554 lines
23 KiB
Lua
554 lines
23 KiB
Lua
require("Base/BasePanel")
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BagResolveAnCompoundPanel = Inherit(BasePanel)
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local this = BagResolveAnCompoundPanel
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--分解
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local openLayoutType = 1 --1 layout1 2 layout3 分解 还是 合成
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local itemResolveType = 1 --分解物品类型 1 道具 2 装备
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local itemList = {}
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local resolveStrList = { Language[10201], Language[10202], Language[10203], Language[10202], Language[10204], Language
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[10205], Language[10206], Language[10207] }
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local resolveBtnList = {} --0 是全部
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local resolveBooleList = { false, false, false, false, false, false, false, false }
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local curSelectQuantityList = {} --当前选择后的稀有度 选项 {0=true,1=false ...} 稀有度是依次减小的
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local curResolveAllItemList = {} --最终向后段发送的分解list
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local isShowTishi = false
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local endHeroNum = 0
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--碎片合成
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local itemData
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local compoundNum = 0
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local compoundMaxNum = 0
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--装备单个分解
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local equipData
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local callBackFun
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local count
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--初始化组件(用于子类重写)
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function BagResolveAnCompoundPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.nameText = Util.GetGameObject(self.gameObject, "bg/nameText"):GetComponent("Text")
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this.layout1 = Util.GetGameObject(self.gameObject, "bg/layout1")
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this.layout2 = Util.GetGameObject(self.gameObject, "bg/layout2")
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this.layout3 = Util.GetGameObject(self.gameObject, "bg/layout3")
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--分解道具
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this.btnBack = Util.GetGameObject(self.gameObject, "bg/btnBack")
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this.btnesolve = Util.GetGameObject(self.gameObject, "bg/layout1/btnSure")
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this.btnSure = Util.GetGameObject(self.gameObject, "bg/layout2/btnSure")
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for i = 1, 8 do
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resolveBtnList[i] = Util.GetGameObject(self.gameObject, "bg/layout1/btns/btn (" .. i .. ")")
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Util.GetGameObject(resolveBtnList[i], "Text"):GetComponent("Text").text = resolveStrList[i]
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end
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this.layout2Text = Util.GetGameObject(self.gameObject, "bg/layout2/Text"):GetComponent("Text")
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--碎片合成
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this.frame = Util.GetGameObject(self.gameObject, "bg/layout3/frame"):GetComponent("Image")
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this.chipFrame = Util.GetGameObject(self.gameObject, "bg/layout3/chipFrame")
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this.propertyIma = Util.GetGameObject(self.gameObject, "bg/layout3/property")
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this.icon = Util.GetGameObject(self.gameObject, "bg/layout3/icon"):GetComponent("Image")
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this.Slider = Util.GetGameObject(self.gameObject, "bg/layout3/Slider") --:GetComponent("Slider")
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this.numText = Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText1"):GetComponent("Text")
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this.numText1 = Util.GetGameObject(self.gameObject, "bg/layout3/Slider/numText"):GetComponent("Text")
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this.numText1.gameObject:SetActive(true)
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this.resolveName = Util.GetGameObject(self.gameObject, "bg/layout3/name"):GetComponent("Text")
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this.addBtn = Util.GetGameObject(self.gameObject, "bg/layout3/addBtn")
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this.jianBtn = Util.GetGameObject(self.gameObject, "bg/layout3/jianBtn")
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this.btnCompound = Util.GetGameObject(self.gameObject, "bg/layout3/btnCompound")
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this.btnCompoundText = Util.GetGameObject(self.gameObject, "bg/layout3/btnCompound/Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function BagResolveAnCompoundPanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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for i = 0, 7 do
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Util.AddClick(resolveBtnList[i + 1], function()
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this.OnShowLayout1Single(resolveBtnList[i + 1], i)
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end)
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end
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Util.AddClick(this.btnesolve, function()
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this.SendBackResolveRe()
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end)
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Util.AddClick(this.btnSure, function()
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if openLayoutType == 1 then
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if #curResolveAllItemList > 0 then
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local type
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if itemResolveType == 1 then
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type = 2
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else
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type = 1
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end
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NetManager.UseAndPriceItemRequest(type, curResolveAllItemList, function(drop)
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this.SendBackResolveReCallBack(drop)
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end)
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else
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PopupTipPanel.ShowTip(Language[10208])
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end
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elseif openLayoutType == 2 then
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UIManager.ClosePanel(UIName.RewardEquipSingleShowPopup2)
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if equipData then
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curResolveAllItemList = {}
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local equip = {}
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equip.itemId = equipData.id
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if not count then
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equip.itemNum = 1
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else
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equip.itemNum = count
