miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_EquipSingleSel...

145 lines
4.4 KiB
Lua

----- 宝器分解弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder = 0
local _args = {}
--传入选择宝器计算返回奖励数据列表
local dropList = {}
--item容器
local itemList = {}
--传入选择英雄
local selectEquipTreasureData
local func
local count = 0
function this:SetCount(value)
count = value
this.slider.value = value
this.bodyText.text = string.format(Language[12290], count,
GetLanguageStrById(selectEquipTreasureData.itemConfig.Name))
this.numText.text = value
end
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
this.numText = Util.GetGameObject(gameObject, "numText"):GetComponent("Text")
this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
this.addBtn = Util.GetGameObject(gameObject, "add")
this.reduceBtn = Util.GetGameObject(gameObject, "reduce")
this.slider = Util.GetGameObject(gameObject, "Slider"):GetComponent("Slider")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root")
end
--道具 和 装备分解 发送请求后 回调
function this.SendBackResolveReCallBack(drop)
local isShowReward = false
if drop.itemlist ~= nil and #drop.itemlist > 0 then
for i = 1, #drop.itemlist do
if drop.itemlist[i].itemNum > 0 then
isShowReward = true
break
end
end
end
if isShowReward then
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1, function()
BagManager.OnShowTipDropNumZero(drop)
end)
else
BagManager.OnShowTipDropNumZero(drop)
end
parent:ClosePanel()
if func then
func()
end
end
function this:BindEvent()
Util.AddClick(this.cancelBtn, function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn, function()
if count == 0 then
PopupTipPanel.ShowTip(Language[12291])
return
end
if selectEquipTreasureData.itemConfig.Quantity >= 4 then
UIManager.OpenPanel(UIName.BagResolveAnCompoundPanel, 2, selectEquipTreasureData.itemConfig.ItemBaseType,
selectEquipTreasureData, function() end, count)
parent:ClosePanel()
else
local curResolveAllItemList = {}
local equip = {}
equip.itemId = selectEquipTreasureData.id
equip.itemNum = count
table.insert(curResolveAllItemList, equip)
local type = 1
NetManager.UseAndPriceItemRequest(type, curResolveAllItemList, function(drop)
this.SendBackResolveReCallBack(drop)
end)
end
end)
Util.AddClick(this.addBtn, function()
if count < selectEquipTreasureData.num then
this:SetCount(count + 1)
else
PopupTipPanel.ShowTip(Language[12292])
end
end)
Util.AddClick(this.reduceBtn, function()
if count > 1 then
this:SetCount(count - 1)
else
PopupTipPanel.ShowTip(Language[12293])
end
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent, ...)
parent = _parent
sortingOrder = _parent.sortingOrder
local args = { ... }
this.titleText.text = Language[12294]
local equip = args[1]
func = args[2]
selectEquipTreasureData = BagManager.GetItemById(equip.id)
this:SetCount(selectEquipTreasureData.num)
if not itemList or #itemList < 1 then
local item = SubUIManager.Open(SubUIConfig.ItemView, this.root.transform)
table.insert(itemList, item)
end
itemList[1].gameObject:SetActive(true)
itemList[1]:OnOpen(false, { selectEquipTreasureData.id, selectEquipTreasureData.num }, 1, true, false)
this.slider.minValue = 1
this.slider.maxValue = selectEquipTreasureData.num
this.slider.value = selectEquipTreasureData.num
this.slider.onValueChanged:AddListener(function()
this:SetCount(this.slider.value)
end)
end
function this:OnClose()
end
function this:OnDestroy()
this.spLoader:Destroy()
itemList = {}
count = 0
end
return this