484 lines
22 KiB
Lua
484 lines
22 KiB
Lua
RecruitEquipPanelNew = {}
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function RecruitEquipPanelNew:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = RecruitEquipPanelNew })
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return b
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end
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local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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local AllActSetConfig = ConfigManager.GetConfig(ConfigName.GlobalSystemConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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local privilegeConfig = ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
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local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
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local wishConfig = ConfigManager.GetConfig(ConfigName.WishConfig)
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local getId = 0
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function RecruitEquipPanelNew:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.panel = Util.GetGameObject(self.gameObject, "Panel")
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self.bg1 = Util.GetGameObject(self.gameObject, "Bg/Bg1"):GetComponent("Image")
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self.bg2 = Util.GetGameObject(self.gameObject, "Bg/Bg2"):GetComponent("Image")
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self.bg3 = Util.GetGameObject(self.gameObject, "Bg/Bg3"):GetComponent("Image")
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self.title = Util.GetGameObject(self.panel, "title"):GetComponent("Image")
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self.root = Util.GetGameObject(self.panel, "root")
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self.rewardBox = Util.GetGameObject(self.panel, "btngroup/rewardBox")
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self.boxIcon = Util.GetGameObject(self.rewardBox, "boxIcon")
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self.slider = Util.GetGameObject(self.rewardBox, "Bg/Slider"):GetComponent("Image")
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self.sliderText = Util.GetGameObject(self.rewardBox, "progress/Text"):GetComponent("Text")
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self.boxNameText = Util.GetGameObject(self.rewardBox, "di/Text"):GetComponent("Text")
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self.boxNameText.text = Language[12578]
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self.boxBtn = Util.GetGameObject(self.rewardBox, "Btn")
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self.UI_effect_RecruitPanel_box_normal = Util.GetGameObject(self.rewardBox, "UI_effect_RecruitPanel_box_normal")
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effectAdapte(Util.GetGameObject(self.UI_effect_RecruitPanel_box_normal, "quan01"))
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self.UI_effect_RecruitPanel_box_open = Util.GetGameObject(self.rewardBox, "UI_effect_RecruitPanel_box_open")
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effectAdapte(Util.GetGameObject(self.UI_effect_RecruitPanel_box_open, "quan01"))
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effectAdapte(Util.GetGameObject(self.UI_effect_RecruitPanel_box_open, "quan02"))
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self.UI_effect_RecruitPanel_particle = Util.GetGameObject(self.gameObject, "UI_effect_RecruitPanel_particle")
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self.previewBtn = Util.GetGameObject(self.panel, "PreviewBtn")
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self.helpBtn = Util.GetGameObject(self.panel, "helpBtn")
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self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
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self.wish = Util.GetGameObject(self.panel, "wishBtn")
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self.wishNoOpen = Util.GetGameObject(self.wish, "noOpen")
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self.wishBtn = Util.GetGameObject(self.wishNoOpen, "Img")
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self.wishTextImg = Util.GetGameObject(self.wishNoOpen, "ImgText")
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self.wishText = Util.GetGameObject(self.wishTextImg, "Text"):GetComponent("Text")
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self.wishTipIma = Util.GetGameObject(self.wishNoOpen, "tip"):GetComponent("Text")
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self.wishOpen = Util.GetGameObject(self.wish, "upHeroGrid")
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self.wishPre = Util.GetGameObject(self.wish, "upHeroPre")
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self.lsth = Util.GetGameObject(self.gameObject, "btngroup/zqbg")
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self.lsth.gameObject:SetActive(ActivityGiftManager.IsActivityTypeOpen(20015) ~= nil)
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self.zqbgRed = Util.GetGameObject(self.gameObject, "btngroup/zqbg/red")
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BindRedPointObject(RedPointType.WishEquipStore, self.zqbgRed)
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self.zqbgEffect = Util.GetGameObject(self.gameObject, "btngroup/zqbg/Fx_Circle 1")
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-- self.tip = Util.GetGameObject(self.panel, "tip/text"):GetComponent("Text")
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self.tenTip = Util.GetGameObject(self.panel, "TenTip")
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self.tenTipText = Util.GetGameObject(self.tenTip, "scroll/Text"):GetComponent("Text")
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self.upper = Util.GetGameObject(self.panel, "Upper/Num"):GetComponent("Text") --Language[10596]
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if not self.upHeroPreList then
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self.upHeroPreList = {}
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end
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for i = 1, 3 do
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self.upHeroPreList[i] = {}
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self.upHeroPreList[i].go = Util.GetGameObject(self.wishOpen, "upHeroPre" .. i)
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self.upHeroPreList[i].pos = Util.GetGameObject(self.upHeroPreList[i].go, "di")
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self.upHeroPreList[i].itempos = Util.GetGameObject(self.upHeroPreList[i].go, "itempos")
