miduo_client/Assets/ManagedResources/~Lua/Modules/SacredTree/SacredTreePanel.lua

401 lines
16 KiB
Lua

require("Base/BasePanel")
SacredTreePanel = Inherit(BasePanel)
local treeLevelConfig = ConfigManager.GetConfig(ConfigName.GodHoodTreeLevel)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local artConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting, "Id", 0)
local orginLayer = 0
local curTreeLevel = 0
local length = 0
local t = 3 --用来区分长按和点击的临界值
local COLOR = {
[1] = "#529764FF",
[2] = "#6398c9FF",
[3] = "#9358bdFF",
[4] = "#fcb24eFF",
[5] = "#FF0000",
}
local Trans = {
[1] = 5,
[2] = 4,
[3] = 3,
[4] = 2,
[5] = 1,
}
function SacredTreePanel:InitComponent()
self.spLoader = SpriteLoader.New()
--button
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
self.backBtn = Util.GetGameObject(self.transform, "backBtn")
self.helpBtn = Util.GetGameObject(self.transform, "helpBtn")
self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
self.attriBtn = Util.GetGameObject(self.transform, "attriBtn")
self.attriNum = Util.GetGameObject(self.attriBtn, "num"):GetComponent("Text")
self.treeLevel = Util.GetGameObject(self.transform, "bg/level"):GetComponent("Text")
--btn
self.bottom = Util.GetGameObject(self.transform, "bottom")
self.upgradeBtn = Util.GetGameObject(self.bottom, "upgradeBtn")
self.treeRed = Util.GetGameObject(self.upgradeBtn, "redPoint")
self.upGrade = Util.GetGameObject(self.upgradeBtn, "Text"):GetComponent("Text")
--tips
self.tips = Util.GetGameObject(self.bottom, "tips")
self.needIcon = Util.GetGameObject(self.tips, "Image"):GetComponent("Image")
self.needNum = Util.GetGameObject(self.tips, "num"):GetComponent("Text")
--详细信息部分
self.attriDetail = Util.GetGameObject(self.transform, "attriDetail")
self.title = Util.GetGameObject(self.attriDetail, "Grid/Top/Title"):GetComponent("Text")
self.btnChange = Util.GetGameObject(self.attriDetail, "Grid/Top/btnChange")
self.attriGrid = Util.GetGameObject(self.attriDetail, "Grid/Attributions")
self.attriPre = Util.GetGameObject(self.attriGrid, "attriPre")
self.jtBtn = Util.GetGameObject(self.transform, "jtBtn")
self.jtImg = Util.GetGameObject(self.jtBtn, "Image")
self.attriList = {}
self.bool = true --箭头按钮
self.playAni = false --箭头按钮
self.selectMask = Util.GetGameObject(self.transform, "Mask")
self.selectGrid = Util.GetGameObject(self.selectMask, "selectGrid")
self.selectList = {}
for i = 1, 5 do
self.selectList[i] = {}
self.selectList[i].btn1 = Util.GetGameObject(self.selectMask, "selectGrid/Pre (" .. i .. ")/Image")
self.selectList[i].btn2 = Util.GetGameObject(self.selectMask, "selectGrid/Pre (" .. i .. ")/Text")
self.selectList[i].select = Util.GetGameObject(self.selectMask, "selectGrid/Pre (" .. i .. ")/Select")
self.selectList[i].select:SetActive(false)
end
--特效加长按
self.UI_effect_RecruitPanel_particle = Util.GetGameObject(self.transform, "UI_effect_RecruitPanel_particle")
self.trigger = Util.GetEventTriggerListener(self.upgradeBtn)
self.OnPointerDo = function(go, data)
self:OnPointerDown1(go, data)
end
self.OnPointerUp = function(go, data)
self:OnPointerUp1(go, data)
end
self.trigger.onPointerDown = self.trigger.onPointerDown + self.OnPointerDo
self.trigger.onPointerUp = self.trigger.onPointerUp + self.OnPointerUp
length = LengthOfTable(SacredTreeManager.SacredtreeLevelConfig)
