231 lines
9.5 KiB
Lua
231 lines
9.5 KiB
Lua
require("Base/BasePanel")
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SecretBoxBuyOnePanel = Inherit(BasePanel)
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local this = SecretBoxBuyOnePanel
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local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local gameSetting = ConfigManager.GetConfig(ConfigName.GameSetting)
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local lotterySetting = ConfigManager.GetConfig(ConfigName.LotterySetting)
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--活动抽卡类型(动态的数据)
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local drawtType = {
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FindFairySingle = 0,
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}
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local orginLayer
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--初始化组件(用于子类重写)
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function SecretBoxBuyOnePanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 10
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self.bg = Util.GetGameObject(self.gameObject, "effect")
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-- self.dibiao = Util.GetGameObject(self.bg, "dibiao")
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-- self.dibiao.gameObject:SetActive(false)
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform,
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{ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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screenAdapte(self.bg)
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this.btnBack = Util.GetGameObject(self.gameObject, "bottom/backButton")
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this.content = Util.GetGameObject(self.gameObject, "content")
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this.openOneAgainButton = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton")
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this.detailImage = Util.GetGameObject(self.gameObject, "Tip")
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this.detailText = Util.GetGameObject(this.detailImage, "Text"):GetComponent("Text")
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this.content1 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content1")
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this.info = Util.GetGameObject(this.content1, "info"):GetComponent("Text")
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this.itemIcon1 = Util.GetGameObject(this.content1, "icon"):GetComponent("Image")
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this.detailImage1 = Util.GetGameObject(this.content1, "Tip")
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this.detailText1 = Util.GetGameObject(this.detailImage1, "contentDetailText"):GetComponent("Text")
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this.content2 = Util.GetGameObject(self.gameObject, "bottom/openOneAgainButton/Content2")
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this.itemIcon2 = Util.GetGameObject(this.content2, "Icon"):GetComponent("Image")
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this.itemNum2 = Util.GetGameObject(this.content2, "Num"):GetComponent("Text")
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-- 关于抽卡的LotterySetting数据
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local curActivityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairy)
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if curActivityId then
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drawtType.FindFairySingle = ConfigManager.GetConfigDataByDoubleKey(ConfigName.LotterySetting, "PerCount", 1,
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"ActivityId", curActivityId).Id
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end
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end
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--绑定事件(用于子类重写)
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function SecretBoxBuyOnePanel:BindEvent()
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Util.AddClick(this.btnBack, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.openOneAgainButton, function()
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Log(tostring(this.recruitType))
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if this.recruitType then
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if this.recruitType == drawtType.FindFairySingle then
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--如果道具不足 要做判断
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local d = RecruitManager.GetExpendData(this.recruitType)
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local itemId, itemNum = d[1], d[2]
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if BagManager.GetItemCountById(itemId) < itemNum then
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if PrivilegeManager.GetPrivilegeRemainValue(32) <= 0 then --如果免费次数不足
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PopupTipPanel.ShowTip(Language[10636])
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self:ClosePanel()
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return
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end
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end
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end
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RecruitManager.RecruitRequest(this.recruitType, function(msg) --这已经做了道具不足检查了
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UIManager.OpenPanel(UIName.SecretBoxBuyOnePanel, msg.drop, this.recruitType)
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Game.GlobalEvent:DispatchEvent(GameEvent.Bag.BagGold)
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end)
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else
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if (BagManager.GetItemCountById(SecretBoxManager.MainCost[2][1][1]) >= 1) then
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self:ClosePanel()
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if (SecretBoxManager.SeasonTime > 1) then
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SecretBoxManager.GetSecretBoxRewardRequest(
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SecretBoxManager.typeId[2 * SecretBoxManager.SeasonTime - 1],
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1)
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end
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else
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UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.GhostRing })
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end
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end
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end)
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end
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--添加事件监听(用于子类重写)
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function SecretBoxBuyOnePanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SecretBoxBuyOnePanel:RemoveListener()
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end
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function SecretBoxBuyOnePanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(self.bg, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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if this.view then
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this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
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end
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end
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function SecretBoxBuyOnePanel:GetSendStr()
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local str = ""
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if lotterySetting[this.recruitType] and lotterySetting[this.recruitType].TenTimesMustGetItem and #lotterySetting[this.recruitType].TenTimesMustGetItem > 0 then
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for k, v in ipairs(lotterySetting[this.recruitType].TenTimesMustGetItem) do
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if str == "" then
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str = str .. Language[10601]
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else
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str = str .. Language[10602]
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end
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str = str .. v[2] .. Language[10227] .. ItemConfig[v[1]].Name
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end
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end
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return str
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end
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--界面打开时调用(用于子类重写)
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function SecretBoxBuyOnePanel:OnOpen(...)