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self.upHeroPreList[i].item = SubUIManager.Open(SubUIConfig.ItemView, self.upHeroPreList[i].itempos.transform)
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self.upHeroPreList[i].item.gameObject:SetActive(false)
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self.upHeroPreList[i].item.transform:SetSiblingIndex(0)
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self.upHeroPreList[i].choosed = Util.GetGameObject(self.upHeroPreList[i].go, "state")
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--心愿神将现在只显示一个
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if i > 1 then
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self.upHeroPreList[i].go:SetActive(false)
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else
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self.upHeroPreList[i].go:SetActive(true)
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end
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end
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self.btns = {}
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for i = 1, 2 do
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self.btns[i] = {}
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self.btns[i].btn = Util.GetGameObject(self.gameObject, "btngroup/btn" .. i)
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self.btns[i].layoutDi = Util.GetGameObject(self.btns[i].btn.gameObject, "layout/di"):GetComponent("Image")
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self.btns[i].red = Util.GetGameObject(self.btns[i].btn.gameObject, "redPoint")
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self.btns[i].info = Util.GetGameObject(self.btns[i].btn.gameObject, "layout/Text"):GetComponent("Text")
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self.btns[i].icon = Util.GetGameObject(self.btns[i].btn.gameObject, "layout/icon"):GetComponent("Image")
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self.btns[i].num = Util.GetGameObject(self.btns[i].btn.gameObject, "layout/num"):GetComponent("Text")
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self.btns[i].time = Util.GetGameObject(self.btns[i].btn.gameObject, "time"):GetComponent("Text")
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end
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end
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function RecruitEquipPanelNew:OnFocus()
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CheckRedPointStatus(RedPointType.WishEquipStore)
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end
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function RecruitEquipPanelNew:BindEvent()
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Util.AddOnceClick(self.lsth, function()
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local isOpen = CheckFunctionOpen(FUNCTION_OPEN_TYPE.EquipWish)
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local tip = GetFunctionOpenTip(FUNCTION_OPEN_TYPE.EquipWish)
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if isOpen == false then
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PopupTipPanel.ShowTip(tip)
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return
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end
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JumpManager.GoJump(40082)
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end)
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--帮助按钮
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Util.AddClick(self.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup, self.config.HelpId, self.helpPosition.x, self.helpPosition.y)
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end)
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--宝箱按钮
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Util.AddClick(self.boxBtn, function()
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--UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecruitBox)
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--self.UI_effect_RecruitPanel_box_normal:SetActive(true)
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-- if RecruitManager.isCanOpenBox then
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-- LogError("getid=========="..getId)
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-- ActivityGiftManager.GetActivityRewardRequest(11901,getId)
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-- else
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-- UIManager.OpenPanel(UIName.WishHeroRewardPopup,self.config.ShopData[1][1])
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-- end
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UIManager.OpenPanel(UIName.WishHeroRewardPopup, self.config.ShopData[1][1])
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end)
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--奖池预览按钮
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Util.AddClick(self.previewBtn, function()
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UIManager.OpenPanel(UIName.HeroPreviewNewPanel, true, true, self.config.ShopData[4][1])
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end)
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end
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function RecruitEquipPanelNew:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.Recruit.OnRecruitRefreshData, self.UpdataPanel, self)
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end
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function RecruitEquipPanelNew:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.Recruit.OnRecruitRefreshData, self.UpdataPanel, self)
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end
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function RecruitEquipPanelNew:OnSortingOrderChange(sortingOrder)
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self.sortingOrder = sortingOrder
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Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_box_normal, self.sortingOrder + 1)
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Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_box_open, self.sortingOrder + 1)
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Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
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SetParticleSortLayer(self.zqbgEffect, self.sortingOrder + 1)
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end
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--界面打开时调用(用于子类重写)
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function RecruitEquipPanelNew:OnOpen(_Config, _index, parent)
