miduo_client/Assets/ManagedResources/~Lua/Modules/FindFairy/View/FindFairy_GiftFourView.lua

149 lines
5.1 KiB
Lua

----- 东海寻仙-寻仙盛典 -----
local this = {}
local sortingOrder
local activeData={}
local itemList={}
--按钮图片
local StateImageName={
"Btn_hz_cheng_01","Btn_hz_cheng_01","Btn_hz_lan_01"
}
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.gameObject = gameObject
this.panel=Util.GetGameObject(gameObject,"Panel")
this.rewardPre=Util.GetGameObject(this.panel,"RewardPre")
this.scrollRoot=Util.GetGameObject(this.panel,"ScrollRoot")
this.timeText=Util.GetGameObject(this.panel,"TimeText"):GetComponent("Text")
this.timer = Timer.New()
this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scrollRoot.transform,
this.rewardPre,nil,Vector2.New(this.scrollRoot.transform.rect.width,this.scrollRoot.transform.rect.height),
1,1,Vector2.New(0,4))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
end
function this:BindEvent()
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_sortingOrder)
sortingOrder = _sortingOrder
self:OnShowPanelData()
end
function this:OnClose()
if this.timer then
this.timer:Stop()
this.timer = nil
end
end
function this:OnDestroy()
this.spLoader:Destroy()
this.scrollView=nil
end
--显示面板
function this:OnShowPanelData()
activeData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.FindFairyCeremony)
self:RemainTimeDown(this.timeText,activeData.endTime - GetTimeStamp())
if activeData == nil then return end
local data=FindFairyManager.GetBtnDataState(ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairyCeremony))
this.scrollView:SetData(data,function(index,root)
self:SetShow(root,data[index])
end)
this.scrollView:SetIndex(1)
end
--显示每条数据
function this:SetShow(root,data)
local title=Util.GetGameObject(root,"Title"):GetComponent("Text")
local content=Util.GetGameObject(root,"Content")
local stateBtn=Util.GetGameObject(root,"StateBtn")
local stateButton=Util.GetGameObject(root,"StateBtn"):GetComponent("Button")
local stateImage=Util.GetGameObject(root,"StateBtn"):GetComponent("Image")
local stateBtnText=Util.GetGameObject(root,"StateBtn/Text"):GetComponent("Text")
local progress=Util.GetGameObject(root,"Progress"):GetComponent("Text")
local config = ConfigManager.GetConfigData(ConfigName.ActivityRewardConfig,data.missionId)
title.text= GetLanguageStrById(config.ContentsShow)
ResetItemView(root,content.transform,itemList,4,0.9,sortingOrder,false,config.Reward)
progress.text="("..data.value.."/"..config.Values[1][1]..")"
progress.enabled= data.value<config.Values[1][1]
if data.value>=config.Values[1][1] then --充够了
if data.state==0 then
stateBtnText.text=Language[10018]
stateImage.sprite=this.spLoader:LoadSprite(StateImageName[1])
Util.AddOnceClick(stateBtn,function()
NetManager.GetActivityRewardRequest(data.missionId,ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.FindFairyCeremony), function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1)
self:OnShowPanelData()
end)
end)
else
stateBtnText.text=Language[10101]
end
stateButton.enabled=data.state==0
Util.SetGray(stateBtn,data.state~=0)
stateBtn:GetComponent("Button").interactable = data.state==0
else
--按钮重新设置属性
stateButton.enabled=true
Util.SetGray(stateBtn,false)
stateBtn:GetComponent("Button").interactable = true
stateBtnText.text=Language[10019]
stateImage.sprite=this.spLoader:LoadSprite(StateImageName[2])
Util.AddOnceClick(stateBtn,function()
JumpManager.GoJump(36008)
end)
end
end
--刷新倒计时显示
function this:RemainTimeDown(_timeTextExpert,timeDown)
if timeDown > 0 then
_timeTextExpert.enabled=true
_timeTextExpert.text = Language[10023]..self:TimeStampToDateString(timeDown)
if this.timer then
this.timer:Stop()
this.timer = nil
end
this.timer = Timer.New(function()
_timeTextExpert.text = Language[10023]..self:TimeStampToDateString(timeDown)
if timeDown < 0 then
_timeTextExpert.enabled=false
this.timer:Stop()
this.timer = nil
-- PopupTipPanel.ShowTip("活动已结束!")
-- require("Modules/FindFairy/FindFairyPanel"):OnShow()
end
timeDown = timeDown - 1
end, 1, -1, true)
this.timer:Start()
else
_timeTextExpert.enabled=false
end
end
function this:TimeStampToDateString(second)
local day = math.floor(second / (24 * 3600))
local minute = math.floor(second / 60) % 60
local sec = second % 60
local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
return string.format(Language[10585],day, hour, minute, sec)
end
return this