miduo_client/Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBoxBuyOnePanel.lua

249 lines
11 KiB
Lua

require("Base/BasePanel")
QianKunBoxBuyOnePanel = Inherit(BasePanel)
local this = QianKunBoxBuyOnePanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local privilegeConfig = ConfigManager.GetConfig(ConfigName.PrivilegeTypeConfig)
local artResourcesConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local recType = {}
--活动抽卡类型(动态的数据)
-- local drawtType={
-- FindFairySingle=0,
-- }
local orginLayer
local isLimitUpHero = false
--初始化组件(用于子类重写)
function QianKunBoxBuyOnePanel:InitComponent()
this.spLoader = SpriteLoader.New()
orginLayer = 10
self.bg = Util.GetGameObject(self.gameObject, "effect")
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
screenAdapte(self.bg)
this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
this.content = Util.GetGameObject(self.gameObject, "content")
this.openOneAgainButton = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
this.content1 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content1")
this.itemIcon1 = Util.GetGameObject(this.content1, "icon"):GetComponent("Image")
this.detailImage1 = Util.GetGameObject(this.content1, "Tip")
this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
this.content3 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content3")
this.detailImage3 = Util.GetGameObject(this.content3, "Tip")
this.detailText2 = Util.GetGameObject(this.detailImage3, "contentDetailText"):GetComponent("Text")
this.itemIcon3 = Util.GetGameObject(this.content3, "icon"):GetComponent("Image")
this.itemNum3 = Util.GetGameObject(this.content3, "num"):GetComponent("Text")
this.content2 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content2")
this.itemIcon2 = Util.GetGameObject(this.content2, "Icon"):GetComponent("Image")
this.itemNum2 = Util.GetGameObject(this.content2, "Num"):GetComponent("Text")
-- 关于抽卡的LotterySetting数据
-- local curActivityId=ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.QianKunBox)
-- drawtType.FindFairySingle=ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting,"PerCount",1,"ActivityId",curActivityId).Id
end
--绑定事件(用于子类重写)
function QianKunBoxBuyOnePanel:BindEvent()
Util.AddClick(this.btnBack, function()
self:ClosePanel()
end)
Util.AddClick(this.openOneAgainButton, function()
if isLimitUpHero then
if this.func then
local isShow = this.func()
if not isShow then
self.bg.gameObject:SetActive(false)
self.bg.gameObject:SetActive(true)
end
end
return
end
local d = RecruitManager.GetExpendData(this.recruitType)
local maxtimesId = lotterySetting[this.recruitType].MaxTimes
local freeTimesId = lotterySetting[this.recruitType].FreeTimes
local moneyTime = lotterySetting[this.recruitType].MoneyTimes
local tempItemId = d[1]
local tempItemNum = d[2]
if BagManager.GetItemCountById(tempItemId) >= tempItemNum then
local recruitOne = function()
self:ClosePanel()
RecruitManager.RecruitRequest(this.recruitType, function(msg)
PrivilegeManager.RefreshPrivilegeUsedTimes(maxtimesId, 1) --记录抽卡次数
UIManager.OpenPanel(UIName.QianKunBoxBuyOnePanel, msg.drop, this.recruitType, recType)
CheckRedPointStatus(RedPointType.QianKunBox)
end, freeTimesId)
end
if tempItemId == 16 then
if moneyTime and moneyTime > 0 and PrivilegeManager.GetPrivilegeRemainValue(moneyTime) < 1 then
PopupTipPanel.ShowTip(Language[10599])
return
end
end
if tempItemId == 16 and moneyTime and moneyTime > 0 then
PrivilegeManager.RefreshPrivilegeUsedTimes(moneyTime, 1) --记录妖晶限购抽卡次数
end
local state = PlayerPrefs.GetInt(PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. recType[2])
if state == 0 and tempItemId == 16 then
UIManager.OpenPanel(UIName.GeneralPopup, GENERAL_POPUP_TYPE.RecruitConfirm, this.recruitType, recruitOne)
else
recruitOne()
end
else
--UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.DemonCrystal })--应跳到充值界面,现在是用之前的货币换取妖晶
PopupTipPanel.ShowTip(string.format(Language[10600], GetLanguageStrById(ItemConfig[tempItemId].Name)))
self:ClosePanel()
end
end)
end
--添加事件监听(用于子类重写)