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self.config = _Config
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self.parent = parent
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self.gameObject.name = "RecruitEquipPanelNew" .. self.config.Id
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end
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function RecruitEquipPanelNew:OnShow(sortingOrder)
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self.sortingOrder = sortingOrder
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self:OnSortingOrderChange(sortingOrder)
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self.gameObject:SetActive(true)
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RecruitManager.curWishType = self.config.ShopData[1][1]
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self.singleConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "LotteryType",
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self.config.ShopData[1][1], "PerCount", 1)
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self.tenConfig = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "LotteryType",
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self.config.ShopData[1][1], "PerCount", 10)
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self.XianZhaoConfig = ConfigManager.GetConfigDataByKey(ConfigName.LotterySetting, "LotteryType",
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TableRecruitType.xianyuan)
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self:UpdataPanel()
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SoundManager.PlayMusic(SoundConfig.BGM_Recruit)
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if self.liveNode then
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poolManager:UnLoadLive(self.liveNode.name, self.liveNode)
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end
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if self.config.ShopData[2][1] == 1 then
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local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, self.config.ShopData[2][2])
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local name = GetResourcePath(heroConfig.Live)
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self.liveNode = poolManager:LoadLive(name, self.root.transform, Vector3.one * heroConfig.Scale,
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Vector3.New(heroConfig.Position[1], heroConfig.Position[2], 0))
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self.liveNode.name = name
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SetHEeroLiveToward(self.liveNode, heroConfig.Toward)
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local SkeletonGraphic = self.liveNode:GetComponent("SkeletonGraphic")
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SkeletonGraphic.AnimationState:SetAnimation(0, "idle", true)
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end
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CheckRedPointStatus(RedPointType.WishEquipStore)
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end
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local progresss = 0
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local wishLv = 0
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function RecruitEquipPanelNew:UpdataPanel()
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self.bg1.sprite = self.spLoader:LoadSprite(self.config.Icon[3])
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self.bg2.sprite = self.spLoader:LoadSprite(self.config.Icon[4])
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self.bg3.sprite = self.spLoader:LoadSprite(self.config.Icon[8])
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self.title.sprite = self.spLoader:LoadSprite(self.config.Icon[5])
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--宝箱活动数据
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local actconfigs = ActivityGiftManager.GetActivityInfoByType(11901)
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if actconfigs then
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for i = 1, #actconfigs.mission do
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progresss = actconfigs.mission[i].progress
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end
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end
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--LogError("progress==============="..progresss)
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for i, v in ConfigPairs(wishConfig) do
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if RecruitManager.drawTimes[4] and RecruitManager.drawTimes[4] >= v.DrawCardNumber and v.LotteryType == 4 then
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wishLv = v.Level
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RecruitManager.SetWishPro(v.Weight / 10000 * 100, v.MythWeight / 10000 * 100)
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end
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end
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self.boxNameText.text = Language[12579] .. wishLv
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self.title:SetNativeSize()
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for i = 1, 2 do
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self.btns[i].layoutDi.sprite = self.spLoader:LoadSprite(self.config.Icon[6])
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end
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self.parent.mask2.sprite = self.spLoader:LoadSprite(self.config.Icon[7])
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self.parent.mask1.sprite = self.spLoader:LoadSprite(self.config.Icon[7])
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-- self.tip.text = self.config.TitleText
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self:UpdataWishPanel()
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self:UpdataBoxReward()
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local num = PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MoneyTimes)
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self.upper.text = string.format(GetLanguageStrById(self.config.TitleText),
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PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),
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privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2]) --string.format(self.config.TitleText,PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes),privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2]..Language[12580]..num) --特权上限
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self:UpdatePanelData()
