112 lines
3.8 KiB
Lua
112 lines
3.8 KiB
Lua
local ShenzunPrivilegePage = {}
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local this = ShenzunPrivilegePage
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local rechargeConfig = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, 1000)
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local qaConfig = ConfigManager.GetConfigData(ConfigName.QAConfig, 130)
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local sortingOrder = 0
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local activityId = 9901
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function this:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = ShenzunPrivilegePage })
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return b
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end
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--初始化组件(用于子类重写)
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function this:InitComponent()
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this.rewardGrid = Util.GetGameObject(self.gameObject, "layout/rewardGrid")
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this.getBtn = Util.GetGameObject(self.gameObject, "layout/getBtn")
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this.getBtnText = Util.GetGameObject(self.gameObject, "layout/getBtn/Text"):GetComponent("Text")
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this.des = Util.GetGameObject(self.gameObject, "layout/des"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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Util.AddOnceClick(this.getBtn, function()
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local activityData = ActivityGiftManager.GetActivityInfoByType(activityId)
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if activityData.value == 0 then
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PayManager.Pay(rechargeConfig.Id, function()
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this.SetBtnGray()
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activityData.value = 2
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end)
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elseif activityData.value == 1 then
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NetManager.GetActivityRewardRequest(0, activityId, function(drop)
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UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1)
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this.SetBtnGray()
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activityData.value = 2
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CheckRedPointStatus(RedPointType.ZhongShenKa)
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end)
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function this:OnOpen()
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local str = GetLanguageStrById(qaConfig.content)
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str = string.gsub(str, "{", "<color=#E6BC85>")
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str = string.gsub(str, "}", "</color>")
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str = string.gsub(str, "|", "\n") --换行
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this.des.text = str
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local activityData = ActivityGiftManager.GetActivityInfoByType(activityId)
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LogGreen("~~~~~~~~~~~~~~~~~~~~~~~~~``" .. activityData.value)
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if activityData.value == 0 then
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this.getBtnText.text = MoneyUtil.GetMoney(rechargeConfig.Price) .. Language[10497]
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for i = 1, #rechargeConfig.BaseReward do
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local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, this.rewardGrid.transform)
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itemInfo:OnOpen(false, rechargeConfig.BaseReward[i], 1)
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if i == 1 then
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Util.GetGameObject(itemInfo.gameObject, "PreciousShow").gameObject:SetActive(true)
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Util.GetGameObject(itemInfo.gameObject, "PreciousShow/Text"):GetComponent("Text").text = Language[12021]
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end
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end
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elseif activityData.value == 1 then
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this.getBtnText.text = Language[10018]
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for i = 1, #rechargeConfig.ExtraReward do
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local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, this.rewardGrid.transform)
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itemInfo:OnOpen(false, rechargeConfig.ExtraReward[i], 1)
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end
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else
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this.SetBtnGray()
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for i = 1, #rechargeConfig.ExtraReward do
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local itemInfo = SubUIManager.Open(SubUIConfig.ItemView, this.rewardGrid.transform)
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itemInfo:OnOpen(false, rechargeConfig.ExtraReward[i], 1)
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end
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end
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end
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function this.SetBtnGray()
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Util.SetGray(this.getBtn, true)
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this.getBtnText.text = Language[10025]
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end
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function this:OnSortingOrderChange()
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end
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-- 打开,重新打开时回调
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function this:OnShow(_sortingOrder)
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self.gameObject:SetActive(true)
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sortingOrder = _sortingOrder
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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self.gameObject:SetActive(false)
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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end
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return this
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