miduo_client/Assets/ManagedResources/~Lua/Modules/SecretBox/SecretBoxBuyOnePanel.lua

231 lines
9.5 KiB
Lua

require("Base/BasePanel")
SecretBoxBuyOnePanel = Inherit(BasePanel)
local this = SecretBoxBuyOnePanel
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
--活动抽卡类型(动态的数据)
local drawtType = {
FindFairySingle = 0,
}
local orginLayer
--初始化组件(用于子类重写)
function SecretBoxBuyOnePanel:InitComponent()
this.spLoader = SpriteLoader.New()
orginLayer = 10
self.bg = Util.GetGameObject(self.gameObject, "effect")
-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
-- self.dibiao.gameObject:SetActive(false)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
screenAdapte(self.bg)
this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
this.content = Util.GetGameObject(self.gameObject, "content")
this.openOneAgainButton = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
this.content1 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content1")
this.info = Util.GetGameObject(this.content1, "info"):GetComponent("Text")
this.itemIcon1 = Util.GetGameObject(this.content1, "icon"):GetComponent("Image")
this.detailImage1 = Util.GetGameObject(this.content1, "Tip")
this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
this.content2 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content2")
this.itemIcon2 = Util.GetGameObject(this.content2, "Icon"):GetComponent("Image")
this.itemNum2 = Util.GetGameObject(this.content2, "Num"):GetComponent("Text")
-- 关于抽卡的LotterySetting数据
local curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
if curActivityId then
drawtType.FindFairySingle = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "PerCount", 1,
"ActivityId", curActivityId).Id
end
end
--绑定事件(用于子类重写)
function SecretBoxBuyOnePanel:BindEvent()
Util.AddClick(this.btnBack, function()
self:ClosePanel()
end)
Util.AddClick(this.openOneAgainButton, function()
Log(tostring(this.recruitType))
if this.recruitType then
if this.recruitType == drawtType.FindFairySingle then
--如果道具不足 要做判断
local d = RecruitManager.GetExpendData(this.recruitType)
local itemId, itemNum = d[1], d[2]
if BagManager.GetItemCountById(itemId) < itemNum then
if PrivilegeManager.GetPrivilegeRemainValue(32) <= 0 then --如果免费次数不足
PopupTipPanel.ShowTip(Language[10636])
self:ClosePanel()
return
end
end
end
RecruitManager.RecruitRequest(this.recruitType, function(msg) --这已经做了道具不足检查了
UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel, msg.drop, this.recruitType)
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
end)
else
if (BagManager.GetItemCountById(SecretBoxManager.MainCost[2][1][1]) >= 1) then
self:ClosePanel()
if (SecretBoxManager.SeasonTime > 1) then
SecretBoxManager.GetSecretBoxRewardRequest(
SecretBoxManager.typeId[2 * SecretBoxManager.SeasonTime - 1],
1)
end
else
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.GhostRing })
end
end
end)
end
--添加事件监听(用于子类重写)
function SecretBoxBuyOnePanel:AddListener()
end
--移除事件监听(用于子类重写)
function SecretBoxBuyOnePanel:RemoveListener()
end
function SecretBoxBuyOnePanel:OnSortingOrderChange()
Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
if this.view then
this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
end
end
function SecretBoxBuyOnePanel:GetSendStr()
local str = ""
if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
for k, v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
if str == "" then
str = str .. Language[10601]
else
str = str .. Language[10602]
end
str = str .. v[2] .. Language[10227] .. ItemConfig[v[1]].Name
end
end
return str
end
--界面打开时调用(用于子类重写)
function SecretBoxBuyOnePanel:OnOpen(...)
self.bg.gameObject:SetActive(false)
self.bg.gameObject:SetActive(true)
SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
local args = { ... }
this.drop = args[1]
this.recruitType = args[2]
this.info.fontSize = GetCurLanguage() ~= 2 and 50 or 45
--面板特殊处理
if this.recruitType then --如果有类型
this.detailImage:SetActive(this.recruitType <= RecruitType.LightDarkSingle)
this.content1:SetActive(this.recruitType <= RecruitType.LightDarkSingle)
this.content2:SetActive(this.recruitType == drawtType.FindFairySingle)
this.detailText.enabled = this.recruitType ~= drawtType.FindFairySingle
this.detailText1.enabled = this.recruitType ~= drawtType.FindFairySingle
local str = this:GetSendStr()
this.detailText.text = str
this.detailText1.text = str
if this.recruitType <= RecruitType.LightDarkSingle then --光暗什么...的抽卡
this.itemIcon1.sprite = this.spLoader:LoadSprite("r_RareItem_Specail_0002")
elseif this.recruitType == drawtType.FindFairySingle then --东海寻仙
this.FindFairyCountDown(FindFairyManager.GetActivityTime())
FindFairyManager.SetFreeExtract(1)
local d = RecruitManager.GetExpendData(this.recruitType) --动态地根据抽卡类型获取表数据
local itemId = d[1]
local itemNum = d[2]
this.itemIcon2.enabled = (FindFairyManager.myScore) / 10 % 15 ~= 0
local freeNum = PrivilegeManager.GetPrivilegeRemainValue(32)
if freeNum > 0 then
this.itemNum2.text = string.format(Language[10835], freeNum)
this.itemIcon2.enabled = false
else
this.itemIcon2.enabled = true
this.itemIcon2.sprite = SetIcon(this.spLoader, itemId) --默认显示妖晶
this.itemNum2.text = PrintWanNum2(itemNum)
end
end
else --如果没类型
this.detailImage:SetActive(not this.recruitType)
this.content1:SetActive(not this.recruitType)
this.content2:SetActive(this.recruitType)
this.itemIcon1.sprite = this.spLoader:LoadSprite("r_RareItem_Specail_0008")
this.detailText.text = Language[12795]
this.detailText1.text = Language[12795]
end
Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
this.itemDataList = {}
this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
this.view = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(this.content, "itemContent1"))
this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
this.openOneAgainButton:GetComponent("Button").enabled = false
local time = Timer.New(function()
this.openOneAgainButton:GetComponent("Button").enabled = true
local itemDataList = BagManager.GetTableByBackDropData(this.drop)
if itemDataList and #itemDataList > 0 then
local singleItemConfigData = itemDataList[1].configData
if singleItemConfigData and singleItemConfigData.ItemType == 4 and singleItemConfigData.Quantity >= gameSetting[1].IfVersion then
UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel, singleItemConfigData.Id)
end
end
end, 0.5)
time:Start()
end
--界面关闭时调用(用于子类重写)
function SecretBoxBuyOnePanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function SecretBoxBuyOnePanel:OnDestroy()
this.spLoader:Destroy()
SubUIManager.Close(this.UpView)
this.view = nil
if this.timer then
this.timer:Stop()
this.timer = nil
end
end
---寻仙倒计时(活动结束切换表现)
function this.FindFairyCountDown(timeDown)
if this.timer then
this.timer:Stop()
this.timer = nil
end
this.timer = Timer.New(function()
if timeDown < 1 then
this.timer:Stop()
this.timer = nil
this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true)
this.openOneAgainButton:SetActive(false)
PopupTipPanel.ShowTip(Language[12796])
return
end
timeDown = timeDown - 1
end, 1, -1, true)
this.timer:Start()
end
return SecretBoxBuyOnePanel