function QianKunBoxBuyOnePanel:AddListener()
end
--移除事件监听(用于子类重写)
function QianKunBoxBuyOnePanel:RemoveListener()
end
function QianKunBoxBuyOnePanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
if this.view then
this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
end
end
function QianKunBoxBuyOnePanel:GetSendStr()
local str = ""
if this.recruitType == 50 then
local wish = ConfigManager.GetConfigData(ConfigName.WishActivitySetting, 1)
if wish and wish.Recruit then
--for k,v in ipairs(wish.Recruit) do
if str == "" then
str = str .. Language[10601]
else
str = str .. Language[10602]
end
str = str .. wish.Recruit[2] .. Language[10227] .. ItemConfig[wish.Recruit[1]].Name
--end
end
else
if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
for k, v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
if str == "" then
str = str .. Language[10601]
else
str = str .. Language[10602]
end
str = str .. v[2] .. Language[10227] .. ItemConfig[v[1]].Name
end
end
end
return str
end
--界面打开时调用(用于子类重写)
function QianKunBoxBuyOnePanel:OnOpen(...)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
local args = { ... }
this.drop = args[1]
this.recruitType = args[2]
recType = args[3]
if not this.func then
this.func = args[4]
end
this.detailImage:SetActive(true)
this.content1:SetActive(false)
this.content2:SetActive(false)
this.content3:SetActive(true)
local itemId = 0
local itemNum = 0
local d
local upConfig = this.recruitType == RecruitType.PrayerSingle or this.recruitType == RecruitType.PrayerTen
if upConfig then
local wish = ConfigManager.GetConfigData(ConfigName.WishActivitySetting, 1)
if wish then
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.TimelimitCall })
local num = PrivilegeManager.GetPrivilegeRemainValue(wish.DiamondMaxTimes)
d = RecruitManager.GetExpendDataByCostItem(wish.CostItemSingle, 1, num)
isLimitUpHero = true
end
else
isLimitUpHero = false
if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].LotteryType == 13 then
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.tiandihonglu })
elseif lotterySetting[this.recruitType] and lotterySetting[this.recruitType].LotteryType == 14 then
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.fagncunxunbao })
else
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.QianKunBox })
end
d = RecruitManager.GetExpendData(this.recruitType)
end
itemId = d[1]
itemNum = d[2]
this.itemIcon3.sprite = this.spLoader:LoadSprite(artResourcesConfig[ItemConfig[itemId].ResourceID].Name)
this.itemNum3.text = PrintWanNum2(itemNum)
local str = this:GetSendStr()
this.detailText.text = str
this.detailText1.text = str
this.detailText2.text = str
Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
this.itemDataList = {}
this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
itemDataList = BagManager.GetTableByBackDropData(this.drop)
if this.recruitType == 50 then
for key, value in pairs(itemDataList) do
if value.sId == 1011 then
table.removebyvalue(itemDataList, value)
end
end
end
this.view = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(this.content, "itemContent1"))
this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
this.openOneAgainButton:GetComponent("Button").enabled = false
local time = Timer.New(function()
this.openOneAgainButton:GetComponent("Button").enabled = true
local itemDataList = BagManager.GetTableByBackDropData(this.drop)
if itemDataList and #itemDataList > 0 then
local singleItemConfigData = itemDataList[1].configData
if singleItemConfigData and singleItemConfigData.ItemType == 4 and singleItemConfigData.Quantity >= gameSetting[1].IfVersion then
UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel, singleItemConfigData.Id)
end
end
end, 0.5)
time:Start()
if isLimitUpHero then
this.detailImage:SetActive(false)
this.detailImage3:SetActive(false)
end
end
--界面关闭时调用(用于子类重写)
function QianKunBoxBuyOnePanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function QianKunBoxBuyOnePanel:OnDestroy()
this.spLoader:Destroy()
SubUIManager.Close(this.UpView)
this.view = nil
end
return QianKunBoxBuyOnePanel