self.itemNum = curTreeLevel >= length and 0 or BagManager.GetTotalItemNum(treeLevelConfig[curTreeLevel].LvupCost[1])
self.isPressed = false
self.num = 0
self.numCount = 0
end
function SacredTreePanel:OnPointerDown1(go, data)
if curTreeLevel >= length then
PopupTipPanel.ShowTip(Language[12790])
return
end
if self.itemNum < treeLevelConfig[curTreeLevel].LvupCost[2] then
PopupTipPanel.ShowTip(string.format(Language[12791], GetLanguageStrById(itemConfig[treeLevelConfig[curTreeLevel].LvupCost[1]].Name)))
return
end
self.isPressed = true
end
function SacredTreePanel:OnPointerUp1(go, data)
if self.isPressed then
self.isPressed = false
self:Refresh(true)
end
end
function SacredTreePanel:OnUpdate()
if self.isPressed then
if self.numCount >= t and self.numCount / t >= 1 then
self.isShortPress = false
self:Refresh(false)
else
self.isShortPress = true
end
self.numCount = self.numCount + 1
end
end
function SacredTreePanel:Refresh(isSend)
if isSend then
self.isPressed = false
if self.isShortPress then
self.num = 1
BagManager.HeroLvUpUpdateItemsNum(treeLevelConfig[curTreeLevel].LvupCost[1],
treeLevelConfig[curTreeLevel].LvupCost[2])
self.itemNum = BagManager.GetTotalItemNum(treeLevelConfig[curTreeLevel].LvupCost[1])
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
SacredTreeManager.treeLevel = SacredTreeManager.treeLevel + 1
curTreeLevel = curTreeLevel + 1
EquipTreasureManager.ChangeTreeLv()
local herodata = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
for k, v in pairs(herodata.teamHeroInfos) do
HeroPropManager.SetDirtyByType(v.heroId, Hero_Prop_Type.EquipTreasure)
end
-- 重新计算宝物评分
EquipTreasureManager.SetAllTreasureDirty()
SacredTreeManager.OnPowerChange(oldPower)
end
self.isShortPress = false
self.numCount = 0
self:RequestDonate(self.num)
else
self.num = self.num + 1
BagManager.HeroLvUpUpdateItemsNum(treeLevelConfig[curTreeLevel].LvupCost[1],
treeLevelConfig[curTreeLevel].LvupCost[2])
self.itemNum = BagManager.GetTotalItemNum(treeLevelConfig[curTreeLevel].LvupCost[1])
if curTreeLevel == 0 then
PopupTipPanel.ShowTip(Language[12792])
end
SacredTreeManager.treeLevel = SacredTreeManager.treeLevel + 1
curTreeLevel = curTreeLevel + 1
local oldPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
EquipTreasureManager.ChangeTreeLv()
local herodata = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
for k, v in pairs(herodata.teamHeroInfos) do
HeroPropManager.SetDirtyByType(v.heroId, Hero_Prop_Type.EquipTreasure)
end
-- 重新计算宝物评分
EquipTreasureManager.SetAllTreasureDirty()
SacredTreeManager.OnPowerChange(oldPower)
self:OnShow()
if curTreeLevel >= length then
self.isPressed = false
self:Refresh(true)
return
end
if self.itemNum < treeLevelConfig[curTreeLevel].LvupCost[2] then
self.isPressed = false
self:Refresh(true)
return
end
end
end
function SacredTreePanel:RequestDonate(num)
NetManager.UpgradeGodTreeRequest(num, function()
self.num = 0
self:OnShow()
end)
end
function SacredTreePanel:BindEvent()
Util.AddClick(self.backBtn, function()
self:ClosePanel()
end)
Util.AddClick(self.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.SacredTree, self.helpPos.x, self.helpPos.y)
end)
Util.AddClick(self.attriBtn, function()
UIManager.OpenPanel(UIName.GeneralBigPopup, GENERAL_POPUP_TYPE.ShenYingShuXing)
end)
Util.AddClick(self.jtBtn, function()
self.bool = not self.bool
self:ResetDetailPos()
end)
Util.AddClick(self.btnChange, function()
