93 lines
3.6 KiB
Lua
93 lines
3.6 KiB
Lua
----- 点将台抽卡 宝箱弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder = 0
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local _CostItem --s1 消耗道具 s2消耗数量
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local _Con_Recharge --充值数
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local _Con_Star --充值数
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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this.text1 = Util.GetGameObject(gameObject, "Body/Text1"):GetComponent("Text")
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this.text2 = Util.GetGameObject(gameObject, "Body/Text2"):GetComponent("Text")
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this.text3 = Util.GetGameObject(gameObject, "Body/Text3"):GetComponent("Text")
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this.curNum = Util.GetGameObject(gameObject, "Body/CurNum/Text"):GetComponent("Text")
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this.okBtn = Util.GetGameObject(gameObject, "OkBtn")
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this.okBtnTxt = Util.GetGameObject(gameObject, "OkBtn/Text"):GetComponent("Text")
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this.okBtnTxt.text = Language[10024]
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this.anim = Util.GetGameObject(gameObject, "Body/boxIcon"):GetComponent("Animator")
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this.boxBtn = Util.GetGameObject(gameObject, "Body/boxIcon")
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end
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function this:BindEvent()
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Util.AddClick(this.okBtn, function()
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if BagManager.GetItemCountById(94) < tonumber(_CostItem) then
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-- PopupTipPanel.ShowTip("仙缘积分不足!")
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JumpManager.GoJump(36008)
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return
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end
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RecruitManager.RecruitRequest(RecruitType.RecruitBox, function(msg)
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--UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],RecruitType.RecruitBox,1,{RecruitType.RecruitBox,RecruitType.RecruitBox})
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this.curNum.text = string.format(Language[12358], BagManager.GetItemCountById(94))
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parent:ClosePanel()
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function()
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UIManager.OpenPanel(UIName.RecruitMainPanel)
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end)
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--this:ShowInfo()
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end)
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end)
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Util.AddClick(this.boxBtn, function()
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UIManager.OpenPanel(UIName.RewardBoxPanel, nil, 81182)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent, ...)
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parent = _parent
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sortingOrder = _parent.sortingOrder
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local args = { ... }
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this:ShowInfo()
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end
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function this:ShowInfo()
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_CostItem = lotterySetting[RecruitType.RecruitBox].CostItem[1][2]
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local con = string.split(specialConfig[49].Value, "#")
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_Con_Recharge = tonumber(con[1])
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_Con_Star = tonumber(con[2])
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this.titleText.text = Language[12359]
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this.text1.text = string.format(Language[12360], _CostItem)
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this.text2.text = "" --Language[12361] --后续改成读表
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this.text3.text = string.format(Language[12362], string.format(MoneyUtil.GetMoneyUnitName(), _Con_Recharge),
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_Con_Star)
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--"需要充值"..string.format(MoneyUtil.GetMoneyUnitName(),_Con_Recharge).."以上才可打开"
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local isUnlock = VipManager.GetChargedNum() >= _Con_Recharge or FightLevelManager.GetAllChapterStars() >= _Con_Star
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this.curNum.text = string.format(Language[12363], BagManager.GetItemCountById(94), _CostItem)
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Util.SetGray(this.okBtn, not isUnlock)
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this.okBtn:GetComponent("Button").interactable = isUnlock
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this.text3.gameObject:SetActive(not isUnlock)
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this.anim.enabled = BagManager.GetItemCountById(94) >= tonumber(_CostItem)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this
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