213 lines
7.5 KiB
Lua
213 lines
7.5 KiB
Lua
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local FightLevelTrialPanel = {}
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local STATE = {
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[0] = {Img = "Btn_hz_cheng_01",text = "前往"},
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[1] = {Img = "Btn_hz_cheng_01",text = Language[11948]},
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[2] = {Img = "Btn_hz_hui_01",text = Language[10101]},
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}
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function FightLevelTrialPanel:New(gameObject)
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local b = {}
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b.gameObject = gameObject
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b.transform = gameObject.transform
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setmetatable(b, { __index = FightLevelTrialPanel })
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return b
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end
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--初始化组件(用于子类重写)
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function FightLevelTrialPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
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--self.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
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self.nextStar = Util.GetGameObject(self.gameObject,"bg/text/num"):GetComponent("Text")
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self.Text = Util.GetGameObject(self.gameObject,"bg/text/Text"):GetComponent("Text")
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self.di = Util.GetGameObject(self.gameObject,"bg/text/di")
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self.xing = Util.GetGameObject(self.gameObject,"bg/text/xing")
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self.curStar = Util.GetGameObject(self.gameObject,"goBtn/num"):GetComponent("Text")
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self.Scroll = Util.GetGameObject(self.gameObject,"Scroll")
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self.leftTime = Util.GetGameObject(self.gameObject,"LeftTime"):GetComponent("Text")
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self.itemPre = Util.GetGameObject(self.gameObject,"itemPre")
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self.goBtn = Util.GetGameObject(self.gameObject,"goBtn")
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self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
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self.helpPosition = self.helpBtn:GetComponent("RectTransform").localPosition
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local rootHight = self.Scroll.transform.rect.height
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local width = self.Scroll.transform.rect.width
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self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.Scroll.transform,
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self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 0))
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self.ScrollView.moveTween.MomentumAmount = 1
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self.ScrollView.moveTween.Strength = 2
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self.itemList = {}
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end
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--绑定事件(用于子类重写)
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function FightLevelTrialPanel:BindEvent()
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-- Util.AddClick(self.btnBack, function()
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-- self:ClosePanel()
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-- end)
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Util.AddClick(self.goBtn, function()
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UIManager.OpenPanel(UIName.FightLevelChapterPanel)
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end)
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Util.AddClick(self.helpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.ShanHeShiLian, self.helpPosition.x,self.helpPosition.y)
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end)
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end
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--添加事件监听(用于子类重写)
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function FightLevelTrialPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function FightLevelTrialPanel:RemoveListener()
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end
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function FightLevelTrialPanel:OnSortingOrderChange()
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end
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--界面打开时调用(用于子类重写)
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function FightLevelTrialPanel:OnOpen(_activityConfig,_index,parent)
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self.actConfig = _activityConfig
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self.pageIndex = _index
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self.parent = parent
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function FightLevelTrialPanel:OnShow()
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self.gameObject:SetActive(true)
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self.sortingOrder = _sortingOrder or self.sortingOrder
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self.actId = self.actConfig.ActId
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self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
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if self.actConfig.IfBack == 1 then
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if self.actConfig.ActiveType > 0 then
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local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
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if id and id > 0 then
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self.actId = id
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
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if config then
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self.actConfig = config
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end
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end
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end
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end
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self:Refresh(true,true)
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end
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function FightLevelTrialPanel:Refresh(isTop,isAni)
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self.actData = CommonActPageManager.GetData(ActivityTypeDef.ShanHeShiLian)
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self:SetNumbers()
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self:SetRewards(isTop,isAni)
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end
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function FightLevelTrialPanel:SetNumbers()
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self.curStar.text = FightLevelManager.GetAllChapterStars()
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self.nextStar.text = FightLevelManager.GetNextMissionStar()
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local bool = FightLevelManager.GetNextMissionStar() ~= 0
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self.nextStar.gameObject:SetActive(bool)
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self.di:SetActive(bool)
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self.xing:SetActive(bool)
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if bool then
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self.Text.text = "距离下档奖励还有"
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else
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self.Text.text = "已达成全部目标"
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end
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--设置时间
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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local time =self.actData.endTime - GetTimeStamp()
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self.leftTime.text = string.format(Language[10512].."%s",TimeToFelaxible(time))
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self.timer = Timer.New(function ()
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time = time - 1
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self.leftTime.text = string.format(Language[10512].."%s",TimeToFelaxible(time))
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if time <= 0 then
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self:OnClose()
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end
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end,1,-1,true)
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self.timer:Start()
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end
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function FightLevelTrialPanel:SetRewards(isTop,isAni)
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self.ScrollView:SetData(self.actData.rewards, function (index, go)
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self:SingleDataShow(go, self.actData.rewards[index],index)
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end,not isTop,not isAni)
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end
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function FightLevelTrialPanel:SingleDataShow(item,data,index)
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local starNum = Util.GetGameObject(item,"num"):GetComponent("Text")
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local reward = Util.GetGameObject(item,"reward")
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local getBtn = Util.GetGameObject(item,"getBtn")
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local btnImage = Util.GetGameObject(item,"getBtn"):GetComponent("Image")
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local btnText = Util.GetGameObject(item,"getBtn/Text"):GetComponent("Text")
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local redpoint = Util.GetGameObject(item,"getBtn/redpoint")
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local state = 0
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redpoint.gameObject:SetActive(false)
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if data.state == 1 then
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state = 2
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elseif data.otherData.Values[1][1] > FightLevelManager.GetAllChapterStars() then
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state = 0
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else
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state = 1
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redpoint.gameObject:SetActive(true)
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end
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starNum.text = data.otherData.Values[1][1]
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btnImage.sprite = self.spLoader:LoadSprite(STATE[state].Img)
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btnText.text = STATE[state].text
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if not self.itemList[item] then
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self.itemList[item] = {}
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end
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for i = 1, #self.itemList[item] do
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self.itemList[item][i].gameObject:SetActive(false)
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end
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for i = 1, #data.otherData.Reward do
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if not self.itemList[item][i] then
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self.itemList[item][i] = SubUIManager.Open(SubUIConfig.ItemView,reward.transform)
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end
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self.itemList[item][i].gameObject:SetActive(true)
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self.itemList[item][i]:OnOpen(false, data.otherData.Reward[i], 0.8,false,false,false,self.sortingOrder)
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end
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Util.AddOnceClick(getBtn,function ()
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if state == 0 then
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--PopupTipPanel.ShowTip("请前往山河社稷图获取更多星星!")
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UIManager.OpenPanel(UIName.FightLevelChapterPanel)
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elseif state == 1 then
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NetManager.GetActivityRewardRequest(data.missionId,self.actData.activityId,function (_drop)
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UIManager.OpenPanel(UIName.RewardItemPopup,_drop,1,function()
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self:Refresh(false,false)
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end)
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end)
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end
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end)
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getBtn:GetComponent("Button").interactable = state ~= 2
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end
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--界面关闭时调用(用于子类重写)
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function FightLevelTrialPanel:OnClose()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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self.gameObject:SetActive(false)
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end
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--界面销毁时调用(用于子类重写)
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function FightLevelTrialPanel:OnDestroy()
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if self.timer then
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self.timer:Stop()
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self.timer = nil
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end
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self.itemList = {}
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self.spLoader:Destroy()
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end
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return FightLevelTrialPanel |