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self:TimeCountDown()
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end
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function RecruitEquipPanelNew:UpdataWishPanel()
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self.tenTip.gameObject:SetActive(false)
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--如果没有达到150抽按钮置灰
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local data = tonumber(specialConfig[119].Value)
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NetManager.ChoiceWishHeroRequest(self.config.ShopData[1][1], function()
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if RecruitManager.drawTimes[4] then
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LogError(" RecruitManager.drawTimes[4]===" .. RecruitManager.drawTimes[4])
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if wishLv < data then
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self.wishNoOpen.gameObject:SetActive(true)
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self.wishOpen.gameObject:SetActive(false)
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Util.SetGray(self.wishBtn, true)
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self.wishText.text = string.format("%s/%s", wishLv, data)
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self.wishTipIma.text = Language[12581] .. data .. Language[12582]
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else
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self.wishNoOpen.gameObject:SetActive(false)
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self.wishOpen.gameObject:SetActive(true)
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for i = 1, 1 do
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local data = RecruitManager.WishEquipData[i]
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local id = 0
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if data then
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id = data.heroTid
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end
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LogError("id================================" .. id)
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if id > 0 then
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self.upHeroPreList[i].item.gameObject:SetActive(true)
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self.upHeroPreList[i].item:OnOpen(false, { id, 0 }, 1, false, false, false, self.sortingOrder)
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self.upHeroPreList[i].item.frame.sprite = self.spLoader:LoadSprite(GetBgByHeroNatural(
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ConfigManager.GetConfigData(ConfigName.ItemConfig, id).Quantity))
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self.upHeroPreList[i].choosed:SetActive(data.status == 1)
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else
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self.upHeroPreList[i].item.gameObject:SetActive(false)
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self.upHeroPreList[i].choosed.gameObject:SetActive(false)
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end
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Util.AddOnceClick(self.upHeroPreList[i].pos, function()
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local tempdata = tonumber(specialConfig[119].Value)
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if RecruitManager.drawTimes[4] then
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RecruitManager.curWishType = self.config.ShopData[1][1]
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if RecruitManager.drawTimes[4] >= tempdata then
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UIManager.OpenPanel(UIName.GeneralBigPopup, GENERAL_POPUP_TYPE.WishEquipDraw)
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else
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PopupTipPanel.ShowTip(string.format(Language[12583],
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tempdata - RecruitManager.drawTimes[4]))
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end
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else
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PopupTipPanel.ShowTip(string.format(Language[12583], tempdata))
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end
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end)
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end
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end
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else
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self.wishNoOpen.gameObject:SetActive(true)
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self.wishOpen.gameObject:SetActive(false)
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Util.SetGray(self.wishBtn, true)
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self.wishText.text = string.format("%s/%s", 0, data)
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self.wishTipIma.text = Language[12581] .. data .. Language[12582]
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end
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--self:CheckNewWishHero()
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end)
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self.tenTip.gameObject:SetActive(true)
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-- if RecruitManager.isTenRecruit == 0 then
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-- self.tenTipText.text = "<color=#FFB83B><size=30>每次十连</size><color=#FEDA90><size=30>必得</size></color></color><color=#FFB83B><size=30>五星</size></color><color=#FEDA90><size=30>神将法宝</size></color>"
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-- else
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self.tenTipText.text = string.format(Language[12584], RecruitManager.GetRecruit2MustCount())
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--end
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end
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function RecruitEquipPanelNew:UpdataBoxReward()
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--local num = BagManager.GetItemCountById(self.XianZhaoConfig.CostItem[1][1])
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LogError("更新宝箱显示s")
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local actconfigs = ActivityGiftManager.GetActivityInfoByType(11901)
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RecruitManager.isCanOpenBox = false
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if actconfigs then
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for i = 1, #actconfigs.mission do
