87 lines
3.3 KiB
Lua
87 lines
3.3 KiB
Lua
AutoRecoverManager = {}
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local this = AutoRecoverManager
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--- 注册物品及其获取恢复时间的方法
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local _TimeCheckFunc = {
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[UpViewRechargeType.EliteCarbonTicket] = function()
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local ownNumber = BagManager.GetItemCountById(UpViewRechargeType.EliteCarbonTicket)
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if ownNumber < CarbonManager.gameSetting[1].HeroTimes then
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return CarbonManager.remainTime
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else -- 数量已满返回 -1
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return -1
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end
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end,
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-- [UpViewRechargeType.MonsterCampTicket] = function()
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-- if MonsterCampManager.IsNeedSupply() then
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-- local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.MonsterCampTicket].nextFlushTime
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-- local remationTime = nextFreshTime - PlayerManager.serverTime
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-- return remationTime
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-- else -- 数量已满返回 -1
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-- return -1
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-- end
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-- end,
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[UpViewRechargeType.AdventureAlianInvasionTicket] = function()
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local curCount = BagManager.GetItemCountById(UpViewRechargeType.AdventureAlianInvasionTicket)
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local maxCount = PrivilegeManager.GetPrivilegeNumber(9)
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if curCount < maxCount then
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local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.AdventureAlianInvasionTicket].nextFlushTime
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local remationTime = nextFreshTime - PlayerManager.serverTime
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return remationTime
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else -- 数量已满返回 -1
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return -1
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end
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end,
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[UpViewRechargeType.ActPower] = function()
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local curCount = EndLessMapManager.GetLeftMapEnergy()
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local maxCount = PrivilegeManager.GetPrivilegeNumber(20)
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if curCount < maxCount then
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local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.ActPower].nextFlushTime
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local remationTime = nextFreshTime - PlayerManager.serverTime
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return remationTime
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else -- 数量已满返回 -1
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return -1
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end
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end,
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[UpViewRechargeType.Energy] = function()
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local curCount = BagManager.GetItemCountById(UpViewRechargeType.Energy)
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local maxCount = PlayerManager.userLevelData[PlayerManager.level].MaxEnergy
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if curCount < maxCount then
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local nextFreshTime = BagManager.bagDatas[UpViewRechargeType.Energy].nextFlushTime
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local remationTime = nextFreshTime - PlayerManager.serverTime -- 下一次刷新的时间
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-- 计算从下一次刷新到恢复满得时间
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local gameSetting = ConfigManager.GetConfigData(ConfigName.GameSetting, 1)
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local recoverNum = gameSetting.EnergyRecoverSpeed[1]
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local recoverTime = gameSetting.EnergyRecoverSpeed[2]
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local fullTime = math.floor((maxCount - curCount) / recoverNum - 1) * recoverTime * 60
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return remationTime + fullTime
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else -- 数量已满返回 -1
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return -1
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end
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end,
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}
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function this.Initialize()
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end
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-- 获取道具是否自动恢复
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function AutoRecoverManager.IsAutoRecover(itemId)
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if not _TimeCheckFunc[itemId] then
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return false
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end
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return true
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end
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-- 获取道具恢复时间
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function AutoRecoverManager.GetRecoverTime(itemId)
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if not _TimeCheckFunc[itemId] then
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assert(false, "找到获取恢复时间的方法,物品id = ".. itemId)
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end
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return _TimeCheckFunc[itemId]()
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end
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return this
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