miduo_client/Assets/ManagedResources/~Lua/Modules/QuickPurchase/QuickCoinPurchasePart.lua

132 lines
5.4 KiB
Lua

--[[
* @ClassName QuickCommonPurchasePart
* @Description 这该死的点石成金
* @Date 2020/4/27 18:05
* @Author MagicianJoker, fengliudianshao@outlook.com
* @Copyright Copyright (c) 2019, MagicianJoker
--]]
local QuickCommonPurchasePart = quick_class("QuickCommonPurchasePart")
local this = QuickCommonPurchasePart
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
local panels = {} --小面板容器
local pType = { [1] = 12, [2] = 51, [3] = 52 } --特权类型
function QuickCommonPurchasePart:ctor(mainPanel, transform)
this.mainPanel = mainPanel
this.transform = transform
this.time = this.transform:Find("Time"):GetComponent("Text")
this.helpBtn = this.transform:Find("HelpBtn")
this.helpPosition = this.helpBtn:GetComponent("RectTransform").localPosition
this.panel = this.transform:Find("Panel")
for i = 1, 3 do
panels[i] = Util.GetGameObject(this.panel, "Get" .. i)
end
Util.AddClick(this.helpBtn.gameObject, function()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.DailyCarbon, this.helpPosition.x, this.helpPosition.y)
end)
end
function QuickCommonPurchasePart:OnShow(context)
this.transform.gameObject:SetActive(true)
this.context = context
Game.GlobalEvent:AddEvent(GameEvent.Shop.OnShopInfoChange, this.RefreshPanel)
this.RefreshPanel()
end
function QuickCommonPurchasePart:OnHide()
this.transform.gameObject:SetActive(false)
if this.timer then
this.timer:Stop()
this.timer = nil
end
Game.GlobalEvent:RemoveEvent(GameEvent.Shop.OnShopInfoChange, this.RefreshPanel)
end
--刷新面板
function this.RefreshPanel()
this.SetPanel()
end
function this.SetPanel()
this.TimeCountDown(ShopManager.CountShopRefreshLeftTime(SHOP_TYPE.BUYCOIN_SHOP))
local levelConfig = ConfigManager.GetConfigDataByKey(ConfigName.PlayerLevelConfig, "PlayerLv", PlayerManager.level)
local levelNums = { 0, 0, 0 }
if levelConfig then
levelNums = { levelConfig.GoldExtraNum1, levelConfig.GoldExtraNum2, levelConfig.GoldExtraNum3 }
end
for i = 1, #panels do
local o = panels[i]
local coinNum = Util.GetGameObject(o, "Coin/Num"):GetComponent("Text")
local btn = Util.GetGameObject(o, "Btn")
local btnIcon = Util.GetGameObject(o, "Btn/Icon"):GetComponent("Image")
local btnText = Util.GetGameObject(o, "Btn/Text"):GetComponent("Text")
local timeTip = Util.GetGameObject(o, "TimeTip"):GetComponent("Text")
local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId",
SHOP_TYPE.BUYCOIN_SHOP, "Limit", pType[i]) --商店表数据
--LogBlue("storeData.Id"..storeData.Id) --PrivilegeManager.GetPrivilegeRemainValue(storeData.Limit)
--LogBlue("storeData.Limit"..storeData.Limit) --PrivilegeManager.GetPrivilegeRemainValue(storeData.Limit)
--LogBlue("maxTimes = "..PrivilegeManager.GetPrivilegeNumber(storeData.Limit))
--LogBlue("bugTimes = "..ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.BUYCOIN_SHOP,storeData.Id))
local buyTime = PrivilegeManager.GetPrivilegeNumber(storeData.Limit) -
ShopManager.GetShopItemHadBuyTimes(SHOP_TYPE.BUYCOIN_SHOP, storeData.Id) -- 购买次数
local item, num, oldNum = ShopManager.CalculateCostCountByShopId(SHOP_TYPE.BUYCOIN_SHOP, storeData.Id, 1) --商品ID 价格数 旧价格
local vipFactor = PrivilegeManager.GetPrivilegeNumber(PRIVILEGE_TYPE.BuyGoldAdd)
coinNum.text = math.floor((storeData.Goods[1][2] + levelNums[i]) * (vipFactor * 100) / 100)
btnIcon.sprite = this.mainPanel.spLoader:LoadSprite(GetResourcePath(itemConfig[item].ResourceID))
btnText.text = string.format(Language[12501], num)
btnIcon.gameObject:SetActive(num ~= 0)
if num == 0 then
btnText.text = Language[12502]
else
btnIcon.sprite = this.mainPanel.spLoader:LoadSprite(GetResourcePath(itemConfig[item].ResourceID))
btnText.text = string.format(Language[12501], num)
end
timeTip.text = Language[10566] .. buyTime
Util.AddOnceClick(btn, function()
if buyTime <= 0 then
PopupTipPanel.ShowTip(Language[12503])
return
end
if BagManager.GetItemCountById(item) <= 0 and i ~= 1 and num ~= 0 then --i~=1 排除第一组免费领取 num~=0 排除后两组点金,第一次免费领取
PopupTipPanel.ShowTip(string.format(Language[10320], GetLanguageStrById(itemConfig[item].Name)))
return
end
ShopManager.RequestBuyShopItem(SHOP_TYPE.BUYCOIN_SHOP, storeData.Id, 1, function()
PrivilegeManager.RefreshPrivilegeUsedTimes(storeData.Limit, 1)
this.RefreshPanel()
end)
end)
end
end
function this.TimeCountDown(timeDown)
if this.timer then
this.timer:Stop()
this.timer = nil
end
this.time.text = Language[10026] .. TimeToHMS(timeDown)
this.timer = Timer.New(function()
if timeDown < 1 then
this.timer:Stop()
this.timer = nil
this.RefreshPanel()
return
end
timeDown = timeDown - 1
this.time.text = Language[10026] .. TimeToHMS(timeDown)
end, 1, -1, true)
this.timer:Start()
end
return QuickCommonPurchasePart