local length = self.bool and SacredTreeManager.CulAttri() * 50 - 700 or
#attriConfig.PropertyUnlcokLevels * 50 - 700
if SacredTreeManager.CulAttri() == 0 then
length = #attriConfig.PropertyUnlcokLevels * 50 - 700
end
self.selectGrid:GetComponent("RectTransform").localPosition = Vector3.New(0, length, 0)
self.selectMask:SetActive(true)
PlayUIAnim(self.selectGrid)
end)
for i = 1, 5 do
Util.AddClick(self.selectList[i].btn1, function()
-- LogRed(self.selectIndex.." "..i)
if Trans[i] == self.selectIndex then
return
end
for j = 1, 5 do
self.selectList[j].select:SetActive(false)
end
self.selectList[i].select:SetActive(true)
self.selectIndex = Trans[i]
PlayerPrefs.SetInt(PlayerManager.uid .. "SacredQualitySelect", Trans[i])
self.selectMask:SetActive(false)
for index, value in ipairs(self.attriList) do
value.transform:DORotate(Vector3.New(90, 0, 0), 0.3):OnComplete(function()
self.playAni = true
self:SetAttriDetail()
end)
end
end)
Util.AddClick(self.selectList[i].btn2, function()
-- LogRed(self.selectIndex.." "..i)
if Trans[i] == self.selectIndex then
return
end
for j = 1, 5 do
self.selectList[j].select:SetActive(false)
end
self.selectList[i].select:SetActive(true)
self.selectIndex = Trans[i]
PlayerPrefs.SetInt(PlayerManager.uid .. "SacredQualitySelect", Trans[i])
self.selectMask:SetActive(false)
for index, value in ipairs(self.attriList) do
value.transform:DORotate(Vector3.New(90, 0, 0), 0.3):OnComplete(function()
self.playAni = true
self:SetAttriDetail()
end)
end
end)
end
Util.AddClick(self.selectMask, function()
self.selectMask:SetActive(false)
if PlayerPrefs.GetInt(PlayerManager.uid .. "SacredQualitySelect") == self.selectIndex then
return
end
for index, value in ipairs(self.attriList) do
value.transform:DORotate(Vector3.New(90, 0, 0), 0.3):OnComplete(function()
self.playAni = true
self:SetAttriDetail()
end)
end
end)
BindRedPointObject(RedPointType.Sacred, self.treeRed)
FixedUpdateBeat:Add(self.OnUpdate, self) --长按方法注册
end
function SacredTreePanel:OnSortingOrderChange()
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
orginLayer = self.sortingOrder
end
--添加事件监听(用于子类重写)
function SacredTreePanel:AddListener()
end
--移除事件监听(用于子类重写)
function SacredTreePanel:RemoveListener()
end
function SacredTreePanel:OnOpen()
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.SacredTree })
if PlayerPrefs.GetInt(PlayerManager.uid .. "SacredQualitySelect") == 0 then
PlayerPrefs.SetInt(PlayerManager.uid .. "SacredQualitySelect", 5)
end
self.selectIndex = PlayerPrefs.GetInt(PlayerManager.uid .. "SacredQualitySelect")
end
function SacredTreePanel:OnShow()
Util.SetParticleSortLayer(self.UI_effect_RecruitPanel_particle, self.sortingOrder + 1)
self.playAni = false
CheckRedPointStatus(RedPointType.Sacred)
self.treeRed:SetActive(SacredTreeManager.CheckRedPoint())
curTreeLevel = SacredTreeManager.treeLevel
self.itemNum = curTreeLevel >= length and 0 or BagManager.GetTotalItemNum(treeLevelConfig[curTreeLevel].LvupCost[1])
local str1, str2
Util.SetGray(self.upgradeBtn, curTreeLevel >= length)
if curTreeLevel > 0 and curTreeLevel < length then
str1 = string.format(GetLanguageStrById(Language[12793]), curTreeLevel)
str2 = Language[11497]
elseif curTreeLevel >= length then
str1 = string.format(GetLanguageStrById(Language[12793]), length)
str2 = Language[11213]
elseif curTreeLevel <= 0 then