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end
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table.insert(curResolveAllItemList, equip)
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local type = 1
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NetManager.UseAndPriceItemRequest(type, curResolveAllItemList, function(drop)
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this.SendBackResolveReCallBack(drop)
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end)
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end
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end
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end)
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Util.AddSlider(this.Slider, function(go, value)
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this.ShowCompoundNumData(value)
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end)
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Util.AddClick(this.addBtn, function()
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if itemData.itemConfig.ItemType == ItemType.Box
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or itemData.itemConfig.ItemType == ItemType.GMzck
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or itemData.itemConfig.ItemType == ItemType.GMBigZck
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or itemData.itemConfig.ItemType == ItemType.GMzcq
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or itemData.itemConfig.ItemType == ItemType.GMxck
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or itemData.itemConfig.ItemType == ItemType.GMxjk
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or itemData.itemConfig.ItemType == ItemType.GMxsZcq then --宝箱
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if compoundNum < compoundMaxNum then
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compoundNum = compoundNum + 1
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this.ShowCompoundNumData(compoundNum)
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end
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else
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if compoundNum > 0 then
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if compoundNum < compoundMaxNum then
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compoundNum = compoundNum + 1
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this.ShowCompoundNumData(compoundNum)
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end
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else
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PopupTipPanel.ShowTip(Language[10209])
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end
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end
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end)
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Util.AddClick(this.jianBtn, function()
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if compoundNum >= 2 then
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compoundNum = compoundNum - 1
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this.ShowCompoundNumData(compoundNum)
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end
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end)
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Util.AddClick(this.btnCompound, function()
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if itemData.itemConfig.ItemType == ItemType.HeroDebris
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or itemData.itemConfig.ItemType == ItemType.ZuoQiChip
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or itemData.itemConfig.ItemType == ItemType.likeabilityItemChip
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or itemData.itemConfig.ItemType == ItemType.EquipChip
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or itemData.itemConfig.ItemType == ItemType.CommonChip then --碎片
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if compoundNum > 0 then
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local item = {}
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item.itemId = itemData.id
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item.itemNum = compoundNum * itemData.itemConfig.UsePerCount
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-- Log("sssssssssssssss "..item.itemId.." "..item.itemNum)
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NetManager.HeroComposeRequest(item, function(drop)
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this.SendBackCompoundReCallBack(drop)
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end)
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else
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PopupTipPanel.ShowTip(Language[10210])
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end
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elseif itemData.itemConfig.ItemType == ItemType.Box
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or itemData.itemConfig.ItemType == ItemType.GMzck
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or itemData.itemConfig.ItemType == ItemType.GMBigZck
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or itemData.itemConfig.ItemType == ItemType.GMzcq
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or itemData.itemConfig.ItemType == ItemType.GMxck
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or itemData.itemConfig.ItemType == ItemType.GMxjk
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or itemData.itemConfig.ItemType == ItemType.GMxsZcq then
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if compoundNum > 0 then
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local item = {}
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local itemList = {}
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item.itemId = itemData.id
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item.itemNum = compoundNum --*itemData.itemConfig.UsePerCount
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table.insert(itemList, item)
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-- Log("sssssssssssssss "..item.itemId.." "..item.itemNum)
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NetManager.UseAndPriceItemRequest(0, itemList, function(drop)
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if itemData.id == 1342 then
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PrivilegeManager.SetPrivilegeUsedTimes(PRIVILEGE_TYPE.GM_YI_YUAN_UP_TIME, compoundNum)
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end
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this.SendBackCompoundReCallBack(drop)
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end)
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else
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PopupTipPanel.ShowTip(Language[10211])
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end
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elseif itemData.itemConfig.ItemType == ItemType.TimeIsGold then --挂机时长奖励
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if compoundNum > 0 then
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local itemList = { itemData.id, compoundNum }
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NetManager.UseAndPriceItemRequest(7, itemList, function(drop)
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this.SendBackCompoundReCallBack(drop)
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end)
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else
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PopupTipPanel.ShowTip(Language[10211])
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end
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else
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if compoundNum > 0 then
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UIManager.ClosePanel(UIName.RewardItemSingleShowPopup)
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curResolveAllItemList = {}
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local item = {}
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item.itemId = itemData.id
