110 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			110 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C#
		
	
/******************************************************************************
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 * Spine Runtimes Software License v2.5
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 *
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 * Copyright (c) 2013-2016, Esoteric Software
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 * All rights reserved.
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 *
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 * You are granted a perpetual, non-exclusive, non-sublicensable, and
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 * non-transferable license to use, install, execute, and perform the Spine
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 * Runtimes software and derivative works solely for personal or internal
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 * use. Without the written permission of Esoteric Software (see Section 2 of
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 * the Spine Software License Agreement), you may not (a) modify, translate,
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 * adapt, or develop new applications using the Spine Runtimes or otherwise
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 * create derivative works or improvements of the Spine Runtimes or (b) remove,
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 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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 * or other intellectual property or proprietary rights notices on or in the
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 * Software, including any copy thereof. Redistributions in binary or source
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 * form must include this license and terms.
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 *
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 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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 * POSSIBILITY OF SUCH DAMAGE.
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 *****************************************************************************/
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using System;
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namespace Spine {
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	/// <summary>
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	/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
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	/// See <a href='http://esoteric_hx_soft_hx_ware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
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	/// </summary>
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	public class AtlasAttachmentLoader : AttachmentLoader {
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		private Atlas[] atlasArray;
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		public AtlasAttachmentLoader (params Atlas[] atlasArray) {
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			if (atlasArray == null) throw new ArgumentNullException("atlas array cannot be null.");
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			this.atlasArray = atlasArray;
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		}
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		public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) {
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			AtlasRegion region = FindRegion(path);
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			if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
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			RegionAttachment attachment = new RegionAttachment(name);
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			attachment.RendererObject = region;
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			attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate);
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			attachment.regionOffsetX = region.offsetX;
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			attachment.regionOffsetY = region.offsetY;
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			attachment.regionWidth = region.width;
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			attachment.regionHeight = region.height;
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			attachment.regionOriginalWidth = region.originalWidth;
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			attachment.regionOriginalHeight = region.originalHeight;
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			return attachment;
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		}
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		public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) {
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			AtlasRegion region = FindRegion(path);
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			if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
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			MeshAttachment attachment = new MeshAttachment(name);
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			attachment.RendererObject = region;
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			attachment.RegionU = region.u;
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			attachment.RegionV = region.v;
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			attachment.RegionU2 = region.u2;
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			attachment.RegionV2 = region.v2;
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			attachment.RegionRotate = region.rotate;
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			attachment.regionOffsetX = region.offsetX;
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			attachment.regionOffsetY = region.offsetY;
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			attachment.regionWidth = region.width;
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			attachment.regionHeight = region.height;
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			attachment.regionOriginalWidth = region.originalWidth;
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			attachment.regionOriginalHeight = region.originalHeight;
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			return attachment;
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		}			
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		public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
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			return new BoundingBoxAttachment(name);
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		}
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		public PathAttachment NewPathAttachment (Skin skin, string name) {
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			return new PathAttachment(name);
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		}
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		public PointAttachment NewPointAttachment (Skin skin, string name) {
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			return new PointAttachment(name);
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		}
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		public ClippingAttachment NewClippingAttachment(Skin skin, string name) {
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			return new ClippingAttachment(name);
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		}
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		public AtlasRegion FindRegion (string name) {
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			AtlasRegion region;
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			for (int i = 0; i < atlasArray.Length; i++) {
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				region = atlasArray[i].FindRegion(name);
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				if (region != null)
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					return region;
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			}
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			return null;
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		}
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	}
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}
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