115 lines
4.1 KiB
Lua
115 lines
4.1 KiB
Lua
----- 森罗次元炸弹 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder = 0
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local ctrlView = require("Modules/Map/View/MapControllView")
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local trialSetting = ConfigManager.GetConfig(ConfigName.TrialSetting)
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local trialConfig = ConfigManager.GetConfig(ConfigName.TrialConfig)
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local item
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local itemId = 0 --消耗道具ID
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local itemNum = 0 --消耗道具数量
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local usedNum = 0 --已使用的数量
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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this.body = Util.GetGameObject(gameObject, "Body")
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this.item = Util.GetGameObject(this.body, "Item")
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this.leftTime = Util.GetGameObject(this.body, "leftTime"):GetComponent("Text")
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this.num = Util.GetGameObject(this.body, "Num"):GetComponent("Text")
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this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
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this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
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item = SubUIManager.Open(SubUIConfig.ItemView, this.item.transform)
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end
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function this:BindEvent()
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--取消按钮
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Util.AddClick(this.cancelBtn, function()
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parent:ClosePanel()
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end)
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--使用按钮
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Util.AddClick(this.confirmBtn, function()
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if itemNum > 0 then
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if MapTrialManager.isHaveBoss then
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PopupTipPanel.ShowTip(Language[12394])
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return
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elseif MapTrialManager.curTowerLevel > 10000 then
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PopupTipPanel.ShowTip(Language[12395])
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return
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elseif usedNum >= 5 then
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PopupTipPanel.ShowTip(Language[12396])
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else
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NetManager.RequestUseBomb(function(msg) --请求使用炸弹
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SoundManager.PlaySound(SoundConfig.Sound_zd)
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parent:ClosePanel()
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function()
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MapTrialManager.bombUsed = MapTrialManager.bombUsed + 1
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MapTrialManager.UpdatePowerValue(msg.essenceValue)
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.PointAdd, msg.cell.cellId, msg.cell.pointId)
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MapTrialManager.killCount = MapTrialManager.killCount + msg.monsterNum
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end)
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end)
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end
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else
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PopupTipPanel.ShowTip(Language[12397])
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end
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end)
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end
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-- 弄死所有的小怪
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function this:KillAllBitch()
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--杀死所有的小怪
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MapManager.isRemoving = true
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local pointData = trialConfig[MapTrialManager.curTowerLevel].MonsterPoint --MonsterPoint
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for i = 1, #pointData do
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local mapPointId = pointData[i][1]
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if mapPointId then
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LogPink("需要删除的怪物地图点ID " .. mapPointId)
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MapManager.DeletePos(mapPointId)
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end
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end
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MapManager.isRemoving = false
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end
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function this:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold, this.RefreshPanel) --监听背包信息改变刷新 用于回春散数量刷新
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end
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function this:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold, this.RefreshPanel)
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end
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function this:OnShow(_parent, ...)
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parent = _parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local _args = { ... }
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itemId = trialSetting[1].BombId[1][1]
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itemNum = BagManager.GetTotalItemNum(itemId)
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usedNum = MapTrialManager.bombUsed
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this.RefreshPanel()
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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item = nil
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end
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--刷新面板
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function this.RefreshPanel()
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item:OnOpen(false, { itemId, 1 }, 1.2, false, false, false, sortingOrder)
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item:Reset({ itemId, 1 }, ItemType.NoType, { nil, false, nil, false })
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this.num.text = Language[12398] .. itemNum
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this.leftTime.text = Language[12399] .. (usedNum >= 5 and 0 or (trialSetting[1].PrivilegeReward[2] - usedNum))
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end
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return this
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