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item.itemNum = compoundNum
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table.insert(curResolveAllItemList, item)
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local type
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if itemData.itemConfig.ItemBaseType == ItemBaseType.Equip then
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type = 2
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else
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type = 1
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end
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NetManager.UseAndPriceItemRequest(type, curResolveAllItemList, function(drop)
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this.SendBackResolveReCallBack(drop)
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end)
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else
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PopupTipPanel.ShowTip(Language[10212])
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end
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function BagResolveAnCompoundPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function BagResolveAnCompoundPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function BagResolveAnCompoundPanel:OnOpen(...)
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local data = { ... }
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openLayoutType = data[1]
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if openLayoutType == 1 then --批量分解
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itemResolveType = data[2]
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itemList = data[3]
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this.OnShowLayout1Data()
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callBackFun = data[4]
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if itemResolveType == 4 then --特殊页签
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resolveBtnList[2]:SetActive(true)
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resolveBtnList[3]:SetActive(true)
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else
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resolveBtnList[2]:SetActive(false)
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resolveBtnList[3]:SetActive(false)
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end
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elseif openLayoutType == 2 then --
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itemResolveType = data[2]
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equipData = data[3]
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callBackFun = data[4]
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count = data[5]
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this.OnShowLayout2Data()
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elseif openLayoutType == 3 then --碎片合成
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itemData = data[2]
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callBackFun = data[3]
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Log("itemData " .. itemData.id)
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this.OnShowLayout3Data()
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elseif openLayoutType == 4 then --宝箱使用
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LogError("222222222222")
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itemData = data[2]
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callBackFun = data[3]
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this.OnShowLayout3Data()
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end
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end
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--初始化Layout1
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function this.OnShowLayout1Data()
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this.nameText.text = Language[10213]
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this.layout1:SetActive(true)
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this.layout2:SetActive(false)
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this.layout3:SetActive(false)
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curSelectQuantityList = {}
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resolveBooleList = { false, false, false, false, false, false, false, false }
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for i = 1, #resolveBooleList do
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Util.GetGameObject(resolveBtnList[i], "Image"):SetActive(resolveBooleList[i])
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end
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end
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--设置单个
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function this.OnShowLayout1Single(_btnGo, _index) --_index 0-7
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-- Log("_index ".._index)
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if _index == 0 then --选择全部
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resolveBooleList[1] = not resolveBooleList[1]
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resolveBooleList = { resolveBooleList[1], false, false, false, false, false, false, false }
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for i = 1, 8 do --按钮八个
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Util.GetGameObject(resolveBtnList[i], "Image"):SetActive(resolveBooleList[i])
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end
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for i = 1, 7 do --稀有度就七个
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curSelectQuantityList[i] = resolveBooleList[i + 1]
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end
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else --选择其他
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if resolveBooleList[1] == true then
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resolveBooleList[1] = false
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curSelectQuantityList[1] = false
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Util.GetGameObject(resolveBtnList[1], "Image"):SetActive(resolveBooleList[1])
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end
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resolveBooleList[_index + 1] = not resolveBooleList[_index + 1]
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curSelectQuantityList[9 - (_index + 1)] = resolveBooleList[_index + 1]
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Util.GetGameObject(_btnGo, "Image"):SetActive(resolveBooleList[_index + 1])
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end
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for k, v in pairs(curSelectQuantityList) do
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-- Log("curSelectQuantityList k v "..k..tostring(v))
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end
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end
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--初始化Layout2
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function this.OnShowLayout2Data()
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this.layout1:SetActive(false)
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this.layout2:SetActive(true)
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this.layout3:SetActive(false)
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if openLayoutType == 1 then --批量分解
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this.nameText.text = Language[10214]
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this.layout2Text.text = Language[10215]
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elseif openLayoutType == 2 then --单个装备分解
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this.nameText.text = Language[10216]
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this.layout2Text.text = Language[10217] ..