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local config = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig, "Level",
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actconfigs.mission[i].missionId, "LotteryType", 4)
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if config and actconfigs.mission[i].state == 0 and RecruitManager.drawTimes[4] and RecruitManager.drawTimes[4] >= config.DrawCardNumber then
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RecruitManager.isCanOpenBox = true
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getId = actconfigs.mission[i].missionId
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break
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end
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end
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end
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self.boxIcon:GetComponent("Animator").enabled = RecruitManager.isCanOpenBox
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local wishData = ConfigManager.TryGetConfigDataByDoubleKey(ConfigName.WishConfig, "Level", wishLv + 1, "LotteryType",
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4)
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if wishData then
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self.sliderText.text = string.format("%s/%s", RecruitManager.drawTimes[4] or 0, wishData.DrawCardNumber)
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if RecruitManager.drawTimes[4] then
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self.slider.fillAmount = RecruitManager.drawTimes[4] / wishData.DrawCardNumber
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else
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self.slider.fillAmount = 0 / wishData.DrawCardNumber
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end
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else
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self.slider.fillAmount = 1
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self.sliderText.text = Language[10990]
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end
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end
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function RecruitEquipPanelNew:OnClose()
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self.gameObject:SetActive(false)
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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end
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function RecruitEquipPanelNew:OnDestroy()
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self.spLoader:Destroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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ClearRedPointObject(RedPointType.WishEquipStore, self.zqbgRed)
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for i = 1, 3 do
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if self.upHeroPreList[i] then
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SubUIManager.Close(self.upHeroPreList[i].item)
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end
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end
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self.upHeroPreList = {}
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if self.liveNode then
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poolManager:UnLoadLive(self.liveNode.name, self.liveNode)
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self.liveNode = nil
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end
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end
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--刷新剩余次数
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function RecruitEquipPanelNew:UpdatePanelData()
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local freeTime = 0
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if self.singleConfig.FreeTimes and self.singleConfig.FreeTimes > 0 then
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freeTime = PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.FreeTimes)
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RecruitManager.freeUseTimeList[self.singleConfig.FreeTimes] = freeTime
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end
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--按钮赋值
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for n, m in ipairs(self.btns) do
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--存在免费次数 并且 免费>=1 并且是1按钮
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local isFree = freeTime >= 1 and n == 1
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m.icon.gameObject:SetActive(not isFree)
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m.num.gameObject:SetActive(not isFree)
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local itemId = 0
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local itemNum = 0
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local type = 0
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if n == 1 then
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type = self.singleConfig.Id
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m.info.text = Language[10577]
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m.time.gameObject:SetActive(true)
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m.red.gameObject:SetActive(RecruitManager.GetRecruitBtnRedpoint1(PreConfigure
|
|
[RevertPreConfigure[self.config.ShopData[3][1]]]))
|
|
else
|
|
m.time.gameObject:SetActive(false)
|
|
type = self.tenConfig.Id
|
|
m.info.text = Language[10578]
|
|
m.red.gameObject:SetActive(RecruitManager.GetRecruitBtnRedpoint1(PreConfigure
|
|
[RevertPreConfigure[self.config.ShopData[3][2]]]))
|
|
end
|
|
if self.config.ShopData[1][1] == TableRecruitType.Youqing then
|
|
m.time.gameObject:SetActive(false)
|
|
end
|
|
local d = {}
|
|
if (isFree) then
|
|
m.time.gameObject:SetActive(false)
|
|
m.info.text = Language[10588]
|
|
else
|
|
local d = RecruitManager.GetExpendData(type)
|
|
itemId = d[1]
|
|
itemNum = d[2]
|
|
m.icon.sprite = self.spLoader:LoadSprite(artResourcesConfig[itemConfig[itemId].ResourceID].Name)
|
|
m.num.text = PrintWanNum2(itemNum)
|
|
end
|
|
|
|
Util.AddOnceClick(m.btn, function()
|
|
local isOpen = CheckFunctionOpen(FUNCTION_OPEN_TYPE.EquipWish)
|
|
local tip = GetFunctionOpenTip(FUNCTION_OPEN_TYPE.EquipWish)
|
|
if isOpen == false then
|
|
PopupTipPanel.ShowTip(tip)
|
|
return
|
|
end
|
|
if not isFree then
|
|
if BagManager.GetItemCountById(itemId) < itemNum then
|
|
PopupTipPanel.ShowTip(GetLanguageStrById(itemConfig[itemId].Name) .. Language[10584])
|
|
return
|
|
end
|
|
end
|
|
|
|
local state = PlayerPrefs.GetInt(PlayerManager.uid ..
