
|
|
--八日登录奖励预览
|
|
function this.RefreshEightGiftPreview()
|
|
local state = false
|
|
local getRewardState = ActivityGiftManager.sevenDayGetRewardState
|
|
for i, v in pairs(getRewardState) do
|
|
if (v == 0) then
|
|
state = true
|
|
end
|
|
end
|
|
if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.EightDayGift) and state then
|
|
this.RefreshSevenGiftPreview()
|
|
this.sgBtn:SetActive(true)
|
|
else
|
|
this.sgBtn:SetActive(false)
|
|
end
|
|
end
|
|
|
|
-- 七日登陆奖励预览
|
|
function this.RefreshSevenGiftPreview()
|
|
--判断今日是否有可领取
|
|
local isHaveGift = ActivityGiftManager.CheckSevenDayRed()
|
|
local curDay = math.ceil((CalculateSecondsNowTo_N_OClock(24) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
|
|
local itemId=0
|
|
if isHaveGift then
|
|
local haveGiftList=nil
|
|
for j = 1, #ActivityGiftManager.sevenDayGetRewardState do
|
|
if ActivityGiftManager.sevenDayGetRewardState[j]==0 and j<=curDay then
|
|
if haveGiftList==nil then
|
|
haveGiftList=ConfigManager.GetConfigDataByDoubleKey(ConfigName.ActivityRewardConfig,"ActivityId",56,"Sort",j)
|
|
end
|
|
end
|
|
end
|
|
itemId=haveGiftList.Reward[1][1]
|
|
local Gift = ConfigManager.GetConfigDataByKey(ConfigName.ItemConfig,"Id",itemId)
|
|
this.sgType.text=Gift.Name
|
|
this.sgInfo.text=Language[11164]
|
|
this.sgEffect[1].gameObject:SetActive(false)
|
|
this.sgEffect[2].gameObject:SetActive(true)
|
|
else
|
|
if (ActivityGiftManager.canRewardDay+1)>=9 then
|
|
return
|
|
end
|
|
for i, v in pairs(ActivityGiftManager.sevenDayData) do
|
|
if v.Id==curDay+1 then
|
|
itemId= v.Reward[1][1]
|
|
local Gift = ConfigManager.GetConfigDataByKey(ConfigName.ItemConfig,"Id",itemId)
|
|
this.sgType.text=Gift.Name
|
|
break
|
|
end
|
|
end
|
|
this.sgInfo.text=Language[11165]
|
|
this.sgEffect[1].gameObject:SetActive(true)
|
|
this.sgEffect[2].gameObject:SetActive(false)
|
|
end
|
|
this.sgItemView:OnOpen(false,{itemId,0},0.73)
|
|
this.sgName.text=ConfigManager.GetConfigData(ConfigName.ItemConfig,itemId).Name
|
|
end
|
|
function this.RefreshBattleUpLvTip()
|
|
this.battleUpLvTip:SetActive(true)
|
|
end
|
|
-- 刷新公会战图标显示
|
|
-- function this.RefreshGuildFightShow()
|
|
-- local isActive = ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD)
|
|
-- local isInGuild = PlayerManager.familyId ~= 0
|
|
-- local isInFight = GuildFightManager.IsInGuildFight()
|
|
-- local isShow = isActive and isInFight and isInGuild
|
|
|
|
-- if not isShow then
|
|
-- if not this.isGHZShow then return end
|
|
-- this.GHZStageAttackEffect:SetActive(false)
|
|
-- this.GHZStageImage.gameObject:SetActive(false)
|
|
-- this.isGHZShow = false
|
|
-- this.GHZ_Stage = nil
|
|
-- else
|
|
-- local curStage = GuildFightManager.GetCurFightStage()
|
|
-- if this.GHZ_Stage ~= curStage then
|
|
-- if curStage == GUILD_FIGHT_STAGE.ATTACK then
|
|
-- this.GHZStageAttackEffect:SetActive(true)
|
|
-- this.GHZStageImage.gameObject:SetActive(false)
|
|
-- else
|
|
-- this.GHZStageAttackEffect:SetActive(false)
|
|
-- local imgName = GHZ_STAGE_IMAGE[curStage]
|
|
-- if not imgName then
|
|
-- this.GHZStageImage.gameObject:SetActive(false)
|
|
-- else
|
|
-- this.GHZStageImage.gameObject:SetActive(true)
|
|
-- this.GHZStageImage.sprite = Util.LoadSprite(imgName)
|
|
-- end
|
|
-- end
|
|
-- this.GHZ_Stage = curStage
|
|
-- end
|
|
-- this.isGHZShow = true
|
|
-- end
|
|
-- end
|
|
return MainPanel |