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GetQuantityStrByquality(ConfigManager.GetConfigData(ConfigName.ItemConfig, equipData.id).Quantity) ..
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Language[10218]
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end
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end
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--初始化Layout3
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function this.OnShowLayout3Data()
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this.layout1:SetActive(false)
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this.layout2:SetActive(false)
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this.layout3:SetActive(true)
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this.frame.sprite = this.spLoader:LoadSprite(itemData.frame)
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this.icon.sprite = this.spLoader:LoadSprite(itemData.icon)
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this.resolveName.text = GetLanguageStrById(itemData.itemConfig.Name)
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this.chipFrame:SetActive(false)
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this.propertyIma:SetActive(false)
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local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
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if itemData.itemConfig.ItemType == ItemType.HeroDebris
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or itemData.itemConfig.ItemType == ItemType.ZuoQiChip
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or itemData.itemConfig.ItemType == ItemType.likeabilityItemChip
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or itemData.itemConfig.ItemType == ItemType.EquipChip
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or itemData.itemConfig.ItemType == ItemType.CommonChip
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then --碎片
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this.chipFrame:SetActive(true)
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this.chipFrame:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroChipQuantityImageByquality(
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itemData.itemConfig.Quantity))
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if itemData.itemConfig.PropertyName and itemData.itemConfig.PropertyName > 0 then
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this.propertyIma:SetActive(true)
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this.propertyIma:GetComponent("Image").sprite = this.spLoader:LoadSprite(GetJobSpriteStrByJobNum(itemData
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.itemConfig.PropertyName))
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else
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this.propertyIma:SetActive(false)
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end
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this.nameText.text = Language[10219]
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this.btnCompoundText.text = Language[10220]
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local maxCompoundValue = math.floor(itemData.num / itemData.itemConfig.UsePerCount)
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--
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if itemData.itemConfig.ItemType == ItemType.HeroDebris
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or itemData.itemConfig.ItemType == ItemType.likeabilityItemChip
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--or itemData.itemConfig.ItemType==ItemType.EquipChip
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--or itemData.itemConfig.ItemType==ItemType.CommonChip
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then -- 神将碎片
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compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit,
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gameSetting.HeroNumlimit - LengthOfTable(HeroManager.GetAllHeroDatas()))
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elseif itemData.itemConfig.ItemType == ItemType.ZuoQiChip
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or itemData.itemConfig.ItemType == ItemType.EquipChip
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or itemData.itemConfig.ItemType == ItemType.CommonChip then -- 坐骑碎片
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compoundMaxNum = math.min(maxCompoundValue, gameSetting.HeroCompoundLimit)
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end
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elseif itemData.itemConfig.ItemType == ItemType.Box
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or itemData.itemConfig.ItemType == ItemType.GMzck
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or itemData.itemConfig.ItemType == ItemType.GMBigZck
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or itemData.itemConfig.ItemType == ItemType.GMzcq