|
|
"GeneralPopup_RecruitConfirm" .. self.config.ShopData[3][2])
|
|
LogGreen("self.config.ShopData[3][2]:" .. self.config.ShopData[3][2] .. " state:" .. state)
|
|
local recrutId = n == 1 and self.singleConfig.Id or self.tenConfig.Id
|
|
local recrutNum = n == 1 and 1 or 10
|
|
if state == 0 and itemId == 16 and not isFree then
|
|
UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.RecruitConfirm, recrutId, function()
|
|
self:Recruit(recrutNum, recrutId, n, itemId)
|
|
end)
|
|
else
|
|
self:Recruit(recrutNum, recrutId, n, itemId)
|
|
end
|
|
end)
|
|
end
|
|
end
|
|
|
|
function RecruitEquipPanelNew:Recruit(recrutType, recrutId, bType, itemId)
|
|
if PrivilegeManager.GetPrivilegeUsedTimes(self.singleConfig.MaxTimes) + recrutType > privilegeConfig[self.singleConfig.MaxTimes].Condition[1][2] then
|
|
PopupTipPanel.ShowTip(Language[10587])
|
|
return
|
|
end
|
|
if itemId == 16 and PrivilegeManager.GetPrivilegeRemainValue(self.singleConfig.MaxTimes) < recrutType then
|
|
PopupTipPanel.ShowTip(Language[10598])
|
|
return
|
|
end
|
|
RecruitManager.RecruitRequest(recrutId, function(msg)
|
|
PrivilegeManager.RefreshPrivilegeUsedTimes(self.singleConfig.MaxTimes, recrutType) --记录抽卡次数
|
|
if itemId == 16 then
|
|
PrivilegeManager.RefreshPrivilegeUsedTimes(self.singleConfig.MoneyTimes, recrutType)
|
|
end
|
|
if bType == 1 then
|
|
UIManager.OpenPanel(UIName.WishEquipBuyOnePanel, msg.drop, recrutId,
|
|
{ self.config.ShopData[3][1], self.config.ShopData[3][2] })
|
|
else
|
|
RecruitManager.isTenRecruit = 1
|
|
UIManager.OpenPanel(UIName.WishEquipBuyTenPanel, msg.drop, recrutId,
|
|
{ self.config.ShopData[3][1], self.config.ShopData[3][2] })
|
|
end
|
|
CheckRedPointStatus(self.config.RpType)
|
|
end, self.singleConfig.FreeTimes)
|
|
end
|
|
|
|
function RecruitEquipPanelNew:TimeCountDown()
|
|
if self.timer then
|
|
self.timer:Stop()
|
|
self.timer = nil
|
|
end
|
|
local timeDown = CalculateSecondsNowTo_N_OClock(0)
|
|
self.btns[1].time.text = Language[10026] .. TimeToHMS(timeDown)
|
|
self.timer = Timer.New(function()
|
|
if timeDown < 1 then
|
|
self.timer:Stop()
|
|
self.timer = nil
|
|
return
|
|
end
|
|
timeDown = timeDown - 1
|
|
self.btns[1].time.text = Language[10026] .. TimeToHMS(timeDown)
|
|
end, 1, -1, true)
|
|
self.timer:Start()
|
|
end
|
|
|
|
--检查是否有新开放的心愿英雄
|
|
function RecruitEquipPanelNew:CheckNewWishHero()
|
|
if #RecruitManager.newWishList > 0 and #RecruitManager.newWishList < 10 then
|
|
if not GuideManager.IsFunctionGuideExist() and not GuideManager.IsInMainGuide() then
|
|
UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.NewAddWishHero)
|
|
end
|
|
end
|
|
end
|
|
|
|
return RecruitEquipPanelNew
|