132 lines
5.4 KiB
Lua
132 lines
5.4 KiB
Lua
--[[
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* @ClassName QuickCommonPurchasePart
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* @Description 这该死的点石成金
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* @Date 2020/4/27 18:05
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* @Author MagicianJoker, fengliudianshao@outlook.com
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* @Copyright Copyright (c) 2019, MagicianJoker
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--]]
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local QuickCommonPurchasePart = quick_class("QuickCommonPurchasePart")
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local this = QuickCommonPurchasePart
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
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local panels = {} --小面板容器
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local pType = { [1] = 12, [2] = 51, [3] = 52 } --特权类型
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function QuickCommonPurchasePart:ctor(mainPanel, transform)
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this.mainPanel = mainPanel
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this.transform = transform
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this.time = this.transform:Find("Time"):GetComponent("Text")
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this.helpBtn = this.transform:Find("HelpBtn")
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this.helpPosition = this.helpBtn:GetComponent("RectTransform").localPosition
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this.panel = this.transform:Find("Panel")
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for i = 1, 3 do
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panels[i] = Util.GetGameObject(this.panel, "Get" .. i)
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end
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Util.AddClick(this.helpBtn.gameObject, function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.DailyCarbon, this.helpPosition.x, this.helpPosition.y)
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end)
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end
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function QuickCommonPurchasePart:OnShow(context)
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this.transform.gameObject:SetActive(true)
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this.context = context
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Game.GlobalEvent:AddEvent(GameEvent.Shop.OnShopInfoChange, this.RefreshPanel)
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this.RefreshPanel()
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end
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function QuickCommonPurchasePart:OnHide()
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this.transform.gameObject:SetActive(false)
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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Game.GlobalEvent:RemoveEvent(GameEvent.Shop.OnShopInfoChange, this.RefreshPanel)
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end
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--刷新面板
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function this.RefreshPanel()
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this.SetPanel()
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end
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function this.SetPanel()
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this.TimeCountDown(ShopManager.CountShopRefreshLeftTime(SHOP_TYPE.BUYCOIN_SHOP))
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local levelConfig = ConfigManager.GetConfigDataByKey(ConfigName.PlayerLevelConfig, "PlayerLv", PlayerManager.level)
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local levelNums = { 0, 0, 0 }
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if levelConfig then
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levelNums = { levelConfig.GoldExtraNum1, levelConfig.GoldExtraNum2, levelConfig.GoldExtraNum3 }
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end
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for i = 1, #panels do
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local o = panels[i]
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local coinNum = Util.GetGameObject(o, "Coin/Num"):GetComponent("Text")
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local btn = Util.GetGameObject(o, "Btn")
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local btnIcon = Util.GetGameObject(o, "Btn/Icon"):GetComponent("Image")
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local btnText = Util.GetGameObject(o, "Btn/Text"):GetComponent("Text")
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local timeTip = Util.GetGameObject(o, "TimeTip"):GetComponent("Text")
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local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId",
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SHOP_TYPE.BUYCOIN_SHOP, "Limit", pType[i]) --商店表数据
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--LogBlue("storeData.Id"..storeData.Id) --PrivilegeManager.GetPrivilegeRemainValue(storeData.Limit)
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--LogBlue("storeData.Limit"..storeData.Limit) --PrivilegeManager.GetPrivilegeRemainValue(storeData.Limit)
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--LogBlue("maxTimes = "..PrivilegeManager.GetPrivilegeNumber(storeData.Limit))
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--LogBlue("bugTimes = "..ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.BUYCOIN_SHOP,storeData.Id))
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local buyTime = PrivilegeManager.GetPrivilegeNumber(storeData.Limit) -
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ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.BUYCOIN_SHOP, storeData.Id) -- 购买次数
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local item, num, oldNum = ShopManager.CalculateCostCountByShopId(SHOP_TYPE.BUYCOIN_SHOP, storeData.Id, 1) --商品ID 价格数 旧价格
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local vipFactor = PrivilegeManager.GetPrivilegeNumber(PRIVILEGE_TYPE.BuyGoldAdd)
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coinNum.text = math.floor((storeData.Goods[1][2] + levelNums[i]) * (vipFactor * 100) / 100)
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btnIcon.sprite = this.mainPanel.spLoader:LoadSprite(GetResourcePath(itemConfig[item].ResourceID))
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btnText.text = string.format(Language[12501], num)
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btnIcon.gameObject:SetActive(num ~= 0)
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if num == 0 then
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btnText.text = Language[12502]
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else
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btnIcon.sprite = this.mainPanel.spLoader:LoadSprite(GetResourcePath(itemConfig[item].ResourceID))
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btnText.text = string.format(Language[12501], num)
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end
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timeTip.text = Language[10566] .. buyTime
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Util.AddOnceClick(btn, function()
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if buyTime <= 0 then
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PopupTipPanel.ShowTip(Language[12503])
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return
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end
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if BagManager.GetItemCountById(item) <= 0 and i ~= 1 and num ~= 0 then --i~=1 排除第一组免费领取 num~=0 排除后两组点金,第一次免费领取
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PopupTipPanel.ShowTip(string.format(Language[10320], GetLanguageStrById(itemConfig[item].Name)))
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return
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end
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ShopManager.RequestBuyShopItem(SHOP_TYPE.BUYCOIN_SHOP, storeData.Id, 1, function()
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PrivilegeManager.RefreshPrivilegeUsedTimes(storeData.Limit, 1)
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this.RefreshPanel()
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end)
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end)
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end
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end
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function this.TimeCountDown(timeDown)
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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this.time.text = Language[10026] .. TimeToHMS(timeDown)
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this.timer = Timer.New(function()
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if timeDown < 1 then
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this.timer:Stop()
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this.timer = nil
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this.RefreshPanel()
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return
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end
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timeDown = timeDown - 1
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this.time.text = Language[10026] .. TimeToHMS(timeDown)
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end, 1, -1, true)
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this.timer:Start()
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end
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return QuickCommonPurchasePart
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