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or itemData.itemConfig.ItemType == ItemType.GMxck
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or itemData.itemConfig.ItemType == ItemType.GMxjk
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or itemData.itemConfig.ItemType == ItemType.GMxsZcq
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then --宝箱
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this.nameText.text = Language[10221]
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this.btnCompoundText.text = Language[10222]
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local maxCompoundValue = itemData.num -- math.floor(itemData.num/itemData.itemConfig.UsePerCount)
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compoundMaxNum = maxCompoundValue > gameSetting.OpenBoxLimits and gameSetting.OpenBoxLimits or maxCompoundValue
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elseif itemData.itemConfig.ItemType == ItemType.TimeIsGold then --挂机产出
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this.nameText.text = Language[10222]
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this.btnCompoundText.text = Language[10222]
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compoundMaxNum = itemData.num
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-- elseif itemData.itemConfig.ItemType==ItemType.ZuoQiChip
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-- or itemData.itemConfig.ItemType==ItemType.EquipChip
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-- or itemData.itemConfig.ItemType==ItemType.CommonChip then
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else
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itemResolveType = itemData.itemConfig.ItemBaseType
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this.nameText.text = Language[10223]
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this.btnCompoundText.text = Language[10224]
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compoundMaxNum = itemData.num
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end
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compoundNum = 1
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compoundNum = compoundNum >= compoundMaxNum and compoundMaxNum or compoundNum
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if compoundMaxNum > 0 then
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this.Slider:GetComponent("Slider").value = 1
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this.Slider:GetComponent("Slider").minValue = 1
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else
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this.Slider:GetComponent("Slider").value = 0
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this.Slider:GetComponent("Slider").minValue = 0
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end
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this.Slider:GetComponent("Slider").maxValue = compoundMaxNum
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--this.ShowCompoundNumData(compoundNum)
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this.ShowCompoundNumData(compoundMaxNum)
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end
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--道具 和 装备分解 发送请求
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function this.SendBackResolveRe()
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isShowTishi = false
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curResolveAllItemList = {}
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-- Log("itemResolveType "..itemResolveType)
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if itemResolveType == ItemBaseType.Equip then --装备
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for i = 1, #itemList do
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if resolveBooleList[1] == true and itemList[i].itemConfig.IfResolve == 1 then
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if itemList[i].equipConfig.Quality >= 4 then
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isShowTishi = true
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end
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table.insert(curResolveAllItemList, itemList[i].did)
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else
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-- Log("itemList[i].equipConfig.Quality "..itemList[i].equipConfig.Quality)
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if curSelectQuantityList[itemList[i].equipConfig.Quality] == true and itemList[i].itemConfig.IfResolve == 1 then
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-- Log("itemList[i].did "..itemList[i].did)
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if itemList[i].equipConfig.Quality >= 4 then
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isShowTishi = true
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end