str1 = Language[12473]
str2 = Language[12349]
end
self.treeLevel.text = str1
self.upGrade.text = str2
if curTreeLevel < length then
local needId = treeLevelConfig[curTreeLevel].LvupCost[1]
local needCost = treeLevelConfig[curTreeLevel].LvupCost[2]
self.needIcon.sprite = self.spLoader:LoadSprite(artConfig
[itemConfig[treeLevelConfig[curTreeLevel].LvupCost[1]].ResourceID].Name)
self.needNum.text = treeLevelConfig[curTreeLevel].LvupCost[2]
if BagManager.GetTotalItemNum(needId) < needCost then
self.needNum.text = "<color=red>" .. treeLevelConfig[curTreeLevel].LvupCost[2] .. "</color>"
end
else
self.needIcon.gameObject:SetActive(curTreeLevel < length)
self.needNum.gameObject:SetActive(curTreeLevel < length)
end
self.attriNum.text = SacredTreeManager.CulAttri() .. "/" .. #attriConfig.PropertyUnlcokLevels
--设置中间属性
self:SetAttriDetail()
self:ResetDetailPos()
end
function SacredTreePanel:SetAttriDetail()
local curSelectIndex = self.selectIndex
-- if curTreeLevel <= 0 then
-- self.attriDetail:SetActive(false)
-- self.selectMask:SetActive(false)
-- self.jtBtn:SetActive(false)
-- else
self.attriDetail:SetActive(true)
self.selectMask:SetActive(true)
self.jtBtn:SetActive(false)
--self.jtBtn:SetActive(SacredTreeManager.CulAttri() > 0 and SacredTreeManager.CulAttri() < #attriConfig.PropertyUnlcokLevels )
-- self.title.text = GetStringByEquipQua(curSelectIndex+1,QualityNameDef[curSelectIndex+1].."宝物神应属性")
self.title.text = string.format(Language[12794], COLOR[curSelectIndex], QualityNameDef[curSelectIndex + 1])
local data = SacredTreeManager.GetAttriDetail(curSelectIndex)
for index, value in ipairs(data) do
local go = self.attriList[index]
if not go then
go = newObjToParent(self.attriPre, self.attriGrid.transform)
self.attriList[index] = go
go:SetActive(true)
end
if self.playAni then
PlayUIAnim(go)
else
go.transform.rotation = Vector3.New(0, 0, 0)
end
Util.GetGameObject(go, "curAttri"):GetComponent("Text").text = value.text1
Util.GetGameObject(go, "nextAttri"):GetComponent("Text").text = value.text2
end
self:InitDetailPos()
--end
end
function SacredTreePanel:InitDetailPos()
self.selectMask:SetActive(false)
self.selectList[Trans[self.selectIndex]].select:SetActive(true)
local rotation = self.bool and Vector3.zero or Vector3.New(179, 0, 0)
local length = self.bool and 170 + SacredTreeManager.CulAttri() * 50 or 170 + #attriConfig.PropertyUnlcokLevels * 50
if SacredTreeManager.CulAttri() == 0 then
length = 170 + #attriConfig.PropertyUnlcokLevels * 50
end
self.jtImg:GetComponent("RectTransform").rotation = Quaternion.Euler(rotation)
self.attriDetail:GetComponent("RectTransform").sizeDelta = Vector3(0, length, 0)
end
function SacredTreePanel:ResetDetailPos()
self.bool = false
local length = self.bool and 170 + SacredTreeManager.CulAttri() * 50 or 170 + #attriConfig.PropertyUnlcokLevels * 50
local size = Vector2.New(1080, length)
local rotation = self.bool and 0 or 179
self.attriDetail.transform:DOSizeDelta(size, 0.8)
self.jtImg.transform:DORotateQuaternion(Quaternion.Euler(Vector3.New(rotation, 0, 0)), 0.8)
end
function SacredTreePanel:OnClose()
orginLayer = 0
-- body
end
function SacredTreePanel:OnDestroy()
self.attriList = {}
FixedUpdateBeat:Remove(self.OnUpdate, self)
SubUIManager.Close(self.UpView)
self.spLoader:Destroy()
ClearRedPointObject(RedPointType.Sacred, self.treeRed)
end
return SacredTreePanel