69 lines
2.0 KiB
Lua
69 lines
2.0 KiB
Lua
local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local QiJieStageBuff = ConfigManager.GetConfig(ConfigName.QijieStageBuff)
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--初始化组件(用于子类重写)
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function this:InitComponent(gameObject)
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this.addList = Util.GetGameObject(gameObject, "AddList")
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this.TextPre = Util.GetGameObject(this.addList, "TextPre")
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this.addTextList = {}
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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end
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--添加事件监听(用于子类重写)
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function this:AddListener()
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end
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--移除事件监听(用于子类重写)
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function this:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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local _args = {...}
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local data = _args[1]
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local pos = _args[2]
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if pos then
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parent.contents:GetComponent("RectTransform").localPosition = pos
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end
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if not this.addTextList then
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this.addTextList = {}
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end
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for k,v in ipairs(this.addTextList) do
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v.gameObject:SetActive(false)
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end
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for i = 1, #data.Buff do
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local attri = data.Buff[i]
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if not this.addTextList[i] then
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this.addTextList[i] = newObject(this.TextPre)
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this.addTextList[i].transform:SetParent(this.addList.transform)
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this.addTextList[i].transform.localScale = Vector3.one
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this.addTextList[i].transform.localPosition = Vector3.zero
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end
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this.addTextList[i]:SetActive(true)
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local str = QiJieStageBuff[attri].Describe
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this.addTextList[i]:GetComponent("Text").text = str
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this.addTextList[i]:GetComponent("Text").text = string.format("<color=#DA9649>·%s</color>",str)
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end
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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if parent then
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parent.contents:GetComponent("RectTransform").localPosition = Vector2(0,0)
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end
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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this.addTextList = {}
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end
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return this |