110 lines
3.5 KiB
Lua
110 lines
3.5 KiB
Lua
BuffView ={}
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BuffView.__index = BuffView
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function BuffView.New(go, buff, icon)
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local instance = {}
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setmetatable(instance, BuffView)
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instance.go = go
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instance.buff = buff
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instance.buffPropertyName = buff.propertyName
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instance.buffValue = buff.Value
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instance.buffCt = buff.changeType
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instance.buffDamageType = buff.damageType
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instance.buffDamageFactor = buff.damagePro
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instance.buffCtrlType = buff.ctrlType
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instance.healValue = buff.healValue
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instance.immuneType = buff.immuneType
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instance.curseType = buff.curseType
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instance.buffSignType = buff.signType
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instance.levelText = Util.GetGameObject(go, "level"):GetComponent("Text")
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instance.layerText = Util.GetGameObject(go, "layer"):GetComponent("Text")
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instance.roundText = Util.GetGameObject(go, "round"):GetComponent("Text")
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instance.duration = buff.duration
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instance.icon = go:GetComponent("Image")
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instance.spLoader = SpriteLoader.New()
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instance.icon.sprite = instance.spLoader:LoadSprite(icon)
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instance.icon.color = Color.New(1,1,1,1)
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-- if buff.layer and buff.cover then
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-- instance.levelText.text = tostring(buff.layer)
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-- instance.count = buff.layer
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-- else
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-- instance.levelText.text = ""
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-- instance.count = 1
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-- end
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instance.levelText.text = ""
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instance.count = 1
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instance.layerText.text = ""
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instance.roundText.text = ""
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instance.hideFlag = false
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instance:SetRound(buff)
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return instance
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end
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function BuffView:Dispose()
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self.spLoader:Destroy()
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BattlePool.RecycleItem(self.go, BATTLE_POOL_TYPE.BUFF_VIEW)
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end
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function BuffView:SetCount(count)
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-- if self.tweener then
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-- self.tweener:Kill()
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-- self.icon.color = Color.New(1,1,1,1)
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-- end
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if not count then
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count = self.count
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end
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--if not self.buff.cover then
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if count == 1 then --只有1个独立buff,不显示数字
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self.layerText.text = ""
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self.count = 1
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else
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self.layerText.text = tostring(count)
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self.count = count
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end
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--end
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end
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function BuffView:SetLayer(buff)
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-- if self.tweener then
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-- self.tweener:Kill()
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-- self.icon.color = Color.New(1,1,1,1)
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-- end
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self.buff = buff
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if buff.layer and buff.cover then
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self.levelText.text = tostring(buff.layer)
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end
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end
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function BuffView:SetRound(buff)
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-- body
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self.buff = buff
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self.roundText.text = ""
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if buff.roundDuration then
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local leftRound = buff.roundDuration - buff.roundPass
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if leftRound > 0 then
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self.roundText.text = tostring(leftRound)
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end
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end
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end
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function BuffView:Update()
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-- if self.buff.frameDuration > 0 then
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-- local num = (self.buff.frameDuration - self.buff.framePass) / BattleLogic.GameFrameRate
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-- if num < 1 and self.count == 1 and not self.hideFlag then --当不可叠加的buff只剩一个且持续时间小于1秒时,播闪烁效果
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-- self.hideFlag = true
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-- self.tweener = self.icon:DOFade(0, 0.2):OnComplete(function ()
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-- self.tweener = self.icon:DOFade(1, 0.2):OnComplete(function ()
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-- self.tweener = self.icon:DOFade(0, 0.2):OnComplete(function ()
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-- self.tweener = self.icon:DOFade(1, 0.2):OnComplete(function ()
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-- self.tweener = self.icon:DOFade(0, 0.2)
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-- end)
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-- end)
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-- end)
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-- end)
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-- end
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-- end
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end |