50 lines
1.2 KiB
Lua
50 lines
1.2 KiB
Lua
require("Base/BasePanel")
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SmallSoldierAutoPanel = Inherit(BasePanel)
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local this = SmallSoldierAutoPanel
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--初始化组件(用于子类重写)
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function SmallSoldierAutoPanel:InitComponent()
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this.btnClose = Util.GetGameObject(self.gameObject, "btn_close")
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this.tipTxt = Util.GetGameObject(self.gameObject, "tip"):GetComponent("Text")
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this.tipTxt.text = Language[12250]
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end
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--绑定事件(用于子类重写)
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function SmallSoldierAutoPanel:BindEvent()
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Util.AddClick(this.btnClose, function()
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SmallSoldierManager.isAuto = false
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function SmallSoldierAutoPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SmallSoldierAutoPanel:RemoveListener()
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end
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function SmallSoldierAutoPanel:OnSortingOrderChange()
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end
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--界面打开时调用(用于子类重写)
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function SmallSoldierAutoPanel:OnOpen(battlePanel, showRecord, backPanel, _fightType)
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this:SetSortingOrder(6200)
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end
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--界面关闭时调用(用于子类重写)
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function SmallSoldierAutoPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SmallSoldierAutoPanel:OnDestroy()
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end
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return SmallSoldierAutoPanel
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