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self.bg.gameObject:SetActive(false)
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self.bg.gameObject:SetActive(true)
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SoundManager.PlaySound(SoundConfig.UI_Siyuanzhen)
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.ElementDrawCard })
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local args = { ... }
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this.drop = args[1]
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this.recruitType = args[2]
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this.info.fontSize = GetCurLanguage() ~= 2 and 50 or 45
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--面板特殊处理
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if this.recruitType then --如果有类型
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this.detailImage:SetActive(this.recruitType <= RecruitType.LightDarkSingle)
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this.content1:SetActive(this.recruitType <= RecruitType.LightDarkSingle)
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this.content2:SetActive(this.recruitType == drawtType.FindFairySingle)
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this.detailText.enabled = this.recruitType ~= drawtType.FindFairySingle
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this.detailText1.enabled = this.recruitType ~= drawtType.FindFairySingle
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local str = this:GetSendStr()
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this.detailText.text = str
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this.detailText1.text = str
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if this.recruitType <= RecruitType.LightDarkSingle then --光暗什么...的抽卡
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this.itemIcon1.sprite = this.spLoader:LoadSprite("r_RareItem_Specail_0002")
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elseif this.recruitType == drawtType.FindFairySingle then --东海寻仙
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this.FindFairyCountDown(FindFairyManager.GetActivityTime())
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FindFairyManager.SetFreeExtract(1)
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local d = RecruitManager.GetExpendData(this.recruitType) --动态地根据抽卡类型获取表数据
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local itemId = d[1]
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local itemNum = d[2]
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this.itemIcon2.enabled = (FindFairyManager.myScore) / 10 % 15 ~= 0
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local freeNum = PrivilegeManager.GetPrivilegeRemainValue(32)
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if freeNum > 0 then
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this.itemNum2.text = string.format(Language[10835], freeNum)
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this.itemIcon2.enabled = false
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else
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this.itemIcon2.enabled = true
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this.itemIcon2.sprite = SetIcon(this.spLoader, itemId) --默认显示妖晶
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this.itemNum2.text = PrintWanNum2(itemNum)
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end
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end
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else --如果没类型
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this.detailImage:SetActive(not this.recruitType)
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this.content1:SetActive(not this.recruitType)
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this.content2:SetActive(this.recruitType)
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this.itemIcon1.sprite = this.spLoader:LoadSprite("r_RareItem_Specail_0008")
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this.detailText.text = Language[12795]
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this.detailText1.text = Language[12795]
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end
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Util.ClearChild(Util.GetTransform(this.content, "itemContent1"))
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this.itemDataList = {}
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this.itemDataList = BagManager.GetTableByBackDropData(this.drop)
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this.view = SubUIManager.Open(SubUIConfig.ItemView, Util.GetTransform(this.content, "itemContent1"))
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this.view:OnOpen(true, this.itemDataList[1], 1.4, true, false, false, self.sortingOrder)
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this.openOneAgainButton:GetComponent("Button").enabled = false
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local time = Timer.New(function()
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this.openOneAgainButton:GetComponent("Button").enabled = true
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local itemDataList = BagManager.GetTableByBackDropData(this.drop)
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if itemDataList and #itemDataList > 0 then
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local singleItemConfigData = itemDataList[1].configData
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if singleItemConfigData and singleItemConfigData.ItemType == 4 and singleItemConfigData.Quantity >= gameSetting[1].IfVersion then
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UIManager.OpenPanel(UIName.SecretBoxShowPokemonPanel, singleItemConfigData.Id)
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end
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end
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end, 0.5)
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time:Start()
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end
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--界面关闭时调用(用于子类重写)
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function SecretBoxBuyOnePanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function SecretBoxBuyOnePanel:OnDestroy()
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this.spLoader:Destroy()
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SubUIManager.Close(this.UpView)
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this.view = nil
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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end
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---寻仙倒计时(活动结束切换表现)
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function this.FindFairyCountDown(timeDown)
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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this.timer = Timer.New(function()
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if timeDown < 1 then
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this.timer:Stop()
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this.timer = nil
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this.btnBack:GetComponent("RectTransform"):DOAnchorPosX(0, 0, true)
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this.openOneAgainButton:SetActive(false)
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PopupTipPanel.ShowTip(Language[12796])
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return
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end
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timeDown = timeDown - 1
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end, 1, -1, true)
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this.timer:Start()
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end
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return SecretBoxBuyOnePanel
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