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table.insert(curResolveAllItemList, itemList[i].did)
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end
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end
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end
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else --道具
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for i = 1, #itemList do
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if resolveBooleList[1] == true and itemList[i].itemConfig.IfResolve == 1 then
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if itemList[i].itemConfig.Quantity >= 4 then
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isShowTishi = true
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end
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||
local item = {}
|
||
item.itemId = itemList[i].id
|
||
item.itemNum = itemList[i].num
|
||
item.endingTime = itemList[i].endingTime
|
||
table.insert(curResolveAllItemList, item)
|
||
else
|
||
if curSelectQuantityList[itemList[i].itemConfig.Quantity] == true and itemList[i].itemConfig.IfResolve == 1 then
|
||
if itemList[i].itemConfig.Quantity >= 4 then
|
||
isShowTishi = true
|
||
end
|
||
local item = {}
|
||
item.itemId = itemList[i].id
|
||
item.itemNum = itemList[i].num
|
||
item.endingTime = itemList[i].endingTime
|
||
table.insert(curResolveAllItemList, item)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
Log(#curResolveAllItemList)
|
||
--for i = 1, #curResolveAllItemList do
|
||
-- Log(" wwwwwwwwwwww "..curResolveAllItemList[i].itemId)
|
||
--end
|
||
if isShowTishi then
|
||
this.OnShowLayout2Data()
|
||
else
|
||
if #curResolveAllItemList > 0 then
|
||
local type
|
||
if itemResolveType == ItemBaseType.Equip then
|
||
type = 2
|
||
else
|
||
type = 1
|
||
end
|
||
NetManager.UseAndPriceItemRequest(type, curResolveAllItemList, function(drop)
|
||
this.SendBackResolveReCallBack(drop)
|
||
end)
|
||
else
|
||
PopupTipPanel.ShowTip(Language[10208])
|
||
end
|
||
end
|
||
end
|
||
|
||
--道具 和 装备分解 发送请求后 回调
|
||
function this.SendBackResolveReCallBack(drop)
|
||
this:ClosePanel()
|
||
local isShowReward = false
|
||
if drop.itemlist ~= nil and #drop.itemlist > 0 then
|
||
for i = 1, #drop.itemlist do
|
||
if drop.itemlist[i].itemNum > 0 then
|
||
isShowReward = true
|
||
break
|
||
end
|
||
end
|
||
end
|
||
if isShowReward then
|
||
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1, function()
|
||
BagManager.OnShowTipDropNumZero(drop)
|
||
if callBackFun then
|
||
callBackFun()
|
||
end
|
||
end)
|
||
else
|
||
BagManager.OnShowTipDropNumZero(drop)
|
||
end
|
||
if callBackFun then
|
||
callBackFun()
|
||
end
|
||
end
|
||
|
||
function this.SendBackCompoundReCallBack(drop)
|
||
this:ClosePanel()
|
||
LogError("#drop==" .. #drop)
|
||
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1, function()
|
||
--UIManager.OpenPanel(UIName.BagPanel)
|
||
if callBackFun then
|
||
callBackFun()
|
||
end
|
||
end, nil, nil, nil, true)
|
||
--改为后端刷新了
|
||
--BagManager.UpdateItemsNum(itemData.id,compoundNum*itemData.itemConfig.UsePerCount)
|
||
end
|
||
|
||
function this.ShowCompoundNumData(value)
|
||
-- Log("当前slider值 "..value)
|
||
compoundNum = value
|
||
this.Slider:GetComponent("Slider").value = value
|
||
this.numText1.text = value
|
||
if itemData.itemConfig.ItemType == ItemType.HeroDebris
|
||
or itemData.itemConfig.ItemType == ItemType.ZuoQiChip
|
||
or itemData.itemConfig.ItemType == ItemType.likeabilityItemChip
|
||
or itemData.itemConfig.ItemType == ItemType.EquipChip
|
||
or itemData.itemConfig.ItemType == ItemType.CommonChip
|
||
then --碎片
|
||
this.numText.text = Language[10225] ..
|
||
value * itemData.itemConfig.UsePerCount ..
|
||
Language[10226] ..
|
||
value .. Language[10227] .. string.gsub(GetLanguageStrById(itemData.itemConfig.Name), Language[10228], "")
|
||
elseif itemData.itemConfig.ItemType == ItemType.Box
|
||
or itemData.itemConfig.ItemType == ItemType.GMzck
|
||
or itemData.itemConfig.ItemType == ItemType.GMBigZck
|
||
or itemData.itemConfig.ItemType == ItemType.GMzcq
|
||
or itemData.itemConfig.ItemType == ItemType.GMxck
|
||
or itemData.itemConfig.ItemType == ItemType.GMxjk
|
||
or itemData.itemConfig.ItemType == ItemType.GMxsZcq then
|
||
this.numText.text = Language[10229] .. value ..
|
||
Language[10227] .. GetLanguageStrById(itemData.itemConfig.Name) .. "。"
|
||
elseif itemData.itemConfig.ItemType == ItemType.TimeIsGold then --挂机奖励
|
||
this.numText.text = Language[10229] .. value ..
|
||
Language[10227] .. GetLanguageStrById(itemData.itemConfig.Name) .. "。"
|
||
else
|
||
this.numText.text = Language[10223] .. value ..
|
||
Language[10227] .. GetLanguageStrById(itemData.itemConfig.Name) .. "。"
|
||
end
|
||
end
|
||
|
||
--界面关闭时调用(用于子类重写)
|
||
function BagResolveAnCompoundPanel:OnClose()
|
||
if callBackFun then
|
||
callBackFun()
|
||
end
|
||
end
|
||
|
||
--界面销毁时调用(用于子类重写)
|
||
function BagResolveAnCompoundPanel:OnDestroy()
|
||
this.spLoader:Destroy()
|
||
end
|
||
|
||
return BagResolveAnCompoundPanel
|