miduo_client/Assets/ManagedResources/~Lua/Modules/Mission/ProgressPanel.lua

74 lines
2.3 KiB
Lua

require("Base/BasePanel")
ProgressPanel = Inherit(BasePanel)
local this= ProgressPanel
--初始化组件(用于子类重写)
function ProgressPanel:InitComponent()
this.nameText=Util.GetGameObject (self.transform, "title/nameText")
this.nameInfoText=Util.GetGameObject (self.transform, "title/nameInfoText")
this.expText=Util.GetGameObject (self.transform, "middle/exp/expText")
this.expSlider=Util.GetGameObject (self.transform, "middle/exp")
this.infoText=Util.GetGameObject (self.transform, "middle/infoText")
this.heroGrid=Util.GetGameObject (self.transform,"heroRect/heroGrid")
this.closeBtn=Util.GetGameObject (self.transform,"bg")
this.mask=Util.GetGameObject (self.transform,"mask")
this.mask:SetActive(false)
end
--绑定事件(用于子类重写)
function ProgressPanel:BindEvent()
Util.AddClick(this.closeBtn, function ()
self:ClosePanel()
UIManager.OpenPanel(UIName.MapAwardPanel,2)
end)
end
--添加事件监听(用于子类重写)
function ProgressPanel:AddListener()
end
--移除事件监听(用于子类重写)
function ProgressPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function ProgressPanel:OnOpen(...)
Util.ClearChild(this.heroGrid.transform)
local data={...}
local showInfo = data[1]
local second = data[3]
this.nameText:GetComponent("Text").text= MapManager.GetCurAreaName()
this.nameInfoText:SetActive(false)
this.nameInfoText:GetComponent("Text").text= ""
this.mask:SetActive(true)
DoTween.To(DG.Tweening.Core.DOGetter_float( function () return 0 end),
DG.Tweening.Core.DOSetter_float(function (t)
this.expSlider:GetComponent("Slider").value=t
this.expText:GetComponent("Text").text=math.floor(t*100).."%"
end), 1, second):SetEase(Ease.Linear):OnComplete(function ()
this.mask:SetActive(false)
self:ClosePanel()
if data[2] then
data[2]()
end
--UIManager.OpenPanel(UIName.MapAwardPanel,data)
end )
this.infoText:GetComponent("Text").text=showInfo[1]
end
--界面关闭时调用(用于子类重写)
function ProgressPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function ProgressPanel:OnDestroy()
end
return ProgressPanel